B094 Thorncradle Vale

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B094 Thorncradle Vale

Field Value
BiomeID 094
Biome name Thorncradle Vale
Climate TEMPERATE_FOREST
Difficulty 2
Starting control F11 Verdant Deep Covenant
Primary hazard Flora Predation
Signature resource Predator Flora Crystal
MysteryZone False
Continent CONT_ASHARA
Region Ashara — Southeastern Highlands
Elevation_m 450
Status LIVE_CANON
Source LIVE/DATA/biome_registry_v5.7.4.json

Ground

A humid verdant trap of flora that thrives on both sunlight and prey. Roots pulse beneath the ground, vines reach unbidden and the fog carries the scent of confusion. The vale is a single interconnected organism spread across kilometers of terrain.

Settlements

Name Type Population Controlling faction
Root Pulse Network primary N/A F11 Verdant Deep Covenant
Vine Trap Hollow secondary N/A F11 Verdant Deep Covenant
Thorncradle Settlement Faction Outpost 1500 F11 Verdant Deep Covenant

Settlement pages: Root Pulse Network, Thorncradle Settlement, Vine Trap Hollow. All settlements: Settlements.

Factions present

Faction Where recorded
F11 Verdant Deep Covenant Home faction of this biome. Controlling faction on every recorded settlement row.
F10 Nightroot Conclave All seven NPC rows.

NPCs here from other factions: F10 Nightroot Conclave (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.

The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time.

Resources

Full table with IDs and node details: B094 Thorncradle Vale/Resources.


Signature, primary, secondary, and minerals

These rows are recorded on the B094 resource table and were not in the gatherable list above.

ID Name Type Rarity
SIG-094 Predator Flora Crystal SIGNATURE Rare–Legendary
PRI-094 Thorn Vale Resin PRIMARY Uncommon–Rare
SEC-094 Vine Amber SECONDARY Common–Uncommon
MIN-COM-VIN Vineite Common Mineral Common
MIN-COM-THO Thorn Ore Common Mineral Common
MIN-COM-VAL Vale Slate Common Mineral Common
MIN-RARE-VAL Vale Crystal Rare Mineral Rare
MIN-RARE-VIN Vine Glass Rare Mineral Rare

Harvest

The harvestable index records counts for biome 094 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.

Named flora recorded for Thorncradle Vale:

ID Name Harvestable
FLORA-HOLL-094 Hollowbark Yes
FLORA-TWIL-094 Twilightmoss Yes
FLORA-AMBE-094 Amber Canopy Oak No
FLORA-CRIM-094 Crimson Pollen Flower No
FLORA-FORE-094 Forest Fern No
FLORA-HOLL-094 Hollowgleam Tree No
FLORA-PHER-094 Pheromone Vine No
FLORA-WILD-094 Wild Mushroom Colony No

Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Amber Canopy Oak, Crimson Pollen Flower, Forest Fern, Hollowgleam Tree, Pheromone Vine, and Wild Mushroom Colony.

Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.

Deep zone

Field Value
Deep zone Deep Thorncradle — Vale Hollow
Layout Hollow Tree Network
Max players 6
Lockout hours 72
Boss name Thorncradlecoil — Deep Form
Ground note The Vale Hollow has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.

Boss

Field Value
Boss Thorncradlecoil, Ancient of Biome 094
Difficulty T3_Heroic
Recommended party 4
Damage type Nature
Arena Root Pulse Network
Arena description The boss encounter takes place in the heart of Thorncradle Vale's most extreme terrain feature. The arena is shaped by temperate forest conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.
Arena size (m) 76
Arena terrain Predatory flora vale
Arena hazard Flora Predation
Unique material Dusk Scale
Ground blurb The Dusk Prowler the Ancient is the apex expression of Thorncradle Vale's ecosystem — a creature that has been shaped by temperate forest conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Thorncradle Vale would be if the biome could choose to fight.

Weather

The atmosphere row records weather patterns Vine Rain and Predator Mist. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.

ID Name Code Recorded effect
WX-094-STORM Storm STORM Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.
WX-094-ASH Ashfall ASH Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Predator Flora Crystal harvest modified.
WX-094-SNOW Cold Event SNOW Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.
WX-094-ANY Any Weather ANY Weather-independent spawn — present in all conditions.
WX-094-RAIN Rain/Mist RAIN Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.
WX-094-CLEAR Clear Sky CLEAR Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.

Spawn entries recorded on those rows: Storm 13, Ashfall 10, Cold Event 11, Any Weather 12, Rain/Mist 14, Clear Sky 10. Night-multiplier entries above 2.0 recorded on those rows: Storm 5, Ashfall 1, Cold Event 2, Any Weather 1, Rain/Mist 3, Clear Sky 2.

Mobs

Three named mobs are recorded. One further row records 67 additional spawn-table entries that are not named. Those 67 are not listed as species here. That summary row records 15 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.

ID Name Archetype HP Creature ID Node guardian
MOB-094-01 Thorncradlehorn Large Herbivore 137 CR06511 False
MOB-094-02 Thorncradstalker Ambush Predator 93 CR06512 False
MOB-094-03 Thorncradlecoil Scavenger 83 CR06513 False

Nodes

Ten network nodes are recorded. Six are positive and four are negative. The node profile records dominant POSITIVE, density moderate, base respawn 30 minutes, and modifier 0.85x.

ID Name Type Location Signature resource growth Guardian
NODE_094_P01 Thorncradle Primary Anchor POSITIVE Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Root Pulse Network zone. No None
NODE_094_P02 Thorncradle Light Node 2 POSITIVE Located within the main resource cluster, feeding crystal growth. Within the Vine Trap Hollow zone. No None
NODE_094_P03 Thorncradle Light Node 3 POSITIVE Located at the convergence of the two largest named locations. Within the Vine Trap Hollow zone. No None
NODE_094_P04 Thorncradle Light Node 4 POSITIVE Located near the biome's primary water source or geological anchor. Within the Vine Trap Hollow zone. No None
NODE_094_P05 Thorncradle Light Node 5 POSITIVE Located at the highest-traffic prey corridor, where ecological energy concentrates. Within the Vine Trap Hollow zone. No None
NODE_094_P06 Thorncradle Light Node 6 POSITIVE Located inside the faction settlement perimeter, co-opted for faction infrastructure. Within the Vine Trap Hollow zone. No None
NODE_094_N01 Thorncradle Void Node 1 NEGATIVE Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Flora Predation) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_094_N02 Thorncradle Void Node 2 NEGATIVE Located at the most hazardous point of the primary hazard zone. The primary hazard (Flora Predation) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_094_N03 Thorncradle Void Node 3 NEGATIVE Located beneath the primary ambush predator territory centre. The primary hazard (Flora Predation) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_094_N04 Thorncradle Void Node 4 NEGATIVE Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Flora Predation) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present

The node-network file records a guardian name string on each of these ten nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the six positive nodes and a guardian present on the four negative nodes. Both records are left as recorded.

World events

Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.

ID Biome-pack name Master name Type Duration cell Cooldown cell Broadcast Trigger Notes duration
WE0280 Hunting Season Thorncradle Vale Environmental Event Environmental 120min 24hr FALSE PLAYER_COUNT 45-90 minutes real-time
WE0409 Vale Bloom Thorncradle Vale Resource Event Resource 15min 4hr FALSE TIME_CYCLE 30 minutes real-time
WE0410 Root Pulse Surge Thorncradle Vale Major Transformation Event Major Transformation 0min 0hr TRUE RANDOM 3-8 hours real-time

WE0280 notes: Predator Flora Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0409 notes: Predator Flora Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0410 notes: Predator Flora Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ELITE_SURGE. Biome state change recorded as Thorncradle Vale_STATE_ALTERED.

Quests

Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.

Favor

Thorncradle Vale has its own favor track. It is separate from faction reputation and does not change the ending.

  • Biome-line quests: 9. Each one gives +10 favor.
  • Finish all 9 to become Favored here (+20 bonus). Highest favor: 110.
  • Chain order: Q0838 → Q0839 → Q0840 → Q0841 → Q0842 → Q0843 → Q0844 → Q0845 → Q0846.
  • No faction contests this biome, so favor here is never lost.
  • Skipping quests gives no favor.

NPCs

Seven NPCs are recorded with location Thorncradle Vale. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.

NPC ID Name Role Settlement Faction
NPC0652 Gorath Cindermere quest_giver Root Pulse Network, Thorncradle Vale F10 Nightroot Conclave
NPC0653 Gorath Emberfall merchant Root Pulse Network, Thorncradle Vale F10 Nightroot Conclave
NPC0654 Hira Gloomreach trainer Root Pulse Network, Thorncradle Vale F10 Nightroot Conclave
NPC0655 Hira Ironveil lore_keeper Root Pulse Network, Thorncradle Vale F10 Nightroot Conclave
NPC0656 Gorath Klarenfield blacksmith Root Pulse Network, Thorncradle Vale F10 Nightroot Conclave
NPC0657 Lyra Mirewood quest_giver Root Pulse Network, Thorncradle Vale F10 Nightroot Conclave
NPC0658 Morvaine Obsidianwatch merchant Root Pulse Network, Thorncradle Vale F10 Nightroot Conclave

Items

Sixteen crafted items are recorded for Thorncradle Vale. All are crafted at Vine Forge. The item table records Predator Flora Crystal as the primary material on every row.

Item ID Name Type Slot Rarity Primary material
B094_WPN_01 Thorncradle Predator Edge Weapon Weapon Rare Predator Flora Crystal
B094_HLM_01 Predator Ward Helm Armor Helm Uncommon Predator Flora Crystal
B094_CHS_01 Predator Breastplate Armor Chest Rare Predator Flora Crystal
B094_HND_01 Thorncradle Grips Armor Hands Uncommon Predator Flora Crystal
B094_LEG_01 Thorncradle Greaves Armor Legs Uncommon Predator Flora Crystal
B094_FET_01 Thorncradle Treads Armor Feet Uncommon Predator Flora Crystal
B094_TRK_01 Predator Relic Trinket Necklace Rare Predator Flora Crystal
B094_REL_01 Thorncradle First-Stone Trinket Relic Epic Predator Flora Crystal
B094_CON_01 Thorncradle Draught Consumable Common Predator Flora Crystal
B094_SAL_01 Thorncradle Salve Consumable Uncommon Predator Flora Crystal
B094_MAT_01 Refined Thorncradle Grit Material Common Predator Flora Crystal
B094_BAR_01 Predator Ingot Material Rare Predator Flora Crystal
B094_TOL_01 Thorncradle Node Pick Tool Tool Uncommon Predator Flora Crystal
B094_KIT_01 Thorncradle Field Kit Tool Tool Uncommon Predator Flora Crystal
B094_UPG_01 Predator Catalyst Upgrade Component Rare Predator Flora Crystal
B094_FOC_01 Thorncradle Focus Weapon Off-Hand Uncommon Predator Flora Crystal

Recipes

Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.

Recipe ID Output Workstation Materials Unlock reputation
RCP_B094_WPN_01 Thorncradle Predator Edge Vine Forge Predator Flora Crystal x9; Refined Thorncradle Grit x1 T3 Honoured
RCP_B094_HLM_01 Predator Ward Helm Vine Forge Predator Flora Crystal x7; Refined Thorncradle Grit x1 T2 Trusted
RCP_B094_CHS_01 Predator Breastplate Vine Forge Predator Flora Crystal x9; Refined Thorncradle Grit x1 T3 Honoured
RCP_B094_HND_01 Thorncradle Grips Vine Forge Predator Flora Crystal x7; Refined Thorncradle Grit x1 T2 Trusted
RCP_B094_LEG_01 Thorncradle Greaves Vine Forge Predator Flora Crystal x7; Refined Thorncradle Grit x1 T2 Trusted
RCP_B094_FET_01 Thorncradle Treads Vine Forge Predator Flora Crystal x7; Refined Thorncradle Grit x1 T2 Trusted
RCP_B094_TRK_01 Predator Relic Vine Forge Predator Flora Crystal x9; Refined Thorncradle Grit x1 T3 Honoured
RCP_B094_REL_01 Thorncradle First-Stone Vine Forge Predator Flora Crystal x11; Refined Thorncradle Grit x1 T4 Honoured
RCP_B094_CON_01 Thorncradle Draught Vine Forge Predator Flora Crystal x5; Refined Thorncradle Grit x1 T1 Known
RCP_B094_SAL_01 Thorncradle Salve Vine Forge Predator Flora Crystal x7; Refined Thorncradle Grit x1 T2 Trusted
RCP_B094_MAT_01 Refined Thorncradle Grit Vine Forge Predator Flora Crystal x5; Refined Thorncradle Grit x1 T1 Known
RCP_B094_BAR_01 Predator Ingot Vine Forge Predator Flora Crystal x9; Refined Thorncradle Grit x1 T3 Honoured
RCP_B094_TOL_01 Thorncradle Node Pick Vine Forge Predator Flora Crystal x7; Refined Thorncradle Grit x1 T2 Trusted
RCP_B094_KIT_01 Thorncradle Field Kit Vine Forge Predator Flora Crystal x7; Refined Thorncradle Grit x1 T2 Trusted
RCP_B094_UPG_01 Predator Catalyst Vine Forge Predator Flora Crystal x9; Refined Thorncradle Grit x1 T3 Honoured
RCP_B094_FOC_01 Thorncradle Focus Vine Forge Predator Flora Crystal x7; Refined Thorncradle Grit x1 T2 Trusted

Image prompt

Text only. No file is uploaded. The prompt below is the recorded overview prompt for B094, followed by the ground description and settlement names already on this page.

Recorded overview prompt: ABERNON game concept art, Biome 094 Thorncradle Vale, K3V amber light, temperate_forest environment, 0.68g low gravity, Verdant Deep Covenant faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.

Detailed prompt for an image creator: Painterly cinematic establishing shot of Thorncradle Vale, biome 094, temperate forest, under K3V amber light at 0.68g. A humid verdant trap of flora that thrives on both sunlight and prey. Roots pulse beneath the ground, vines reach unbidden and the fog carries the scent of confusion. The vale is a single interconnected organism spread across kilometers of terrain. Terrain recorded as predatory flora vale. Four seasons transform this land. Spring growth, summer canopy, autumn decay, winter silence. Flora Predation is the recorded primary hazard. Predator Flora Crystal is the signature resource. Recorded colour palette: Seasonal amber-green summer, crimson-gold autumn, grey-white winter. The Verdant Deep Covenant settlement Thorncradle Settlement is visible, with Root Pulse Network and Vine Trap Hollow in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.

The image-prompt table also records twenty ungenerated prompts, IMG01861 through IMG01880. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Thorncradle Vale, temperate forest biome, [type], amber-lit woodland, seasonal foliage, dappled light, Flora Predation environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.

ID Type Status
IMG01861 hero_landscape UNGENERATED
IMG01862 apex_creature UNGENERATED
IMG01863 weather_event UNGENERATED
IMG01864 flora_closeup UNGENERATED
IMG01865 faction_outpost UNGENERATED
IMG01866 loading_screen UNGENERATED
IMG01867 ambient_day UNGENERATED
IMG01868 ambient_night UNGENERATED
IMG01869 energy_node UNGENERATED
IMG01870 hazard_event UNGENERATED
IMG01871 npc_portrait UNGENERATED
IMG01872 creature_combat UNGENERATED
IMG01873 resource_gather UNGENERATED
IMG01874 world_event UNGENERATED
IMG01875 sky_atmosphere UNGENERATED
IMG01876 underground_entrance UNGENERATED
IMG01877 coastal_view UNGENERATED
IMG01878 mystery_fragment UNGENERATED
IMG01879 faction_landmark UNGENERATED
IMG01880 player_action UNGENERATED

Canonical URL: https://wiki.abernon.com/index.php?title=B094_Thorncradle_Vale