B006 Murkfrost Mire

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B006 Murkfrost Mire

Field Value
BiomeID 006
Biome name Murkfrost Mire
Climate SUBPOLAR_COLD
Difficulty 6
Controlling faction F08 Frosthold Vigil
Primary hazard Murk Ice Crystallization
Signature resource Glacial Amber
MysteryZone False
Continent CONT_ASHARA
Region Ashara — Northern Murk Zone
Elevation_m 300
Status LIVE_CANON
Source LIVE/DATA/biome_registry_v5.7.4.json

Ground

A sinking bogland where glacial runoff collects in acidic pools and frost-laced marshes. Ice-crusted reeds rattle in the cold wind. Predators lurk below the semi-frozen surface. The ground shifts beneath every step.

Settlements

Name Type Population Controlling faction
Murkfrost Settlement Faction Outpost 1500 F08 Frosthold Vigil
Frost Pool Network primary N/A F08 Frosthold Vigil
Sinking Hollow secondary N/A F08 Frosthold Vigil

Resources

  • Ancient Frost Crystal (GATHERABLE, Legendary)
  • Cold Iron (Murkf) (GATHERABLE, Common)
  • Ice Shard (Murkf) (GATHERABLE, Common)
  • Murkfr Frost Crystal (GATHERABLE, Uncommon)
  • Murkfr Icewort Fiber (GATHERABLE, Common)
  • Murkfr Murkvine Bark (GATHERABLE, Uncommon)
  • Permafrost Clay (Murkf) (GATHERABLE, Uncommon)
  • Refined Frost Crystal (GATHERABLE, Common)
  • Refined Murkvine Bark (GATHERABLE, Uncommon)
  • Refined Tundra Salt (GATHERABLE, Rare)
  • Refined Windscoured Flint (GATHERABLE, Uncommon)
  • Snowbloom Extract (Murkf) (GATHERABLE, Common)

Deep zone

Field Value
Deep zone Deep Murkfrost — Murk Ice Hollow
Layout Frozen Highland Descent
Max players 6
Lockout hours 72
Boss name Murkfrost Ancient — Deep Form
Ground note The Murk Ice Hollow has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.

Boss

Field Value
Boss Murkfrost Ancient, Ancient of Biome 006
Difficulty T3_Heroic
Recommended party 4
Damage type Physical
Arena {'location': 'Frost Pool Network', 'description': "The boss encounter takes place in the heart of Murkfrost Mire's most extreme terrain feature. The arena is shaped by subpolar cold conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.", 'arena_size_m': 108, 'special_terrain': 'Murky sub-arctic mire', 'hazard_active': 'Murk Ice Crystallization'}
Ground blurb The Bleak Prowler the Ancient is the apex expression of Murkfrost Mire's ecosystem — a creature that has been shaped by subpolar cold conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Murkfrost Mire would be if the biome could choose to fight.

Quests

Canonical URL: https://wiki.abernon.com/index.php?title=B006_Murkfrost_Mire