B033 Eclipsed Glade

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B033 Eclipsed Glade

Field Value
BiomeID 033
Biome name Eclipsed Glade
Climate TEMPERATE_FOREST
Difficulty 5
Controlling faction F11 Verdant Deep Covenant
Primary hazard Ecliptic Darkness Blindness
Signature resource Twilight Amber
MysteryZone False
Continent CONT_ASHARA
Region Ashara — Northern Highlands East
Elevation_m 580
Status LIVE_CANON
Source LIVE/DATA/biome_registry_v5.7.4.json

Ground

A mystical forest bathed in perpetual twilight where shadow creatures coexist with light-bending flora. The glade sits in a permanent solar eclipse shadow from a unique geographic alignment. Light here exists only as filtered violet haze.

Settlements

Name Type Population Controlling faction
Eclipsed Settlement Faction Outpost 1500 F11 Verdant Deep Covenant
Eclipse Hollow secondary N/A F11 Verdant Deep Covenant
Shadow Glade primary N/A F11 Verdant Deep Covenant

Resources

  • Earthen Clay (Eclip) (GATHERABLE, Uncommon)
  • Eclips Canopy Silk (GATHERABLE, Common)
  • Eclips Mossstone (GATHERABLE, Common)
  • Eclips Verdant Bark (GATHERABLE, Uncommon)
  • Fernweave (Eclip) (GATHERABLE, Common)
  • Hollowcore Wood (Eclip) (GATHERABLE, Uncommon)
  • Refined Autumn Leaf Extract (GATHERABLE, Common)
  • Refined Mossstone (GATHERABLE, Uncommon)
  • Refined Rootbark (GATHERABLE, Common)
  • Refined Verdant Bark (GATHERABLE, Common)
  • Twilight Petal (Eclip) (GATHERABLE, Uncommon)

Deep zone

Field Value
Deep zone Deep Eclipsed — Eclipse Core
Layout Root Cave Run
Max players 6
Lockout hours 72
Boss name Twilightcoil — Deep Form
Ground note The Eclipse Core has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.

Boss

Field Value
Boss Twilightcoil, Ancient of Biome 033
Difficulty T3_Heroic
Recommended party 4
Damage type Physical
Arena {'location': 'Shadow Glade', 'description': "The boss encounter takes place in the heart of Eclipsed Glade's most extreme terrain feature. The arena is shaped by temperate forest conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.", 'arena_size_m': 100, 'special_terrain': 'Permanently eclipsed glade', 'hazard_active': 'Ecliptic Darkness Blindness'}
Ground blurb The Dusk Prowler the Ancient is the apex expression of Eclipsed Glade's ecosystem — a creature that has been shaped by temperate forest conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Eclipsed Glade would be if the biome could choose to fight.

Quests

Canonical URL: https://wiki.abernon.com/index.php?title=B033_Eclipsed_Glade