B039 Verdant Marsh

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B039 Verdant Marsh

Field Value
BiomeID 039
Biome name Verdant Marsh
Climate EQUATORIAL_RAINFOREST
Difficulty 3
Starting control F02 Verdania Collective
Primary hazard Marsh Gas Inhalation
Signature resource Swamp Amber
MysteryZone False
Continent CONT_VERDANIA
Region Verdania — Central Equatorial Marsh
Elevation_m 25
Status LIVE_CANON
Source LIVE/DATA/biome_registry_v5.7.4.json

Ground

A lush swampy biome filled with towering reeds thick vines and semi-aquatic megafauna. The marsh is a nutrient sink that draws rivers from three continents. Its biodiversity exceeds any surface biome and much of it remains uncatalogued.

Settlements

Name Type Population Controlling faction
Deep Marsh Hollow secondary N/A F02 Verdania Collective
Reed Maze primary N/A F02 Verdania Collective
Verdant Settlement Faction Outpost 1500 F02 Verdania Collective

Settlement pages: Deep Marsh Hollow, Reed Maze, Verdant Settlement. Settlement rows on the faction civilization table for this biome also have pages: The Verdant Exchange. All settlements: Settlements.

Factions present

Faction Where recorded
F02 Verdania Collective Home faction of this biome. Controlling faction on every recorded settlement row. All seven NPC rows.

No other faction is recorded on a Verdant Marsh NPC row or settlement row.

The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time.

Resources

  • Dream Petal (Verda) (GATHERABLE, Common)
  • Glowmoss (Verda) (GATHERABLE, Common)
  • Rainvine Fiber (Verda) (GATHERABLE, Rare)
  • Refined Canopy Dew (GATHERABLE, Rare)
  • Refined Fernseed (GATHERABLE, Common)
  • Refined Glowspore (GATHERABLE, Rare)
  • Refined Verdant Resin (GATHERABLE, Common)
  • Spore Cap (Verda) (GATHERABLE, Epic)
  • Verdan Biolume Sap (GATHERABLE, Common)
  • Verdan Glowspore (GATHERABLE, Common)
  • Verdan Verdant Resin (GATHERABLE, Common)


Signature, primary, secondary, and minerals

These rows are recorded on the B039 resource table and were not in the gatherable list above.

ID Name Type Rarity
SIG-039 Swamp Amber SIGNATURE Rare–Legendary
PRI-039 Marsh Resin PRIMARY Uncommon–Rare
SEC-039 Reed Crystal SECONDARY Common–Uncommon
MIN-COM-BOG Bog Iron Common Mineral Common
MIN-COM-MAR Marsh Ore Common Mineral Common
MIN-COM-REE Reed Slate Common Mineral Common
MIN-RARE-MAR Marsh Crystal Rare Mineral Rare
MIN-RARE-SWA Swamp Glass Rare Mineral Rare

Harvest

The harvestable index records counts for biome 039 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.

Named flora recorded for Verdant Marsh:

ID Name Harvestable
FLORA-DREA-039 Dreambloom Yes
FLORA-MARS-039 Marsh Reed Yes
FLORA-SPOR-039 Sporemoss Yes
FLORA-LUMI-039 Luminescent Frond Palm No
FLORA-ROOT-039 Root Bridge Moss No — Protected
FLORA-CANO-039 Canopy Spore Bloom No
FLORA-BIOL-039 Biolume Orchid No
FLORA-DAMP-039 Damp-Root Binder No — Protected

Three named flora rows are marked harvestable. That does not match the harvestable index count of 4. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Luminescent Frond Palm, Root Bridge Moss, Canopy Spore Bloom, Biolume Orchid, and Damp-Root Binder. The harvestable cell says No on Luminescent Frond Palm, Canopy Spore Bloom, and Biolume Orchid and No — Protected on Root Bridge Moss and Damp-Root Binder. Both wordings are left as recorded.

Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.

Deep zone

Field Value
Deep zone Deep Verdant — Reed Floor
Layout Root Labyrinth Descent
Max players 6
Lockout hours 72
Boss name Boghorn — Deep Form
Ground note The Reed Floor has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.

Boss

Field Value
Boss Boghorn, Ancient of Biome 039
Difficulty T3_Heroic
Recommended party 4
Damage type Frost
Arena {'location': 'Reed Maze', 'description': "The boss encounter takes place in the heart of Verdant Marsh's most extreme terrain feature. The arena is shaped by equatorial rainforest conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.", 'arena_size_m': 84, 'special_terrain': 'Equatorial marsh', 'hazard_active': 'Marsh Gas Inhalation'}
Ground blurb The Mire Prowler the Ancient is the apex expression of Verdant Marsh's ecosystem — a creature that has been shaped by equatorial rainforest conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Verdant Marsh would be if the biome could choose to fight.

Weather

The atmosphere row records weather patterns Heavy Marsh Rain and Reed Mist. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.

ID Name Code Recorded effect
WX-039-STORM Storm STORM Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.
WX-039-ASH Ashfall ASH Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Swamp Amber harvest modified.
WX-039-SNOW Cold Event SNOW Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.
WX-039-ANY Any Weather ANY Weather-independent spawn — present in all conditions.
WX-039-RAIN Rain/Mist RAIN Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.
WX-039-CLEAR Clear Sky CLEAR Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.

Spawn entries recorded on those rows: Storm 14, Ashfall 6, Cold Event 10, Any Weather 14, Rain/Mist 12, Clear Sky 14. Night-multiplier entries above 2.0 recorded on those rows: Storm 2, Ashfall 3, Cold Event 5, Any Weather 1, Rain/Mist 3, Clear Sky 4.

Mobs

Seven named mobs are recorded. One further row records 63 additional spawn-table entries that are not named. Those 63 are not listed as species here. That summary row records 14 corrupted variants and 0 event overrides. Its weather distribution cells are all zero. Swampscale has archetype Node Guardian but the node-guardian cell reads False. Both are left as recorded.

ID Name Archetype HP Creature ID Node guardian
MOB-039-01 Marshhorn Large Herbivore 135 CR02661 False
MOB-039-02 Swampclaw Swift Scout 71 CR02662 False
MOB-039-03 Marshstalker Ambush Predator 99 CR02663 False
MOB-039-04 Swampfang Elemental Creature 103 CR02664 False
MOB-039-05 Boghorn Ancient Walker 216 CR02665 False
MOB-039-06 Marshcoil Scavenger 94 CR02666 False
MOB-039-07 Swampscale Node Guardian 164 CR02667 False

Nodes

Ten network nodes are recorded. Seven are positive and three are negative. The node profile records dominant POSITIVE, density high, base respawn 20 minutes, and modifier 1.00x.

ID Name Type Location Signature resource growth Guardian
NODE_039_P01 Verdant Primary Anchor POSITIVE Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Reed Maze zone. No None
NODE_039_P02 Verdant Light Node 2 POSITIVE Located within the main resource cluster, feeding crystal growth. Within the Deep Marsh Hollow zone. No None
NODE_039_P03 Verdant Light Node 3 POSITIVE Located at the convergence of the two largest named locations. Within the Deep Marsh Hollow zone. No None
NODE_039_P04 Verdant Light Node 4 POSITIVE Located near the biome's primary water source or geological anchor. Within the Deep Marsh Hollow zone. No None
NODE_039_P05 Verdant Light Node 5 POSITIVE Located at the highest-traffic prey corridor, where ecological energy concentrates. Within the Deep Marsh Hollow zone. No None
NODE_039_P06 Verdant Light Node 6 POSITIVE Located inside the faction settlement perimeter, co-opted for faction infrastructure. Within the Deep Marsh Hollow zone. No None
NODE_039_P07 Verdant Light Node 7 POSITIVE Located at the boundary of the biome's two primary terrain types. Within the Deep Marsh Hollow zone. No None
NODE_039_N01 Verdant Void Node 1 NEGATIVE Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Marsh Gas Inhalation) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_039_N02 Verdant Void Node 2 NEGATIVE Located at the most hazardous point of the primary hazard zone. The primary hazard (Marsh Gas Inhalation) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_039_N03 Verdant Void Node 3 NEGATIVE Located beneath the primary ambush predator territory centre. The primary hazard (Marsh Gas Inhalation) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present

The node-network file records a guardian name string on each of these ten nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the seven positive nodes and a guardian present on the three negative nodes. Both records are left as recorded.

World events

Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.

ID Biome-pack name Master name Type Duration cell Cooldown cell Broadcast Trigger Notes duration
WE0115 Flood Season Verdant Mars Environmental Event Environmental 30min 4hr FALSE RANDOM 45-90 minutes real-time
WE0116 Marsh Bloom Verdant Mars Resource Event Resource 30min 8hr FALSE PLAYER_COUNT 30 minutes real-time
WE0117 Reed Collapse Verdant Mars Major Transformation Event Major Transformation 0min 0hr TRUE TIME_CYCLE 3-8 hours real-time

WE0115 notes: Swamp Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0116 notes: Swamp Amber nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. WE0117 notes: Swamp Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ANCIENT_WALKER. Biome state change recorded as Verdant Marsh_STATE_ALTERED.

Quests

Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.

NPCs

Seven NPCs are recorded with location Verdant Marsh. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.

NPC ID Name Role Settlement Faction
NPC0267 Brynja Hollowbane quest_giver Reed Maze, Verdant Marsh F02 Verdania Collective
NPC0268 Corvus Jadestone merchant Reed Maze, Verdant Marsh F02 Verdania Collective
NPC0269 Ashan Lumenbrook trainer Reed Maze, Verdant Marsh F02 Verdania Collective
NPC0270 Elara Nightfall lore_keeper Reed Maze, Verdant Marsh F02 Verdania Collective
NPC0271 Faeron Prismholt blacksmith Reed Maze, Verdant Marsh F02 Verdania Collective
NPC0272 Gorath Riftvale quest_giver Reed Maze, Verdant Marsh F02 Verdania Collective
NPC0273 Hira Thornwick merchant Reed Maze, Verdant Marsh F02 Verdania Collective

Items

Sixteen crafted items are recorded for Verdant Marsh. All are crafted at Marsh Forge. The item table records Swamp Amber as the primary material on every row.

Item ID Name Type Slot Rarity Primary material
B039_WPN_01 Verdant Swamp Edge Weapon Weapon Rare Swamp Amber
B039_HLM_01 Swamp Ward Helm Armor Helm Uncommon Swamp Amber
B039_CHS_01 Swamp Breastplate Armor Chest Rare Swamp Amber
B039_HND_01 Verdant Grips Armor Hands Uncommon Swamp Amber
B039_LEG_01 Verdant Greaves Armor Legs Uncommon Swamp Amber
B039_FET_01 Verdant Treads Armor Feet Uncommon Swamp Amber
B039_TRK_01 Swamp Relic Trinket Necklace Rare Swamp Amber
B039_REL_01 Verdant First-Stone Trinket Relic Epic Swamp Amber
B039_CON_01 Verdant Draught Consumable Common Swamp Amber
B039_SAL_01 Verdant Salve Consumable Uncommon Swamp Amber
B039_MAT_01 Refined Verdant Grit Material Common Swamp Amber
B039_BAR_01 Swamp Ingot Material Rare Swamp Amber
B039_TOL_01 Verdant Node Pick Tool Tool Uncommon Swamp Amber
B039_KIT_01 Verdant Field Kit Tool Tool Uncommon Swamp Amber
B039_UPG_01 Swamp Catalyst Upgrade Component Rare Swamp Amber
B039_FOC_01 Verdant Focus Weapon Off-Hand Uncommon Swamp Amber

Recipes

Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.

Recipe ID Output Workstation Materials Unlock reputation
RCP_B039_WPN_01 Verdant Swamp Edge Marsh Forge Swamp Amber x9; Refined Verdant Grit x1 T3 Honoured
RCP_B039_HLM_01 Swamp Ward Helm Marsh Forge Swamp Amber x7; Refined Verdant Grit x1 T2 Trusted
RCP_B039_CHS_01 Swamp Breastplate Marsh Forge Swamp Amber x9; Refined Verdant Grit x1 T3 Honoured
RCP_B039_HND_01 Verdant Grips Marsh Forge Swamp Amber x7; Refined Verdant Grit x1 T2 Trusted
RCP_B039_LEG_01 Verdant Greaves Marsh Forge Swamp Amber x7; Refined Verdant Grit x1 T2 Trusted
RCP_B039_FET_01 Verdant Treads Marsh Forge Swamp Amber x7; Refined Verdant Grit x1 T2 Trusted
RCP_B039_TRK_01 Swamp Relic Marsh Forge Swamp Amber x9; Refined Verdant Grit x1 T3 Honoured
RCP_B039_REL_01 Verdant First-Stone Marsh Forge Swamp Amber x11; Refined Verdant Grit x1 T4 Honoured
RCP_B039_CON_01 Verdant Draught Marsh Forge Swamp Amber x5; Refined Verdant Grit x1 T1 Known
RCP_B039_SAL_01 Verdant Salve Marsh Forge Swamp Amber x7; Refined Verdant Grit x1 T2 Trusted
RCP_B039_MAT_01 Refined Verdant Grit Marsh Forge Swamp Amber x5; Refined Verdant Grit x1 T1 Known
RCP_B039_BAR_01 Swamp Ingot Marsh Forge Swamp Amber x9; Refined Verdant Grit x1 T3 Honoured
RCP_B039_TOL_01 Verdant Node Pick Marsh Forge Swamp Amber x7; Refined Verdant Grit x1 T2 Trusted
RCP_B039_KIT_01 Verdant Field Kit Marsh Forge Swamp Amber x7; Refined Verdant Grit x1 T2 Trusted
RCP_B039_UPG_01 Swamp Catalyst Marsh Forge Swamp Amber x9; Refined Verdant Grit x1 T3 Honoured
RCP_B039_FOC_01 Verdant Focus Marsh Forge Swamp Amber x7; Refined Verdant Grit x1 T2 Trusted

Image prompt

Text only. No file is uploaded. The prompt below is the recorded overview prompt for B039, followed by the ground description and settlement names already on this page.

Recorded overview prompt: ABERNON game concept art, Biome 039 Verdant Marsh, K3V amber light, equatorial_rainforest environment, 0.68g low gravity, Verdania Collective faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.

Detailed prompt for an image creator: Painterly cinematic establishing shot of Verdant Marsh, biome 039, equatorial rainforest, under K3V amber light at 0.68g. A lush swampy biome filled with towering reeds thick vines and semi-aquatic megafauna. The marsh is a nutrient sink that draws rivers from three continents. Its biodiversity exceeds any surface biome and much of it remains uncatalogued. Terrain recorded as equatorial marsh, gas-producing basin. Dense canopy, bioluminescent undergrowth. Spores drift like snow. Life is abundant and dangerous. Marsh Gas Inhalation is the recorded primary hazard. Swamp Amber is the signature resource. Recorded colour palette: emerald, jade, deep shado. The Verdania Collective settlement Verdant Settlement is visible, with Deep Marsh Hollow and Reed Maze in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.

The image-prompt table also records twenty ungenerated prompts, IMG00761 through IMG00780. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Verdant Marsh, equatorial rainforest biome, [type], bioluminescent spore clouds, dense canopy, amber filtered light, Marsh Gas Inhalation environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.

ID Type Status
IMG00761 hero_landscape UNGENERATED
IMG00762 apex_creature UNGENERATED
IMG00763 weather_event UNGENERATED
IMG00764 flora_closeup UNGENERATED
IMG00765 faction_outpost UNGENERATED
IMG00766 loading_screen UNGENERATED
IMG00767 ambient_day UNGENERATED
IMG00768 ambient_night UNGENERATED
IMG00769 energy_node UNGENERATED
IMG00770 hazard_event UNGENERATED
IMG00771 npc_portrait UNGENERATED
IMG00772 creature_combat UNGENERATED
IMG00773 resource_gather UNGENERATED
IMG00774 world_event UNGENERATED
IMG00775 sky_atmosphere UNGENERATED
IMG00776 underground_entrance UNGENERATED
IMG00777 coastal_view UNGENERATED
IMG00778 mystery_fragment UNGENERATED
IMG00779 faction_landmark UNGENERATED
IMG00780 player_action UNGENERATED

Canonical URL: https://wiki.abernon.com/index.php?title=B039_Verdant_Marsh