B094 Thorncradle Vale
B094 Thorncradle Vale
| Field | Value |
|---|---|
| BiomeID | 094 |
| Biome name | Thorncradle Vale |
| Climate | TEMPERATE_FOREST |
| Difficulty | 2 |
| Starting control | F11 Verdant Deep Covenant |
| Primary hazard | Flora Predation |
| Signature resource | Predator Flora Crystal |
| MysteryZone | False |
| Continent | CONT_ASHARA |
| Region | Ashara — Southeastern Highlands |
| Elevation_m | 450 |
| Status | LIVE_CANON |
| Source | LIVE/DATA/biome_registry_v5.7.4.json |
Ground
A humid verdant trap of flora that thrives on both sunlight and prey. Roots pulse beneath the ground, vines reach unbidden and the fog carries the scent of confusion. The vale is a single interconnected organism spread across kilometers of terrain.
Settlements
| Name | Type | Population | Controlling faction |
|---|---|---|---|
| Root Pulse Network | primary | N/A | F11 Verdant Deep Covenant |
| Vine Trap Hollow | secondary | N/A | F11 Verdant Deep Covenant |
| Thorncradle Settlement | Faction Outpost | 1500 | F11 Verdant Deep Covenant |
Factions present
| Faction | Where recorded |
|---|---|
| F11 Verdant Deep Covenant | Home faction of this biome. Controlling faction on every recorded settlement row. |
| F10 Nightroot Conclave | All seven NPC rows. |
NPCs here from other factions: F10 Nightroot Conclave (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time.
Resources
- Earthen Clay (Thorn) (GATHERABLE, Common)
- Fernweave (Thorn) (GATHERABLE, Common)
- Hollowcore Wood (Thorn) (GATHERABLE, Rare)
- Refined Autumn Leaf Extract (GATHERABLE, Common)
- Refined Mossstone (GATHERABLE, Uncommon)
- Refined Rootbark (GATHERABLE, Uncommon)
- Refined Verdant Bark (GATHERABLE, Uncommon)
- Thornc Canopy Silk (GATHERABLE, Rare)
- Thornc Mossstone (GATHERABLE, Common)
- Thornc Verdant Bark (GATHERABLE, Rare)
- Twilight Petal (Thorn) (GATHERABLE, Common)
Signature, primary, secondary, and minerals
These rows are recorded on the B094 resource table and were not in the gatherable list above.
| ID | Name | Type | Rarity |
|---|---|---|---|
| SIG-094 | Predator Flora Crystal | SIGNATURE | Rare–Legendary |
| PRI-094 | Thorn Vale Resin | PRIMARY | Uncommon–Rare |
| SEC-094 | Vine Amber | SECONDARY | Common–Uncommon |
| MIN-COM-VIN | Vineite | Common Mineral | Common |
| MIN-COM-THO | Thorn Ore | Common Mineral | Common |
| MIN-COM-VAL | Vale Slate | Common Mineral | Common |
| MIN-RARE-VAL | Vale Crystal | Rare Mineral | Rare |
| MIN-RARE-VIN | Vine Glass | Rare Mineral | Rare |
Harvest
The harvestable index records counts for biome 094 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.
Named flora recorded for Thorncradle Vale:
| ID | Name | Harvestable |
|---|---|---|
| FLORA-HOLL-094 | Hollowbark | Yes |
| FLORA-TWIL-094 | Twilightmoss | Yes |
| FLORA-AMBE-094 | Amber Canopy Oak | No |
| FLORA-CRIM-094 | Crimson Pollen Flower | No |
| FLORA-FORE-094 | Forest Fern | No |
| FLORA-HOLL-094 | Hollowgleam Tree | No |
| FLORA-PHER-094 | Pheromone Vine | No |
| FLORA-WILD-094 | Wild Mushroom Colony | No |
Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Amber Canopy Oak, Crimson Pollen Flower, Forest Fern, Hollowgleam Tree, Pheromone Vine, and Wild Mushroom Colony.
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.
Deep zone
| Field | Value |
|---|---|
| Deep zone | Deep Thorncradle — Vale Hollow |
| Layout | Hollow Tree Network |
| Max players | 6 |
| Lockout hours | 72 |
| Boss name | Thorncradlecoil — Deep Form |
| Ground note | The Vale Hollow has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth. |
Boss
| Field | Value |
|---|---|
| Boss | Thorncradlecoil, Ancient of Biome 094 |
| Difficulty | T3_Heroic |
| Recommended party | 4 |
| Damage type | Nature |
| Arena | {'location': 'Root Pulse Network', 'description': "The boss encounter takes place in the heart of Thorncradle Vale's most extreme terrain feature. The arena is shaped by temperate forest conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.", 'arena_size_m': 76, 'special_terrain': 'Predatory flora vale', 'hazard_active': 'Flora Predation'} |
| Ground blurb | The Dusk Prowler the Ancient is the apex expression of Thorncradle Vale's ecosystem — a creature that has been shaped by temperate forest conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Thorncradle Vale would be if the biome could choose to fight. |
Weather
The atmosphere row records weather patterns Vine Rain and Predator Mist. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.
| ID | Name | Code | Recorded effect |
|---|---|---|---|
| WX-094-STORM | Storm | STORM | Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity. |
| WX-094-ASH | Ashfall | ASH | Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Predator Flora Crystal harvest modified. |
| WX-094-SNOW | Cold Event | SNOW | Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types. |
| WX-094-ANY | Any Weather | ANY | Weather-independent spawn — present in all conditions. |
| WX-094-RAIN | Rain/Mist | RAIN | Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions. |
| WX-094-CLEAR | Clear Sky | CLEAR | Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields. |
Spawn entries recorded on those rows: Storm 13, Ashfall 10, Cold Event 11, Any Weather 12, Rain/Mist 14, Clear Sky 10. Night-multiplier entries above 2.0 recorded on those rows: Storm 5, Ashfall 1, Cold Event 2, Any Weather 1, Rain/Mist 3, Clear Sky 2.
Mobs
Three named mobs are recorded. One further row records 67 additional spawn-table entries that are not named. Those 67 are not listed as species here. That summary row records 15 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.
| ID | Name | Archetype | HP | Creature ID | Node guardian |
|---|---|---|---|---|---|
| MOB-094-01 | Thorncradlehorn | Large Herbivore | 137 | CR06511 | False |
| MOB-094-02 | Thorncradstalker | Ambush Predator | 93 | CR06512 | False |
| MOB-094-03 | Thorncradlecoil | Scavenger | 83 | CR06513 | False |
Nodes
Ten network nodes are recorded. Six are positive and four are negative. The node profile records dominant POSITIVE, density moderate, base respawn 30 minutes, and modifier 0.85x.
| ID | Name | Type | Location | Signature resource growth | Guardian |
|---|---|---|---|---|---|
| NODE_094_P01 | Thorncradle Primary Anchor | POSITIVE | Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Root Pulse Network zone. | No | None |
| NODE_094_P02 | Thorncradle Light Node 2 | POSITIVE | Located within the main resource cluster, feeding crystal growth. Within the Vine Trap Hollow zone. | No | None |
| NODE_094_P03 | Thorncradle Light Node 3 | POSITIVE | Located at the convergence of the two largest named locations. Within the Vine Trap Hollow zone. | No | None |
| NODE_094_P04 | Thorncradle Light Node 4 | POSITIVE | Located near the biome's primary water source or geological anchor. Within the Vine Trap Hollow zone. | No | None |
| NODE_094_P05 | Thorncradle Light Node 5 | POSITIVE | Located at the highest-traffic prey corridor, where ecological energy concentrates. Within the Vine Trap Hollow zone. | No | None |
| NODE_094_P06 | Thorncradle Light Node 6 | POSITIVE | Located inside the faction settlement perimeter, co-opted for faction infrastructure. Within the Vine Trap Hollow zone. | No | None |
| NODE_094_N01 | Thorncradle Void Node 1 | NEGATIVE | Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Flora Predation) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_094_N02 | Thorncradle Void Node 2 | NEGATIVE | Located at the most hazardous point of the primary hazard zone. The primary hazard (Flora Predation) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_094_N03 | Thorncradle Void Node 3 | NEGATIVE | Located beneath the primary ambush predator territory centre. The primary hazard (Flora Predation) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_094_N04 | Thorncradle Void Node 4 | NEGATIVE | Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Flora Predation) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
The node-network file records a guardian name string on each of these ten nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the six positive nodes and a guardian present on the four negative nodes. Both records are left as recorded.
World events
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.
| ID | Biome-pack name | Master name | Type | Duration cell | Cooldown cell | Broadcast | Trigger | Notes duration |
|---|---|---|---|---|---|---|---|---|
| WE0280 | Hunting Season | Thorncradle Vale Environmental Event | Environmental | 120min | 24hr | FALSE | PLAYER_COUNT | 45-90 minutes real-time |
| WE0281 | Vale Bloom | Thorncradle Vale Resource Event | Resource | 15min | 4hr | FALSE | TIME_CYCLE | 30 minutes real-time |
| WE0282 | Root Pulse Surge | Thorncradle Vale Major Transformation Event | Major Transformation | 0min | 0hr | TRUE | RANDOM | 3-8 hours real-time |
WE0280 notes: Predator Flora Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0281 notes: Predator Flora Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0282 notes: Predator Flora Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ELITE_SURGE. Biome state change recorded as Thorncradle Vale_STATE_ALTERED.
Quests
Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.
- Q0838 The Thorncradle Toll — Thorncradle Vale — Main — giver NPC0652
- Q0839 Thorncradle Watch — Thorncradle Vale — Surface — giver NPC0652
- Q0840 Thorncradle Vault Count — Thorncradle Vale — Underground — giver NPC0657
- Q0841 The Still-Pool Oath — Thorncradle Vale — Aquatic — giver NPC0655
- Q0842 Predator Flora Crystal for the Grove — Main — giver NPC0652
- Q0843 Predation Season — Surface — giver NPC0654
- Q0844 What the Thorncradle Vault Hums — Thorncradle Vale — Underground — giver NPC0655
- Q0845 After the Still-Pool Draw — Thorncradle Vale — Aquatic — giver NPC0657
- Q0846 Marrowheat Dominion on the Thorncradle Line — Main — giver NPC0652
NPCs
Seven NPCs are recorded with location Thorncradle Vale. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.
| NPC ID | Name | Role | Settlement | Faction |
|---|---|---|---|---|
| NPC0652 | Gorath Cindermere | quest_giver | Root Pulse Network, Thorncradle Vale | F10 Nightroot Conclave |
| NPC0653 | Gorath Emberfall | merchant | Root Pulse Network, Thorncradle Vale | F10 Nightroot Conclave |
| NPC0654 | Hira Gloomreach | trainer | Root Pulse Network, Thorncradle Vale | F10 Nightroot Conclave |
| NPC0655 | Hira Ironveil | lore_keeper | Root Pulse Network, Thorncradle Vale | F10 Nightroot Conclave |
| NPC0656 | Gorath Klarenfield | blacksmith | Root Pulse Network, Thorncradle Vale | F10 Nightroot Conclave |
| NPC0657 | Lyra Mirewood | quest_giver | Root Pulse Network, Thorncradle Vale | F10 Nightroot Conclave |
| NPC0658 | Morvaine Obsidianwatch | merchant | Root Pulse Network, Thorncradle Vale | F10 Nightroot Conclave |
Items
Sixteen crafted items are recorded for Thorncradle Vale. All are crafted at Vine Forge. The item table records Predator Flora Crystal as the primary material on every row.
| Item ID | Name | Type | Slot | Rarity | Primary material |
|---|---|---|---|---|---|
| B094_WPN_01 | Thorncradle Predator Edge | Weapon | Weapon | Rare | Predator Flora Crystal |
| B094_HLM_01 | Predator Ward Helm | Armor | Helm | Uncommon | Predator Flora Crystal |
| B094_CHS_01 | Predator Breastplate | Armor | Chest | Rare | Predator Flora Crystal |
| B094_HND_01 | Thorncradle Grips | Armor | Hands | Uncommon | Predator Flora Crystal |
| B094_LEG_01 | Thorncradle Greaves | Armor | Legs | Uncommon | Predator Flora Crystal |
| B094_FET_01 | Thorncradle Treads | Armor | Feet | Uncommon | Predator Flora Crystal |
| B094_TRK_01 | Predator Relic | Trinket | Necklace | Rare | Predator Flora Crystal |
| B094_REL_01 | Thorncradle First-Stone | Trinket | Relic | Epic | Predator Flora Crystal |
| B094_CON_01 | Thorncradle Draught | Consumable | Common | Predator Flora Crystal | |
| B094_SAL_01 | Thorncradle Salve | Consumable | Uncommon | Predator Flora Crystal | |
| B094_MAT_01 | Refined Thorncradle Grit | Material | Common | Predator Flora Crystal | |
| B094_BAR_01 | Predator Ingot | Material | Rare | Predator Flora Crystal | |
| B094_TOL_01 | Thorncradle Node Pick | Tool | Tool | Uncommon | Predator Flora Crystal |
| B094_KIT_01 | Thorncradle Field Kit | Tool | Tool | Uncommon | Predator Flora Crystal |
| B094_UPG_01 | Predator Catalyst | Upgrade Component | Rare | Predator Flora Crystal | |
| B094_FOC_01 | Thorncradle Focus | Weapon | Off-Hand | Uncommon | Predator Flora Crystal |
Recipes
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.
| Recipe ID | Output | Workstation | Materials | Unlock reputation |
|---|---|---|---|---|
| RCP_B094_WPN_01 | Thorncradle Predator Edge | Vine Forge | Predator Flora Crystal x9; Refined Thorncradle Grit x1 | T3 Honoured |
| RCP_B094_HLM_01 | Predator Ward Helm | Vine Forge | Predator Flora Crystal x7; Refined Thorncradle Grit x1 | T2 Trusted |
| RCP_B094_CHS_01 | Predator Breastplate | Vine Forge | Predator Flora Crystal x9; Refined Thorncradle Grit x1 | T3 Honoured |
| RCP_B094_HND_01 | Thorncradle Grips | Vine Forge | Predator Flora Crystal x7; Refined Thorncradle Grit x1 | T2 Trusted |
| RCP_B094_LEG_01 | Thorncradle Greaves | Vine Forge | Predator Flora Crystal x7; Refined Thorncradle Grit x1 | T2 Trusted |
| RCP_B094_FET_01 | Thorncradle Treads | Vine Forge | Predator Flora Crystal x7; Refined Thorncradle Grit x1 | T2 Trusted |
| RCP_B094_TRK_01 | Predator Relic | Vine Forge | Predator Flora Crystal x9; Refined Thorncradle Grit x1 | T3 Honoured |
| RCP_B094_REL_01 | Thorncradle First-Stone | Vine Forge | Predator Flora Crystal x11; Refined Thorncradle Grit x1 | T4 Honoured |
| RCP_B094_CON_01 | Thorncradle Draught | Vine Forge | Predator Flora Crystal x5; Refined Thorncradle Grit x1 | T1 Known |
| RCP_B094_SAL_01 | Thorncradle Salve | Vine Forge | Predator Flora Crystal x7; Refined Thorncradle Grit x1 | T2 Trusted |
| RCP_B094_MAT_01 | Refined Thorncradle Grit | Vine Forge | Predator Flora Crystal x5; Refined Thorncradle Grit x1 | T1 Known |
| RCP_B094_BAR_01 | Predator Ingot | Vine Forge | Predator Flora Crystal x9; Refined Thorncradle Grit x1 | T3 Honoured |
| RCP_B094_TOL_01 | Thorncradle Node Pick | Vine Forge | Predator Flora Crystal x7; Refined Thorncradle Grit x1 | T2 Trusted |
| RCP_B094_KIT_01 | Thorncradle Field Kit | Vine Forge | Predator Flora Crystal x7; Refined Thorncradle Grit x1 | T2 Trusted |
| RCP_B094_UPG_01 | Predator Catalyst | Vine Forge | Predator Flora Crystal x9; Refined Thorncradle Grit x1 | T3 Honoured |
| RCP_B094_FOC_01 | Thorncradle Focus | Vine Forge | Predator Flora Crystal x7; Refined Thorncradle Grit x1 | T2 Trusted |
Image prompt
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B094, followed by the ground description and settlement names already on this page.
Recorded overview prompt: ABERNON game concept art, Biome 094 Thorncradle Vale, K3V amber light, temperate_forest environment, 0.68g low gravity, Verdant Deep Covenant faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.
Detailed prompt for an image creator: Painterly cinematic establishing shot of Thorncradle Vale, biome 094, temperate forest, under K3V amber light at 0.68g. A humid verdant trap of flora that thrives on both sunlight and prey. Roots pulse beneath the ground, vines reach unbidden and the fog carries the scent of confusion. The vale is a single interconnected organism spread across kilometers of terrain. Terrain recorded as predatory flora vale. Four seasons transform this land. Spring growth, summer canopy, autumn decay, winter silence. Flora Predation is the recorded primary hazard. Predator Flora Crystal is the signature resource. Recorded colour palette: Seasonal amber-green summer, crimson-gold autumn, grey-white winter. The Verdant Deep Covenant settlement Thorncradle Settlement is visible, with Root Pulse Network and Vine Trap Hollow in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.
The image-prompt table also records twenty ungenerated prompts, IMG01861 through IMG01880. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Thorncradle Vale, temperate forest biome, [type], amber-lit woodland, seasonal foliage, dappled light, Flora Predation environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.
| ID | Type | Status |
|---|---|---|
| IMG01861 | hero_landscape | UNGENERATED |
| IMG01862 | apex_creature | UNGENERATED |
| IMG01863 | weather_event | UNGENERATED |
| IMG01864 | flora_closeup | UNGENERATED |
| IMG01865 | faction_outpost | UNGENERATED |
| IMG01866 | loading_screen | UNGENERATED |
| IMG01867 | ambient_day | UNGENERATED |
| IMG01868 | ambient_night | UNGENERATED |
| IMG01869 | energy_node | UNGENERATED |
| IMG01870 | hazard_event | UNGENERATED |
| IMG01871 | npc_portrait | UNGENERATED |
| IMG01872 | creature_combat | UNGENERATED |
| IMG01873 | resource_gather | UNGENERATED |
| IMG01874 | world_event | UNGENERATED |
| IMG01875 | sky_atmosphere | UNGENERATED |
| IMG01876 | underground_entrance | UNGENERATED |
| IMG01877 | coastal_view | UNGENERATED |
| IMG01878 | mystery_fragment | UNGENERATED |
| IMG01879 | faction_landmark | UNGENERATED |
| IMG01880 | player_action | UNGENERATED |
Canonical URL: https://wiki.abernon.com/index.php?title=B094_Thorncradle_Vale