B006 Murkfrost Mire

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B006 Murkfrost Mire

Field Value
BiomeID 006
Biome name Murkfrost Mire
Climate SUBPOLAR_COLD
Difficulty 6
Starting control F03 Skyreach Covenant
Contested by F08 Frosthold Vigil
Primary hazard Murk Ice Crystallization
Signature resource Glacial Amber
MysteryZone False
Continent CONT_ASHARA
Region Ashara — Northern Murk Zone
Elevation_m 300
Status LIVE_CANON
Source LIVE/DATA/biome_registry_v5.7.4.json

Ground

A sinking bogland where glacial runoff collects in acidic pools and frost-laced marshes. Ice-crusted reeds rattle in the cold wind. Predators lurk below the semi-frozen surface. The ground shifts beneath every step.

Settlements

Name Type Population Controlling faction
Murkfrost Settlement Faction Outpost 1500 F03 Skyreach Covenant
Frost Pool Network primary N/A F03 Skyreach Covenant
Sinking Hollow secondary N/A F03 Skyreach Covenant

Settlement pages: Frost Pool Network, Murkfrost Settlement, Sinking Hollow. All settlements: Settlements.

Factions present

Faction Where recorded
F03 Skyreach Covenant Starting control. Controlling faction on every recorded settlement row.
F08 Frosthold Vigil Contested. The faction table gives it a foothold here. Every recorded NPC in Murkfrost Mire.

NPCs here from other factions: F08 Frosthold Vigil (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.

The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. The faction table also gives F08 Frosthold Vigil a foothold here, so the biome is contested.

Resources

Full table with IDs and node details: B006 Murkfrost Mire/Resources.


Signature, primary, secondary, and minerals

These rows are recorded on the B006 resource table and were not in the gatherable list above.

ID Name Type Rarity
SIG-006 Glacial Amber SIGNATURE Rare–Legendary
PRI-006 Murkfrost Crystal PRIMARY Uncommon–Rare
SEC-006 Bogwood Resin SECONDARY Common–Uncommon
MIN-COM-BOG Bog Iron Common Mineral Common
MIN-COM-FRO Frost Slate Common Mineral Common
MIN-COM-ICE Ice Ore Common Mineral Common
MIN-RARE-GLA Glacial Amber Rare Mineral Rare
MIN-RARE-FRO Frostcrystal Rare Mineral Rare

Glacial Amber is recorded twice, once as SIG-006 and once as MIN-RARE-GLA. Both rows are left as recorded.

Harvest

The harvestable index records counts for biome 006 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those three counts are not assigned to names here.

Named flora recorded for Murkfrost Mire:

ID Name Harvestable
FLORA-FROS-006 Frostgrass Yes
FLORA-SNOW-006 Snowbloom Yes
FLORA-ICE--006 Ice-Fern No
FLORA-MURK-006 Murk Lichen No
FLORA-FROS-006 Frost Moss No
FLORA-PERM-006 Permafrost Spike No
FLORA-ICE -006 Ice Cap Flower No
FLORA-WINT-006 Winter Grass No

Two flora rows are marked harvestable. The harvestable index count is 4. Those figures are left as recorded and are not reconciled here. Two flora rows share the id FLORA-FROS-006. That duplicate is left as recorded. Ice-Fern is recorded as FLORA-ICE--006. Ice Cap Flower is recorded as FLORA-ICE -006, including the space. Both ids are left as recorded. The ecological-role cell says PROTECTED SPECIES on Ice-Fern, Murk Lichen, Frost Moss, Permafrost Spike, Ice Cap Flower, and Winter Grass. The harvestable cell on those six says No, not No — Protected. The description cell on Frost Moss says it is collected for cold-resistance clothing crafts. The description cell on Permafrost Spike says the spike structure is harvestable as a construction material. The harvestable cell on both says No. Both wordings are left as recorded.

Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.

Deep zone

Field Value
Deep zone Deep Murkfrost — Murk Ice Hollow
Layout Frozen Highland Descent
Max players 6
Lockout hours 72
Boss name Murkfrost Ancient — Deep Form
Ground note The Murk Ice Hollow has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.

Boss

Field Value
Boss Murkfrost Ancient, Ancient of Biome 006
Difficulty T3_Heroic
Recommended party 4
Damage type Physical
Arena Frost Pool Network
Arena description The boss encounter takes place in the heart of Murkfrost Mire's most extreme terrain feature. The arena is shaped by subpolar cold conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.
Arena size (m) 108
Arena terrain Murky sub-arctic mire
Arena hazard Murk Ice Crystallization
Unique material Bleak Scale
Ground blurb The Bleak Prowler the Ancient is the apex expression of Murkfrost Mire's ecosystem — a creature that has been shaped by subpolar cold conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Murkfrost Mire would be if the biome could choose to fight.

Weather

The atmosphere row records weather patterns Freezing Bog Mist and Ice Sleet. Those two names are not rows in the weather table. Six weather rows are recorded for Murkfrost Mire.

ID Name Code Game effect Spawn entries Night mult above 2.0
WX-006-STORM Storm STORM Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity. 12 3
WX-006-ASH Ashfall ASH Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Glacial Amber harvest modified. 9 2
WX-006-SNOW Cold Event SNOW Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types. 14 3
WX-006-ANY Any Weather ANY Weather-independent spawn — present in all conditions. 11 3
WX-006-RAIN Rain/Mist RAIN Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions. 15 1
WX-006-CLEAR Clear Sky CLEAR Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields. 9 2

Mobs

Eight named mobs are recorded. One further row records 62 additional spawn-table entries that are not named. Those 62 are not listed as species here. That summary row records 15 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.

ID Name Archetype HP Creature ID Node guardian
MOB-006-01 Murkfrost Large Herbivore 111 CR00351 False
MOB-006-02 Bogsnarl Swift Scout 61 CR00352 False
MOB-006-03 Miremantle Pack Predator 73 CR00353 False
MOB-006-04 Frostbog Ambush Predator 82 CR00354 False
MOB-006-05 Gloamclaw Elemental Creature 89 CR00355 False
MOB-006-06 Ashenmire Ancient Walker 190 CR00356 False
MOB-006-07 Darkrift Scavenger 76 CR00357 False
MOB-006-08 Murkhorn Node Guardian 135 CR00358 True

Nodes

Eight network nodes are recorded. Three are positive and five are negative. The node profile records dominant NEGATIVE, density moderate, base respawn 174 minutes, and modifier 1.45x.

ID Name Type Location Signature resource growth Guardian
NODE_006_P01 Murkfrost Primary Anchor POSITIVE Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Frost Pool Network zone. No None
NODE_006_P02 Murkfrost Light Node 2 POSITIVE Located within the main resource cluster, feeding crystal growth. Within the Sinking Hollow zone. No None
NODE_006_P03 Murkfrost Light Node 3 POSITIVE Located at the convergence of the two largest named locations. Within the Sinking Hollow zone. No None
NODE_006_N01 Murkfrost Void Node 1 NEGATIVE Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Murk Ice Crystallization) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_006_N02 Murkfrost Void Node 2 NEGATIVE Located at the most hazardous point of the primary hazard zone. The primary hazard (Murk Ice Crystallization) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_006_N03 Murkfrost Void Node 3 NEGATIVE Located beneath the primary ambush predator territory centre. The primary hazard (Murk Ice Crystallization) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_006_N04 Murkfrost Void Node 4 NEGATIVE Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Murk Ice Crystallization) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_006_N05 Murkfrost Void Node 5 NEGATIVE Located within the node guardian's primary patrol circuit centre. The primary hazard (Murk Ice Crystallization) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present

World events

Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded. The master names are recorded with the truncated token "Murkfrost Mi".

ID Biome-pack name Master name Type Duration cell Cooldown cell Broadcast Trigger Notes duration
WE0016 Glacial Surge Murkfrost Mi Environmental Event Environmental 60min 12hr FALSE PLAYER_COUNT 45-90 minutes real-time
WE0017 Ice Sheet Collapse Murkfrost Mi Resource Event Resource 120min 4hr FALSE WORLD_STATE 30 minutes real-time
WE0018 Murkbloom Season Murkfrost Mi Major Transformation Event Major Transformation 0min 0hr TRUE WORLD_STATE 3-8 hours real-time

WE0016 notes: resource effect, Glacial Amber nodes restricted, hazard blocks access during the event. WE0017 notes: Glacial Amber nodes surge, triple yield during the event. Resource bonus on that row is TRUE. WE0018 notes: Glacial Amber nodes restricted, hazard blocks access during the event. Affects territory is TRUE on that row. Biome state change recorded as Murkfrost Mire_STATE_ALTERED.

Quests

NPCs

Seven NPCs are recorded with location Murkfrost Mire. Sex, age, items held, and the quests-given cell are blank on those rows. Quest givers above come from the quest table, not from the blank quests-given cell. Kinship is blank on all seven rows.

NPC ID Name Role Settlement Faction Kinship recorded
NPC0036 Kress Klarenfield quest_giver Frost Pool Network, Murkfrost Mire F08 Frosthold Vigil None recorded.
NPC0037 Lund Mirewood merchant Frost Pool Network, Murkfrost Mire F08 Frosthold Vigil None recorded.
NPC0038 Ashan Obsidianwatch trainer Frost Pool Network, Murkfrost Mire F08 Frosthold Vigil None recorded.
NPC0039 Brynja Quarrystone lore_keeper Frost Pool Network, Murkfrost Mire F08 Frosthold Vigil None recorded.
NPC0040 Corvus Stonecleft blacksmith Frost Pool Network, Murkfrost Mire F08 Frosthold Vigil None recorded.
NPC0041 Deva Umbrafen quest_giver Frost Pool Network, Murkfrost Mire F08 Frosthold Vigil None recorded.
NPC0042 Elara Whispervale merchant Frost Pool Network, Murkfrost Mire F08 Frosthold Vigil None recorded.

Items

Sixteen crafted items are recorded for Murkfrost Mire. All are crafted at Bog Skimmer. The item table records Glacial Amber as the primary material on every row.

Item ID Name Type Slot Rarity Primary material
B006_WPN_01 Murkfrost Glacial Edge Weapon Weapon Rare Glacial Amber
B006_HLM_01 Glacial Ward Helm Armor Helm Uncommon Glacial Amber
B006_CHS_01 Glacial Breastplate Armor Chest Rare Glacial Amber
B006_HND_01 Murkfrost Grips Armor Hands Uncommon Glacial Amber
B006_LEG_01 Murkfrost Greaves Armor Legs Uncommon Glacial Amber
B006_FET_01 Murkfrost Treads Armor Feet Uncommon Glacial Amber
B006_TRK_01 Glacial Relic Trinket Necklace Rare Glacial Amber
B006_REL_01 Murkfrost First-Stone Trinket Relic Epic Glacial Amber
B006_CON_01 Murkfrost Draught Consumable Common Glacial Amber
B006_SAL_01 Murkfrost Salve Consumable Uncommon Glacial Amber
B006_MAT_01 Refined Murkfrost Grit Material Common Glacial Amber
B006_BAR_01 Glacial Ingot Material Rare Glacial Amber
B006_TOL_01 Murkfrost Node Pick Tool Tool Uncommon Glacial Amber
B006_KIT_01 Murkfrost Field Kit Tool Tool Uncommon Glacial Amber
B006_UPG_01 Glacial Catalyst Upgrade Component Rare Glacial Amber
B006_FOC_01 Murkfrost Focus Weapon Off-Hand Uncommon Glacial Amber

Recipes

Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.

Recipe ID Output Workstation Materials Unlock reputation
RCP_B006_WPN_01 Murkfrost Glacial Edge Bog Skimmer Glacial Amber x9; Refined Murkfrost Grit x1 T3 Honoured
RCP_B006_HLM_01 Glacial Ward Helm Bog Skimmer Glacial Amber x7; Refined Murkfrost Grit x1 T2 Trusted
RCP_B006_CHS_01 Glacial Breastplate Bog Skimmer Glacial Amber x9; Refined Murkfrost Grit x1 T3 Honoured
RCP_B006_HND_01 Murkfrost Grips Bog Skimmer Glacial Amber x7; Refined Murkfrost Grit x1 T2 Trusted
RCP_B006_LEG_01 Murkfrost Greaves Bog Skimmer Glacial Amber x7; Refined Murkfrost Grit x1 T2 Trusted
RCP_B006_FET_01 Murkfrost Treads Bog Skimmer Glacial Amber x7; Refined Murkfrost Grit x1 T2 Trusted
RCP_B006_TRK_01 Glacial Relic Bog Skimmer Glacial Amber x9; Refined Murkfrost Grit x1 T3 Honoured
RCP_B006_REL_01 Murkfrost First-Stone Bog Skimmer Glacial Amber x11; Refined Murkfrost Grit x1 T4 Honoured
RCP_B006_CON_01 Murkfrost Draught Bog Skimmer Glacial Amber x5; Refined Murkfrost Grit x1 T1 Known
RCP_B006_SAL_01 Murkfrost Salve Bog Skimmer Glacial Amber x7; Refined Murkfrost Grit x1 T2 Trusted
RCP_B006_MAT_01 Refined Murkfrost Grit Bog Skimmer Glacial Amber x5; Refined Murkfrost Grit x1 T1 Known
RCP_B006_BAR_01 Glacial Ingot Bog Skimmer Glacial Amber x9; Refined Murkfrost Grit x1 T3 Honoured
RCP_B006_TOL_01 Murkfrost Node Pick Bog Skimmer Glacial Amber x7; Refined Murkfrost Grit x1 T2 Trusted
RCP_B006_KIT_01 Murkfrost Field Kit Bog Skimmer Glacial Amber x7; Refined Murkfrost Grit x1 T2 Trusted
RCP_B006_UPG_01 Glacial Catalyst Bog Skimmer Glacial Amber x9; Refined Murkfrost Grit x1 T3 Honoured
RCP_B006_FOC_01 Murkfrost Focus Bog Skimmer Glacial Amber x7; Refined Murkfrost Grit x1 T2 Trusted

Image prompt

Text only. No file is uploaded. The prompt below is the recorded overview prompt for B006, followed by the ground description and settlement names already on this page.

Recorded overview prompt: ABERNON game concept art, Biome 006 Murkfrost Mire, K3V amber light, subpolar_cold environment, 0.68g low gravity, Skyreach Covenant faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.

Detailed prompt for an image creator: Painterly cinematic establishing shot of Murkfrost Mire, biome 006, subpolar cold, under K3V amber light at 0.68g. A sinking bogland where glacial runoff collects in acidic pools and frost-laced marshes. Ice-crusted reeds rattle in the cold wind. Predators lurk below the semi-frozen surface. The ground shifts beneath every step. Murk Ice Crystallization is the recorded primary hazard. Glacial Amber is the signature resource. The Skyreach Covenant settlement Murkfrost Settlement is visible on the mire, with Frost Pool Network and Sinking Hollow in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.

The image-prompt table also records twenty ungenerated prompts, IMG00101 through IMG00120. Each uses this recorded stem, with the scene phrase in place of the type token: AAA game concept art, Murkfrost Mire, subpolar cold biome, [type], amber tundra, ice-edged stone, cold wind haze, Murk Ice Crystallization environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.

ID Type Status
IMG00101 hero_landscape UNGENERATED
IMG00102 apex_creature UNGENERATED
IMG00103 weather_event UNGENERATED
IMG00104 flora_closeup UNGENERATED
IMG00105 faction_outpost UNGENERATED
IMG00106 loading_screen UNGENERATED
IMG00107 ambient_day UNGENERATED
IMG00108 ambient_night UNGENERATED
IMG00109 energy_node UNGENERATED
IMG00110 hazard_event UNGENERATED
IMG00111 npc_portrait UNGENERATED
IMG00112 creature_combat UNGENERATED
IMG00113 resource_gather UNGENERATED
IMG00114 world_event UNGENERATED
IMG00115 sky_atmosphere UNGENERATED
IMG00116 underground_entrance UNGENERATED
IMG00117 coastal_view UNGENERATED
IMG00118 mystery_fragment UNGENERATED
IMG00119 faction_landmark UNGENERATED
IMG00120 player_action UNGENERATED

Canonical URL: https://wiki.abernon.com/index.php?title=B006_Murkfrost_Mire