B097 Cogmist Wastes
B097 Cogmist Wastes
| Field | Value |
|---|---|
| BiomeID | 097 |
| Biome name | Cogmist Wastes |
| Climate | ARCANE_ANOMALY |
| Difficulty | 9 |
| Starting control | F06 Cogmist Engineers |
| Contested by | F12 Soulglass Circle |
| Primary hazard | Arcane Energy Surge |
| Signature resource | Machine Crystal |
| MysteryZone | False |
| Continent | ARCH_COGRIM_PLATEAU |
| Region | Ashara — Cogrim Plateau Centre |
| Elevation_m | 2000 |
| Status | LIVE_CANON |
| Source | LIVE/DATA/biome_registry_v5.7.4.json |
Ground
Cogmist Wastes are littered with fragments of ancient gear-machines dunes of powdered alloy and relic towers etched with forgotten symbols. Every gust carries whispers of function long abandoned. The machines once ran on arcane energy that still leaks from fractured cores.
Settlements
| Name | Type | Population | Controlling faction |
|---|---|---|---|
| Arcane Engine | Industrial Research City | 35000 | F06 Cogmist Engineers |
| Machine Hollow | secondary | N/A | F06 Cogmist Engineers |
| Relic Tower Field | primary | N/A | F06 Cogmist Engineers |
Settlement pages: Arcane Engine, Machine Hollow, Relic Tower Field. All settlements: Settlements.
Factions present
| Faction | Where recorded |
|---|---|
| F06 Cogmist Engineers | Home faction of this biome. Controlling faction on every recorded settlement row. Eight NPC rows. |
| F02 Verdania Collective | One NPC row. |
| F07 Ironveil Compact | One NPC row. |
| F08 Frosthold Vigil | One NPC row. |
| F01 Ashen League | Two NPC rows. |
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. The faction table also gives F12 Soulglass Circle a foothold here, so the biome is contested.
Resources
- Arcane Ore (Cogmi) (GATHERABLE, Common)
- Cogmis Aether Crystal (GATHERABLE, Uncommon)
- Cogmis Prism Dust (GATHERABLE, Common)
- Cogmis Runic Shard (GATHERABLE, Uncommon)
- Energy Sediment (Cogmi) (GATHERABLE, Common)
- Reality Glass (Cogmi) (GATHERABLE, Uncommon)
- Refined Arcane Clay (GATHERABLE, Rare)
- Refined Prism Dust (GATHERABLE, Common)
- Refined Rune Fiber (GATHERABLE, Common)
- Refined Runic Shard (GATHERABLE, Uncommon)
- Void Rune (Cogmi) (GATHERABLE, Common)
Signature, primary, secondary, and minerals
These rows are recorded on the B097 resource table and were not in the gatherable list above.
| ID | Name | Type | Rarity |
|---|---|---|---|
| SIG-097 | Machine Crystal | SIGNATURE | Rare–Legendary |
| PRI-097 | Cogmist Alloy | PRIMARY | Uncommon–Rare |
| SEC-097 | Arcane Gear Fragment | SECONDARY | Common–Uncommon |
| MIN-COM-COG | Cogite | Common Mineral | Common |
| MIN-COM-ARC | Arcane Ore | Common Mineral | Common |
| MIN-COM-MAC | Machine | Common Mineral | Common |
| MIN-RARE-COG | Cog Crystal | Rare Mineral | Rare |
| MIN-RARE-MAC | Machine Glass | Rare Mineral | Rare |
Harvest
The harvestable index records counts for biome 097 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.
Named flora recorded for Cogmist Wastes:
| ID | Name | Harvestable |
|---|---|---|
| FLORA-VOID-097 | Voidbloom | Yes |
| FLORA-AETH-097 | Aethermoss | Yes |
| FLORA-HARM-097 | Harmonic Crystal Plant | No |
| FLORA-ARCA-097 | Arcane Moss | No |
| FLORA-PRIS-097 | Prism Fern | No |
| FLORA-COGR-097 | Cogrim Orchid | No |
| FLORA-VOID-097 | Void Tendril | No |
| FLORA-SURG-097 | Surge Bloom | No |
Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Harmonic Crystal Plant, Arcane Moss, Prism Fern, Cogrim Orchid, Void Tendril, and Surge Bloom.
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.
Deep zone
| Field | Value |
|---|---|
| Deep zone | Deep Cogmist — Cogmist Core |
| Layout | Phasing Chamber Descent |
| Max players | 6 |
| Lockout hours | 72 |
| Boss name | Machinehorn — Deep Form |
| Ground note | The Cogmist Core has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth. |
Boss
| Field | Value |
|---|---|
| Boss | Machinehorn, Ancient of Biome 097 |
| Difficulty | T3_Heroic |
| Recommended party | 4 |
| Damage type | Nature |
| Arena | {'location': 'Relic Tower Field', 'description': "The boss encounter takes place in the heart of Cogmist Wastes's most extreme terrain feature. The arena is shaped by arcane anomaly conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.", 'arena_size_m': 132, 'special_terrain': 'Arcane energy surge wasteland', 'hazard_active': 'Arcane Energy Surge'} |
| Ground blurb | The Reality Prowler the Ancient is the apex expression of Cogmist Wastes's ecosystem — a creature that has been shaped by arcane anomaly conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Cogmist Wastes would be if the biome could choose to fight. |
Weather
The atmosphere row records weather patterns Arcane Mist and Machine Wind. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.
| ID | Name | Code | Recorded effect |
|---|---|---|---|
| WX-097-STORM | Storm | STORM | Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity. |
| WX-097-ASH | Ashfall | ASH | Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Machine Crystal harvest modified. |
| WX-097-SNOW | Cold Event | SNOW | Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types. |
| WX-097-ANY | Any Weather | ANY | Weather-independent spawn — present in all conditions. |
| WX-097-RAIN | Rain/Mist | RAIN | Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions. |
| WX-097-CLEAR | Clear Sky | CLEAR | Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields. |
Spawn entries recorded on those rows: Storm 9, Ashfall 19, Cold Event 8, Any Weather 14, Rain/Mist 6, Clear Sky 14. Night-multiplier entries above 2.0 recorded on those rows: Storm 3, Ashfall 5, Cold Event 2, Any Weather 1, Rain/Mist 3, Clear Sky 1.
Mobs
Five named mobs are recorded. One further row records 65 additional spawn-table entries that are not named. Those 65 are not listed as species here. That summary row records 14 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.
| ID | Name | Archetype | HP | Creature ID | Node guardian |
|---|---|---|---|---|---|
| MOB-097-01 | Cogmisthorn | Large Herbivore | 153 | CR06721 | False |
| MOB-097-02 | Machinemantle | Pack Predator | 107 | CR06722 | False |
| MOB-097-03 | Cogmistsalker | Ambush Predator | 115 | CR06723 | False |
| MOB-097-04 | Machinehorn | Ancient Walker | 226 | CR06724 | False |
| MOB-097-05 | Cogmistcoil | Scavenger | 105 | CR06725 | False |
Nodes
Sixteen network nodes are recorded. Eight are positive and eight are negative. The node profile records dominant CHAOTIC, density extreme, base respawn 48 minutes, and modifier 1.90x.
| ID | Name | Type | Location | Signature resource growth | Guardian |
|---|---|---|---|---|---|
| NODE_097_P01 | Cogmist Primary Anchor | POSITIVE | Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Relic Tower Field zone. | No | None |
| NODE_097_P02 | Cogmist Light Node 2 | POSITIVE | Located within the main resource cluster, feeding crystal growth. Within the Machine Hollow zone. | No | None |
| NODE_097_P03 | Cogmist Light Node 3 | POSITIVE | Located at the convergence of the two largest named locations. Within the Machine Hollow zone. | No | None |
| NODE_097_P04 | Cogmist Light Node 4 | POSITIVE | Located near the biome's primary water source or geological anchor. Within the Machine Hollow zone. | No | None |
| NODE_097_P05 | Cogmist Light Node 5 | POSITIVE | Located at the highest-traffic prey corridor, where ecological energy concentrates. Within the Machine Hollow zone. | No | None |
| NODE_097_P06 | Cogmist Light Node 6 | POSITIVE | Located inside the faction settlement perimeter, co-opted for faction infrastructure. Within the Machine Hollow zone. | No | None |
| NODE_097_P07 | Cogmist Light Node 7 | POSITIVE | Located at the boundary of the biome's two primary terrain types. Within the Machine Hollow zone. | No | None |
| NODE_097_P08 | Cogmist Light Node 8 | POSITIVE | Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Machine Hollow zone. | No | None |
| NODE_097_N01 | Cogmist Void Node 1 | NEGATIVE | Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Arcane Energy Surge) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_097_N02 | Cogmist Void Node 2 | NEGATIVE | Located at the most hazardous point of the primary hazard zone. The primary hazard (Arcane Energy Surge) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_097_N03 | Cogmist Void Node 3 | NEGATIVE | Located beneath the primary ambush predator territory centre. The primary hazard (Arcane Energy Surge) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_097_N04 | Cogmist Void Node 4 | NEGATIVE | Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Arcane Energy Surge) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_097_N05 | Cogmist Void Node 5 | NEGATIVE | Located within the node guardian's primary patrol circuit centre. The primary hazard (Arcane Energy Surge) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_097_N06 | Cogmist Void Node 6 | NEGATIVE | Located at the lowest point of any geological feature — voids sink. The primary hazard (Arcane Energy Surge) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_097_N07 | Cogmist Void Node 7 | NEGATIVE | Located where the primary hazard is most intense — negative nodes amplify hazards. The primary hazard (Arcane Energy Surge) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_097_N08 | Cogmist Void Node 8 | NEGATIVE | Located at the scavenger's primary feeding zone — death concentrates void energy. The primary hazard (Arcane Energy Surge) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
The node-network file records a guardian name string on each of these sixteen nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the eight positive nodes and a guardian present on the eight negative nodes. Both records are left as recorded.
World events
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.
| ID | Biome-pack name | Master name | Type | Duration cell | Cooldown cell | Broadcast | Trigger | Notes duration |
|---|---|---|---|---|---|---|---|---|
| WE0289 | Machine Season | Cogmist Wast Environmental Event | Environmental | 60min | 4hr | FALSE | WEATHER | 45-90 minutes real-time |
| WE0290 | Cog Bloom | Cogmist Wast Resource Event | Resource | 120min | 4hr | FALSE | RANDOM | 30 minutes real-time |
| WE0291 | Arcane Leak Event | Cogmist Wast Major Transformation Event | Major Transformation | 0min | 0hr | TRUE | PLAYER_COUNT | 3-8 hours real-time |
WE0289 notes: Machine Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0290 notes: Machine Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0291 notes: Machine Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is NODE_GUARDIAN_ELITE. Biome state change recorded as Cogmist Wastes_STATE_ALTERED.
Quests
Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.
- Q0865 The Cogmist Toll — Main — giver NPC0673
- Q0866 Cogmist Watch — Surface — giver NPC0673
- Q0867 Cogmist Vault Count — Underground — giver NPC0678
- Q0868 The Resonance Pool Echo — Cogmist Wastes — Aquatic — giver NPC0676
- Q0869 Machine Crystal for the Engineers — Main — giver NPC0673
- Q0870 Surge Season — Surface — giver NPC0675
- Q0871 What the Cogmist Vault Hums — Underground — giver NPC0676
- Q0872 After the Resonance Pool Draw — Cogmist Wastes — Aquatic — giver NPC0678
- Q0873 The Soulglass Circle on the Cogmist Line — Main — giver NPC0673
NPCs
Thirteen NPCs are recorded with location Cogmist Wastes. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.
| NPC ID | Name | Role | Settlement | Faction |
|---|---|---|---|---|
| NPC0673 | Brix Xenstone | quest_giver | Arcane Engine | F06 Cogmist Engineers |
| NPC0674 | Gael Zephyrcroft | merchant | Arcane Engine | F06 Cogmist Engineers |
| NPC0675 | Idris Bleakwood | trainer | Arcane Engine | F06 Cogmist Engineers |
| NPC0676 | Hira Duskhollow | lore_keeper | Arcane Engine | F06 Cogmist Engineers |
| NPC0677 | Hira Frostmark | blacksmith | Arcane Engine | F06 Cogmist Engineers |
| NPC0678 | Gael Hollowbane | quest_giver | Arcane Engine | F06 Cogmist Engineers |
| NPC0679 | Holt Jadestone | merchant | Arcane Engine | F06 Cogmist Engineers |
| NPC0703 | Idris Hollowbane | lore_keeper | Relic Tower Field, Cogmist Wastes | F02 Verdania Collective |
| NPC0707 | Ilex Duskhollow | trainer | Relic Tower Field, Cogmist Wastes | F07 Ironveil Compact |
| NPC0711 | Jora Hollowbane | merchant | Relic Tower Field, Cogmist Wastes | F08 Frosthold Vigil |
| NPC0715 | Juno Duskhollow | quest_giver | Relic Tower Field, Cogmist Wastes | F01 Ashen League |
| NPC0719 | Kress Hollowbane | blacksmith | Arcane Engine | F06 Cogmist Engineers |
| NPC0723 | Kaell Duskhollow | lore_keeper | Relic Tower Field, Cogmist Wastes | F01 Ashen League |
Items
Sixteen crafted items are recorded for Cogmist Wastes. All are crafted at Arcane Forge. The item table records Machine Crystal as the primary material on every row.
| Item ID | Name | Type | Slot | Rarity | Primary material |
|---|---|---|---|---|---|
| B097_WPN_01 | Cogmist Machine Edge | Weapon | Weapon | Rare | Machine Crystal |
| B097_HLM_01 | Machine Ward Helm | Armor | Helm | Uncommon | Machine Crystal |
| B097_CHS_01 | Machine Breastplate | Armor | Chest | Rare | Machine Crystal |
| B097_HND_01 | Cogmist Grips | Armor | Hands | Uncommon | Machine Crystal |
| B097_LEG_01 | Cogmist Greaves | Armor | Legs | Uncommon | Machine Crystal |
| B097_FET_01 | Cogmist Treads | Armor | Feet | Uncommon | Machine Crystal |
| B097_TRK_01 | Machine Relic | Trinket | Necklace | Rare | Machine Crystal |
| B097_REL_01 | Cogmist First-Stone | Trinket | Relic | Epic | Machine Crystal |
| B097_CON_01 | Cogmist Draught | Consumable | Common | Machine Crystal | |
| B097_SAL_01 | Cogmist Salve | Consumable | Uncommon | Machine Crystal | |
| B097_MAT_01 | Refined Cogmist Grit | Material | Common | Machine Crystal | |
| B097_BAR_01 | Machine Ingot | Material | Rare | Machine Crystal | |
| B097_TOL_01 | Cogmist Node Pick | Tool | Tool | Uncommon | Machine Crystal |
| B097_KIT_01 | Cogmist Field Kit | Tool | Tool | Uncommon | Machine Crystal |
| B097_UPG_01 | Machine Catalyst | Upgrade Component | Rare | Machine Crystal | |
| B097_FOC_01 | Cogmist Focus | Weapon | Off-Hand | Uncommon | Machine Crystal |
Recipes
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.
| Recipe ID | Output | Workstation | Materials | Unlock reputation |
|---|---|---|---|---|
| RCP_B097_WPN_01 | Cogmist Machine Edge | Arcane Forge | Machine Crystal x9; Refined Cogmist Grit x1 | T3 Honoured |
| RCP_B097_HLM_01 | Machine Ward Helm | Arcane Forge | Machine Crystal x7; Refined Cogmist Grit x1 | T2 Trusted |
| RCP_B097_CHS_01 | Machine Breastplate | Arcane Forge | Machine Crystal x9; Refined Cogmist Grit x1 | T3 Honoured |
| RCP_B097_HND_01 | Cogmist Grips | Arcane Forge | Machine Crystal x7; Refined Cogmist Grit x1 | T2 Trusted |
| RCP_B097_LEG_01 | Cogmist Greaves | Arcane Forge | Machine Crystal x7; Refined Cogmist Grit x1 | T2 Trusted |
| RCP_B097_FET_01 | Cogmist Treads | Arcane Forge | Machine Crystal x7; Refined Cogmist Grit x1 | T2 Trusted |
| RCP_B097_TRK_01 | Machine Relic | Arcane Forge | Machine Crystal x9; Refined Cogmist Grit x1 | T3 Honoured |
| RCP_B097_REL_01 | Cogmist First-Stone | Arcane Forge | Machine Crystal x11; Refined Cogmist Grit x1 | T4 Honoured |
| RCP_B097_CON_01 | Cogmist Draught | Arcane Forge | Machine Crystal x5; Refined Cogmist Grit x1 | T1 Known |
| RCP_B097_SAL_01 | Cogmist Salve | Arcane Forge | Machine Crystal x7; Refined Cogmist Grit x1 | T2 Trusted |
| RCP_B097_MAT_01 | Refined Cogmist Grit | Arcane Forge | Machine Crystal x5; Refined Cogmist Grit x1 | T1 Known |
| RCP_B097_BAR_01 | Machine Ingot | Arcane Forge | Machine Crystal x9; Refined Cogmist Grit x1 | T3 Honoured |
| RCP_B097_TOL_01 | Cogmist Node Pick | Arcane Forge | Machine Crystal x7; Refined Cogmist Grit x1 | T2 Trusted |
| RCP_B097_KIT_01 | Cogmist Field Kit | Arcane Forge | Machine Crystal x7; Refined Cogmist Grit x1 | T2 Trusted |
| RCP_B097_UPG_01 | Machine Catalyst | Arcane Forge | Machine Crystal x9; Refined Cogmist Grit x1 | T3 Honoured |
| RCP_B097_FOC_01 | Cogmist Focus | Arcane Forge | Machine Crystal x7; Refined Cogmist Grit x1 | T2 Trusted |
Image prompt
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B097, followed by the ground description and settlement names already on this page.
Recorded overview prompt: ABERNON game concept art, Biome 097 Cogmist Wastes, K3V amber light, arcane_anomaly environment, 0.68g low gravity, Cogmist Engineers faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.
Detailed prompt for an image creator: Painterly cinematic establishing shot of Cogmist Wastes, biome 097, arcane anomaly, under K3V amber light at 0.68g. Cogmist Wastes are littered with fragments of ancient gear-machines dunes of powdered alloy and relic towers etched with forgotten symbols. Every gust carries whispers of function long abandoned. The machines once ran on arcane energy that still leaks from fractured cores. Terrain recorded as arcane energy surge wasteland. Reality bends. Geometry is unreliable. Arcane energy surges without warning. Arcane Energy Surge is the recorded primary hazard. Machine Crystal is the signature resource. Recorded colour palette: violet, prismatic, silv. The Cogmist Engineers settlement Arcane Engine is visible, with Machine Hollow and Relic Tower Field in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.
The image-prompt table also records twenty ungenerated prompts, IMG01921 through IMG01940. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Cogmist Wastes, arcane anomaly biome, [type], reality distortion, arcane energy surges, amber and void contrast, Arcane Energy Surge environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.
| ID | Type | Status |
|---|---|---|
| IMG01921 | hero_landscape | UNGENERATED |
| IMG01922 | apex_creature | UNGENERATED |
| IMG01923 | weather_event | UNGENERATED |
| IMG01924 | flora_closeup | UNGENERATED |
| IMG01925 | faction_outpost | UNGENERATED |
| IMG01926 | loading_screen | UNGENERATED |
| IMG01927 | ambient_day | UNGENERATED |
| IMG01928 | ambient_night | UNGENERATED |
| IMG01929 | energy_node | UNGENERATED |
| IMG01930 | hazard_event | UNGENERATED |
| IMG01931 | npc_portrait | UNGENERATED |
| IMG01932 | creature_combat | UNGENERATED |
| IMG01933 | resource_gather | UNGENERATED |
| IMG01934 | world_event | UNGENERATED |
| IMG01935 | sky_atmosphere | UNGENERATED |
| IMG01936 | underground_entrance | UNGENERATED |
| IMG01937 | coastal_view | UNGENERATED |
| IMG01938 | mystery_fragment | UNGENERATED |
| IMG01939 | faction_landmark | UNGENERATED |
| IMG01940 | player_action | UNGENERATED |
Canonical URL: https://wiki.abernon.com/index.php?title=B097_Cogmist_Wastes