B051 Celestial Gardens

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B051 Celestial Gardens

Field Value
BiomeID 051
Biome name Celestial Gardens
Climate TEMPERATE_FOREST
Difficulty 5
Controlling faction F11 Verdant Deep Covenant
Primary hazard Energy Overload
Signature resource Garden Crystal
MysteryZone False
Continent CONT_ASHARA
Region Ashara — Northeastern Highlands
Elevation_m 620
Status LIVE_CANON
Source LIVE/DATA/biome_registry_v5.7.4.json

Ground

A radiant biome where every flower and tree seems to shine with its own light source. The gardens are the result of concentrated celestial energy nodes near the surface. Growth rates here are fifty times normal and plants bloom in impossible colors.

Settlements

Name Type Population Controlling faction
Celestial Settlement Faction Outpost 1500 F11 Verdant Deep Covenant
Bloom Core primary N/A F11 Verdant Deep Covenant
Celestial Hollow secondary N/A F11 Verdant Deep Covenant

Resources

  • Celest Canopy Silk (GATHERABLE, Uncommon)
  • Celest Mossstone (GATHERABLE, Common)
  • Celest Verdant Bark (GATHERABLE, Common)
  • Earthen Clay (Celes) (GATHERABLE, Uncommon)
  • Fernweave (Celes) (GATHERABLE, Uncommon)
  • Hollowcore Wood (Celes) (GATHERABLE, Common)
  • Refined Autumn Leaf Extract (GATHERABLE, Common)
  • Refined Mossstone (GATHERABLE, Common)
  • Refined Rootbark (GATHERABLE, Uncommon)
  • Refined Verdant Bark (GATHERABLE, Common)
  • Twilight Petal (Celes) (GATHERABLE, Common)

Deep zone

Field Value
Deep zone Deep Celestial — Garden Hollow
Layout Root Cave Run
Max players 6
Lockout hours 72
Boss name Bloomhorn — Deep Form
Ground note The Garden Hollow has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.

Boss

Field Value
Boss Bloomhorn, Ancient of Biome 051
Difficulty T3_Heroic
Recommended party 4
Damage type Arcane
Arena {'location': 'Bloom Core', 'description': "The boss encounter takes place in the heart of Celestial Gardens's most extreme terrain feature. The arena is shaped by temperate forest conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.", 'arena_size_m': 100, 'special_terrain': 'Energy-overloaded celestial garden', 'hazard_active': 'Energy Overload'}
Ground blurb The Dusk Prowler the Ancient is the apex expression of Celestial Gardens's ecosystem — a creature that has been shaped by temperate forest conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Celestial Gardens would be if the biome could choose to fight.

Quests

Canonical URL: https://wiki.abernon.com/index.php?title=B051_Celestial_Gardens