B091 Umbrafen Crucible

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Revision as of 10:52, 9 October 2026 by Historian (talk | contribs) (Fill B091 Umbrafen Crucible from the local tables: factions, resources, harvest, weather, mobs, nodes, world events, quests, NPCs, items, recipes, image prompt.)

B091 Umbrafen Crucible

Field Value
BiomeID 091
Biome name Umbrafen Crucible
Climate VOLCANIC_IGNEOUS
Difficulty 4
Controlling faction F09 Cinderwarden
Primary hazard Crucible Void Vapour Corruption
Signature resource Crucible Amber
MysteryZone False
Continent ARCH_EMBERVEIL
Region Emberveil Archipelago South
Elevation_m 600
Status LIVE_CANON
Source LIVE/DATA/biome_registry_v5.7.4.json

Ground

A volatile swamp crater laced with volcanic vents and sulfur bogs. Choking smog obscures molten sinkholes and jagged roots. Survival demands heat shielding and toxin resistance. The crater was formed when a magma chamber collapsed beneath a swamp.

Settlements

Name Type Population Controlling faction
Crucible Hollow secondary N/A F09 Cinderwarden
Sulphur Bog primary N/A F09 Cinderwarden
Umbrafen Settlement Faction Outpost 1500 F09 Cinderwarden

Factions present

Faction Where recorded
F09 Cinderwarden Home faction of this biome. Controlling faction on every recorded settlement row.
F06 Cogmist Engineers All seven NPC rows.

The settlement rows and the NPC rows record different factions. Both are left as recorded.

Resources

  • Ashbloom Extract (Umbra) (GATHERABLE, Common)
  • Firecore (Umbra) (GATHERABLE, Common)
  • Lava Glass (Umbra) (GATHERABLE, Rare)
  • Obsidian Shard (Umbra) (GATHERABLE, Common)
  • Refined Ember Dust (GATHERABLE, Rare)
  • Refined Emberstone (GATHERABLE, Common)
  • Refined Magmaite (GATHERABLE, Common)
  • Refined Sootblack Ore (GATHERABLE, Common)
  • Umbraf Cinder Crystal (GATHERABLE, Common)
  • Umbraf Emberstone (GATHERABLE, Common)
  • Umbraf Magmaite (GATHERABLE, Common)


Signature, primary, secondary, and minerals

These rows are recorded on the B091 resource table and were not in the gatherable list above.

ID Name Type Rarity
SIG-091 Crucible Amber SIGNATURE Rare–Legendary
PRI-091 Ember Ore PRIMARY Uncommon–Rare
SEC-091 Obsidian Shard SECONDARY Common–Uncommon
MIN-COM-BAS Basalt Common Mineral Common
MIN-COM-SUL Sulphur Vein Common Mineral Common
MIN-COM-CIN Cinderstone Common Mineral Common
MIN-RARE-CRU Crucible Crystal Rare Mineral Rare
MIN-RARE-SUL Sulphur Glass Rare Mineral Rare

Harvest

The harvestable index records counts for biome 091 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.

Named flora recorded for Umbrafen Crucible:

ID Name Harvestable
FLORA-ASHB-091 Ashbloom No
FLORA-MAGM-091 Magmaweed Yes
FLORA-HEAT-091 Heat-Spine Shrub No
FLORA-EMBE-091 Ember Reed Yes
FLORA-VOLC-091 Volcash Fern No
FLORA-CIND-091 Cinder Bark Tree No
FLORA-THER-091 Thermal Spore Cap No
FLORA-OBSI-091 Obsidian Creeper No

Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Ashbloom, Heat-Spine Shrub, Volcash Fern, Cinder Bark Tree, Thermal Spore Cap, and Obsidian Creeper.

Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.

Deep zone

Field Value
Deep zone Deep Umbrafen — Crucible Core
Layout Cinder Forge Labyrinth
Max players 6
Lockout hours 72
Boss name Cruciblewatcher — Deep Form
Ground note The Crucible Core has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.

Boss

Field Value
Boss Cruciblewatcher, Ancient of Biome 091
Difficulty T3_Heroic
Recommended party 4
Damage type Arcane
Arena {'location': 'Sulphur Bog', 'description': "The boss encounter takes place in the heart of Umbrafen Crucible's most extreme terrain feature. The arena is shaped by volcanic igneous conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.", 'arena_size_m': 92, 'special_terrain': 'Active island caldera', 'hazard_active': 'Crucible Void Vapour Corruption'}
Ground blurb The Magma Prowler the Ancient is the apex expression of Umbrafen Crucible's ecosystem — a creature that has been shaped by volcanic igneous conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Umbrafen Crucible would be if the biome could choose to fight.

Weather

The atmosphere row records weather patterns Sulphur Wind, Molten Rain, and Toxic. Those three names are not rows in the weather table. Six weather rows are recorded for this biome.

ID Name Code Recorded effect
WX-091-STORM Storm STORM Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.
WX-091-ASH Ashfall ASH Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Crucible Amber harvest modified.
WX-091-SNOW Cold Event SNOW Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.
WX-091-ANY Any Weather ANY Weather-independent spawn — present in all conditions.
WX-091-RAIN Rain/Mist RAIN Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.
WX-091-CLEAR Clear Sky CLEAR Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.

Spawn entries recorded on those rows: Storm 11, Ashfall 10, Cold Event 10, Any Weather 14, Rain/Mist 13, Clear Sky 12. Night-multiplier entries above 2.0 recorded on those rows: Storm 2, Ashfall 2, Cold Event 3, Any Weather 2, Rain/Mist 2, Clear Sky 1.

Mobs

Seven named mobs are recorded. One further row records 63 additional spawn-table entries that are not named. Those 63 are not listed as species here. That summary row records 14 corrupted variants and 0 event overrides. Its weather distribution cells are all zero. Cruciblewatcher has archetype Node Guardian but the node-guardian cell reads False. Both are left as recorded.

ID Name Archetype HP Creature ID Node guardian
MOB-091-01 Umbrafenhorn Large Herbivore 170 CR06301 False
MOB-091-02 Cruciblescale Swift Scout 92 CR06302 False
MOB-091-03 Bogmantle Pack Predator 110 CR06303 False
MOB-091-04 Umbrafenstalker Ambush Predator 130 CR06304 False
MOB-091-05 Cruciblefang Elemental Creature 130 CR06305 False
MOB-091-06 Umbrafencoil Scavenger 128 CR06306 False
MOB-091-07 Cruciblewatcher Node Guardian 191 CR06307 False

Nodes

Nine network nodes are recorded. Three are positive and six are negative. The node profile records dominant NEGATIVE, density high, base respawn 52 minutes, and modifier 1.15x.

ID Name Type Location Signature resource growth Guardian
NODE_091_P01 Umbrafen Primary Anchor POSITIVE Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Sulphur Bog zone. No None
NODE_091_P02 Umbrafen Light Node 2 POSITIVE Located within the main resource cluster, feeding crystal growth. Within the Crucible Hollow zone. No None
NODE_091_P03 Umbrafen Light Node 3 POSITIVE Located at the convergence of the two largest named locations. Within the Crucible Hollow zone. No None
NODE_091_N01 Umbrafen Void Node 1 NEGATIVE Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Crucible Void Vapour Corruption) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_091_N02 Umbrafen Void Node 2 NEGATIVE Located at the most hazardous point of the primary hazard zone. The primary hazard (Crucible Void Vapour Corruption) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_091_N03 Umbrafen Void Node 3 NEGATIVE Located beneath the primary ambush predator territory centre. The primary hazard (Crucible Void Vapour Corruption) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_091_N04 Umbrafen Void Node 4 NEGATIVE Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Crucible Void Vapour Corruption) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_091_N05 Umbrafen Void Node 5 NEGATIVE Located within the node guardian's primary patrol circuit centre. The primary hazard (Crucible Void Vapour Corruption) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_091_N06 Umbrafen Void Node 6 NEGATIVE Located at the lowest point of any geological feature — voids sink. The primary hazard (Crucible Void Vapour Corruption) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present

The node-network file records a guardian name string on each of these nine nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the three positive nodes and a guardian present on the six negative nodes. Both records are left as recorded.

World events

Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.

ID Biome-pack name Master name Type Duration cell Cooldown cell Broadcast Trigger Notes duration
WE0271 Eruption Season Umbrafen Cru Environmental Event Environmental 30min 4hr FALSE RANDOM 45-90 minutes real-time
WE0272 Crucible Bloom Umbrafen Cru Resource Event Resource 60min 24hr FALSE RANDOM 30 minutes real-time
WE0273 Sulphur Surge Umbrafen Cru Major Transformation Event Major Transformation 0min 0hr TRUE TIME_CYCLE 3-8 hours real-time

WE0271 notes: Crucible Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0272 notes: Crucible Amber nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0273 notes: Crucible Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ELITE_SURGE. Biome state change recorded as Umbrafen Crucible_STATE_ALTERED.

Quests

Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.

NPCs

Seven NPCs are recorded with location Umbrafen Crucible. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.

NPC ID Name Role Settlement Faction
NPC0631 Xaris Hollowbane quest_giver Sulphur Bog, Umbrafen Crucible F06 Cogmist Engineers
NPC0632 Ilex Jadestone merchant Sulphur Bog, Umbrafen Crucible F06 Cogmist Engineers
NPC0633 Hira Lumenbrook trainer Sulphur Bog, Umbrafen Crucible F06 Cogmist Engineers
NPC0634 Gael Nightfall lore_keeper Sulphur Bog, Umbrafen Crucible F06 Cogmist Engineers
NPC0635 Enna Prismholt blacksmith Sulphur Bog, Umbrafen Crucible F06 Cogmist Engineers
NPC0636 Corra Riftvale quest_giver Sulphur Bog, Umbrafen Crucible F06 Cogmist Engineers
NPC0637 Dravin Thornwick merchant Sulphur Bog, Umbrafen Crucible F06 Cogmist Engineers

Items

Sixteen crafted items are recorded for Umbrafen Crucible. All are crafted at Crucible Forge. The item table records Crucible Amber as the primary material on every row.

Item ID Name Type Slot Rarity Primary material
B091_WPN_01 Umbrafen Crucible Edge Weapon Weapon Rare Crucible Amber
B091_HLM_01 Crucible Ward Helm Armor Helm Uncommon Crucible Amber
B091_CHS_01 Crucible Breastplate Armor Chest Rare Crucible Amber
B091_HND_01 Umbrafen Grips Armor Hands Uncommon Crucible Amber
B091_LEG_01 Umbrafen Greaves Armor Legs Uncommon Crucible Amber
B091_FET_01 Umbrafen Treads Armor Feet Uncommon Crucible Amber
B091_TRK_01 Crucible Relic Trinket Necklace Rare Crucible Amber
B091_REL_01 Umbrafen First-Stone Trinket Relic Epic Crucible Amber
B091_CON_01 Umbrafen Draught Consumable Common Crucible Amber
B091_SAL_01 Umbrafen Salve Consumable Uncommon Crucible Amber
B091_MAT_01 Refined Umbrafen Grit Material Common Crucible Amber
B091_BAR_01 Crucible Ingot Material Rare Crucible Amber
B091_TOL_01 Umbrafen Node Pick Tool Tool Uncommon Crucible Amber
B091_KIT_01 Umbrafen Field Kit Tool Tool Uncommon Crucible Amber
B091_UPG_01 Crucible Catalyst Upgrade Component Rare Crucible Amber
B091_FOC_01 Umbrafen Focus Weapon Off-Hand Uncommon Crucible Amber

Recipes

Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.

Recipe ID Output Workstation Materials Unlock reputation
RCP_B091_WPN_01 Umbrafen Crucible Edge Crucible Forge Crucible Amber x9; Refined Umbrafen Grit x1 T3 Honoured
RCP_B091_HLM_01 Crucible Ward Helm Crucible Forge Crucible Amber x7; Refined Umbrafen Grit x1 T2 Trusted
RCP_B091_CHS_01 Crucible Breastplate Crucible Forge Crucible Amber x9; Refined Umbrafen Grit x1 T3 Honoured
RCP_B091_HND_01 Umbrafen Grips Crucible Forge Crucible Amber x7; Refined Umbrafen Grit x1 T2 Trusted
RCP_B091_LEG_01 Umbrafen Greaves Crucible Forge Crucible Amber x7; Refined Umbrafen Grit x1 T2 Trusted
RCP_B091_FET_01 Umbrafen Treads Crucible Forge Crucible Amber x7; Refined Umbrafen Grit x1 T2 Trusted
RCP_B091_TRK_01 Crucible Relic Crucible Forge Crucible Amber x9; Refined Umbrafen Grit x1 T3 Honoured
RCP_B091_REL_01 Umbrafen First-Stone Crucible Forge Crucible Amber x11; Refined Umbrafen Grit x1 T4 Honoured
RCP_B091_CON_01 Umbrafen Draught Crucible Forge Crucible Amber x5; Refined Umbrafen Grit x1 T1 Known
RCP_B091_SAL_01 Umbrafen Salve Crucible Forge Crucible Amber x7; Refined Umbrafen Grit x1 T2 Trusted
RCP_B091_MAT_01 Refined Umbrafen Grit Crucible Forge Crucible Amber x5; Refined Umbrafen Grit x1 T1 Known
RCP_B091_BAR_01 Crucible Ingot Crucible Forge Crucible Amber x9; Refined Umbrafen Grit x1 T3 Honoured
RCP_B091_TOL_01 Umbrafen Node Pick Crucible Forge Crucible Amber x7; Refined Umbrafen Grit x1 T2 Trusted
RCP_B091_KIT_01 Umbrafen Field Kit Crucible Forge Crucible Amber x7; Refined Umbrafen Grit x1 T2 Trusted
RCP_B091_UPG_01 Crucible Catalyst Crucible Forge Crucible Amber x9; Refined Umbrafen Grit x1 T3 Honoured
RCP_B091_FOC_01 Umbrafen Focus Crucible Forge Crucible Amber x7; Refined Umbrafen Grit x1 T2 Trusted

Image prompt

Text only. No file is uploaded. The prompt below is the recorded overview prompt for B091, followed by the ground description and settlement names already on this page.

Recorded overview prompt: ABERNON game concept art, Biome 091 Umbrafen Crucible, K3V amber light, volcanic_igneous environment, 0.68g low gravity, Cinderwarden faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.

Detailed prompt for an image creator: Painterly cinematic establishing shot of Umbrafen Crucible, biome 091, volcanic igneous, under K3V amber light at 0.68g. A volatile swamp crater laced with volcanic vents and sulfur bogs. Choking smog obscures molten sinkholes and jagged roots. Survival demands heat shielding and toxin resistance. The crater was formed when a magma chamber collapsed beneath a swamp. Terrain recorded as active island caldera, void vapour vents. A land of fire and ash. Magma veins run beneath the surface. The K3V star paints the constant smoke amber. Crucible Void Vapour Corruption is the recorded primary hazard. Crucible Amber is the signature resource. Recorded colour palette: obsidian black, ember. The Cinderwarden settlement Umbrafen Settlement is visible, with Crucible Hollow and Sulphur Bog in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.

The image-prompt table also records twenty ungenerated prompts, IMG01801 through IMG01820. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Umbrafen Crucible, volcanic igneous biome, [type], amber volcanic glow, ash particles, ember light, Crucible Void Vapour Corruption environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.

ID Type Status
IMG01801 hero_landscape UNGENERATED
IMG01802 apex_creature UNGENERATED
IMG01803 weather_event UNGENERATED
IMG01804 flora_closeup UNGENERATED
IMG01805 faction_outpost UNGENERATED
IMG01806 loading_screen UNGENERATED
IMG01807 ambient_day UNGENERATED
IMG01808 ambient_night UNGENERATED
IMG01809 energy_node UNGENERATED
IMG01810 hazard_event UNGENERATED
IMG01811 npc_portrait UNGENERATED
IMG01812 creature_combat UNGENERATED
IMG01813 resource_gather UNGENERATED
IMG01814 world_event UNGENERATED
IMG01815 sky_atmosphere UNGENERATED
IMG01816 underground_entrance UNGENERATED
IMG01817 coastal_view UNGENERATED
IMG01818 mystery_fragment UNGENERATED
IMG01819 faction_landmark UNGENERATED
IMG01820 player_action UNGENERATED

Canonical URL: https://wiki.abernon.com/index.php?title=B091_Umbrafen_Crucible