B076 Thorncradle Wastes

From Abernon
Revision as of 22:17, 9 October 2026 by Historian (talk | contribs) (Items link pass: link item, recipe, resource and boss material names; render Boss arena as readable fields)

B076 Thorncradle Wastes

Field Value
BiomeID 076
Biome name Thorncradle Wastes
Climate SUBTROPICAL_ARID
Difficulty 2
Starting control F13 Marrowheat Dominion
Contested by F01 Ashen League
Primary hazard Thorn Impalement
Signature resource Resonant Crystal
MysteryZone False
Continent CONT_ASHARA
Region Ashara — Thorncradle Interior
Elevation_m 600
Status LIVE_CANON
Source LIVE/DATA/biome_registry_v5.7.4.json

Ground

A spiny bone-littered basin where windblown thorns pile into drifts that can swallow a traveler whole. The thorns are hollow and function as resonators creating a constant low hum across the wastes. Creatures navigate by this hum rather than sight.

Settlements

Name Type Population Controlling faction
Bone Hollow secondary N/A F13 Marrowheat Dominion
Thorn Drift Fields primary N/A F13 Marrowheat Dominion
Thorncradle Settlement Faction Outpost 1500 F13 Marrowheat Dominion

Settlement pages: Bone Hollow, Thorn Drift Fields, Thorncradle Settlement. All settlements: Settlements.

Factions present

Faction Where recorded
F13 Marrowheat Dominion Home faction of this biome. Controlling faction on every recorded settlement row. All seven NPC rows.

No other faction is recorded on a Thorncradle Wastes NPC row or settlement row.

The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. The faction table also gives F01 Ashen League a foothold here, so the biome is contested.

Resources

Full table with IDs and node details: B076 Thorncradle Wastes/Resources.


Signature, primary, secondary, and minerals

These rows are recorded on the B076 resource table and were not in the gatherable list above.

ID Name Type Rarity
SIG-076 Resonant Crystal SIGNATURE Rare–Legendary
PRI-076 Hollow Thorn Resin PRIMARY Uncommon–Rare
SEC-076 Bone Mineral SECONDARY Common–Uncommon
MIN-COM-BON Bonite Common Mineral Common
MIN-COM-THO Thorn Ore Common Mineral Common
MIN-COM-WAS Waste Slate Common Mineral Common
MIN-RARE-THO Thorn Crystal Rare Mineral Rare
MIN-RARE-BON Bone Glass Rare Mineral Rare

Harvest

The harvestable index records counts for biome 076 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.

Named flora recorded for Thorncradle Wastes:

ID Name Harvestable
FLORA-SAND-076 Sandbloom Yes
FLORA-ASHS-076 Ashshrub Yes
FLORA-CIND-076 Cinderbloom Crystal Plant Yes
FLORA-THOR-076 Thornscale Bush No
FLORA-SCOR-076 Scorchglass Weed No — Protected
FLORA-DUST-076 Dust-Root Binder No — Protected
FLORA-ARID-076 Arid Bloom No
FLORA-ASHF-076 Ashfang Tree No

Three named flora rows are marked harvestable. That does not match the harvestable index count of 4. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Thornscale Bush, Scorchglass Weed, Dust-Root Binder, Arid Bloom, and Ashfang Tree. The harvestable cell says No on Thornscale Bush, Arid Bloom, and Ashfang Tree and No — Protected on Scorchglass Weed and Dust-Root Binder. Both wordings are left as recorded.

Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.

Deep zone

Field Value
Deep zone Deep Thorncradle — Cradle Underlayer
Layout Buried Ruin Descent
Max players 6
Lockout hours 72
Boss name Bonehorn — Deep Form
Ground note The Cradle Underlayer has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.

Boss

Field Value
Boss Bonehorn, Ancient of Biome 076
Difficulty T3_Heroic
Recommended party 4
Damage type Void
Arena Thorn Drift Fields
Arena description The boss encounter takes place in the heart of Thorncradle Wastes's most extreme terrain feature. The arena is shaped by subtropical arid conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.
Arena size (m) 76
Arena terrain Thorn-dominated arid wasteland
Arena hazard Thorn Impalement
Unique material Scorch Scale
Ground blurb The Scorch Prowler the Ancient is the apex expression of Thorncradle Wastes's ecosystem — a creature that has been shaped by subtropical arid conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Thorncradle Wastes would be if the biome could choose to fight.

Weather

The atmosphere row records weather patterns Thorn Wind and Bone Rain. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.

ID Name Code Recorded effect
WX-076-STORM Storm STORM Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.
WX-076-ASH Ashfall ASH Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Resonant Crystal harvest modified.
WX-076-SNOW Cold Event SNOW Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.
WX-076-ANY Any Weather ANY Weather-independent spawn — present in all conditions.
WX-076-RAIN Rain/Mist RAIN Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.
WX-076-CLEAR Clear Sky CLEAR Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.

Spawn entries recorded on those rows: Storm 19, Ashfall 15, Cold Event 9, Any Weather 8, Rain/Mist 8, Clear Sky 11. Night-multiplier entries above 2.0 recorded on those rows: Storm 11, Ashfall 4, Cold Event 2, Any Weather 0, Rain/Mist 2, Clear Sky 4.

Mobs

Five named mobs are recorded. One further row records 65 additional spawn-table entries that are not named. Those 65 are not listed as species here. That summary row records 11 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.

ID Name Archetype HP Creature ID Node guardian
MOB-076-01 Thornhorn Large Herbivore 108 CR05251 False
MOB-076-02 Bonmane Pack Predator 75 CR05252 False
MOB-076-03 Thornstalker Ambush Predator 79 CR05253 False
MOB-076-04 Bonehorn Ancient Walker 183 CR05254 False
MOB-076-05 Thorncoil Scavenger 75 CR05255 False

Nodes

Nine network nodes are recorded. Four are positive and five are negative. The node profile records dominant NEGATIVE, density moderate, base respawn 76 minutes, and modifier 0.85x.

ID Name Type Location Signature resource growth Guardian
NODE_076_P01 Thorncradle Primary Anchor POSITIVE Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Thorn Drift Fields zone. No None
NODE_076_P02 Thorncradle Light Node 2 POSITIVE Located within the main resource cluster, feeding crystal growth. Within the Bone Hollow zone. No None
NODE_076_P03 Thorncradle Light Node 3 POSITIVE Located at the convergence of the two largest named locations. Within the Bone Hollow zone. No None
NODE_076_P04 Thorncradle Light Node 4 POSITIVE Located near the biome's primary water source or geological anchor. Within the Bone Hollow zone. No None
NODE_076_N01 Thorncradle Void Node 1 NEGATIVE Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Thorn Impalement) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_076_N02 Thorncradle Void Node 2 NEGATIVE Located at the most hazardous point of the primary hazard zone. The primary hazard (Thorn Impalement) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_076_N03 Thorncradle Void Node 3 NEGATIVE Located beneath the primary ambush predator territory centre. The primary hazard (Thorn Impalement) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_076_N04 Thorncradle Void Node 4 NEGATIVE Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Thorn Impalement) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_076_N05 Thorncradle Void Node 5 NEGATIVE Located within the node guardian's primary patrol circuit centre. The primary hazard (Thorn Impalement) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present

The node-network file records a guardian name string on each of these nine nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the four positive nodes and a guardian present on the five negative nodes. Both records are left as recorded.

World events

Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.

ID Biome-pack name Master name Type Duration cell Cooldown cell Broadcast Trigger Notes duration
WE0226 Thorn Wind Season Thorncradle Wastes Environmental Event Environmental 30min 8hr FALSE WORLD_STATE 45-90 minutes real-time
WE0227 Thorn Bloom Thorncradle Wastes Resource Event Resource 15min 24hr FALSE WORLD_STATE 30 minutes real-time
WE0228 Bone Drift Surge Thorncradle Wastes Major Transformation Event Major Transformation 0min 0hr TRUE WORLD_STATE 3-8 hours real-time

WE0226 notes: Resonant Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. WE0227 notes: Resonant Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0228 notes: Resonant Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ANCIENT_WALKER. Biome state change recorded as Thorncradle Wastes_STATE_ALTERED.

Quests

Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.

NPCs

Seven NPCs are recorded with location Thorncradle Wastes. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.

NPC ID Name Role Settlement Faction
NPC0526 Gael Gloomreach quest_giver Thorn Drift Fields, Thorncradle Wastes F13 Marrowheat Dominion
NPC0527 Faeron Ironveil merchant Thorn Drift Fields, Thorncradle Wastes F13 Marrowheat Dominion
NPC0528 Enna Klarenfield trainer Thorn Drift Fields, Thorncradle Wastes F13 Marrowheat Dominion
NPC0529 Fyren Mirewood lore_keeper Thorn Drift Fields, Thorncradle Wastes F13 Marrowheat Dominion
NPC0530 Elara Obsidianwatch blacksmith Thorn Drift Fields, Thorncradle Wastes F13 Marrowheat Dominion
NPC0531 Lund Quarrystone quest_giver Thorn Drift Fields, Thorncradle Wastes F13 Marrowheat Dominion
NPC0532 Aldric Stonecleft merchant Thorn Drift Fields, Thorncradle Wastes F13 Marrowheat Dominion

Items

Sixteen crafted items are recorded for Thorncradle Wastes. All are crafted at Thorn Forge. The item table records Resonant Crystal as the primary material on every row.

Item ID Name Type Slot Rarity Primary material
B076_WPN_01 Thorncradle Resonant Edge Weapon Weapon Rare Resonant Crystal
B076_HLM_01 Resonant Ward Helm Armor Helm Uncommon Resonant Crystal
B076_CHS_01 Resonant Breastplate Armor Chest Rare Resonant Crystal
B076_HND_01 Thorncradle Grips Armor Hands Uncommon Resonant Crystal
B076_LEG_01 Thorncradle Greaves Armor Legs Uncommon Resonant Crystal
B076_FET_01 Thorncradle Treads Armor Feet Uncommon Resonant Crystal
B076_TRK_01 Resonant Relic Trinket Necklace Rare Resonant Crystal
B076_REL_01 Thorncradle First-Stone Trinket Relic Epic Resonant Crystal
B076_CON_01 Thorncradle Draught Consumable Common Resonant Crystal
B076_SAL_01 Thorncradle Salve Consumable Uncommon Resonant Crystal
B076_MAT_01 Refined Thorncradle Grit Material Common Resonant Crystal
B076_BAR_01 Resonant Ingot Material Rare Resonant Crystal
B076_TOL_01 Thorncradle Node Pick Tool Tool Uncommon Resonant Crystal
B076_KIT_01 Thorncradle Field Kit Tool Tool Uncommon Resonant Crystal
B076_UPG_01 Resonant Catalyst Upgrade Component Rare Resonant Crystal
B076_FOC_01 Thorncradle Focus Weapon Off-Hand Uncommon Resonant Crystal

Recipes

Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.

Recipe ID Output Workstation Materials Unlock reputation
RCP_B076_WPN_01 Thorncradle Resonant Edge Thorn Forge Resonant Crystal x9; Refined Thorncradle Grit x1 T3 Honoured
RCP_B076_HLM_01 Resonant Ward Helm Thorn Forge Resonant Crystal x7; Refined Thorncradle Grit x1 T2 Trusted
RCP_B076_CHS_01 Resonant Breastplate Thorn Forge Resonant Crystal x9; Refined Thorncradle Grit x1 T3 Honoured
RCP_B076_HND_01 Thorncradle Grips Thorn Forge Resonant Crystal x7; Refined Thorncradle Grit x1 T2 Trusted
RCP_B076_LEG_01 Thorncradle Greaves Thorn Forge Resonant Crystal x7; Refined Thorncradle Grit x1 T2 Trusted
RCP_B076_FET_01 Thorncradle Treads Thorn Forge Resonant Crystal x7; Refined Thorncradle Grit x1 T2 Trusted
RCP_B076_TRK_01 Resonant Relic Thorn Forge Resonant Crystal x9; Refined Thorncradle Grit x1 T3 Honoured
RCP_B076_REL_01 Thorncradle First-Stone Thorn Forge Resonant Crystal x11; Refined Thorncradle Grit x1 T4 Honoured
RCP_B076_CON_01 Thorncradle Draught Thorn Forge Resonant Crystal x5; Refined Thorncradle Grit x1 T1 Known
RCP_B076_SAL_01 Thorncradle Salve Thorn Forge Resonant Crystal x7; Refined Thorncradle Grit x1 T2 Trusted
RCP_B076_MAT_01 Refined Thorncradle Grit Thorn Forge Resonant Crystal x5; Refined Thorncradle Grit x1 T1 Known
RCP_B076_BAR_01 Resonant Ingot Thorn Forge Resonant Crystal x9; Refined Thorncradle Grit x1 T3 Honoured
RCP_B076_TOL_01 Thorncradle Node Pick Thorn Forge Resonant Crystal x7; Refined Thorncradle Grit x1 T2 Trusted
RCP_B076_KIT_01 Thorncradle Field Kit Thorn Forge Resonant Crystal x7; Refined Thorncradle Grit x1 T2 Trusted
RCP_B076_UPG_01 Resonant Catalyst Thorn Forge Resonant Crystal x9; Refined Thorncradle Grit x1 T3 Honoured
RCP_B076_FOC_01 Thorncradle Focus Thorn Forge Resonant Crystal x7; Refined Thorncradle Grit x1 T2 Trusted

Image prompt

Text only. No file is uploaded. The prompt below is the recorded overview prompt for B076, followed by the ground description and settlement names already on this page.

Recorded overview prompt: ABERNON game concept art, Biome 076 Thorncradle Wastes, K3V amber light, subtropical_arid environment, 0.68g low gravity, Marrowheat Dominion faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.

Detailed prompt for an image creator: Painterly cinematic establishing shot of Thorncradle Wastes, biome 076, subtropical arid, under K3V amber light at 0.68g. A spiny bone-littered basin where windblown thorns pile into drifts that can swallow a traveler whole. The thorns are hollow and function as resonators creating a constant low hum across the wastes. Creatures navigate by this hum rather than sight. Terrain recorded as thorn-dominated arid wasteland. Scorched earth and ashfall. Wind carries grit that strips skin. Rare blooms emerge after ashfalls. Thorn Impalement is the recorded primary hazard. Resonant Crystal is the signature resource. Recorded colour palette: ochre, burnt sienna, as. The Marrowheat Dominion settlement Thorncradle Settlement is visible, with Bone Hollow and Thorn Drift Fields in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.

The image-prompt table also records twenty ungenerated prompts, IMG01501 through IMG01520. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Thorncradle Wastes, subtropical arid biome, [type], scorched amber plains, ashfall dust, K3V sun, Thorn Impalement environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.

ID Type Status
IMG01501 hero_landscape UNGENERATED
IMG01502 apex_creature UNGENERATED
IMG01503 weather_event UNGENERATED
IMG01504 flora_closeup UNGENERATED
IMG01505 faction_outpost UNGENERATED
IMG01506 loading_screen UNGENERATED
IMG01507 ambient_day UNGENERATED
IMG01508 ambient_night UNGENERATED
IMG01509 energy_node UNGENERATED
IMG01510 hazard_event UNGENERATED
IMG01511 npc_portrait UNGENERATED
IMG01512 creature_combat UNGENERATED
IMG01513 resource_gather UNGENERATED
IMG01514 world_event UNGENERATED
IMG01515 sky_atmosphere UNGENERATED
IMG01516 underground_entrance UNGENERATED
IMG01517 coastal_view UNGENERATED
IMG01518 mystery_fragment UNGENERATED
IMG01519 faction_landmark UNGENERATED
IMG01520 player_action UNGENERATED

Canonical URL: https://wiki.abernon.com/index.php?title=B076_Thorncradle_Wastes