Q0129 Irontide Vault Count
From Abernon
Irontide Vault Count
| Field | Value |
|---|---|
| Quest_ID | Q0129 |
| Title | Irontide Vault Count |
| Biome | B015 Irontide Reaches |
| Layer | Underground |
| Level | 16 |
| Giver | Corra Frostmark (NPC0104) |
| Giver NPC ID | NPC0104 |
| Completer | Corra Frostmark (NPC0104) |
| Completer NPC ID | NPC0104 |
| Items needed | Irontide Field Kit |
| Prerequisites | Q0128 |
| Giver settlement | Magnetic Shelf |
| Faction | Ironveil Compact |
| Side | Evil |
| Difficulty | Hard |
| Fail state | Yes |
| Mystery chain | No |
Briefing
Beneath the Magnetic Shelf, tag a face and withdraw without delay; Corra Frostmark pays for the work with the node pick.
Steps
Descend into the cut beneath the Magnetic Shelf, tag a face, and leave immediately afterward. Glassstalker and Crystaldune control that ground, and an Irontide Vault Break can open a dangerous underground rare spawn.
Reward
- Irontide Node Pick
- 2100 XP
- 150 Gold
- 100 Ironveil Compact rep
Dialogue
- Down below Irontide, the count is the only thing that genuinely matters.
- The cut below is dangerous work, not a sightseeing tour.
- Tag a face in the cut beneath the Magnetic Shelf, where Glassstalker and Crystaldune hold ring three; a Vault Break there brings a high-risk rare spawn. The node pick is your payment, settled at the Magnetic Shelf.
- You tagged a face and actually came back. Fine, that is the job.
- If the plate gives way, you pull the living out first, before anything else.
Canonical URL: https://wiki.abernon.com/index.php?title=Q0129_Irontide_Vault_Count