B010 Veinscour Reach
| Field |
Value
|
| BiomeID |
010
|
| Biome name |
Veinscour Reach
|
| Climate |
RIFT_TECTONIC
|
| Difficulty |
6
|
| Controlling faction |
Riftwalker Brotherhood (VANISHED)
|
| Primary hazard |
Mineral Collapse
|
| Signature resource |
Resonance Crystal
|
| MysteryZone |
False
|
| Continent |
ARCH_SHARDRIM
|
| Region |
Shardrim Archipelago — Eastern Island
|
| Elevation_m |
800
|
| Status |
LIVE_CANON
|
| Source |
LIVE/DATA/biome_registry_v5.7.4.json
|
Ground
A tectonically fractured landscape echoing with mineral resonance and laced with pulsing veins of exposed ore. The earth groans underfoot and mineral deposits shift with each tremor. Ore-eating fauna have carved intricate tunnel systems.
Settlements
Resources
- Ancient Tectonic Shard (GATHERABLE, Legendary)
- Crystal Vein Ore (Veins) (GATHERABLE, Common)
- Fault Sediment (Veins) (GATHERABLE, Uncommon)
- Refined Prism Crystal (GATHERABLE, Uncommon)
- Refined Seismic Clay (GATHERABLE, Uncommon)
- Refined Tectonic Fiber (GATHERABLE, Common)
- Refined Tectonic Shard (GATHERABLE, Uncommon)
- Resonance Stone (Veins) (GATHERABLE, Uncommon)
- Rift Glass (Veins) (GATHERABLE, Common)
- Veinsc Prism Crystal (GATHERABLE, Common)
- Veinsc Rift Dust (GATHERABLE, Rare)
- Veinsc Tectonic Shard (GATHERABLE, Common)
Deep zone
| Field |
Value
|
| Deep zone |
Deep Veinscour — Deep Vein Convergence
|
| Layout |
Crystal Canyon Run
|
| Max players |
6
|
| Lockout hours |
72
|
| Boss name |
Ancient Vein Walker — Deep Form
|
| Ground note |
The Deep Vein Convergence has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.
|
Boss
| Field |
Value
|
| Boss |
Ancient Vein Walker, Ancient of Biome 010
|
| Difficulty |
T3_Heroic
|
| Recommended party |
4
|
| Damage type |
Sonic
|
| Arena |
{'location': 'Ore Vein Network', 'description': "The boss encounter takes place in the heart of Veinscour Reach's most extreme terrain feature. The arena is shaped by rift tectonic conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.", 'arena_size_m': 108, 'special_terrain': 'Mineral vein-exposed scoured rock', 'hazard_active': 'Mineral Collapse'}
|
| Ground blurb |
The Fault Prowler the Ancient is the apex expression of Veinscour Reach's ecosystem — a creature that has been shaped by rift tectonic conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Veinscour Reach would be if the biome could choose to fight.
|
Quests
Canonical URL: https://wiki.abernon.com/index.php?title=B010_Veinscour_Reach