B080 Fractalis Reach

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B080 Fractalis Reach

Field Value
BiomeID 080
Biome name Fractalis Reach
Climate SUBPOLAR_COLD
Difficulty 6
Starting control F06 Cogmist Engineers
Contested by F08 Frosthold Vigil
Primary hazard Temporal Disorientation
Signature resource Temporal Crystal
MysteryZone False
Continent PLATE_NORTHRIM
Region Northrim — Eastern Temporal Zone
Elevation_m 500
Status LIVE_CANON
Source LIVE/DATA/biome_registry_v5.7.4.json

Ground

A frost-bitten highland of luminous fractal ice formations that repeat their geometry from millimeter to kilometer scale. The formations act as a planet-scale crystal antenna. Creatures here have fractalized bone structures echoing the landscape.

Settlements

Name Type Population Controlling faction
Fractalis Settlement Faction Outpost 1500 F06 Cogmist Engineers
Fractal Hollow secondary N/A F06 Cogmist Engineers
Mirrorwalk Shelf primary N/A F06 Cogmist Engineers

Settlement pages: Fractal Hollow, Fractalis Settlement, Mirrorwalk Shelf. All settlements: Settlements.

Factions present

Faction Where recorded
F06 Cogmist Engineers Starting control. Controlling faction on every recorded settlement row.
F08 Frosthold Vigil Contested. The faction table gives it a foothold here.
F02 Verdania Collective All seven NPC rows.

NPCs here from other factions: F02 Verdania Collective (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.

The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. The faction table also gives F08 Frosthold Vigil a foothold here, so the biome is contested.

Resources

Full table with IDs and node details: B080 Fractalis Reach/Resources.


Signature, primary, secondary, and minerals

These rows are recorded on the B080 resource table and were not in the gatherable list above.

ID Name Type Rarity
SIG-080 Temporal Crystal SIGNATURE Rare–Legendary
PRI-080 Echo Flake PRIMARY Uncommon–Rare
SEC-080 Fractal Glass SECONDARY Common–Uncommon
MIN-COM-ICE Ice Ore Common Mineral Common
MIN-COM-FRA Fractalite Common Mineral Common
MIN-COM-TEM Temporal Common Mineral Common
MIN-RARE-FRA Fractal Crystal Rare Mineral Rare
MIN-RARE-TEM Temporal Glass Rare Mineral Rare

Harvest

The harvestable index records counts for biome 080 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.

Named flora recorded for Fractalis Reach:

ID Name Harvestable
FLORA-FROS-080 Frostgrass Yes
FLORA-SNOW-080 Snowbloom Yes
FLORA-ICE--080 Ice-Fern No
FLORA-MURK-080 Murk Lichen No
FLORA-FROS-080 Frost Moss No
FLORA-PERM-080 Permafrost Spike No
FLORA-ICE -080 Ice Cap Flower No
FLORA-WINT-080 Winter Grass No

Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Ice-Fern, Murk Lichen, Frost Moss, Permafrost Spike, Ice Cap Flower, and Winter Grass.

Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.

Deep zone

Field Value
Deep zone Deep Fractalis — Fractalis Hollow
Layout Mist Labyrinth Run
Max players 6
Lockout hours 72
Boss name Temporalhorn — Deep Form
Ground note The Fractalis Hollow has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.

Boss

Field Value
Boss Temporalhorn, Ancient of Biome 080
Difficulty T3_Heroic
Recommended party 4
Damage type Nature
Arena Mirrorwalk Shelf
Arena description The boss encounter takes place in the heart of Fractalis Reach's most extreme terrain feature. The arena is shaped by subpolar cold conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.
Arena size (m) 108
Arena terrain Temporal disorientation fractalis landscape
Arena hazard Temporal Disorientation
Unique material Bleak Scale
Ground blurb The Bleak Prowler the Ancient is the apex expression of Fractalis Reach's ecosystem — a creature that has been shaped by subpolar cold conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Fractalis Reach would be if the biome could choose to fight.

Weather

The atmosphere row records weather patterns Frost Crystal Wind and Temporal. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.

ID Name Code Recorded effect
WX-080-STORM Storm STORM Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.
WX-080-ASH Ashfall ASH Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Temporal Crystal harvest modified.
WX-080-SNOW Cold Event SNOW Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.
WX-080-ANY Any Weather ANY Weather-independent spawn — present in all conditions.
WX-080-RAIN Rain/Mist RAIN Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.
WX-080-CLEAR Clear Sky CLEAR Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.

Spawn entries recorded on those rows: Storm 13, Ashfall 9, Cold Event 13, Any Weather 6, Rain/Mist 11, Clear Sky 18. Night-multiplier entries above 2.0 recorded on those rows: Storm 2, Ashfall 1, Cold Event 4, Any Weather 1, Rain/Mist 3, Clear Sky 4.

Mobs

Five named mobs are recorded. One further row records 65 additional spawn-table entries that are not named. Those 65 are not listed as species here. That summary row records 12 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.

ID Name Archetype HP Creature ID Node guardian
MOB-080-01 Fractalishorn Large Herbivore 123 CR05531 False
MOB-080-02 Temporalmantle Pack Predator 78 CR05532 False
MOB-080-03 Fractalistalker Ambush Predator 86 CR05533 False
MOB-080-04 Temporalhorn Ancient Walker 186 CR05534 False
MOB-080-05 Fractaliscoil Scavenger 77 CR05535 False

Nodes

Eight network nodes are recorded. Three are positive and five are negative. The node profile records dominant NEGATIVE, density moderate, base respawn 174 minutes, and modifier 1.45x.

ID Name Type Location Signature resource growth Guardian
NODE_080_P01 Fractalis Primary Anchor POSITIVE Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Mirrorwalk Shelf zone. No None
NODE_080_P02 Fractalis Light Node 2 POSITIVE Located within the main resource cluster, feeding crystal growth. Within the Fractal Hollow zone. No None
NODE_080_P03 Fractalis Light Node 3 POSITIVE Located at the convergence of the two largest named locations. Within the Fractal Hollow zone. No None
NODE_080_N01 Fractalis Void Node 1 NEGATIVE Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Temporal Disorientation) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_080_N02 Fractalis Void Node 2 NEGATIVE Located at the most hazardous point of the primary hazard zone. The primary hazard (Temporal Disorientation) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_080_N03 Fractalis Void Node 3 NEGATIVE Located beneath the primary ambush predator territory centre. The primary hazard (Temporal Disorientation) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_080_N04 Fractalis Void Node 4 NEGATIVE Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Temporal Disorientation) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_080_N05 Fractalis Void Node 5 NEGATIVE Located within the node guardian's primary patrol circuit centre. The primary hazard (Temporal Disorientation) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present

The node-network file records a guardian name string on each of these eight nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the three positive nodes and a guardian present on the five negative nodes. Both records are left as recorded.

World events

Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.

ID Biome-pack name Master name Type Duration cell Cooldown cell Broadcast Trigger Notes duration
WE0238 Glacial Echo Event Fractalis Re Environmental Event Environmental 120min 12hr FALSE WEATHER 45-90 minutes real-time
WE0239 Memory Flare Fractalis Re Resource Event Resource 15min 8hr FALSE TIME_CYCLE 30 minutes real-time
WE0240 Timelock Fracture Fractalis Re Major Transformation Event Major Transformation 0min 0hr TRUE RANDOM 3-8 hours real-time

WE0238 notes: Temporal Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. WE0239 notes: Temporal Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0240 notes: Temporal Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Biome state change recorded as Fractalis Reach_STATE_ALTERED.

Quests

Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.

NPCs

Seven NPCs are recorded with location Fractalis Reach. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.

NPC ID Name Role Settlement Faction
NPC0554 Wren Ironveil quest_giver Mirrorwalk Shelf, Fractalis Reach F02 Verdania Collective
NPC0555 Faeron Klarenfield merchant Mirrorwalk Shelf, Fractalis Reach F02 Verdania Collective
NPC0556 Gorath Mirewood trainer Mirrorwalk Shelf, Fractalis Reach F02 Verdania Collective
NPC0557 Faeron Obsidianwatch lore_keeper Mirrorwalk Shelf, Fractalis Reach F02 Verdania Collective
NPC0558 Enna Quarrystone blacksmith Mirrorwalk Shelf, Fractalis Reach F02 Verdania Collective
NPC0559 Brix Stonecleft quest_giver Mirrorwalk Shelf, Fractalis Reach F02 Verdania Collective
NPC0560 Corra Umbrafen merchant Mirrorwalk Shelf, Fractalis Reach F02 Verdania Collective

Items

Sixteen crafted items are recorded for Fractalis Reach. All are crafted at Memory Anchor Chisel. The item table records Temporal Crystal as the primary material on every row.

Item ID Name Type Slot Rarity Primary material
B080_WPN_01 Fractalis Temporal Edge Weapon Weapon Rare Temporal Crystal
B080_HLM_01 Temporal Ward Helm Armor Helm Uncommon Temporal Crystal
B080_CHS_01 Temporal Breastplate Armor Chest Rare Temporal Crystal
B080_HND_01 Fractalis Grips Armor Hands Uncommon Temporal Crystal
B080_LEG_01 Fractalis Greaves Armor Legs Uncommon Temporal Crystal
B080_FET_01 Fractalis Treads Armor Feet Uncommon Temporal Crystal
B080_TRK_01 Temporal Relic Trinket Necklace Rare Temporal Crystal
B080_REL_01 Fractalis First-Stone Trinket Relic Epic Temporal Crystal
B080_CON_01 Fractalis Draught Consumable Common Temporal Crystal
B080_SAL_01 Fractalis Salve Consumable Uncommon Temporal Crystal
B080_MAT_01 Refined Fractalis Grit Material Common Temporal Crystal
B080_BAR_01 Temporal Ingot Material Rare Temporal Crystal
B080_TOL_01 Fractalis Node Pick Tool Tool Uncommon Temporal Crystal
B080_KIT_01 Fractalis Field Kit Tool Tool Uncommon Temporal Crystal
B080_UPG_01 Temporal Catalyst Upgrade Component Rare Temporal Crystal
B080_FOC_01 Fractalis Focus Weapon Off-Hand Uncommon Temporal Crystal

Recipes

Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.

Recipe ID Output Workstation Materials Unlock reputation
RCP_B080_WPN_01 Fractalis Temporal Edge Memory Anchor Chisel Temporal Crystal x9; Refined Fractalis Grit x1 T3 Honoured
RCP_B080_HLM_01 Temporal Ward Helm Memory Anchor Chisel Temporal Crystal x7; Refined Fractalis Grit x1 T2 Trusted
RCP_B080_CHS_01 Temporal Breastplate Memory Anchor Chisel Temporal Crystal x9; Refined Fractalis Grit x1 T3 Honoured
RCP_B080_HND_01 Fractalis Grips Memory Anchor Chisel Temporal Crystal x7; Refined Fractalis Grit x1 T2 Trusted
RCP_B080_LEG_01 Fractalis Greaves Memory Anchor Chisel Temporal Crystal x7; Refined Fractalis Grit x1 T2 Trusted
RCP_B080_FET_01 Fractalis Treads Memory Anchor Chisel Temporal Crystal x7; Refined Fractalis Grit x1 T2 Trusted
RCP_B080_TRK_01 Temporal Relic Memory Anchor Chisel Temporal Crystal x9; Refined Fractalis Grit x1 T3 Honoured
RCP_B080_REL_01 Fractalis First-Stone Memory Anchor Chisel Temporal Crystal x11; Refined Fractalis Grit x1 T4 Honoured
RCP_B080_CON_01 Fractalis Draught Memory Anchor Chisel Temporal Crystal x5; Refined Fractalis Grit x1 T1 Known
RCP_B080_SAL_01 Fractalis Salve Memory Anchor Chisel Temporal Crystal x7; Refined Fractalis Grit x1 T2 Trusted
RCP_B080_MAT_01 Refined Fractalis Grit Memory Anchor Chisel Temporal Crystal x5; Refined Fractalis Grit x1 T1 Known
RCP_B080_BAR_01 Temporal Ingot Memory Anchor Chisel Temporal Crystal x9; Refined Fractalis Grit x1 T3 Honoured
RCP_B080_TOL_01 Fractalis Node Pick Memory Anchor Chisel Temporal Crystal x7; Refined Fractalis Grit x1 T2 Trusted
RCP_B080_KIT_01 Fractalis Field Kit Memory Anchor Chisel Temporal Crystal x7; Refined Fractalis Grit x1 T2 Trusted
RCP_B080_UPG_01 Temporal Catalyst Memory Anchor Chisel Temporal Crystal x9; Refined Fractalis Grit x1 T3 Honoured
RCP_B080_FOC_01 Fractalis Focus Memory Anchor Chisel Temporal Crystal x7; Refined Fractalis Grit x1 T2 Trusted

Image prompt

Text only. No file is uploaded. The prompt below is the recorded overview prompt for B080, followed by the ground description and settlement names already on this page.

Recorded overview prompt: ABERNON game concept art, Biome 080 Fractalis Reach, K3V amber light, subpolar_cold environment, 0.68g low gravity, Cogmist Engineers faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.

Detailed prompt for an image creator: Painterly cinematic establishing shot of Fractalis Reach, biome 080, subpolar cold, under K3V amber light at 0.68g. A frost-bitten highland of luminous fractal ice formations that repeat their geometry from millimeter to kilometer scale. The formations act as a planet-scale crystal antenna. Creatures here have fractalized bone structures echoing the landscape. Terrain recorded as temporal disorientation fractalis landscape. Ice-edged highlands and wind-carved stone. The amber sun gives little warmth here. Temporal Disorientation is the recorded primary hazard. Temporal Crystal is the signature resource. Recorded colour palette: Blue-grey murk ice, pale tundra, amber K3V long-shadow cast. The Cogmist Engineers settlement Fractalis Settlement is visible, with Fractal Hollow and Mirrorwalk Shelf in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.

The image-prompt table also records twenty ungenerated prompts, IMG01581 through IMG01600. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Fractalis Reach, subpolar cold biome, [type], amber tundra, ice-edged stone, cold wind haze, Temporal Disorientation environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.

ID Type Status
IMG01581 hero_landscape UNGENERATED
IMG01582 apex_creature UNGENERATED
IMG01583 weather_event UNGENERATED
IMG01584 flora_closeup UNGENERATED
IMG01585 faction_outpost UNGENERATED
IMG01586 loading_screen UNGENERATED
IMG01587 ambient_day UNGENERATED
IMG01588 ambient_night UNGENERATED
IMG01589 energy_node UNGENERATED
IMG01590 hazard_event UNGENERATED
IMG01591 npc_portrait UNGENERATED
IMG01592 creature_combat UNGENERATED
IMG01593 resource_gather UNGENERATED
IMG01594 world_event UNGENERATED
IMG01595 sky_atmosphere UNGENERATED
IMG01596 underground_entrance UNGENERATED
IMG01597 coastal_view UNGENERATED
IMG01598 mystery_fragment UNGENERATED
IMG01599 faction_landmark UNGENERATED
IMG01600 player_action UNGENERATED

Canonical URL: https://wiki.abernon.com/index.php?title=B080_Fractalis_Reach