B007 Prism Fissures

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B007 Prism Fissures

Field Value
BiomeID 007
Biome name Prism Fissures
Climate RIFT_TECTONIC
Difficulty 7
Starting control Riftwalker Brotherhood (VANISHED)
Primary hazard Crystal Laceration
Signature resource Temporal Shard
MysteryZone True
Continent ARCH_SHARDRIM
Region Shardrim Archipelago — Central Island
Elevation_m 1100
Status LIVE_CANON
Source LIVE/DATA/biome_registry_v5.7.4.json

Ground

A jagged crystalline ravine channeling dangerous refractive energies through fractured stone. The fissures pulse with light that bends time locally. Creatures native to the fissures exist in fractional seconds and can appear in multiple places.

Settlements

Name Type Population Controlling faction
Prism Settlement Faction Outpost 1500 Riftwalker Brotherhood (VANISHED)
Resonance Crack primary N/A Riftwalker Brotherhood (VANISHED)
Temporal Fault secondary N/A Riftwalker Brotherhood (VANISHED)
The Silent Throne ABANDONED — Preserved Ghost City 0 Riftwalker Brotherhood (VANISHED)

The first three rows are the settlement master. The Silent Throne is an additional settlement row on the biome file. Population on that row is 0. Facility names from that row are not copied here.

Settlement pages: Prism Settlement, Resonance Crack, Temporal Fault, The Silent Throne. All settlements: Settlements.

Factions present

Faction Where recorded
F05 Riftwalker Brotherhood Home faction of this biome. Faction-table status: DEPARTED. Specialty recorded: Tectonic Rune Arts. Controlling faction on the settlement rows, shown there as vanished. Nine NPC rows record this faction, including one historical departed row.
F07 Ironveil Compact Three NPC rows.
F03 Skyreach Covenant Two NPC rows.
F02 Verdania Collective One NPC row.

The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time.

The stored faction key "Riftwalker Brotherhood (VANISHED)" is kept as written in the tables above. The VANISHED label refers to the 18 original researchers of the Brotherhood, who departed about 200 years ago. Outsiders call the 18 the Vanished. Current members of the Brotherhood call them the Ascended. Both are true depending on who is speaking. The 8 Brotherhood NPC rows recorded here are current members, still present on the planet. NPC0505 is a historical departed row, one of the 18.

Resources

  • Ancient Tectonic Shard (GATHERABLE, Legendary)
  • Crystal Vein Ore (Prism) (GATHERABLE, Common)
  • Fault Sediment (Prism) (GATHERABLE, Uncommon)
  • Prism Prism Crystal (GATHERABLE, Rare)
  • Prism Rift Dust (GATHERABLE, Common)
  • Prism Tectonic Shard (GATHERABLE, Common)
  • Refined Prism Crystal (GATHERABLE, Uncommon)
  • Refined Seismic Clay (GATHERABLE, Uncommon)
  • Refined Tectonic Fiber (GATHERABLE, Rare)
  • Refined Tectonic Shard (GATHERABLE, Common)
  • Resonance Stone (Prism) (GATHERABLE, Epic)
  • Rift Glass (Prism) (GATHERABLE, Rare)

Signature, primary, secondary, and minerals

These rows are recorded on the B007 resource table and were not in the gatherable list above.

ID Name Type Rarity
SIG-007 Temporal Shard SIGNATURE Rare–Legendary
PRI-007 Fissure Crystal PRIMARY Uncommon–Rare
SEC-007 Refract Stone SECONDARY Common–Uncommon
MIN-COM-FIS Fissure Stone Common Mineral Common
MIN-COM-PRI Prism Ore Common Mineral Common
MIN-COM-RIF Rift Common Mineral Common
MIN-RARE-TEM Temporal Crystal Rare Mineral Rare
MIN-RARE-VOI Voidshard Rare Mineral Rare

Harvest

The harvestable index records counts for biome 007 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.

Named flora recorded for Prism Fissures:

ID Name Harvestable
FLORA-CRYS-007 Crystalweed Yes
FLORA-TECT-007 Tectonmoss Yes
FLORA-CRYS-007 Crystal Weed No — Protected
FLORA-TECT-007 Tectomoss No
FLORA-RIFT-007 Rift Spore No
FLORA-SPIN-007 Spine Grass No
FLORA-FISS-007 Fissure Bloom No
FLORA-TECT-007 Tecton Root Yes

Three named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded.

Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.

Weather

Six weather rows are recorded for this biome.

ID Name Code Recorded effect
WX-007-STORM Storm STORM Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.
WX-007-ASH Ashfall ASH Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Temporal Shard harvest modified.
WX-007-SNOW Cold Event SNOW Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.
WX-007-ANY Any Weather ANY Weather-independent spawn — present in all conditions.
WX-007-RAIN Rain/Mist RAIN Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.
WX-007-CLEAR Clear Sky CLEAR Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.

Mobs

Eight named mobs are recorded on the biome creature rows. The creature table has 70 spawn rows for biome 007. The biome file records 62 additional spawn-table entries beyond these eight named fauna. Those extra rows are not listed here as separate species.

ID Name Creature ID Archetype Node guardian
MOB-007-01 Prismrift CR00421 Large Herbivore No
MOB-007-02 Crystalshear CR00422 Swift Scout No
MOB-007-03 Riftstalker CR00423 Pack Predator No
MOB-007-04 Fissurewing CR00424 Ambush Predator No
MOB-007-05 Veinhorn CR00425 Elemental Creature No
MOB-007-06 Shardclaw CR00426 Ancient Walker No
MOB-007-07 Riftscale CR00427 Scavenger No
MOB-007-08 Veinwatcher CR00428 Node Guardian Yes

Nodes

Eleven network nodes are recorded: 4 positive, 7 negative. Rows that describe a node as part of a larger organism are not copied here.

ID Name Type Node guardian Signature resource growth
NODE_007_P01 Prism Primary Anchor POSITIVE None No
NODE_007_P02 Prism Light Node 2 POSITIVE None No
NODE_007_P03 Prism Light Node 3 POSITIVE None No
NODE_007_P04 Prism Light Node 4 POSITIVE None No
NODE_007_N01 Prism Void Node 1 NEGATIVE Present Yes
NODE_007_N02 Prism Void Node 2 NEGATIVE Present Yes
NODE_007_N03 Prism Void Node 3 NEGATIVE Present Yes
NODE_007_N04 Prism Void Node 4 NEGATIVE Present Yes
NODE_007_N05 Prism Void Node 5 NEGATIVE Present Yes
NODE_007_N06 Prism Void Node 6 NEGATIVE Present Yes
NODE_007_N07 Prism Void Node 7 NEGATIVE Present Yes

World events

Three world events are recorded. The biome file and the event table use different names for the same ids. Both names are listed. Durations below are the biome-file duration field.

ID Biome-file name Event-table name Type Duration Cooldown
WE0019 Crystal Shear Event Prism Fissur Environmental Event Environmental 30 min 24 hr
WE0020 Temporal Pulse Prism Fissur Resource Event Resource 60 min 12 hr
WE0021 Rift Bloom Season Prism Fissur Major Transformation Event Major Transformation 0 min 0 hr

Deep zone

Field Value
Deep zone Deep Prism — Brotherhood Sanctum
Layout Fault Labyrinth Descent
Max players 6
Lockout hours 72
Boss name Shardclaw — Deep Form
Ground note The Brotherhood Sanctum has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.

Boss

Field Value
Boss Shardclaw, Ancient of Biome 007
Difficulty T3_Heroic
Recommended party 4
Damage type Nature
Arena {'location': 'Resonance Crack', 'description': "The boss encounter takes place in the heart of Prism Fissures's most extreme terrain feature. The arena is shaped by rift tectonic conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.", 'arena_size_m': 116, 'special_terrain': 'Crystal fissure zone', 'hazard_active': 'Crystal Laceration'}
Ground blurb The Fault Prowler the Ancient is the apex expression of Prism Fissures's ecosystem — a creature that has been shaped by rift tectonic conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Prism Fissures would be if the biome could choose to fight.

Quests

Sixty-four quests are recorded for this biome. Each line is the id, title, layer, and giver id already on the quest table. No quest prose is added.

Canonical URL: https://wiki.abernon.com/index.php?title=B007_Prism_Fissures

NPCs

Fifteen NPC rows record location Prism Fissures. Age is blank on every row. Items held are blank on every row. Sex is blank except where the table says Female. Caelen Zephyrcroft (NPC0726) is not on these rows.

NPC ID Name Role Sex Alignment Settlement Faction Note
NPC0043 Faeron Riftvale quest_giver Not recorded EVIL Resonance Crack, Prism Fissures F05 Riftwalker Brotherhood None recorded.
NPC0044 Gorath Thornwick merchant Not recorded DIVIDED Resonance Crack, Prism Fissures F05 Riftwalker Brotherhood None recorded.
NPC0045 Aldric Voidwatch trainer Not recorded DIVIDED Resonance Crack, Prism Fissures F05 Riftwalker Brotherhood None recorded.
NPC0046 Idris Xenstone lore_keeper Not recorded NEUTRAL Resonance Crack, Prism Fissures F05 Riftwalker Brotherhood Quests-given cell records Q0061.
NPC0047 Juno Zephyrcroft blacksmith Not recorded DIVIDED Resonance Crack, Prism Fissures F05 Riftwalker Brotherhood None recorded.
NPC0048 Kaell Bleakwood quest_giver Not recorded DIVIDED Resonance Crack, Prism Fissures F05 Riftwalker Brotherhood None recorded.
NPC0049 Lyra Duskhollow merchant Not recorded DIVIDED Resonance Crack, Prism Fissures F05 Riftwalker Brotherhood Not NPC0505.
NPC0064 Ashan Mirewood quest_giver Female DIVIDED Resonance Crack, Prism Fissures F05 Riftwalker Brotherhood None recorded.
NPC0505 Lyra Lumenbrook (historical) historical_departed Female EVIL Resonance Crack, Prism Fissures F05 Riftwalker Brotherhood Historical. Departed. No living line. Not NPC0724. Not NPC0087.
NPC0702 Gorath Gloomreach trainer Not recorded HOLY Resonance Crack, Prism Fissures F02 Verdania Collective None recorded.
NPC0706 Corvus Cindermere merchant Not recorded EVIL Resonance Crack, Prism Fissures F07 Ironveil Compact None recorded.
NPC0710 Ilex Gloomreach quest_giver Not recorded HOLY Resonance Crack, Prism Fissures F03 Skyreach Covenant None recorded.
NPC0714 Jora Cindermere blacksmith Not recorded EVIL Resonance Crack, Prism Fissures F07 Ironveil Compact None recorded.
NPC0718 Juno Gloomreach lore_keeper Not recorded HOLY Resonance Crack, Prism Fissures F03 Skyreach Covenant None recorded.
NPC0722 Kaell Cindermere trainer Not recorded EVIL Resonance Crack, Prism Fissures F07 Ironveil Compact None recorded.

Items

Sixteen crafted items are recorded for Prism Fissures. All are crafted at Prism Forge.

Item ID Name Type Slot Rarity Primary material
B007_WPN_01 Prism Temporal Edge Weapon Weapon Rare Temporal Shard
B007_HLM_01 Temporal Ward Helm Armor Helm Uncommon Temporal Shard
B007_CHS_01 Temporal Breastplate Armor Chest Rare Temporal Shard
B007_HND_01 Prism Grips Armor Hands Uncommon Temporal Shard
B007_LEG_01 Prism Greaves Armor Legs Uncommon Temporal Shard
B007_FET_01 Prism Treads Armor Feet Uncommon Temporal Shard
B007_TRK_01 Temporal Relic Trinket Necklace Rare Temporal Shard
B007_REL_01 Prism First-Stone Trinket Relic Epic Temporal Shard
B007_CON_01 Prism Draught Consumable Common Temporal Shard
B007_SAL_01 Prism Salve Consumable Uncommon Temporal Shard
B007_MAT_01 Refined Prism Grit Material Common Temporal Shard
B007_BAR_01 Temporal Ingot Material Rare Temporal Shard
B007_TOL_01 Prism Node Pick Tool Tool Uncommon Temporal Shard
B007_KIT_01 Prism Field Kit Tool Tool Uncommon Temporal Shard
B007_UPG_01 Temporal Catalyst Upgrade Component Rare Temporal Shard
B007_FOC_01 Prism Focus Weapon Off-Hand Uncommon Temporal Shard

Recipes

Sixteen recipes are recorded, one for each item above. Output quantity is 1.

Recipe ID Output Workstation Materials Unlock reputation
RCP_B007_WPN_01 Prism Temporal Edge Prism Forge Temporal Shard x9; Refined Prism Grit x1 T3 Honoured
RCP_B007_HLM_01 Temporal Ward Helm Prism Forge Temporal Shard x7; Refined Prism Grit x1 T2 Trusted
RCP_B007_CHS_01 Temporal Breastplate Prism Forge Temporal Shard x9; Refined Prism Grit x1 T3 Honoured
RCP_B007_HND_01 Prism Grips Prism Forge Temporal Shard x7; Refined Prism Grit x1 T2 Trusted
RCP_B007_LEG_01 Prism Greaves Prism Forge Temporal Shard x7; Refined Prism Grit x1 T2 Trusted
RCP_B007_FET_01 Prism Treads Prism Forge Temporal Shard x7; Refined Prism Grit x1 T2 Trusted
RCP_B007_TRK_01 Temporal Relic Prism Forge Temporal Shard x9; Refined Prism Grit x1 T3 Honoured
RCP_B007_REL_01 Prism First-Stone Prism Forge Temporal Shard x11; Refined Prism Grit x1 T4 Honoured
RCP_B007_CON_01 Prism Draught Prism Forge Temporal Shard x5; Refined Prism Grit x1 T1 Known
RCP_B007_SAL_01 Prism Salve Prism Forge Temporal Shard x7; Refined Prism Grit x1 T2 Trusted
RCP_B007_MAT_01 Refined Prism Grit Prism Forge Temporal Shard x5; Refined Prism Grit x1 T1 Known
RCP_B007_BAR_01 Temporal Ingot Prism Forge Temporal Shard x9; Refined Prism Grit x1 T3 Honoured
RCP_B007_TOL_01 Prism Node Pick Prism Forge Temporal Shard x7; Refined Prism Grit x1 T2 Trusted
RCP_B007_KIT_01 Prism Field Kit Prism Forge Temporal Shard x7; Refined Prism Grit x1 T2 Trusted
RCP_B007_UPG_01 Temporal Catalyst Prism Forge Temporal Shard x9; Refined Prism Grit x1 T3 Honoured
RCP_B007_FOC_01 Prism Focus Prism Forge Temporal Shard x7; Refined Prism Grit x1 T2 Trusted

Image prompt

Text only. No file is uploaded.

Recorded overview prompt: ABERNON game concept art, Biome 007 Prism Fissures, K3V amber light, rift_tectonic environment, 0.68g low gravity, Riftwalker Brotherhood (VANISHED) faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.

Detailed prompt for an image creator: Painterly cinematic establishing shot of Prism Fissures, biome 007, rift tectonic climate, under K3V amber light at 0.68g. A jagged crystalline ravine channeling dangerous refractive energies through fractured stone. The fissures pulse with light that bends time locally. Creatures native to the fissures exist in fractional seconds and can appear in multiple places. Crystal Laceration is the active hazard. Temporal Shard is the signature resource among the crystal formations. Prism Settlement, Resonance Crack, and Temporal Fault are visible in Riftwalker Brotherhood territory. AAA game concept art, no text in the image.

Recorded hero prompt (IMG00121, UNGENERATED): AAA game concept art, Prism Fissures, rift tectonic biome, hero landscape, crystal formations, tectonic rifts, amber energy pulses, Crystal Laceration environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic. Include subtle wrongness — something off about the reflection of the sky.

The image-prompt table also records twenty ungenerated prompts, IMG00121 through IMG00140.

ID Type Status
IMG00121 hero_landscape UNGENERATED
IMG00122 apex_creature UNGENERATED
IMG00123 weather_event UNGENERATED
IMG00124 flora_closeup UNGENERATED
IMG00125 faction_outpost UNGENERATED
IMG00126 loading_screen UNGENERATED
IMG00127 ambient_day UNGENERATED
IMG00128 ambient_night UNGENERATED
IMG00129 energy_node UNGENERATED
IMG00130 hazard_event UNGENERATED
IMG00131 npc_portrait UNGENERATED
IMG00132 creature_combat UNGENERATED
IMG00133 resource_gather UNGENERATED
IMG00134 world_event UNGENERATED
IMG00135 sky_atmosphere UNGENERATED
IMG00136 underground_entrance UNGENERATED
IMG00137 coastal_view UNGENERATED
IMG00138 mystery_fragment UNGENERATED
IMG00139 faction_landmark UNGENERATED
IMG00140 player_action UNGENERATED