B036 Frostvein Tundra

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B036 Frostvein Tundra

Field Value
BiomeID 036
Biome name Frostvein Tundra
Climate POLAR_GLACIAL
Difficulty 6
Starting control F08 Frosthold Vigil
Primary hazard Frostbite
Signature resource Glacial Blue Amber
MysteryZone False
Continent CONT_FROSTMERE
Region Frostmere — Sub-polar Tundra
Elevation_m 800
Status LIVE_CANON
Source LIVE/DATA/biome_registry_v5.7.4.json

Ground

A frozen desolate biome where the wind howls relentlessly across an ice plain veined with glowing blue mineral deposits. The veins pulse with geothermal energy keeping the ice soft enough for burrowing fauna to excavate warrens beneath.

Settlements

Name Type Population Controlling faction
Frost Vein Fields primary N/A F08 Frosthold Vigil
Ice Warren secondary N/A F08 Frosthold Vigil
Vigil Keep Fortified Research Station 6000 F08 Frosthold Vigil

Factions present

Faction Where recorded
F08 Frosthold Vigil Home faction of this biome. Controlling faction on every recorded settlement row. All seven NPC rows.

No other faction is recorded on a Frostvein Tundra NPC row or settlement row.

The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time.

Resources

  • Ancient Glacier Shard (Frost) (GATHERABLE, Common)
  • Blizzard Ore (Frost) (GATHERABLE, Common)
  • Frostfall Crystal (Frost) (GATHERABLE, Uncommon)
  • Frostv Glacial Core (GATHERABLE, Uncommon)
  • Frostv Ice Resin (GATHERABLE, Common)
  • Frostv Permafrost Stone (GATHERABLE, Uncommon)
  • Refined Glacial Core (GATHERABLE, Common)
  • Refined Glacial Salt (GATHERABLE, Common)
  • Refined Permafrost Stone (GATHERABLE, Rare)
  • Refined Tundra Core (GATHERABLE, Common)
  • Void Ice (Frost) (GATHERABLE, Rare)


Signature, primary, secondary, and minerals

These rows are recorded on the B036 resource table and were not in the gatherable list above.

ID Name Type Rarity
SIG-036 Glacial Blue Amber SIGNATURE Rare–Legendary
PRI-036 Frost Vein Crystal PRIMARY Uncommon–Rare
SEC-036 Ice Resin SECONDARY Common–Uncommon
MIN-COM-ICE Ice Ore Common Mineral Common
MIN-COM-FRO Frostite Common Mineral Common
MIN-COM-GLA Glacial Slate Common Mineral Common
MIN-RARE-FRO Frost Vein Crystal Rare Mineral Rare
MIN-RARE-ICE Ice Glass Rare Mineral Rare

Harvest

The harvestable index records counts for biome 036 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.

Named flora recorded for Frostvein Tundra:

ID Name Harvestable
FLORA-FROS-036 Frost Bloom Yes
FLORA-GLAC-036 Glacialbloom Yes
FLORA-ICEW-036 Icewort Yes
FLORA-TUND-036 Tundra Moss Yes
FLORA-ICE -036 Ice Crystal Moss No
FLORA-BLIG-036 Blight Lichen No
FLORA-GLAC-036 Glacial Spore No
FLORA-FROS-036 Frost Crystal Plant No

Four named flora rows are marked harvestable. Duplicate flora ids are left as separate recorded rows. The ecological-role cell says PROTECTED SPECIES on Ice Crystal Moss, Blight Lichen, Glacial Spore, and Frost Crystal Plant.

Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.

Deep zone

Field Value
Deep zone Deep Frostvein — Vein Base
Layout Subsurface Ice Network
Max players 6
Lockout hours 72
Boss name Icescale — Deep Form
Ground note The Vein Base has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.

Boss

Field Value
Boss Icescale, Ancient of Biome 036
Difficulty T3_Heroic
Recommended party 4
Damage type Sonic
Arena {'location': 'Frost Vein Fields', 'description': "The boss encounter takes place in the heart of Frostvein Tundra's most extreme terrain feature. The arena is shaped by polar glacial conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.", 'arena_size_m': 108, 'special_terrain': 'Deep ice tundra', 'hazard_active': 'Frostbite'}
Ground blurb The Arctic Prowler the Ancient is the apex expression of Frostvein Tundra's ecosystem — a creature that has been shaped by polar glacial conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Frostvein Tundra would be if the biome could choose to fight.

Weather

The atmosphere row records weather patterns Blizzard, Frost Wind, and Ice Mist. Those three names are not rows in the weather table. Six weather rows are recorded for this biome.

ID Name Code Recorded effect
WX-036-STORM Storm STORM Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.
WX-036-ASH Ashfall ASH Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Glacial Blue Amber harvest modified.
WX-036-SNOW Cold Event SNOW Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.
WX-036-ANY Any Weather ANY Weather-independent spawn — present in all conditions.
WX-036-RAIN Rain/Mist RAIN Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.
WX-036-CLEAR Clear Sky CLEAR Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.

Spawn entries recorded on those rows: Storm 12, Ashfall 13, Cold Event 16, Any Weather 7, Rain/Mist 11, Clear Sky 11. Night-multiplier entries above 2.0 recorded on those rows: Storm 2, Ashfall 2, Cold Event 2, Any Weather 1, Rain/Mist 4, Clear Sky 3.

Mobs

Eight named mobs are recorded. One further row records 62 additional spawn-table entries that are not named. Those 62 are not listed as species here. That summary row records 9 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.

ID Name Archetype HP Creature ID Node guardian
MOB-036-01 Frostvein Large Herbivore 102 CR02451 False
MOB-036-02 Glacierhorn Swift Scout 63 CR02452 False
MOB-036-03 Icemane Pack Predator 76 CR02453 False
MOB-036-04 Froststalker Ambush Predator 71 CR02454 False
MOB-036-05 Glacierfang Elemental Creature 84 CR02455 False
MOB-036-06 Icescale Ancient Walker 157 CR02456 False
MOB-036-07 Frostveil Scavenger 71 CR02457 False
MOB-036-08 Glacierwatcher Node Guardian 130 CR02458 True

Nodes

Eight network nodes are recorded. Two are positive and six are negative. The node profile records dominant NEGATIVE, density low, base respawn 348 minutes, and modifier 1.45x.

ID Name Type Location Signature resource growth Guardian
NODE_036_P01 Frostvein Primary Anchor POSITIVE Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Frost Vein Fields zone. No None
NODE_036_P02 Frostvein Light Node 2 POSITIVE Located within the main resource cluster, feeding crystal growth. Within the Ice Warren zone. No None
NODE_036_N01 Frostvein Void Node 1 NEGATIVE Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Frostbite) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_036_N02 Frostvein Void Node 2 NEGATIVE Located at the most hazardous point of the primary hazard zone. The primary hazard (Frostbite) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_036_N03 Frostvein Void Node 3 NEGATIVE Located beneath the primary ambush predator territory centre. The primary hazard (Frostbite) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_036_N04 Frostvein Void Node 4 NEGATIVE Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Frostbite) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_036_N05 Frostvein Void Node 5 NEGATIVE Located within the node guardian's primary patrol circuit centre. The primary hazard (Frostbite) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_036_N06 Frostvein Void Node 6 NEGATIVE Located at the lowest point of any geological feature — voids sink. The primary hazard (Frostbite) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present

The node-network file records a guardian name string on each of these eight nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the two positive nodes and a guardian present on the six negative nodes. Both records are left as recorded.

World events

Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.

ID Biome-pack name Master name Type Duration cell Cooldown cell Broadcast Trigger Notes duration
WE0106 Glacial Surge Season Frostvein Tu Environmental Event Environmental 15min 24hr FALSE PLAYER_COUNT 45-90 minutes real-time
WE0107 Frost Bloom Frostvein Tu Resource Event Resource 15min 24hr FALSE TIME_CYCLE 30 minutes real-time
WE0108 Ice Rupture Frostvein Tu Major Transformation Event Major Transformation 0min 0hr TRUE RANDOM 3-8 hours real-time

WE0106 notes: Glacial Blue Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0107 notes: Glacial Blue Amber nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0108 notes: Glacial Blue Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is NODE_GUARDIAN_ELITE. Biome state change recorded as Frostvein Tundra_STATE_ALTERED.

Quests

Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.

NPCs

Seven NPCs are recorded with location Frostvein Tundra. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.

NPC ID Name Role Settlement Faction
NPC0246 Soris Mirewood quest_giver Vigil Keep F08 Frosthold Vigil
NPC0247 Tova Obsidianwatch merchant Vigil Keep F08 Frosthold Vigil
NPC0248 Brix Quarrystone trainer Vigil Keep F08 Frosthold Vigil
NPC0249 Vex Stonecleft lore_keeper Vigil Keep F08 Frosthold Vigil
NPC0250 Wren Umbrafen blacksmith Vigil Keep F08 Frosthold Vigil
NPC0251 Xaris Whispervale quest_giver Vigil Keep F08 Frosthold Vigil
NPC0252 Yolande Yarrow merchant Vigil Keep F08 Frosthold Vigil

Items

Sixteen crafted items are recorded for Frostvein Tundra. All are crafted at Ice Forge. The item table records Glacial Blue Amber as the primary material on every row.

Item ID Name Type Slot Rarity Primary material
B036_WPN_01 Frostvein Glacial Edge Weapon Weapon Rare Glacial Blue Amber
B036_HLM_01 Glacial Ward Helm Armor Helm Uncommon Glacial Blue Amber
B036_CHS_01 Glacial Breastplate Armor Chest Rare Glacial Blue Amber
B036_HND_01 Frostvein Grips Armor Hands Uncommon Glacial Blue Amber
B036_LEG_01 Frostvein Greaves Armor Legs Uncommon Glacial Blue Amber
B036_FET_01 Frostvein Treads Armor Feet Uncommon Glacial Blue Amber
B036_TRK_01 Glacial Relic Trinket Necklace Rare Glacial Blue Amber
B036_REL_01 Frostvein First-Stone Trinket Relic Epic Glacial Blue Amber
B036_CON_01 Frostvein Draught Consumable Common Glacial Blue Amber
B036_SAL_01 Frostvein Salve Consumable Uncommon Glacial Blue Amber
B036_MAT_01 Refined Frostvein Grit Material Common Glacial Blue Amber
B036_BAR_01 Glacial Ingot Material Rare Glacial Blue Amber
B036_TOL_01 Frostvein Node Pick Tool Tool Uncommon Glacial Blue Amber
B036_KIT_01 Frostvein Field Kit Tool Tool Uncommon Glacial Blue Amber
B036_UPG_01 Glacial Catalyst Upgrade Component Rare Glacial Blue Amber
B036_FOC_01 Frostvein Focus Weapon Off-Hand Uncommon Glacial Blue Amber

Recipes

Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.

Recipe ID Output Workstation Materials Unlock reputation
RCP_B036_WPN_01 Frostvein Glacial Edge Ice Forge Glacial Blue Amber x9; Refined Frostvein Grit x1 T3 Honoured
RCP_B036_HLM_01 Glacial Ward Helm Ice Forge Glacial Blue Amber x7; Refined Frostvein Grit x1 T2 Trusted
RCP_B036_CHS_01 Glacial Breastplate Ice Forge Glacial Blue Amber x9; Refined Frostvein Grit x1 T3 Honoured
RCP_B036_HND_01 Frostvein Grips Ice Forge Glacial Blue Amber x7; Refined Frostvein Grit x1 T2 Trusted
RCP_B036_LEG_01 Frostvein Greaves Ice Forge Glacial Blue Amber x7; Refined Frostvein Grit x1 T2 Trusted
RCP_B036_FET_01 Frostvein Treads Ice Forge Glacial Blue Amber x7; Refined Frostvein Grit x1 T2 Trusted
RCP_B036_TRK_01 Glacial Relic Ice Forge Glacial Blue Amber x9; Refined Frostvein Grit x1 T3 Honoured
RCP_B036_REL_01 Frostvein First-Stone Ice Forge Glacial Blue Amber x11; Refined Frostvein Grit x1 T4 Honoured
RCP_B036_CON_01 Frostvein Draught Ice Forge Glacial Blue Amber x5; Refined Frostvein Grit x1 T1 Known
RCP_B036_SAL_01 Frostvein Salve Ice Forge Glacial Blue Amber x7; Refined Frostvein Grit x1 T2 Trusted
RCP_B036_MAT_01 Refined Frostvein Grit Ice Forge Glacial Blue Amber x5; Refined Frostvein Grit x1 T1 Known
RCP_B036_BAR_01 Glacial Ingot Ice Forge Glacial Blue Amber x9; Refined Frostvein Grit x1 T3 Honoured
RCP_B036_TOL_01 Frostvein Node Pick Ice Forge Glacial Blue Amber x7; Refined Frostvein Grit x1 T2 Trusted
RCP_B036_KIT_01 Frostvein Field Kit Ice Forge Glacial Blue Amber x7; Refined Frostvein Grit x1 T2 Trusted
RCP_B036_UPG_01 Glacial Catalyst Ice Forge Glacial Blue Amber x9; Refined Frostvein Grit x1 T3 Honoured
RCP_B036_FOC_01 Frostvein Focus Ice Forge Glacial Blue Amber x7; Refined Frostvein Grit x1 T2 Trusted

Image prompt

Text only. No file is uploaded. The prompt below is the recorded overview prompt for B036, followed by the ground description and settlement names already on this page.

Recorded overview prompt: ABERNON game concept art, Biome 036 Frostvein Tundra, K3V amber light, polar_glacial environment, 0.68g low gravity, Frosthold Vigil faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.

Detailed prompt for an image creator: Painterly cinematic establishing shot of Frostvein Tundra, biome 036, polar glacial, under K3V amber light at 0.68g. A frozen desolate biome where the wind howls relentlessly across an ice plain veined with glowing blue mineral deposits. The veins pulse with geothermal energy keeping the ice soft enough for burrowing fauna to excavate warrens beneath. Terrain recorded as deep ice tundra, Frosthold Vigil territory. Deep ice, ancient and slow-moving. Creatures here evolved over millions of years for the cold. Frostbite is the recorded primary hazard. Glacial Blue Amber is the signature resource. Recorded colour palette: ice-blue, white, pale g. The Frosthold Vigil settlement Vigil Keep is visible, with Frost Vein Fields and Ice Warren in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.

The image-prompt table also records twenty ungenerated prompts, IMG00701 through IMG00720. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Frostvein Tundra, polar glacial biome, [type], ancient ice, void darkness, amber star distant, Frostbite environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.

ID Type Status
IMG00701 hero_landscape UNGENERATED
IMG00702 apex_creature UNGENERATED
IMG00703 weather_event UNGENERATED
IMG00704 flora_closeup UNGENERATED
IMG00705 faction_outpost UNGENERATED
IMG00706 loading_screen UNGENERATED
IMG00707 ambient_day UNGENERATED
IMG00708 ambient_night UNGENERATED
IMG00709 energy_node UNGENERATED
IMG00710 hazard_event UNGENERATED
IMG00711 npc_portrait UNGENERATED
IMG00712 creature_combat UNGENERATED
IMG00713 resource_gather UNGENERATED
IMG00714 world_event UNGENERATED
IMG00715 sky_atmosphere UNGENERATED
IMG00716 underground_entrance UNGENERATED
IMG00717 coastal_view UNGENERATED
IMG00718 mystery_fragment UNGENERATED
IMG00719 faction_landmark UNGENERATED
IMG00720 player_action UNGENERATED

Canonical URL: https://wiki.abernon.com/index.php?title=B036_Frostvein_Tundra