B034 Glimmering Depths

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Revision as of 01:32, 16 October 2026 by Historian (talk | contribs) (Biome Favor rollout (Robert approved 2026-10-15): Line and Favor rows / favor section)

B034 Glimmering Depths

Field Value
BiomeID 034
Biome name Glimmering Depths
Climate COASTAL_MARINE
Difficulty 2
Starting control F07 Ironveil Compact
Primary hazard Glimmer Current Disorientation
Signature resource Glimmer Crystal
MysteryZone False
Continent CONT_VERDANIA
Region Verdania — Northwestern Coast
Elevation_m 0
Status LIVE_CANON
Source LIVE/DATA/biome_registry_v5.7.4.json

Ground

A mystical underwater biome where bioluminescent creatures and plants create a constant light show in the depths. The light patterns communicate between species in a complex inter-species language developed over millennia.

Settlements

Name Type Population Controlling faction
Glimmering Settlement Faction Outpost 1500 F07 Ironveil Compact
Deep Light Hollow secondary N/A F07 Ironveil Compact
Glimmer Reef primary N/A F07 Ironveil Compact

Settlement pages: Deep Light Hollow, Glimmer Reef, Glimmering Settlement. Settlement rows on the faction civilization table for this biome also have pages: Gleam Shore Post, Glimmer Anchorage. All settlements: Settlements.

Factions present

Faction Where recorded
F07 Ironveil Compact Home faction of this biome. Controlling faction on every recorded settlement row.
F13 Marrowheat Dominion All seven NPC rows.

NPCs here from other factions: F13 Marrowheat Dominion (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.

The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time.

Resources

Full table with IDs and node details: B034 Glimmering Depths/Resources.


Signature, primary, secondary, and minerals

These rows are recorded on the B034 resource table and were not in the gatherable list above.

ID Name Type Rarity
SIG-034 Glimmer Crystal SIGNATURE Rare–Legendary
PRI-034 Bioluminite PRIMARY Uncommon–Rare
SEC-034 Depth Resin SECONDARY Common–Uncommon
MIN-COM-DEE Deepite Common Mineral Common
MIN-COM-GLI Glimmer Ore Common Mineral Common
MIN-COM-DEP Depth Common Mineral Common
MIN-RARE-GLI Glimmer Crystal Rare Mineral Rare
MIN-RARE-DEP Depth Glass Rare Mineral Rare

Harvest

The harvestable index records counts for biome 034 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.

Named flora recorded for Glimmering Depths:

ID Name Harvestable
FLORA-IRID-034 Irideshrub Yes
FLORA-TIDE-034 Tidekelp Yes
FLORA-IRON-034 Irontide Kelp No
FLORA-GLIM-034 Glimmer Algae No
FLORA-SHOR-034 Shore Moss No
FLORA-SHAR-034 Shard Weed No — Protected
FLORA-STOR-034 Storm Flower No
FLORA-SALT-034 Salt Vine No

Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Irontide Kelp, Glimmer Algae, Shore Moss, Shard Weed, Storm Flower, and Salt Vine. The harvestable cell says No on Irontide Kelp, Glimmer Algae, Shore Moss, Storm Flower, and Salt Vine and No — Protected on Shard Weed. Both wordings are left as recorded.

Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.

Deep zone

Field Value
Deep zone Deep Glimmering — Deep Reef
Layout Tidal Chamber Run
Max players 6
Lockout hours 72
Boss name Deephorn — Deep Form
Ground note The Deep Reef has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.

Boss

Field Value
Boss Deephorn, Ancient of Biome 034
Difficulty T3_Heroic
Recommended party 4
Damage type Frost
Arena Glimmer Reef
Arena description The boss encounter takes place in the heart of Glimmering Depths's most extreme terrain feature. The arena is shaped by coastal marine conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.
Arena size (m) 76
Arena terrain Glimmer current coastal shallows
Arena hazard Glimmer Current Disorientation
Unique material Briny Scale
Ground blurb The Briny Prowler the Ancient is the apex expression of Glimmering Depths's ecosystem — a creature that has been shaped by coastal marine conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Glimmering Depths would be if the biome could choose to fight.

Weather

The atmosphere row records weather patterns Bioluminescent Current and Depth. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.

ID Name Code Recorded effect
WX-034-STORM Storm STORM Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.
WX-034-ASH Ashfall ASH Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Glimmer Crystal harvest modified.
WX-034-SNOW Cold Event SNOW Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.
WX-034-ANY Any Weather ANY Weather-independent spawn — present in all conditions.
WX-034-RAIN Rain/Mist RAIN Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.
WX-034-CLEAR Clear Sky CLEAR Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.

Spawn entries recorded on those rows: Storm 12, Ashfall 11, Cold Event 8, Any Weather 12, Rain/Mist 12, Clear Sky 15. Night-multiplier entries above 2.0 recorded on those rows: Storm 0, Ashfall 3, Cold Event 3, Any Weather 3, Rain/Mist 2, Clear Sky 5.

Mobs

Eight named mobs are recorded. One further row records 62 additional spawn-table entries that are not named. Those 62 are not listed as species here. That summary row records 13 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.

ID Name Archetype HP Creature ID Node guardian
MOB-034-01 Glimmerclaw Large Herbivore 137 CR02311 False
MOB-034-02 Depthhorn Swift Scout 72 CR02312 False
MOB-034-03 Deepmane Pack Predator 95 CR02313 False
MOB-034-04 Glimmerstalker Ambush Predator 88 CR02314 False
MOB-034-05 Depthfang Elemental Creature 106 CR02315 False
MOB-034-06 Deephorn Ancient Walker 201 CR02316 False
MOB-034-07 Glimmercoil Scavenger 90 CR02317 False
MOB-034-08 Depthscale Node Guardian 165 CR02318 True

Nodes

Eight network nodes are recorded. Five are positive and three are negative. The node profile records dominant POSITIVE, density low, base respawn 34 minutes, and modifier 0.85x.

ID Name Type Location Signature resource growth Guardian
NODE_034_P01 Glimmering Primary Anchor POSITIVE Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Glimmer Reef zone. No None
NODE_034_P02 Glimmering Light Node 2 POSITIVE Located within the main resource cluster, feeding crystal growth. Within the Deep Light Hollow zone. No None
NODE_034_P03 Glimmering Light Node 3 POSITIVE Located at the convergence of the two largest named locations. Within the Deep Light Hollow zone. No None
NODE_034_P04 Glimmering Light Node 4 POSITIVE Located near the biome's primary water source or geological anchor. Within the Deep Light Hollow zone. No None
NODE_034_P05 Glimmering Light Node 5 POSITIVE Located at the highest-traffic prey corridor, where ecological energy concentrates. Within the Deep Light Hollow zone. No None
NODE_034_N01 Glimmering Void Node 1 NEGATIVE Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Glimmer Current Disorientation) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_034_N02 Glimmering Void Node 2 NEGATIVE Located at the most hazardous point of the primary hazard zone. The primary hazard (Glimmer Current Disorientation) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_034_N03 Glimmering Void Node 3 NEGATIVE Located beneath the primary ambush predator territory centre. The primary hazard (Glimmer Current Disorientation) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present

The node-network file records a guardian name string on each of these eight nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the five positive nodes and a guardian present on the three negative nodes. Both records are left as recorded.

World events

Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.

ID Biome-pack name Master name Type Duration cell Cooldown cell Broadcast Trigger Notes duration
WE0100 Bioluminescent Surge Season Glimmering D Environmental Event Environmental 120min 12hr FALSE RANDOM 45-90 minutes real-time
WE0101 Glimmer Bloom Glimmering D Resource Event Resource 120min 12hr FALSE RANDOM 30 minutes real-time
WE0102 Deep Light Eruption Glimmering D Major Transformation Event Major Transformation 0min 0hr TRUE RANDOM 3-8 hours real-time

WE0100 notes: Glimmer Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0101 notes: Glimmer Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0102 notes: Glimmer Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ANCIENT_WALKER. Biome state change recorded as Glimmering Depths_STATE_ALTERED.

Quests

Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.

Favor

Glimmering Depths has its own favor track. It is separate from faction reputation and does not change the ending.

  • Biome-line quests: 9. Each one gives +10 favor.
  • Finish all 9 to become Favored here (+20 bonus). Highest favor: 110.
  • Chain order: Q0298 → Q0299 → Q0300 → Q0301 → Q0302 → Q0303 → Q0304 → Q0305 → Q0306.
  • No faction contests this biome, so favor here is never lost.
  • Skipping quests gives no favor.

NPCs

Seven NPCs are recorded with location Glimmering Depths. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.

NPC ID Name Role Settlement Faction
NPC0232 Elara Yarrow quest_giver Glimmer Reef, Glimmering Depths F13 Marrowheat Dominion
NPC0233 Faeron Ashveil merchant Glimmer Reef, Glimmering Depths F13 Marrowheat Dominion
NPC0234 Brix Cindermere trainer Glimmer Reef, Glimmering Depths F13 Marrowheat Dominion
NPC0235 Hira Emberfall lore_keeper Glimmer Reef, Glimmering Depths F13 Marrowheat Dominion
NPC0236 Idris Gloomreach blacksmith Glimmer Reef, Glimmering Depths F13 Marrowheat Dominion
NPC0237 Juno Ironveil quest_giver Glimmer Reef, Glimmering Depths F13 Marrowheat Dominion
NPC0238 Kaell Klarenfield merchant Glimmer Reef, Glimmering Depths F13 Marrowheat Dominion

Items

Sixteen crafted items are recorded for Glimmering Depths. All are crafted at Depth Forge. The item table records Glimmer Crystal as the primary material on every row.

Item ID Name Type Slot Rarity Primary material
B034_WPN_01 Glimmering Glimmer Edge Weapon Weapon Rare Glimmer Crystal
B034_HLM_01 Glimmer Ward Helm Armor Helm Uncommon Glimmer Crystal
B034_CHS_01 Glimmer Breastplate Armor Chest Rare Glimmer Crystal
B034_HND_01 Glimmering Grips Armor Hands Uncommon Glimmer Crystal
B034_LEG_01 Glimmering Greaves Armor Legs Uncommon Glimmer Crystal
B034_FET_01 Glimmering Treads Armor Feet Uncommon Glimmer Crystal
B034_TRK_01 Glimmer Relic Trinket Necklace Rare Glimmer Crystal
B034_REL_01 Glimmering First-Stone Trinket Relic Epic Glimmer Crystal
B034_CON_01 Glimmering Draught Consumable Common Glimmer Crystal
B034_SAL_01 Glimmering Salve Consumable Uncommon Glimmer Crystal
B034_MAT_01 Refined Glimmering Grit Material Common Glimmer Crystal
B034_BAR_01 Glimmer Ingot Material Rare Glimmer Crystal
B034_TOL_01 Glimmering Node Pick Tool Tool Uncommon Glimmer Crystal
B034_KIT_01 Glimmering Field Kit Tool Tool Uncommon Glimmer Crystal
B034_UPG_01 Glimmer Catalyst Upgrade Component Rare Glimmer Crystal
B034_FOC_01 Glimmering Focus Weapon Off-Hand Uncommon Glimmer Crystal

Recipes

Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.

Recipe ID Output Workstation Materials Unlock reputation
RCP_B034_WPN_01 Glimmering Glimmer Edge Depth Forge Glimmer Crystal x9; Refined Glimmering Grit x1 T3 Honoured
RCP_B034_HLM_01 Glimmer Ward Helm Depth Forge Glimmer Crystal x7; Refined Glimmering Grit x1 T2 Trusted
RCP_B034_CHS_01 Glimmer Breastplate Depth Forge Glimmer Crystal x9; Refined Glimmering Grit x1 T3 Honoured
RCP_B034_HND_01 Glimmering Grips Depth Forge Glimmer Crystal x7; Refined Glimmering Grit x1 T2 Trusted
RCP_B034_LEG_01 Glimmering Greaves Depth Forge Glimmer Crystal x7; Refined Glimmering Grit x1 T2 Trusted
RCP_B034_FET_01 Glimmering Treads Depth Forge Glimmer Crystal x7; Refined Glimmering Grit x1 T2 Trusted
RCP_B034_TRK_01 Glimmer Relic Depth Forge Glimmer Crystal x9; Refined Glimmering Grit x1 T3 Honoured
RCP_B034_REL_01 Glimmering First-Stone Depth Forge Glimmer Crystal x11; Refined Glimmering Grit x1 T4 Honoured
RCP_B034_CON_01 Glimmering Draught Depth Forge Glimmer Crystal x5; Refined Glimmering Grit x1 T1 Known
RCP_B034_SAL_01 Glimmering Salve Depth Forge Glimmer Crystal x7; Refined Glimmering Grit x1 T2 Trusted
RCP_B034_MAT_01 Refined Glimmering Grit Depth Forge Glimmer Crystal x5; Refined Glimmering Grit x1 T1 Known
RCP_B034_BAR_01 Glimmer Ingot Depth Forge Glimmer Crystal x9; Refined Glimmering Grit x1 T3 Honoured
RCP_B034_TOL_01 Glimmering Node Pick Depth Forge Glimmer Crystal x7; Refined Glimmering Grit x1 T2 Trusted
RCP_B034_KIT_01 Glimmering Field Kit Depth Forge Glimmer Crystal x7; Refined Glimmering Grit x1 T2 Trusted
RCP_B034_UPG_01 Glimmer Catalyst Depth Forge Glimmer Crystal x9; Refined Glimmering Grit x1 T3 Honoured
RCP_B034_FOC_01 Glimmering Focus Depth Forge Glimmer Crystal x7; Refined Glimmering Grit x1 T2 Trusted

Image prompt

Text only. No file is uploaded. The prompt below is the recorded overview prompt for B034, followed by the ground description and settlement names already on this page.

Recorded overview prompt: ABERNON game concept art, Biome 034 Glimmering Depths, K3V amber light, coastal_marine environment, 0.68g low gravity, Ironveil Compact faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.

Detailed prompt for an image creator: Painterly cinematic establishing shot of Glimmering Depths, biome 034, coastal marine, under K3V amber light at 0.68g. A mystical underwater biome where bioluminescent creatures and plants create a constant light show in the depths. The light patterns communicate between species in a complex inter-species language developed over millennia. Terrain recorded as glimmer current coastal shallows. Tidal rhythms define life here. Salt spray, current patterns, and bioluminescent shorelines. Glimmer Current Disorientation is the recorded primary hazard. Glimmer Crystal is the signature resource. Recorded colour palette: Grey-green storm water, iridescent K3V surface reflection, salt-white rock. The Ironveil Compact settlement Glimmering Settlement is visible, with Deep Light Hollow and Glimmer Reef in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.

The image-prompt table also records twenty ungenerated prompts, IMG00661 through IMG00680. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Glimmering Depths, coastal marine biome, [type], tidal spray, iridescent shoreline, amber K3V reflection on water, Glimmer Current Disorientation environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.

ID Type Status
IMG00661 hero_landscape UNGENERATED
IMG00662 apex_creature UNGENERATED
IMG00663 weather_event UNGENERATED
IMG00664 flora_closeup UNGENERATED
IMG00665 faction_outpost UNGENERATED
IMG00666 loading_screen UNGENERATED
IMG00667 ambient_day UNGENERATED
IMG00668 ambient_night UNGENERATED
IMG00669 energy_node UNGENERATED
IMG00670 hazard_event UNGENERATED
IMG00671 npc_portrait UNGENERATED
IMG00672 creature_combat UNGENERATED
IMG00673 resource_gather UNGENERATED
IMG00674 world_event UNGENERATED
IMG00675 sky_atmosphere UNGENERATED
IMG00676 underground_entrance UNGENERATED
IMG00677 coastal_view UNGENERATED
IMG00678 mystery_fragment UNGENERATED
IMG00679 faction_landmark UNGENERATED
IMG00680 player_action UNGENERATED

Canonical URL: https://wiki.abernon.com/index.php?title=B034_Glimmering_Depths