B063 Searing Savannah

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Revision as of 22:17, 9 October 2026 by Historian (talk | contribs) (Items link pass: link item, recipe, resource and boss material names; render Boss arena as readable fields)

B063 Searing Savannah

Field Value
BiomeID 063
Biome name Searing Savannah
Climate WARM_TEMPERATE
Difficulty 2
Starting control F13 Marrowheat Dominion
Primary hazard Wildfire
Signature resource Sun Crystal
MysteryZone False
Continent CONT_ASHARA
Region Ashara — Southern Searing Savannah
Elevation_m 150
Status LIVE_CANON
Source LIVE/DATA/biome_registry_v5.7.4.json

Ground

A vast sun-scorched biome where the land stretches endlessly under a relentless sky and the grass burns in seasonal waves. Megaherbivore migrations cross the savannah twice yearly. The predators here are the most efficient hunters on the planet.

Settlements

Name Type Population Controlling faction
Searing Settlement Faction Outpost 1500 F13 Marrowheat Dominion
Migration Crossing primary N/A F13 Marrowheat Dominion
Predator Hollow secondary N/A F13 Marrowheat Dominion

Settlement pages: Migration Crossing, Predator Hollow, Searing Settlement. Settlement rows on the faction civilization table for this biome also have pages: Searing Front Post. All settlements: Settlements.

Factions present

Faction Where recorded
F13 Marrowheat Dominion Home faction of this biome. Controlling faction on every recorded settlement row.
F09 Cinderwarden All seven NPC rows.

NPCs here from other factions: F09 Cinderwarden (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.

The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time.

Resources

Full table with IDs and node details: B063 Searing Savannah/Resources.


Signature, primary, secondary, and minerals

These rows are recorded on the B063 resource table and were not in the gatherable list above.

ID Name Type Rarity
SIG-063 Sun Crystal SIGNATURE Rare–Legendary
PRI-063 Savannah Resin PRIMARY Uncommon–Rare
SEC-063 Burned Grass Amber SECONDARY Common–Uncommon
MIN-COM-SUN Sunite Common Mineral Common
MIN-COM-SAV Savannah Ore Common Mineral Common
MIN-COM-GRA Grass Common Mineral Common
MIN-RARE-SUN Sun Crystal Rare Mineral Rare
MIN-RARE-SAV Savannah Glass Rare Mineral Rare

Harvest

The harvestable index records counts for biome 063 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.

Named flora recorded for Searing Savannah:

ID Name Harvestable
FLORA-MARR-063 Marrowheat No
FLORA-SAVA-063 Savannah Grass No
FLORA-SAVA-063 Savanngrass Yes
FLORA-SUN -063 Sun Bloom Yes
FLORA-FIRE-063 Firegrass No
FLORA-FLAR-063 Flarevine No
FLORA-EMBE-063 Ember Shrub No
FLORA-HEAT-063 Heatroot No

Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Marrowheat, Savannah Grass, Firegrass, Flarevine, Ember Shrub, and Heatroot.

Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.

Deep zone

Field Value
Deep zone Deep Searing — Burn Hollow
Layout Ember Field Network
Max players 6
Lockout hours 72
Boss name Sunhorn — Deep Form
Ground note The Burn Hollow has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.

Boss

Field Value
Boss Sunhorn, Ancient of Biome 063
Difficulty T3_Heroic
Recommended party 4
Damage type Void
Arena Migration Crossing
Arena description The boss encounter takes place in the heart of Searing Savannah's most extreme terrain feature. The arena is shaped by warm temperate conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.
Arena size (m) 76
Arena terrain Wildfire-active savannah
Arena hazard Wildfire
Unique material Open Scale
Ground blurb The Open Prowler the Ancient is the apex expression of Searing Savannah's ecosystem — a creature that has been shaped by warm temperate conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Searing Savannah would be if the biome could choose to fight.

Weather

The atmosphere row records weather patterns Dust Storm and Savannah Wind. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.

ID Name Code Recorded effect
WX-063-STORM Storm STORM Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.
WX-063-ASH Ashfall ASH Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Sun Crystal harvest modified.
WX-063-SNOW Cold Event SNOW Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.
WX-063-ANY Any Weather ANY Weather-independent spawn — present in all conditions.
WX-063-RAIN Rain/Mist RAIN Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.
WX-063-CLEAR Clear Sky CLEAR Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.

Spawn entries recorded on those rows: Storm 10, Ashfall 15, Cold Event 9, Any Weather 15, Rain/Mist 9, Clear Sky 12. Night-multiplier entries above 2.0 recorded on those rows: Storm 2, Ashfall 5, Cold Event 2, Any Weather 5, Rain/Mist 2, Clear Sky 2.

Mobs

Eight named mobs are recorded. One further row records 62 additional spawn-table entries that are not named. Those 62 are not listed as species here. That summary row records 10 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.

ID Name Archetype HP Creature ID Node guardian
MOB-063-01 Searinghorn Large Herbivore 139 CR04341 False
MOB-063-02 Savannahscale Swift Scout 69 CR04342 False
MOB-063-03 Sunmane Pack Predator 95 CR04343 False
MOB-063-04 Searingstalker Ambush Predator 100 CR04344 False
MOB-063-05 Savannahfang Elemental Creature 105 CR04345 False
MOB-063-06 Sunhorn Ancient Walker 222 CR04346 False
MOB-063-07 Searingcoil Scavenger 98 CR04347 False
MOB-063-08 Savannahwatcher Node Guardian 166 CR04348 True

Nodes

Nine network nodes are recorded. Five are positive and four are negative. The node profile records dominant POSITIVE, density moderate, base respawn 26 minutes, and modifier 0.85x.

ID Name Type Location Signature resource growth Guardian
NODE_063_P01 Searing Primary Anchor POSITIVE Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Migration Crossing zone. No None
NODE_063_P02 Searing Light Node 2 POSITIVE Located within the main resource cluster, feeding crystal growth. Within the Predator Hollow zone. No None
NODE_063_P03 Searing Light Node 3 POSITIVE Located at the convergence of the two largest named locations. Within the Predator Hollow zone. No None
NODE_063_P04 Searing Light Node 4 POSITIVE Located near the biome's primary water source or geological anchor. Within the Predator Hollow zone. No None
NODE_063_P05 Searing Light Node 5 POSITIVE Located at the highest-traffic prey corridor, where ecological energy concentrates. Within the Predator Hollow zone. No None
NODE_063_N01 Searing Void Node 1 NEGATIVE Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Wildfire) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_063_N02 Searing Void Node 2 NEGATIVE Located at the most hazardous point of the primary hazard zone. The primary hazard (Wildfire) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_063_N03 Searing Void Node 3 NEGATIVE Located beneath the primary ambush predator territory centre. The primary hazard (Wildfire) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_063_N04 Searing Void Node 4 NEGATIVE Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Wildfire) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present

The node-network file records a guardian name string on each of these nine nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the five positive nodes and a guardian present on the four negative nodes. Both records are left as recorded.

World events

Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.

ID Biome-pack name Master name Type Duration cell Cooldown cell Broadcast Trigger Notes duration
WE0187 Migration Season Searing Sava Environmental Event Environmental 15min 12hr FALSE RANDOM 45-90 minutes real-time
WE0188 Savannah Bloom Searing Sava Resource Event Resource 30min 24hr FALSE RANDOM 30 minutes real-time
WE0189 Wildfire Wave Searing Sava Major Transformation Event Major Transformation 0min 0hr TRUE PLAYER_COUNT 3-8 hours real-time

WE0187 notes: Sun Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. WE0188 notes: Sun Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. WE0189 notes: Sun Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ELITE_SURGE. Biome state change recorded as Searing Savannah_STATE_ALTERED.

Quests

Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.

NPCs

Seven NPCs are recorded with location Searing Savannah. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.

NPC ID Name Role Settlement Faction
NPC0435 Rhea Thornwick quest_giver Migration Crossing, Searing Savannah F09 Cinderwarden
NPC0436 Corra Voidwatch merchant Migration Crossing, Searing Savannah F09 Cinderwarden
NPC0437 Corra Xenstone trainer Migration Crossing, Searing Savannah F09 Cinderwarden
NPC0438 Ashan Zephyrcroft lore_keeper Migration Crossing, Searing Savannah F09 Cinderwarden
NPC0439 Brix Bleakwood blacksmith Migration Crossing, Searing Savannah F09 Cinderwarden
NPC0440 Wren Duskhollow quest_giver Migration Crossing, Searing Savannah F09 Cinderwarden
NPC0441 Xaris Frostmark merchant Migration Crossing, Searing Savannah F09 Cinderwarden

Items

Sixteen crafted items are recorded for Searing Savannah. All are crafted at Sun Forge. The item table records Sun Crystal as the primary material on every row.

Item ID Name Type Slot Rarity Primary material
B063_WPN_01 Searing Sun Edge Weapon Weapon Rare Sun Crystal
B063_HLM_01 Sun Ward Helm Armor Helm Uncommon Sun Crystal
B063_CHS_01 Sun Breastplate Armor Chest Rare Sun Crystal
B063_HND_01 Searing Grips Armor Hands Uncommon Sun Crystal
B063_LEG_01 Searing Greaves Armor Legs Uncommon Sun Crystal
B063_FET_01 Searing Treads Armor Feet Uncommon Sun Crystal
B063_TRK_01 Sun Relic Trinket Necklace Rare Sun Crystal
B063_REL_01 Searing First-Stone Trinket Relic Epic Sun Crystal
B063_CON_01 Searing Draught Consumable Common Sun Crystal
B063_SAL_01 Searing Salve Consumable Uncommon Sun Crystal
B063_MAT_01 Refined Searing Grit Material Common Sun Crystal
B063_BAR_01 Sun Ingot Material Rare Sun Crystal
B063_TOL_01 Searing Node Pick Tool Tool Uncommon Sun Crystal
B063_KIT_01 Searing Field Kit Tool Tool Uncommon Sun Crystal
B063_UPG_01 Sun Catalyst Upgrade Component Rare Sun Crystal
B063_FOC_01 Searing Focus Weapon Off-Hand Uncommon Sun Crystal

Recipes

Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.

Recipe ID Output Workstation Materials Unlock reputation
RCP_B063_WPN_01 Searing Sun Edge Sun Forge Sun Crystal x9; Refined Searing Grit x1 T3 Honoured
RCP_B063_HLM_01 Sun Ward Helm Sun Forge Sun Crystal x7; Refined Searing Grit x1 T2 Trusted
RCP_B063_CHS_01 Sun Breastplate Sun Forge Sun Crystal x9; Refined Searing Grit x1 T3 Honoured
RCP_B063_HND_01 Searing Grips Sun Forge Sun Crystal x7; Refined Searing Grit x1 T2 Trusted
RCP_B063_LEG_01 Searing Greaves Sun Forge Sun Crystal x7; Refined Searing Grit x1 T2 Trusted
RCP_B063_FET_01 Searing Treads Sun Forge Sun Crystal x7; Refined Searing Grit x1 T2 Trusted
RCP_B063_TRK_01 Sun Relic Sun Forge Sun Crystal x9; Refined Searing Grit x1 T3 Honoured
RCP_B063_REL_01 Searing First-Stone Sun Forge Sun Crystal x11; Refined Searing Grit x1 T4 Honoured
RCP_B063_CON_01 Searing Draught Sun Forge Sun Crystal x5; Refined Searing Grit x1 T1 Known
RCP_B063_SAL_01 Searing Salve Sun Forge Sun Crystal x7; Refined Searing Grit x1 T2 Trusted
RCP_B063_MAT_01 Refined Searing Grit Sun Forge Sun Crystal x5; Refined Searing Grit x1 T1 Known
RCP_B063_BAR_01 Sun Ingot Sun Forge Sun Crystal x9; Refined Searing Grit x1 T3 Honoured
RCP_B063_TOL_01 Searing Node Pick Sun Forge Sun Crystal x7; Refined Searing Grit x1 T2 Trusted
RCP_B063_KIT_01 Searing Field Kit Sun Forge Sun Crystal x7; Refined Searing Grit x1 T2 Trusted
RCP_B063_UPG_01 Sun Catalyst Sun Forge Sun Crystal x9; Refined Searing Grit x1 T3 Honoured
RCP_B063_FOC_01 Searing Focus Sun Forge Sun Crystal x7; Refined Searing Grit x1 T2 Trusted

Image prompt

Text only. No file is uploaded. The prompt below is the recorded overview prompt for B063, followed by the ground description and settlement names already on this page.

Recorded overview prompt: ABERNON game concept art, Biome 063 Searing Savannah, K3V amber light, warm_temperate environment, 0.68g low gravity, Marrowheat Dominion faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.

Detailed prompt for an image creator: Painterly cinematic establishing shot of Searing Savannah, biome 063, warm temperate, under K3V amber light at 0.68g. A vast sun-scorched biome where the land stretches endlessly under a relentless sky and the grass burns in seasonal waves. Megaherbivore migrations cross the savannah twice yearly. The predators here are the most efficient hunters on the planet. Terrain recorded as wildfire-active savannah. Open grassland under the amber K3V sun. Visibility is high. So is exposure to what hunts you. Wildfire is the recorded primary hazard. Sun Crystal is the signature resource. Recorded colour palette: golden brown, amber, dust. The Marrowheat Dominion settlement Searing Settlement is visible, with Migration Crossing and Predator Hollow in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.

The image-prompt table also records twenty ungenerated prompts, IMG01241 through IMG01260. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Searing Savannah, warm temperate biome, [type], open amber savannah, heat shimmer, marrowheat plains, Wildfire environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.

ID Type Status
IMG01241 hero_landscape UNGENERATED
IMG01242 apex_creature UNGENERATED
IMG01243 weather_event UNGENERATED
IMG01244 flora_closeup UNGENERATED
IMG01245 faction_outpost UNGENERATED
IMG01246 loading_screen UNGENERATED
IMG01247 ambient_day UNGENERATED
IMG01248 ambient_night UNGENERATED
IMG01249 energy_node UNGENERATED
IMG01250 hazard_event UNGENERATED
IMG01251 npc_portrait UNGENERATED
IMG01252 creature_combat UNGENERATED
IMG01253 resource_gather UNGENERATED
IMG01254 world_event UNGENERATED
IMG01255 sky_atmosphere UNGENERATED
IMG01256 underground_entrance UNGENERATED
IMG01257 coastal_view UNGENERATED
IMG01258 mystery_fragment UNGENERATED
IMG01259 faction_landmark UNGENERATED
IMG01260 player_action UNGENERATED

Canonical URL: https://wiki.abernon.com/index.php?title=B063_Searing_Savannah