B059 Veil of Tempests

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Revision as of 00:10, 16 October 2026 by Historian (talk | contribs) (First-name dedupe (Robert, 2026-10-15): non-quest NPC first names made unique; surname kept)

B059 Veil of Tempests

Field Value
BiomeID 059
Biome name Veil of Tempests
Climate ARCANE_ANOMALY
Difficulty 7
Starting control F12 Soulglass Circle
Contested by F06 Cogmist Engineers
Primary hazard Arcane Lightning Strike
Signature resource Arcane Storm Crystal
MysteryZone False
Continent ARCH_COGRIM_PLATEAU
Region Ashara — Cogrim Plateau West
Elevation_m 1900
Status LIVE_CANON
Source LIVE/DATA/biome_registry_v5.7.4.json

Ground

A volatile biome where fierce storms rage incessantly across a fractured landscape. The storms are not meteorological but magical in origin. Ancient storm-callers once lived here and their uncontrolled energy still cycles endlessly through the region.

Settlements

Name Type Population Controlling faction
Eye of the Tempest primary N/A F12 Soulglass Circle
Storm Hollow secondary N/A F12 Soulglass Circle
Veil Settlement Faction Outpost 1500 F12 Soulglass Circle

Settlement pages: Eye of the Tempest, Storm Hollow, Veil Settlement. Settlement rows on the faction civilization table for this biome also have pages: Tempest Monitor. All settlements: Settlements.

Factions present

Faction Where recorded
F12 Soulglass Circle Home faction of this biome. Controlling faction on every recorded settlement row. Seven NPC rows (NPC0770 to NPC0776).
F08 Frosthold Vigil Seven of the fourteen NPC rows.

NPCs here from other factions: F08 Frosthold Vigil (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.

The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. The faction table also gives F06 Cogmist Engineers a foothold here, so the biome is contested.

Resources

Full table with IDs and node details: B059 Veil of Tempests/Resources.


Signature, primary, secondary, and minerals

These rows are recorded on the B059 resource table and were not in the gatherable list above.

ID Name Type Rarity
SIG-059 Arcane Storm Crystal SIGNATURE Rare–Legendary
PRI-059 Tempest Stone PRIMARY Uncommon–Rare
SEC-059 Storm Resin SECONDARY Common–Uncommon
MIN-COM-STO Stormite Common Mineral Common
MIN-COM-ARC Arcane Ore Common Mineral Common
MIN-COM-TEM Tempest Common Mineral Common
MIN-RARE-STO Storm Crystal Rare Mineral Rare
MIN-RARE-ARC Arcane Glass Rare Mineral Rare

Harvest

The harvestable index records counts for biome 059 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.

Named flora recorded for Veil of Tempests:

ID Name Harvestable
FLORA-AETH-059 Aethermoss Yes
FLORA-STOR-059 Storm Fern Yes
FLORA-TEMP-059 Tempest Bloom Yes
FLORA-VOID-059 Voidbloom Yes
FLORA-HARM-059 Harmonic Crystal Plant No
FLORA-ARCA-059 Arcane Moss No
FLORA-PRIS-059 Prism Fern No
FLORA-COGR-059 Cogrim Orchid No

Four named flora rows are marked harvestable. The ecological-role cell says PROTECTED SPECIES on Harmonic Crystal Plant, Arcane Moss, Prism Fern, and Cogrim Orchid.

Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.

Deep zone

Field Value
Deep zone Deep Veil — Veil Core
Layout Arcane Rift Network
Max players 6
Lockout hours 72
Boss name Tempestwatcher — Deep Form
Ground note The Veil Core has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.

Boss

Field Value
Boss Tempestwatcher, Ancient of Biome 059
Difficulty T3_Heroic
Recommended party 4
Damage type Void
Arena Eye of the Tempest
Arena description The boss encounter takes place in the heart of Veil of Tempests's most extreme terrain feature. The arena is shaped by arcane anomaly conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.
Arena size (m) 116
Arena terrain Arcane lightning veil zone
Arena hazard Arcane Lightning Strike
Unique material Reality Scale
Ground blurb The Reality Prowler the Ancient is the apex expression of Veil of Tempests's ecosystem — a creature that has been shaped by arcane anomaly conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Veil of Tempests would be if the biome could choose to fight.

Weather

The atmosphere row records weather patterns Arcane Storm and Tempest Rain. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.

ID Name Code Recorded effect
WX-059-STORM Storm STORM Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.
WX-059-ASH Ashfall ASH Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Arcane Storm Crystal harvest modified.
WX-059-SNOW Cold Event SNOW Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.
WX-059-ANY Any Weather ANY Weather-independent spawn — present in all conditions.
WX-059-RAIN Rain/Mist RAIN Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.
WX-059-CLEAR Clear Sky CLEAR Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.

Spawn entries recorded on those rows: Storm 11, Ashfall 15, Cold Event 11, Any Weather 16, Rain/Mist 10, Clear Sky 7. Night-multiplier entries above 2.0 recorded on those rows: Storm 3, Ashfall 3, Cold Event 2, Any Weather 2, Rain/Mist 3, Clear Sky 2.

Mobs

Seven named mobs are recorded. One further row records 63 additional spawn-table entries that are not named. Those 63 are not listed as species here. That summary row records 16 corrupted variants and 0 event overrides. Its weather distribution cells are all zero. Tempestwatcher has archetype Node Guardian but the node-guardian cell reads False. Both are left as recorded.

ID Name Archetype HP Creature ID Node guardian
MOB-059-01 Veilhorn Large Herbivore 167 CR04061 False
MOB-059-02 Tempestscale Swift Scout 86 CR04062 False
MOB-059-03 Stormmane Pack Predator 107 CR04063 False
MOB-059-04 Veilstalker Ambush Predator 112 CR04064 False
MOB-059-05 Tempestfang Elemental Creature 114 CR04065 False
MOB-059-06 Veilcoil Scavenger 107 CR04066 False
MOB-059-07 Tempestwatcher Node Guardian 168 CR04067 False

Nodes

Sixteen network nodes are recorded. Eight are positive and eight are negative. The node profile records dominant CHAOTIC, density extreme, base respawn 40 minutes, and modifier 1.60x.

ID Name Type Location Signature resource growth Guardian
NODE_059_P01 Veil Primary Anchor POSITIVE Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Eye of the Tempest zone. No None
NODE_059_P02 Veil Light Node 2 POSITIVE Located within the main resource cluster, feeding crystal growth. Within the Storm Hollow zone. No None
NODE_059_P03 Veil Light Node 3 POSITIVE Located at the convergence of the two largest named locations. Within the Storm Hollow zone. No None
NODE_059_P04 Veil Light Node 4 POSITIVE Located near the biome's primary water source or geological anchor. Within the Storm Hollow zone. No None
NODE_059_P05 Veil Light Node 5 POSITIVE Located at the highest-traffic prey corridor, where ecological energy concentrates. Within the Storm Hollow zone. No None
NODE_059_P06 Veil Light Node 6 POSITIVE Located inside the faction settlement perimeter, co-opted for faction infrastructure. Within the Storm Hollow zone. No None
NODE_059_P07 Veil Light Node 7 POSITIVE Located at the boundary of the biome's two primary terrain types. Within the Storm Hollow zone. No None
NODE_059_P08 Veil Light Node 8 POSITIVE Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Storm Hollow zone. No None
NODE_059_N01 Veil Void Node 1 NEGATIVE Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Arcane Lightning Strike) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_059_N02 Veil Void Node 2 NEGATIVE Located at the most hazardous point of the primary hazard zone. The primary hazard (Arcane Lightning Strike) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_059_N03 Veil Void Node 3 NEGATIVE Located beneath the primary ambush predator territory centre. The primary hazard (Arcane Lightning Strike) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_059_N04 Veil Void Node 4 NEGATIVE Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Arcane Lightning Strike) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_059_N05 Veil Void Node 5 NEGATIVE Located within the node guardian's primary patrol circuit centre. The primary hazard (Arcane Lightning Strike) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_059_N06 Veil Void Node 6 NEGATIVE Located at the lowest point of any geological feature — voids sink. The primary hazard (Arcane Lightning Strike) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_059_N07 Veil Void Node 7 NEGATIVE Located where the primary hazard is most intense — negative nodes amplify hazards. The primary hazard (Arcane Lightning Strike) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_059_N08 Veil Void Node 8 NEGATIVE Located at the scavenger's primary feeding zone — death concentrates void energy. The primary hazard (Arcane Lightning Strike) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present

The node-network file records a guardian name string on each of these sixteen nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the eight positive nodes and a guardian present on the eight negative nodes. Both records are left as recorded.

World events

Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.

ID Biome-pack name Master name Type Duration cell Cooldown cell Broadcast Trigger Notes duration
WE0175 Tempest Season Veil of Temp Environmental Event Environmental 60min 8hr FALSE RANDOM 45-90 minutes real-time
WE0176 Storm Bloom Veil of Temp Resource Event Resource 60min 24hr FALSE WEATHER 30 minutes real-time
WE0177 Arcane Discharge Veil of Temp Major Transformation Event Major Transformation 0min 0hr TRUE TIME_CYCLE 3-8 hours real-time

WE0175 notes: Arcane Storm Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0176 notes: Arcane Storm Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0177 notes: Arcane Storm Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Biome state change recorded as Veil of Tempests_STATE_ALTERED.

Quests

24 quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.

NPCs

Fourteen NPCs are recorded with location Veil of Tempests. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.

NPC ID Name Role Settlement Faction
NPC0407 Brix Riftvale quest_giver Eye of the Tempest, Veil of Tempests F08 Frosthold Vigil
NPC0408 Corra Thornwick merchant Eye of the Tempest, Veil of Tempests F08 Frosthold Vigil
NPC0409 Dravin Voidwatch trainer Eye of the Tempest, Veil of Tempests F08 Frosthold Vigil
NPC0410 Enna Xenstone lore_keeper Eye of the Tempest, Veil of Tempests F08 Frosthold Vigil
NPC0411 Fyren Zephyrcroft blacksmith Eye of the Tempest, Veil of Tempests F08 Frosthold Vigil
NPC0412 Gael Bleakwood quest_giver Eye of the Tempest, Veil of Tempests F08 Frosthold Vigil
NPC0413 Holt Duskhollow merchant Eye of the Tempest, Veil of Tempests F08 Frosthold Vigil
NPC0770 Nessa Cindermere quest_giver Veil Settlement, Veil of Tempests F12 Soulglass Circle
NPC0771 Teodric Duskhollow merchant Veil Settlement, Veil of Tempests F12 Soulglass Circle
NPC0772 Soris Frostmark trainer Veil Settlement, Veil of Tempests F12 Soulglass Circle
NPC0773 Tova Hollowbane lore_keeper Storm Hollow, Veil of Tempests F12 Soulglass Circle
NPC0774 Vex Zephyrcroft blacksmith Veil Settlement, Veil of Tempests F12 Soulglass Circle
NPC0775 Wren Jadestone quest_giver Storm Hollow, Veil of Tempests F12 Soulglass Circle
NPC0776 Thessaly Klarenfield merchant Eye of the Tempest, Veil of Tempests F12 Soulglass Circle

Items

Sixteen crafted items are recorded for Veil of Tempests. All are crafted at Storm Forge. The item table records Arcane Storm Crystal as the primary material on every row.

Item ID Name Type Slot Rarity Primary material
B059_WPN_01 Veil Arcane Edge Weapon Weapon Rare Arcane Storm Crystal
B059_HLM_01 Arcane Ward Helm Armor Helm Uncommon Arcane Storm Crystal
B059_CHS_01 Arcane Breastplate Armor Chest Rare Arcane Storm Crystal
B059_HND_01 Veil Grips Armor Hands Uncommon Arcane Storm Crystal
B059_LEG_01 Veil Greaves Armor Legs Uncommon Arcane Storm Crystal
B059_FET_01 Veil Treads Armor Feet Uncommon Arcane Storm Crystal
B059_TRK_01 Arcane Relic Trinket Necklace Rare Arcane Storm Crystal
B059_REL_01 Veil First-Stone Trinket Relic Epic Arcane Storm Crystal
B059_CON_01 Veil Draught Consumable Common Arcane Storm Crystal
B059_SAL_01 Veil Salve Consumable Uncommon Arcane Storm Crystal
B059_MAT_01 Refined Veil Grit Material Common Arcane Storm Crystal
B059_BAR_01 Arcane Ingot Material Rare Arcane Storm Crystal
B059_TOL_01 Veil Node Pick Tool Tool Uncommon Arcane Storm Crystal
B059_KIT_01 Veil Field Kit Tool Tool Uncommon Arcane Storm Crystal
B059_UPG_01 Arcane Catalyst Upgrade Component Rare Arcane Storm Crystal
B059_FOC_01 Veil Focus Weapon Off-Hand Uncommon Arcane Storm Crystal

Recipes

Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.

Recipe ID Output Workstation Materials Unlock reputation
RCP_B059_WPN_01 Veil Arcane Edge Storm Forge Arcane Storm Crystal x9; Refined Veil Grit x1 T3 Honoured
RCP_B059_HLM_01 Arcane Ward Helm Storm Forge Arcane Storm Crystal x7; Refined Veil Grit x1 T2 Trusted
RCP_B059_CHS_01 Arcane Breastplate Storm Forge Arcane Storm Crystal x9; Refined Veil Grit x1 T3 Honoured
RCP_B059_HND_01 Veil Grips Storm Forge Arcane Storm Crystal x7; Refined Veil Grit x1 T2 Trusted
RCP_B059_LEG_01 Veil Greaves Storm Forge Arcane Storm Crystal x7; Refined Veil Grit x1 T2 Trusted
RCP_B059_FET_01 Veil Treads Storm Forge Arcane Storm Crystal x7; Refined Veil Grit x1 T2 Trusted
RCP_B059_TRK_01 Arcane Relic Storm Forge Arcane Storm Crystal x9; Refined Veil Grit x1 T3 Honoured
RCP_B059_REL_01 Veil First-Stone Storm Forge Arcane Storm Crystal x11; Refined Veil Grit x1 T4 Honoured
RCP_B059_CON_01 Veil Draught Storm Forge Arcane Storm Crystal x5; Refined Veil Grit x1 T1 Known
RCP_B059_SAL_01 Veil Salve Storm Forge Arcane Storm Crystal x7; Refined Veil Grit x1 T2 Trusted
RCP_B059_MAT_01 Refined Veil Grit Storm Forge Arcane Storm Crystal x5; Refined Veil Grit x1 T1 Known
RCP_B059_BAR_01 Arcane Ingot Storm Forge Arcane Storm Crystal x9; Refined Veil Grit x1 T3 Honoured
RCP_B059_TOL_01 Veil Node Pick Storm Forge Arcane Storm Crystal x7; Refined Veil Grit x1 T2 Trusted
RCP_B059_KIT_01 Veil Field Kit Storm Forge Arcane Storm Crystal x7; Refined Veil Grit x1 T2 Trusted
RCP_B059_UPG_01 Arcane Catalyst Storm Forge Arcane Storm Crystal x9; Refined Veil Grit x1 T3 Honoured
RCP_B059_FOC_01 Veil Focus Storm Forge Arcane Storm Crystal x7; Refined Veil Grit x1 T2 Trusted

Image prompt

Text only. No file is uploaded. The prompt below is the recorded overview prompt for B059, followed by the ground description and settlement names already on this page.

Recorded overview prompt: ABERNON game concept art, Biome 059 Veil of Tempests, K3V amber light, arcane_anomaly environment, 0.68g low gravity, Soulglass Circle faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.

Detailed prompt for an image creator: Painterly cinematic establishing shot of Veil of Tempests, biome 059, arcane anomaly, under K3V amber light at 0.68g. A volatile biome where fierce storms rage incessantly across a fractured landscape. The storms are not meteorological but magical in origin. Ancient storm-callers once lived here and their uncontrolled energy still cycles endlessly through the region. Terrain recorded as arcane lightning veil zone. Reality bends. Geometry is unreliable. Arcane energy surges without warning. Arcane Lightning Strike is the recorded primary hazard. Arcane Storm Crystal is the signature resource. Recorded colour palette: violet, prismatic, sil. The Soulglass Circle settlement Veil Settlement is visible, with Eye of the Tempest and Storm Hollow in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.

The image-prompt table also records twenty ungenerated prompts, IMG01161 through IMG01180. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Veil of Tempests, arcane anomaly biome, [type], reality distortion, arcane energy surges, amber and void contrast, Arcane Lightning Strike environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.

ID Type Status
IMG01161 hero_landscape UNGENERATED
IMG01162 apex_creature UNGENERATED
IMG01163 weather_event UNGENERATED
IMG01164 flora_closeup UNGENERATED
IMG01165 faction_outpost UNGENERATED
IMG01166 loading_screen UNGENERATED
IMG01167 ambient_day UNGENERATED
IMG01168 ambient_night UNGENERATED
IMG01169 energy_node UNGENERATED
IMG01170 hazard_event UNGENERATED
IMG01171 npc_portrait UNGENERATED
IMG01172 creature_combat UNGENERATED
IMG01173 resource_gather UNGENERATED
IMG01174 world_event UNGENERATED
IMG01175 sky_atmosphere UNGENERATED
IMG01176 underground_entrance UNGENERATED
IMG01177 coastal_view UNGENERATED
IMG01178 mystery_fragment UNGENERATED
IMG01179 faction_landmark UNGENERATED
IMG01180 player_action UNGENERATED

Canonical URL: https://wiki.abernon.com/index.php?title=B059_Veil_of_Tempests