B005 Prismreach
B005 Prismreach
| Field | Value |
|---|---|
| BiomeID | 005 |
| Biome name | Prismreach |
| Climate | ARCANE_ANOMALY |
| Difficulty | 8 |
| Controlling faction | F12 Soulglass Circle |
| Primary hazard | Prismatic Burn |
| Signature resource | Harmonic Crystal |
| MysteryZone | False |
| Continent | ARCH_COGRIM_PLATEAU |
| Region | Ashara — Cogrim Plateau East |
| Elevation_m | 1800 |
| Status | LIVE_CANON |
| Source | LIVE/DATA/biome_registry_v5.7.4.json |
Ground
A sun-drenched plateau scattered with crystalline ridges that refract dangerous light storms. The ground hums with harmonic resonance. Standing in the wrong angle causes prismatic burns. Creatures here evolved reflective scales.
Settlements
| Name | Type | Population | Controlling faction |
|---|---|---|---|
| Prismreach Settlement | Faction Outpost | 1500 | F12 Soulglass Circle |
| Lightburn Fields | secondary | N/A | F12 Soulglass Circle |
| Resonance Shelf | primary | N/A | F12 Soulglass Circle |
Factions present
| Faction | Where recorded |
|---|---|
| F12 Soulglass Circle | Controlling faction. Home faction on the biome record. Every recorded settlement and every recorded NPC in Prismreach. |
No other faction is recorded on a Prismreach NPC row or settlement row.
Resources
- Ancient Runic Shard (GATHERABLE, Legendary)
- Arcane Ore (Prism) (GATHERABLE, Common)
- Energy Sediment (Prism) (GATHERABLE, Legendary)
- Prismr Aether Crystal (GATHERABLE, Uncommon)
- Prismr Prism Dust (GATHERABLE, Uncommon)
- Prismr Runic Shard (GATHERABLE, Uncommon)
- Reality Glass (Prism) (GATHERABLE, Common)
- Refined Arcane Clay (GATHERABLE, Common)
- Refined Prism Dust (GATHERABLE, Common)
- Refined Rune Fiber (GATHERABLE, Uncommon)
- Refined Runic Shard (GATHERABLE, Common)
- Void Rune (Prism) (GATHERABLE, Common)
Signature, primary, secondary, and minerals
These rows are recorded on the B005 resource table and were not in the gatherable list above.
| ID | Name | Type | Rarity |
|---|---|---|---|
| SIG-005 | Harmonic Crystal | SIGNATURE | Rare–Legendary |
| PRI-005 | Prism Core | PRIMARY | Uncommon–Rare |
| SEC-005 | Refract Scale | SECONDARY | Common–Uncommon |
| MIN-COM-QUA | Quartz Slate | Common Mineral | Common |
| MIN-COM-PRI | Prismite | Common Mineral | Common |
| MIN-COM-LIG | Lightstone | Common Mineral | Common |
| MIN-RARE-HAR | Harmonic Shard | Rare Mineral | Rare |
| MIN-RARE-VOI | Voidcrystal | Rare Mineral | Rare |
Harvest
The harvestable index records counts for biome 005 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those three counts are not assigned to names here.
Named flora recorded for Prismreach:
| ID | Name | Harvestable |
|---|---|---|
| FLORA-VOID-005 | Voidbloom | Yes |
| FLORA-AETH-005 | Aethermoss | Yes |
| FLORA-HARM-005 | Harmonic Crystal Plant | No |
| FLORA-ARCA-005 | Arcane Moss | No |
| FLORA-PRIS-005 | Prism Fern | No |
| FLORA-COGR-005 | Cogrim Orchid | No |
| FLORA-VOID-005 | Void Tendril | No |
| FLORA-SURG-005 | Surge Bloom | No |
Two flora rows are marked harvestable. The harvestable index count is 4. Those figures are left as recorded and are not reconciled here. Two flora rows share the id FLORA-VOID-005. That duplicate is left as recorded. The ecological-role cell says PROTECTED SPECIES on Harmonic Crystal Plant, Arcane Moss, Prism Fern, Cogrim Orchid, Void Tendril, and Surge Bloom. The harvestable cell on those six says No, not No — Protected. The longer description cell on Harmonic Crystal Plant says Primary harvest while the harvestable cell says No. Both wordings are left as recorded.
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.
Deep zone
| Field | Value |
|---|---|
| Deep zone | Deep Prismreach — Refraction Core |
| Layout | Phasing Chamber Descent |
| Max players | 6 |
| Lockout hours | 72 |
| Boss name | Ancient Prism Walker — Deep Form |
| Ground note | The Refraction Core has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth. |
Boss
| Field | Value |
|---|---|
| Boss | Ancient Prism Walker, Ancient of Biome 005 |
| Difficulty | T3_Heroic |
| Recommended party | 4 |
| Damage type | Nature |
| Arena | {'location': 'Resonance Shelf', 'description': "The boss encounter takes place in the heart of Prismreach's most extreme terrain feature. The arena is shaped by arcane anomaly conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.", 'arena_size_m': 124, 'special_terrain': 'Prismatic resonance zone', 'hazard_active': 'Prismatic Burn'} |
| Ground blurb | The Reality Prowler the Ancient is the apex expression of Prismreach's ecosystem — a creature that has been shaped by arcane anomaly conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Prismreach would be if the biome could choose to fight. |
Weather
The atmosphere row records weather patterns Prismatic Gale and Crystal Rain. Those two names are not rows in the weather table. Six weather rows are recorded for Prismreach.
| ID | Name | Code | Game effect | Spawn entries | Night mult above 2.0 |
|---|---|---|---|---|---|
| WX-005-STORM | Storm | STORM | Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity. | 9 | 2 |
| WX-005-ASH | Ashfall | ASH | Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Harmonic Crystal harvest modified. | 9 | 2 |
| WX-005-SNOW | Cold Event | SNOW | Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types. | 13 | 1 |
| WX-005-ANY | Any Weather | ANY | Weather-independent spawn — present in all conditions. | 13 | 2 |
| WX-005-RAIN | Rain/Mist | RAIN | Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions. | 16 | 6 |
| WX-005-CLEAR | Clear Sky | CLEAR | Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields. | 10 | 3 |
Mobs
Eight named mobs are recorded. One further row records 62 additional spawn-table entries that are not named. Those 62 are not listed as species here. That summary row records 7 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.
| ID | Name | Archetype | HP | Creature ID | Node guardian |
|---|---|---|---|---|---|
| MOB-005-01 | Prismthorn | Large Herbivore | 162 | CR00281 | False |
| MOB-005-02 | Crystalwing | Swift Scout | 83 | CR00282 | False |
| MOB-005-03 | Lightreave | Pack Predator | 100 | CR00283 | False |
| MOB-005-04 | Refractclaw | Ambush Predator | 111 | CR00284 | False |
| MOB-005-05 | Prismstalker | Elemental Creature | 125 | CR00285 | False |
| MOB-005-06 | Shardmane | Ancient Walker | 237 | CR00286 | False |
| MOB-005-07 | Lumenfang | Scavenger | 116 | CR00287 | False |
| MOB-005-08 | Gleamhorn | Node Guardian | 188 | CR00288 | True |
Nodes
Sixteen network nodes are recorded. Eight are positive and eight are negative. The node profile records dominant CHAOTIC, density extreme, base respawn 44 minutes, and modifier 1.75x.
| ID | Name | Type | Location | Signature resource growth | Guardian |
|---|---|---|---|---|---|
| NODE_005_P01 | Prismreach Primary Anchor | POSITIVE | Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Resonance Shelf zone. | No | None |
| NODE_005_P02 | Prismreach Light Node 2 | POSITIVE | Located within the main resource cluster, feeding crystal growth. Within the Lightburn Fields zone. | No | None |
| NODE_005_P03 | Prismreach Light Node 3 | POSITIVE | Located at the convergence of the two largest named locations. Within the Lightburn Fields zone. | No | None |
| NODE_005_P04 | Prismreach Light Node 4 | POSITIVE | Located near the biome's primary water source or geological anchor. Within the Lightburn Fields zone. | No | None |
| NODE_005_P05 | Prismreach Light Node 5 | POSITIVE | Located at the highest-traffic prey corridor, where ecological energy concentrates. Within the Lightburn Fields zone. | No | None |
| NODE_005_P06 | Prismreach Light Node 6 | POSITIVE | Located inside the faction settlement perimeter, co-opted for faction infrastructure. Within the Lightburn Fields zone. | No | None |
| NODE_005_P07 | Prismreach Light Node 7 | POSITIVE | Located at the boundary of the biome's two primary terrain types. Within the Lightburn Fields zone. | No | None |
| NODE_005_P08 | Prismreach Light Node 8 | POSITIVE | Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Lightburn Fields zone. | No | None |
| NODE_005_N01 | Prismreach Void Node 1 | NEGATIVE | Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Prismatic Burn) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_005_N02 | Prismreach Void Node 2 | NEGATIVE | Located at the most hazardous point of the primary hazard zone. The primary hazard (Prismatic Burn) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_005_N03 | Prismreach Void Node 3 | NEGATIVE | Located beneath the primary ambush predator territory centre. The primary hazard (Prismatic Burn) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_005_N04 | Prismreach Void Node 4 | NEGATIVE | Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Prismatic Burn) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_005_N05 | Prismreach Void Node 5 | NEGATIVE | Located within the node guardian's primary patrol circuit centre. The primary hazard (Prismatic Burn) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_005_N06 | Prismreach Void Node 6 | NEGATIVE | Located at the lowest point of any geological feature — voids sink. The primary hazard (Prismatic Burn) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_005_N07 | Prismreach Void Node 7 | NEGATIVE | Located where the primary hazard is most intense — negative nodes amplify hazards. The primary hazard (Prismatic Burn) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_005_N08 | Prismreach Void Node 8 | NEGATIVE | Located at the scavenger's primary feeding zone — death concentrates void energy. The primary hazard (Prismatic Burn) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
World events
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome pack names and the world-event master names disagree. Both name sets are left as recorded.
| ID | Biome-pack name | Master name | Type | Duration cell | Cooldown cell | Broadcast | Trigger | Notes duration |
|---|---|---|---|---|---|---|---|---|
| WE0013 | Light Storm Season | Prismreach Environmental Event | Environmental | 15min | 4hr | FALSE | WORLD_STATE | 45-90 minutes real-time |
| WE0014 | Harmonic Pulse Event | Prismreach Resource Event | Resource | 15min | 12hr | FALSE | RANDOM | 30 minutes real-time |
| WE0015 | Crystal Bloom | Prismreach Major Transformation Event | Major Transformation | 0min | 0hr | TRUE | RANDOM | 3-8 hours real-time |
WE0013 notes: resource effect, Harmonic Crystal nodes restricted, hazard blocks access during the event. WE0014 notes: Harmonic Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. WE0015 notes: Harmonic Crystal nodes restricted, hazard blocks access during the event. Affects territory is TRUE on that row. Biome state change recorded as Prismreach_STATE_ALTERED.
Quests
- Q0037 Northeast of the Resonance Shelf — Main — giver Dravin Duskhollow (NPC0029)
- Q0038 The Team on the Guardian Beat — Surface — giver Dravin Duskhollow (NPC0029)
- Q0039 Contain the Shelf Spread — Underground — giver Ilex Nightfall (NPC0034)
- Q0040 The Glass-Well Shipment — Aquatic — giver Gael Jadestone (NPC0032)
- Q0041 Who Paid the Merchant — Main — giver Dravin Duskhollow (NPC0029)
- Q0042 Shelf Circuit — Surface — giver Aldric Hollowbane (NPC0031)
- Q0043 Apex on the Under-Road — Underground — giver Gael Jadestone (NPC0032)
- Q0044 Eight Faces After the Tone — Aquatic — giver Ilex Nightfall (NPC0034)
- Q0045 Ironveil in the Burn — Main — giver Dravin Duskhollow (NPC0029)
NPCs
Seven NPCs are recorded with location Prismreach. Sex, age, items held, and the quests-given cell are blank on those rows. Quest givers above come from the quest table, not from the blank quests-given cell. Kinship is blank on all seven rows.
| NPC ID | Name | Role | Settlement | Faction | Kinship recorded |
|---|---|---|---|---|---|
| NPC0029 | Dravin Duskhollow | quest_giver | Resonance Shelf, Prismreach | F12 Soulglass Circle | None recorded. |
| NPC0030 | Enna Frostmark | merchant | Resonance Shelf, Prismreach | F12 Soulglass Circle | None recorded. |
| NPC0031 | Aldric Hollowbane | trainer | Resonance Shelf, Prismreach | F12 Soulglass Circle | None recorded. |
| NPC0032 | Gael Jadestone | lore_keeper | Resonance Shelf, Prismreach | F12 Soulglass Circle | None recorded. |
| NPC0033 | Holt Lumenbrook | blacksmith | Resonance Shelf, Prismreach | F12 Soulglass Circle | None recorded. |
| NPC0034 | Ilex Nightfall | quest_giver | Resonance Shelf, Prismreach | F12 Soulglass Circle | None recorded. |
| NPC0035 | Jora Prismholt | merchant | Resonance Shelf, Prismreach | F12 Soulglass Circle | None recorded. |
Items
Sixteen crafted items are recorded for Prismreach. All are crafted at Prism Kiln. The item table records Harmonic Crystal as the primary material on every row.
| Item ID | Name | Type | Slot | Rarity | Primary material |
|---|---|---|---|---|---|
| B005_WPN_01 | Prismreach Harmonic Edge | Weapon | Weapon | Rare | Harmonic Crystal |
| B005_HLM_01 | Harmonic Ward Helm | Armor | Helm | Uncommon | Harmonic Crystal |
| B005_CHS_01 | Harmonic Breastplate | Armor | Chest | Rare | Harmonic Crystal |
| B005_HND_01 | Prismreach Grips | Armor | Hands | Uncommon | Harmonic Crystal |
| B005_LEG_01 | Prismreach Greaves | Armor | Legs | Uncommon | Harmonic Crystal |
| B005_FET_01 | Prismreach Treads | Armor | Feet | Uncommon | Harmonic Crystal |
| B005_TRK_01 | Harmonic Relic | Trinket | Necklace | Rare | Harmonic Crystal |
| B005_REL_01 | Prismreach First-Stone | Trinket | Relic | Epic | Harmonic Crystal |
| B005_CON_01 | Prismreach Draught | Consumable | Common | Harmonic Crystal | |
| B005_SAL_01 | Prismreach Salve | Consumable | Uncommon | Harmonic Crystal | |
| B005_MAT_01 | Refined Prismreach Grit | Material | Common | Harmonic Crystal | |
| B005_BAR_01 | Harmonic Ingot | Material | Rare | Harmonic Crystal | |
| B005_TOL_01 | Prismreach Node Pick | Tool | Tool | Uncommon | Harmonic Crystal |
| B005_KIT_01 | Prismreach Field Kit | Tool | Tool | Uncommon | Harmonic Crystal |
| B005_UPG_01 | Harmonic Catalyst | Upgrade Component | Rare | Harmonic Crystal | |
| B005_FOC_01 | Prismreach Focus | Weapon | Off-Hand | Uncommon | Harmonic Crystal |
Recipes
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.
| Recipe ID | Output | Workstation | Materials | Unlock reputation |
|---|---|---|---|---|
| RCP_B005_WPN_01 | Prismreach Harmonic Edge | Prism Kiln | Harmonic Crystal x9; Refined Prismreach Grit x1 | T3 Honoured |
| RCP_B005_HLM_01 | Harmonic Ward Helm | Prism Kiln | Harmonic Crystal x7; Refined Prismreach Grit x1 | T2 Trusted |
| RCP_B005_CHS_01 | Harmonic Breastplate | Prism Kiln | Harmonic Crystal x9; Refined Prismreach Grit x1 | T3 Honoured |
| RCP_B005_HND_01 | Prismreach Grips | Prism Kiln | Harmonic Crystal x7; Refined Prismreach Grit x1 | T2 Trusted |
| RCP_B005_LEG_01 | Prismreach Greaves | Prism Kiln | Harmonic Crystal x7; Refined Prismreach Grit x1 | T2 Trusted |
| RCP_B005_FET_01 | Prismreach Treads | Prism Kiln | Harmonic Crystal x7; Refined Prismreach Grit x1 | T2 Trusted |
| RCP_B005_TRK_01 | Harmonic Relic | Prism Kiln | Harmonic Crystal x9; Refined Prismreach Grit x1 | T3 Honoured |
| RCP_B005_REL_01 | Prismreach First-Stone | Prism Kiln | Harmonic Crystal x11; Refined Prismreach Grit x1 | T4 Honoured |
| RCP_B005_CON_01 | Prismreach Draught | Prism Kiln | Harmonic Crystal x5; Refined Prismreach Grit x1 | T1 Known |
| RCP_B005_SAL_01 | Prismreach Salve | Prism Kiln | Harmonic Crystal x7; Refined Prismreach Grit x1 | T2 Trusted |
| RCP_B005_MAT_01 | Refined Prismreach Grit | Prism Kiln | Harmonic Crystal x5; Refined Prismreach Grit x1 | T1 Known |
| RCP_B005_BAR_01 | Harmonic Ingot | Prism Kiln | Harmonic Crystal x9; Refined Prismreach Grit x1 | T3 Honoured |
| RCP_B005_TOL_01 | Prismreach Node Pick | Prism Kiln | Harmonic Crystal x7; Refined Prismreach Grit x1 | T2 Trusted |
| RCP_B005_KIT_01 | Prismreach Field Kit | Prism Kiln | Harmonic Crystal x7; Refined Prismreach Grit x1 | T2 Trusted |
| RCP_B005_UPG_01 | Harmonic Catalyst | Prism Kiln | Harmonic Crystal x9; Refined Prismreach Grit x1 | T3 Honoured |
| RCP_B005_FOC_01 | Prismreach Focus | Prism Kiln | Harmonic Crystal x7; Refined Prismreach Grit x1 | T2 Trusted |
Image prompt
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B005, followed by the ground description and settlement names already on this page.
Recorded overview prompt: ABERNON game concept art, Biome 005 Prismreach, K3V amber light, arcane_anomaly environment, 0.68g low gravity, Soulglass Circle faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.
Detailed prompt for an image creator: Painterly cinematic establishing shot of Prismreach, biome 005, arcane anomaly, under K3V amber light at 0.68g. A sun-drenched plateau scattered with crystalline ridges that refract dangerous light storms. The ground hums with harmonic resonance. Standing in the wrong angle causes prismatic burns. Creatures here evolved reflective scales. Prismatic Burn is the recorded primary hazard. Harmonic Crystal is the signature resource. The Soulglass Circle settlement Prismreach Settlement is visible on the plateau, with Lightburn Fields and Resonance Shelf in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.
The image-prompt table also records twenty ungenerated prompts, IMG00081 through IMG00100. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Prismreach, arcane anomaly biome, [type], reality distortion, arcane energy surges, amber and void contrast, Prismatic Burn environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.
| ID | Type | Status |
|---|---|---|
| IMG00081 | hero_landscape | UNGENERATED |
| IMG00082 | apex_creature | UNGENERATED |
| IMG00083 | weather_event | UNGENERATED |
| IMG00084 | flora_closeup | UNGENERATED |
| IMG00085 | faction_outpost | UNGENERATED |
| IMG00086 | loading_screen | UNGENERATED |
| IMG00087 | ambient_day | UNGENERATED |
| IMG00088 | ambient_night | UNGENERATED |
| IMG00089 | energy_node | UNGENERATED |
| IMG00090 | hazard_event | UNGENERATED |
| IMG00091 | npc_portrait | UNGENERATED |
| IMG00092 | creature_combat | UNGENERATED |
| IMG00093 | resource_gather | UNGENERATED |
| IMG00094 | world_event | UNGENERATED |
| IMG00095 | sky_atmosphere | UNGENERATED |
| IMG00096 | underground_entrance | UNGENERATED |
| IMG00097 | coastal_view | UNGENERATED |
| IMG00098 | mystery_fragment | UNGENERATED |
| IMG00099 | faction_landmark | UNGENERATED |
| IMG00100 | player_action | UNGENERATED |
Canonical URL: https://wiki.abernon.com/index.php?title=B005_Prismreach