B057 Eclipsed Vale
B057 Eclipsed Vale
| Field | Value |
|---|---|
| BiomeID | 057 |
| Biome name | Eclipsed Vale |
| Climate | TEMPERATE_FOREST |
| Difficulty | 2 |
| Controlling faction | F11 Verdant Deep Covenant |
| Primary hazard | Umbral Mist Temporal Displacement |
| Signature resource | Phosphor Amber |
| MysteryZone | False |
| Continent | CONT_ASHARA |
| Region | Ashara — Eastern Highlands Vale |
| Elevation_m | 490 |
| Status | LIVE_CANON |
| Source | LIVE/DATA/biome_registry_v5.7.4.json |
Ground
A shadowed mystical biome where the land is perpetually bathed in the twilight of a natural eclipse caused by a large orbiting moon. The vale has adapted to minimal light over thousands of years with supersensitive fauna and phosphorescent flora.
Settlements
| Name | Type | Population | Controlling faction |
|---|---|---|---|
| Eclipsed Settlement | Faction Outpost | 1500 | F11 Verdant Deep Covenant |
| Eclipse Hollow | secondary | N/A | F11 Verdant Deep Covenant |
| Phosphor Grove | primary | N/A | F11 Verdant Deep Covenant |
Factions present
| Faction | Where recorded |
|---|---|
| F11 Verdant Deep Covenant | Home faction of this biome. Controlling faction on every recorded settlement row. |
| F07 Ironveil Compact | All seven NPC rows. |
NPCs here from other factions: F07 Ironveil Compact (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.
Resources
- Earthen Clay (Eclip) (GATHERABLE, Epic)
- Eclips Canopy Silk (GATHERABLE, Common)
- Eclips Mossstone (GATHERABLE, Uncommon)
- Eclips Verdant Bark (GATHERABLE, Rare)
- Fernweave (Eclip) (GATHERABLE, Common)
- Hollowcore Wood (Eclip) (GATHERABLE, Common)
- Refined Autumn Leaf Extract (GATHERABLE, Rare)
- Refined Mossstone (GATHERABLE, Common)
- Refined Rootbark (GATHERABLE, Common)
- Refined Verdant Bark (GATHERABLE, Rare)
- Twilight Petal (Eclip) (GATHERABLE, Common)
Signature, primary, secondary, and minerals
These rows are recorded on the B057 resource table and were not in the gatherable list above.
| ID | Name | Type | Rarity |
|---|---|---|---|
| SIG-057 | Phosphor Amber | SIGNATURE | Rare–Legendary |
| PRI-057 | Eclipse Resin | PRIMARY | Uncommon–Rare |
| SEC-057 | Twilight Crystal | SECONDARY | Common–Uncommon |
| MIN-COM-ECL | Eclipsite | Common Mineral | Common |
| MIN-COM-TWI | Twilight Ore | Common Mineral | Common |
| MIN-COM-VAL | Vale Slate | Common Mineral | Common |
| MIN-RARE-ECL | Eclipse Crystal | Rare Mineral | Rare |
| MIN-RARE-TWI | Twilight Glass | Rare Mineral | Rare |
Harvest
The harvestable index records counts for biome 057 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.
Named flora recorded for Eclipsed Vale:
| ID | Name | Harvestable |
|---|---|---|
| FLORA-HOLL-057 | Hollowbark | Yes |
| FLORA-TWIL-057 | Twilightmoss | Yes |
| FLORA-AMBE-057 | Amber Canopy Oak | No |
| FLORA-CRIM-057 | Crimson Pollen Flower | No |
| FLORA-FORE-057 | Forest Fern | No |
| FLORA-HOLL-057 | Hollowgleam Tree | No |
| FLORA-PHER-057 | Pheromone Vine | No |
| FLORA-WILD-057 | Wild Mushroom Colony | No |
Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Amber Canopy Oak, Crimson Pollen Flower, Forest Fern, Hollowgleam Tree, Pheromone Vine, and Wild Mushroom Colony.
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.
Deep zone
| Field | Value |
|---|---|
| Deep zone | Deep Eclipsed — Vale Hollow |
| Layout | Forest Vault Chamber |
| Max players | 6 |
| Lockout hours | 72 |
| Boss name | Valewatcher — Deep Form |
| Ground note | The Vale Hollow has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth. |
Boss
| Field | Value |
|---|---|
| Boss | Valewatcher, Ancient of Biome 057 |
| Difficulty | T3_Heroic |
| Recommended party | 4 |
| Damage type | Nature |
| Arena | {'location': 'Phosphor Grove', 'description': "The boss encounter takes place in the heart of Eclipsed Vale's most extreme terrain feature. The arena is shaped by temperate forest conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.", 'arena_size_m': 76, 'special_terrain': 'Temporal displacement vale', 'hazard_active': 'Umbral Mist Temporal Displacement'} |
| Ground blurb | The Dusk Prowler the Ancient is the apex expression of Eclipsed Vale's ecosystem — a creature that has been shaped by temperate forest conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Eclipsed Vale would be if the biome could choose to fight. |
Weather
The atmosphere row records weather patterns Eclipse Wind and Twilight Rain. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.
| ID | Name | Code | Recorded effect |
|---|---|---|---|
| WX-057-STORM | Storm | STORM | Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity. |
| WX-057-ASH | Ashfall | ASH | Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Phosphor Amber harvest modified. |
| WX-057-SNOW | Cold Event | SNOW | Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types. |
| WX-057-ANY | Any Weather | ANY | Weather-independent spawn — present in all conditions. |
| WX-057-RAIN | Rain/Mist | RAIN | Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions. |
| WX-057-CLEAR | Clear Sky | CLEAR | Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields. |
Spawn entries recorded on those rows: Storm 7, Ashfall 17, Cold Event 6, Any Weather 18, Rain/Mist 13, Clear Sky 9. Night-multiplier entries above 2.0 recorded on those rows: Storm 0, Ashfall 3, Cold Event 1, Any Weather 6, Rain/Mist 1, Clear Sky 0.
Mobs
Six named mobs are recorded. One further row records 64 additional spawn-table entries that are not named. Those 64 are not listed as species here. That summary row records 18 corrupted variants and 0 event overrides. Its weather distribution cells are all zero. Valewatcher has archetype Node Guardian but the node-guardian cell reads False. Both are left as recorded.
| ID | Name | Archetype | HP | Creature ID | Node guardian |
|---|---|---|---|---|---|
| MOB-057-01 | Eclipsedhorn | Large Herbivore | 140 | CR03921 | False |
| MOB-057-02 | Valescale | Swift Scout | 66 | CR03922 | False |
| MOB-057-03 | Eclipsedstalker | Ambush Predator | 97 | CR03923 | False |
| MOB-057-04 | Valefang | Elemental Creature | 95 | CR03924 | False |
| MOB-057-05 | Eclipsedcoil | Scavenger | 83 | CR03925 | False |
| MOB-057-06 | Valewatcher | Node Guardian | 158 | CR03926 | False |
Nodes
Ten network nodes are recorded. Six are positive and four are negative. The node profile records dominant POSITIVE, density moderate, base respawn 30 minutes, and modifier 0.85x.
| ID | Name | Type | Location | Signature resource growth | Guardian |
|---|---|---|---|---|---|
| NODE_057_P01 | Eclipsed Primary Anchor | POSITIVE | Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Phosphor Grove zone. | No | None |
| NODE_057_P02 | Eclipsed Light Node 2 | POSITIVE | Located within the main resource cluster, feeding crystal growth. Within the Eclipse Hollow zone. | No | None |
| NODE_057_P03 | Eclipsed Light Node 3 | POSITIVE | Located at the convergence of the two largest named locations. Within the Eclipse Hollow zone. | No | None |
| NODE_057_P04 | Eclipsed Light Node 4 | POSITIVE | Located near the biome's primary water source or geological anchor. Within the Eclipse Hollow zone. | No | None |
| NODE_057_P05 | Eclipsed Light Node 5 | POSITIVE | Located at the highest-traffic prey corridor, where ecological energy concentrates. Within the Eclipse Hollow zone. | No | None |
| NODE_057_P06 | Eclipsed Light Node 6 | POSITIVE | Located inside the faction settlement perimeter, co-opted for faction infrastructure. Within the Eclipse Hollow zone. | No | None |
| NODE_057_N01 | Eclipsed Void Node 1 | NEGATIVE | Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Umbral Mist Temporal Displacement) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_057_N02 | Eclipsed Void Node 2 | NEGATIVE | Located at the most hazardous point of the primary hazard zone. The primary hazard (Umbral Mist Temporal Displacement) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_057_N03 | Eclipsed Void Node 3 | NEGATIVE | Located beneath the primary ambush predator territory centre. The primary hazard (Umbral Mist Temporal Displacement) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_057_N04 | Eclipsed Void Node 4 | NEGATIVE | Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Umbral Mist Temporal Displacement) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
The node-network file records a guardian name string on each of these ten nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the six positive nodes and a guardian present on the four negative nodes. Both records are left as recorded.
World events
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.
| ID | Biome-pack name | Master name | Type | Duration cell | Cooldown cell | Broadcast | Trigger | Notes duration |
|---|---|---|---|---|---|---|---|---|
| WE0169 | Eclipse Season | Eclipsed Val Environmental Event | Environmental | 60min | 12hr | FALSE | WORLD_STATE | 45-90 minutes real-time |
| WE0170 | Vale Bloom | Eclipsed Val Resource Event | Resource | 60min | 4hr | FALSE | PLAYER_COUNT | 30 minutes real-time |
| WE0171 | Light Fade | Eclipsed Val Major Transformation Event | Major Transformation | 0min | 0hr | TRUE | WORLD_STATE | 3-8 hours real-time |
WE0169 notes: Phosphor Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0170 notes: Phosphor Amber nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0171 notes: Phosphor Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Biome state change recorded as Eclipsed Vale_STATE_ALTERED.
Quests
Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.
- Q0505 The Eclipsed Toll — Eclipsed Vale — Main — giver NPC0393
- Q0506 Eclipsed Watch — Eclipsed Vale — Surface — giver NPC0393
- Q0507 Eclipsed Vault Count — Eclipsed Vale — Underground — giver NPC0398
- Q0508 The Still-Pool Oath — Eclipsed Vale — Aquatic — giver NPC0396
- Q0509 Phosphor Amber for the Soulglass Circle — Main — giver NPC0393
- Q0510 Displacement Season — Eclipsed Vale — Surface — giver NPC0395
- Q0511 What the Eclipsed Vault Hums — Eclipsed Vale — Underground — giver NPC0396
- Q0512 After the Still-Pool Draw — Eclipsed Vale — Aquatic — giver NPC0398
- Q0513 Soulglass Circle on the Eclipsed Line — Eclipsed Vale — Main — giver NPC0393
NPCs
Seven NPCs are recorded with location Eclipsed Vale. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.
| NPC ID | Name | Role | Settlement | Faction |
|---|---|---|---|---|
| NPC0393 | Nessa Duskhollow | quest_giver | Phosphor Grove, Eclipsed Vale | F07 Ironveil Compact |
| NPC0394 | Oswyn Frostmark | merchant | Phosphor Grove, Eclipsed Vale | F07 Ironveil Compact |
| NPC0395 | Petra Hollowbane | trainer | Phosphor Grove, Eclipsed Vale | F07 Ironveil Compact |
| NPC0396 | Quillon Jadestone | lore_keeper | Phosphor Grove, Eclipsed Vale | F07 Ironveil Compact |
| NPC0397 | Rhea Lumenbrook | blacksmith | Phosphor Grove, Eclipsed Vale | F07 Ironveil Compact |
| NPC0398 | Soris Nightfall | quest_giver | Phosphor Grove, Eclipsed Vale | F07 Ironveil Compact |
| NPC0399 | Tova Prismholt | merchant | Phosphor Grove, Eclipsed Vale | F07 Ironveil Compact |
Items
Sixteen crafted items are recorded for Eclipsed Vale. All are crafted at Eclipse Forge. The item table records Phosphor Amber as the primary material on every row.
| Item ID | Name | Type | Slot | Rarity | Primary material |
|---|---|---|---|---|---|
| B057_WPN_01 | Eclipsed Phosphor Edge | Weapon | Weapon | Rare | Phosphor Amber |
| B057_HLM_01 | Phosphor Ward Helm | Armor | Helm | Uncommon | Phosphor Amber |
| B057_CHS_01 | Phosphor Breastplate | Armor | Chest | Rare | Phosphor Amber |
| B057_HND_01 | Eclipsed Grips | Armor | Hands | Uncommon | Phosphor Amber |
| B057_LEG_01 | Eclipsed Greaves | Armor | Legs | Uncommon | Phosphor Amber |
| B057_FET_01 | Eclipsed Treads | Armor | Feet | Uncommon | Phosphor Amber |
| B057_TRK_01 | Phosphor Relic | Trinket | Necklace | Rare | Phosphor Amber |
| B057_REL_01 | Eclipsed First-Stone | Trinket | Relic | Epic | Phosphor Amber |
| B057_CON_01 | Eclipsed Draught | Consumable | Common | Phosphor Amber | |
| B057_SAL_01 | Eclipsed Salve | Consumable | Uncommon | Phosphor Amber | |
| B057_MAT_01 | Refined Eclipsed Grit | Material | Common | Phosphor Amber | |
| B057_BAR_01 | Phosphor Ingot | Material | Rare | Phosphor Amber | |
| B057_TOL_01 | Eclipsed Node Pick | Tool | Tool | Uncommon | Phosphor Amber |
| B057_KIT_01 | Eclipsed Field Kit | Tool | Tool | Uncommon | Phosphor Amber |
| B057_UPG_01 | Phosphor Catalyst | Upgrade Component | Rare | Phosphor Amber | |
| B057_FOC_01 | Eclipsed Focus | Weapon | Off-Hand | Uncommon | Phosphor Amber |
Recipes
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.
| Recipe ID | Output | Workstation | Materials | Unlock reputation |
|---|---|---|---|---|
| RCP_B057_WPN_01 | Eclipsed Phosphor Edge | Eclipse Forge | Phosphor Amber x9; Refined Eclipsed Grit x1 | T3 Honoured |
| RCP_B057_HLM_01 | Phosphor Ward Helm | Eclipse Forge | Phosphor Amber x7; Refined Eclipsed Grit x1 | T2 Trusted |
| RCP_B057_CHS_01 | Phosphor Breastplate | Eclipse Forge | Phosphor Amber x9; Refined Eclipsed Grit x1 | T3 Honoured |
| RCP_B057_HND_01 | Eclipsed Grips | Eclipse Forge | Phosphor Amber x7; Refined Eclipsed Grit x1 | T2 Trusted |
| RCP_B057_LEG_01 | Eclipsed Greaves | Eclipse Forge | Phosphor Amber x7; Refined Eclipsed Grit x1 | T2 Trusted |
| RCP_B057_FET_01 | Eclipsed Treads | Eclipse Forge | Phosphor Amber x7; Refined Eclipsed Grit x1 | T2 Trusted |
| RCP_B057_TRK_01 | Phosphor Relic | Eclipse Forge | Phosphor Amber x9; Refined Eclipsed Grit x1 | T3 Honoured |
| RCP_B057_REL_01 | Eclipsed First-Stone | Eclipse Forge | Phosphor Amber x11; Refined Eclipsed Grit x1 | T4 Honoured |
| RCP_B057_CON_01 | Eclipsed Draught | Eclipse Forge | Phosphor Amber x5; Refined Eclipsed Grit x1 | T1 Known |
| RCP_B057_SAL_01 | Eclipsed Salve | Eclipse Forge | Phosphor Amber x7; Refined Eclipsed Grit x1 | T2 Trusted |
| RCP_B057_MAT_01 | Refined Eclipsed Grit | Eclipse Forge | Phosphor Amber x5; Refined Eclipsed Grit x1 | T1 Known |
| RCP_B057_BAR_01 | Phosphor Ingot | Eclipse Forge | Phosphor Amber x9; Refined Eclipsed Grit x1 | T3 Honoured |
| RCP_B057_TOL_01 | Eclipsed Node Pick | Eclipse Forge | Phosphor Amber x7; Refined Eclipsed Grit x1 | T2 Trusted |
| RCP_B057_KIT_01 | Eclipsed Field Kit | Eclipse Forge | Phosphor Amber x7; Refined Eclipsed Grit x1 | T2 Trusted |
| RCP_B057_UPG_01 | Phosphor Catalyst | Eclipse Forge | Phosphor Amber x9; Refined Eclipsed Grit x1 | T3 Honoured |
| RCP_B057_FOC_01 | Eclipsed Focus | Eclipse Forge | Phosphor Amber x7; Refined Eclipsed Grit x1 | T2 Trusted |
Image prompt
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B057, followed by the ground description and settlement names already on this page.
Recorded overview prompt: ABERNON game concept art, Biome 057 Eclipsed Vale, K3V amber light, temperate_forest environment, 0.68g low gravity, Verdant Deep Covenant faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.
Detailed prompt for an image creator: Painterly cinematic establishing shot of Eclipsed Vale, biome 057, temperate forest, under K3V amber light at 0.68g. A shadowed mystical biome where the land is perpetually bathed in the twilight of a natural eclipse caused by a large orbiting moon. The vale has adapted to minimal light over thousands of years with supersensitive fauna and phosphorescent flora. Terrain recorded as temporal displacement vale. Four seasons transform this land. Spring growth, summer canopy, autumn decay, winter silence. Umbral Mist Temporal Displacement is the recorded primary hazard. Phosphor Amber is the signature resource. Recorded colour palette: Seasonal amber-green summer, crimson-gold autumn, grey-white winter. The Verdant Deep Covenant settlement Eclipsed Settlement is visible, with Eclipse Hollow and Phosphor Grove in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.
The image-prompt table also records twenty ungenerated prompts, IMG01121 through IMG01140. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Eclipsed Vale, temperate forest biome, [type], amber-lit woodland, seasonal foliage, dappled light, Umbral Mist Temporal Displacement environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.
| ID | Type | Status |
|---|---|---|
| IMG01121 | hero_landscape | UNGENERATED |
| IMG01122 | apex_creature | UNGENERATED |
| IMG01123 | weather_event | UNGENERATED |
| IMG01124 | flora_closeup | UNGENERATED |
| IMG01125 | faction_outpost | UNGENERATED |
| IMG01126 | loading_screen | UNGENERATED |
| IMG01127 | ambient_day | UNGENERATED |
| IMG01128 | ambient_night | UNGENERATED |
| IMG01129 | energy_node | UNGENERATED |
| IMG01130 | hazard_event | UNGENERATED |
| IMG01131 | npc_portrait | UNGENERATED |
| IMG01132 | creature_combat | UNGENERATED |
| IMG01133 | resource_gather | UNGENERATED |
| IMG01134 | world_event | UNGENERATED |
| IMG01135 | sky_atmosphere | UNGENERATED |
| IMG01136 | underground_entrance | UNGENERATED |
| IMG01137 | coastal_view | UNGENERATED |
| IMG01138 | mystery_fragment | UNGENERATED |
| IMG01139 | faction_landmark | UNGENERATED |
| IMG01140 | player_action | UNGENERATED |
Canonical URL: https://wiki.abernon.com/index.php?title=B057_Eclipsed_Vale