B093 Soulglass Divide
B093 Soulglass Divide
| Field | Value |
|---|---|
| BiomeID | 093 |
| Biome name | Soulglass Divide |
| Climate | ARCANE_ANOMALY |
| Difficulty | 9 |
| Starting control | F12 Soulglass Circle |
| Contested by | F06 Cogmist Engineers |
| Primary hazard | Psychic Overload |
| Signature resource | Memory Glass Crystal |
| MysteryZone | False |
| Continent | ARCH_COGRIM_PLATEAU |
| Region | Ashara — Cogrim Plateau South |
| Elevation_m | 1700 |
| Status | LIVE_CANON |
| Source | LIVE/DATA/biome_registry_v5.7.4.json |
Ground
A deep canyon carved through obsidian soulglass. The cliffs pulse with spectral energy and memory fragments while psychic storms warp perception in the depths. The soulglass formed when a mass death event fused souls with volcanic glass.
Settlements
| Name | Type | Population | Controlling faction |
|---|---|---|---|
| Divide Seat | Arcane Research Sanctuary | 9000 | F12 Soulglass Circle |
| Memory Glass Hollow | secondary | N/A | F12 Soulglass Circle |
| Soul Cliff Network | primary | N/A | F12 Soulglass Circle |
Settlement pages: Divide Seat, Memory Glass Hollow, Soul Cliff Network. All settlements: Settlements.
Factions present
| Faction | Where recorded |
|---|---|
| F12 Soulglass Circle | Home faction of this biome. Controlling faction on every recorded settlement row. Seven NPC rows. |
| F02 Verdania Collective | Three NPC rows. |
| F06 Cogmist Engineers | One NPC row. |
| F03 Skyreach Covenant | One NPC row. |
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. The faction table also gives F06 Cogmist Engineers a foothold here, so the biome is contested.
Resources
Full table with IDs and node details: B093 Soulglass Divide/Resources.
- Arcane Ore (Soulg) (GATHERABLE, Rare)
- Energy Sediment (Soulg) (GATHERABLE, Uncommon)
- Reality Glass (Soulg) (GATHERABLE, Common)
- Refined Arcane Clay (GATHERABLE, Common)
- Refined Prism Dust (GATHERABLE, Epic)
- Refined Rune Fiber (GATHERABLE, Common)
- Refined Runic Shard (GATHERABLE, Common)
- Soulgl Aether Crystal (GATHERABLE, Common)
- Soulgl Prism Dust (GATHERABLE, Uncommon)
- Soulgl Runic Shard (GATHERABLE, Uncommon)
- Void Rune (Soulg) (GATHERABLE, Common)
Signature, primary, secondary, and minerals
These rows are recorded on the B093 resource table and were not in the gatherable list above.
| ID | Name | Type | Rarity |
|---|---|---|---|
| SIG-093 | Memory Glass Crystal | SIGNATURE | Rare–Legendary |
| PRI-093 | Soulglass Ore | PRIMARY | Uncommon–Rare |
| SEC-093 | Spectral Resin | SECONDARY | Common–Uncommon |
| MIN-COM-SOU | Soulite | Common Mineral | Common |
| MIN-COM-GLA | Glass Ore | Common Mineral | Common |
| MIN-COM-SPE | Spectral Slate | Common Mineral | Common |
| MIN-RARE-SOU | Soul Crystal | Rare Mineral | Rare |
| MIN-RARE-SPE | Spectral Glass | Rare Mineral | Rare |
Harvest
The harvestable index records counts for biome 093 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.
Named flora recorded for Soulglass Divide:
| ID | Name | Harvestable |
|---|---|---|
| FLORA-VOID-093 | Voidbloom | Yes |
| FLORA-AETH-093 | Aethermoss | Yes |
| FLORA-HARM-093 | Harmonic Crystal Plant | No |
| FLORA-ARCA-093 | Arcane Moss | No |
| FLORA-PRIS-093 | Prism Fern | No |
| FLORA-COGR-093 | Cogrim Orchid | No |
| FLORA-VOID-093 | Void Tendril | No |
| FLORA-SURG-093 | Surge Bloom | No |
Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Harmonic Crystal Plant, Arcane Moss, Prism Fern, Cogrim Orchid, Void Tendril, and Surge Bloom.
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.
Deep zone
| Field | Value |
|---|---|
| Deep zone | Deep Soulglass — Soulglass Core |
| Layout | Resonance Vault |
| Max players | 6 |
| Lockout hours | 72 |
| Boss name | Spectralhorn — Deep Form |
| Ground note | The Soulglass Core has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth. |
Boss
| Field | Value |
|---|---|
| Boss | Spectralhorn, Ancient of Biome 093 |
| Difficulty | T3_Heroic |
| Recommended party | 4 |
| Damage type | Nature |
| Arena | Soul Cliff Network |
| Arena description | The boss encounter takes place in the heart of Soulglass Divide's most extreme terrain feature. The arena is shaped by arcane anomaly conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected. |
| Arena size (m) | 132 |
| Arena terrain | Psychic overload divide |
| Arena hazard | Psychic Overload |
| Unique material | Reality Scale |
| Ground blurb | The Reality Prowler the Ancient is the apex expression of Soulglass Divide's ecosystem — a creature that has been shaped by arcane anomaly conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Soulglass Divide would be if the biome could choose to fight. |
Weather
The atmosphere row records weather patterns Psychic Wind and Soul Rain. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.
| ID | Name | Code | Recorded effect |
|---|---|---|---|
| WX-093-STORM | Storm | STORM | Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity. |
| WX-093-ASH | Ashfall | ASH | Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Memory Glass Crystal harvest modified. |
| WX-093-SNOW | Cold Event | SNOW | Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types. |
| WX-093-ANY | Any Weather | ANY | Weather-independent spawn — present in all conditions. |
| WX-093-RAIN | Rain/Mist | RAIN | Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions. |
| WX-093-CLEAR | Clear Sky | CLEAR | Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields. |
Spawn entries recorded on those rows: Storm 15, Ashfall 12, Cold Event 7, Any Weather 13, Rain/Mist 14, Clear Sky 9. Night-multiplier entries above 2.0 recorded on those rows: Storm 3, Ashfall 3, Cold Event 1, Any Weather 1, Rain/Mist 4, Clear Sky 0.
Mobs
Seven named mobs are recorded. One further row records 63 additional spawn-table entries that are not named. Those 63 are not listed as species here. That summary row records 11 corrupted variants and 0 event overrides. Its weather distribution cells are all zero. Glasswatcher has archetype Node Guardian but the node-guardian cell reads False. Both are left as recorded.
| ID | Name | Archetype | HP | Creature ID | Node guardian |
|---|---|---|---|---|---|
| MOB-093-01 | Souldividehorn | Large Herbivore | 162 | CR06441 | False |
| MOB-093-02 | Glasscale | Swift Scout | 78 | CR06442 | False |
| MOB-093-03 | Spectralmant | Pack Predator | 96 | CR06443 | False |
| MOB-093-04 | Souldividestalker | Ambush Predator | 115 | CR06444 | False |
| MOB-093-05 | Spectralhorn | Ancient Walker | 249 | CR06445 | False |
| MOB-093-06 | Souldividecoil | Scavenger | 115 | CR06446 | False |
| MOB-093-07 | Glasswatcher | Node Guardian | 193 | CR06447 | False |
Nodes
Sixteen network nodes are recorded. Eight are positive and eight are negative. The node profile records dominant CHAOTIC, density extreme, base respawn 48 minutes, and modifier 1.90x.
| ID | Name | Type | Location | Signature resource growth | Guardian |
|---|---|---|---|---|---|
| NODE_093_P01 | Soulglass Primary Anchor | POSITIVE | Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Soul Cliff Network zone. | No | None |
| NODE_093_P02 | Soulglass Light Node 2 | POSITIVE | Located within the main resource cluster, feeding crystal growth. Within the Memory Glass Hollow zone. | No | None |
| NODE_093_P03 | Soulglass Light Node 3 | POSITIVE | Located at the convergence of the two largest named locations. Within the Memory Glass Hollow zone. | No | None |
| NODE_093_P04 | Soulglass Light Node 4 | POSITIVE | Located near the biome's primary water source or geological anchor. Within the Memory Glass Hollow zone. | No | None |
| NODE_093_P05 | Soulglass Light Node 5 | POSITIVE | Located at the highest-traffic prey corridor, where ecological energy concentrates. Within the Memory Glass Hollow zone. | No | None |
| NODE_093_P06 | Soulglass Light Node 6 | POSITIVE | Located inside the faction settlement perimeter, co-opted for faction infrastructure. Within the Memory Glass Hollow zone. | No | None |
| NODE_093_P07 | Soulglass Light Node 7 | POSITIVE | Located at the boundary of the biome's two primary terrain types. Within the Memory Glass Hollow zone. | No | None |
| NODE_093_P08 | Soulglass Light Node 8 | POSITIVE | Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Memory Glass Hollow zone. | No | None |
| NODE_093_N01 | Soulglass Void Node 1 | NEGATIVE | Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Psychic Overload) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_093_N02 | Soulglass Void Node 2 | NEGATIVE | Located at the most hazardous point of the primary hazard zone. The primary hazard (Psychic Overload) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_093_N03 | Soulglass Void Node 3 | NEGATIVE | Located beneath the primary ambush predator territory centre. The primary hazard (Psychic Overload) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_093_N04 | Soulglass Void Node 4 | NEGATIVE | Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Psychic Overload) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_093_N05 | Soulglass Void Node 5 | NEGATIVE | Located within the node guardian's primary patrol circuit centre. The primary hazard (Psychic Overload) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_093_N06 | Soulglass Void Node 6 | NEGATIVE | Located at the lowest point of any geological feature — voids sink. The primary hazard (Psychic Overload) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_093_N07 | Soulglass Void Node 7 | NEGATIVE | Located where the primary hazard is most intense — negative nodes amplify hazards. The primary hazard (Psychic Overload) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_093_N08 | Soulglass Void Node 8 | NEGATIVE | Located at the scavenger's primary feeding zone — death concentrates void energy. The primary hazard (Psychic Overload) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
The node-network file records a guardian name string on each of these sixteen nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the eight positive nodes and a guardian present on the eight negative nodes. Both records are left as recorded.
World events
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.
| ID | Biome-pack name | Master name | Type | Duration cell | Cooldown cell | Broadcast | Trigger | Notes duration |
|---|---|---|---|---|---|---|---|---|
| WE0277 | Psychic Storm Season | Soulglass Di Environmental Event | Environmental | 120min | 12hr | FALSE | PLAYER_COUNT | 45-90 minutes real-time |
| WE0278 | Soul Bloom | Soulglass Di Resource Event | Resource | 30min | 24hr | FALSE | RANDOM | 30 minutes real-time |
| WE0279 | Memory Storm | Soulglass Di Major Transformation Event | Major Transformation | 0min | 0hr | TRUE | RANDOM | 3-8 hours real-time |
WE0277 notes: Memory Glass Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0278 notes: Memory Glass Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0279 notes: Memory Glass Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ANCIENT_WALKER. Biome state change recorded as Soulglass Divide_STATE_ALTERED.
Quests
Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.
- Q0829 The Soulglass Toll — Main — giver NPC0645
- Q0830 Soulglass Watch — Surface — giver NPC0645
- Q0831 Soulglass Vault Count — Underground — giver NPC0650
- Q0832 The Resonance Pool Echo — Soulglass Divide — Aquatic — giver NPC0648
- Q0833 Memory Glass Crystal for the Circle — Main — giver NPC0645
- Q0834 Overload Season — Soulglass Divide — Surface — giver NPC0647
- Q0835 What the Soulglass Vault Hums — Underground — giver NPC0648
- Q0836 After the Resonance Pool Draw — Soulglass Divide — Aquatic — giver NPC0650
- Q0837 The Cogmist Engineers on the Soulglass Line — Main — giver NPC0645
Favor
Soulglass Divide has its own favor track. It is separate from faction reputation and does not change the ending.
- Biome-line quests: 9. Each one gives +10 favor.
- Finish all 9 to become Favored here (+20 bonus). Highest favor: 110.
- Chain order: Q0829 → Q0830 → Q0831 → Q0832 → Q0833 → Q0834 → Q0835 → Q0836 → Q0837.
- Favor is lost: −5 for each quest done for F06 Cogmist Engineers outside this biome. That faction contests this biome. Quests in this biome never cost favor here.
- Skipping quests gives no favor.
NPCs
Twelve NPCs are recorded with location Soulglass Divide. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.
| NPC ID | Name | Role | Settlement | Faction |
|---|---|---|---|---|
| NPC0645 | Lund Voidwatch | quest_giver | Divide Seat | F12 Soulglass Circle |
| NPC0646 | Gael Xenstone | merchant | Divide Seat | F12 Soulglass Circle |
| NPC0647 | Faeron Zephyrcroft | trainer | Divide Seat | F12 Soulglass Circle |
| NPC0648 | Holt Bleakwood | lore_keeper | Divide Seat | F12 Soulglass Circle |
| NPC0649 | Gorath Duskhollow | blacksmith | Divide Seat | F12 Soulglass Circle |
| NPC0650 | Elara Frostmark | quest_giver | Divide Seat | F12 Soulglass Circle |
| NPC0651 | Faeron Hollowbane | merchant | Divide Seat | F12 Soulglass Circle |
| NPC0704 | Ilex Ashveil | blacksmith | Soul Cliff Network, Soulglass Divide | F02 Verdania Collective |
| NPC0708 | Holt Emberfall | lore_keeper | Soul Cliff Network, Soulglass Divide | F02 Verdania Collective |
| NPC0712 | Juno Ashveil | trainer | Soul Cliff Network, Soulglass Divide | F02 Verdania Collective |
| NPC0716 | Idris Emberfall | merchant | Soul Cliff Network, Soulglass Divide | F06 Cogmist Engineers |
| NPC0720 | Kaell Ashveil | quest_giver | Soul Cliff Network, Soulglass Divide | F03 Skyreach Covenant |
Items
Sixteen crafted items are recorded for Soulglass Divide. All are crafted at Soul Forge. The item table records Memory Glass Crystal as the primary material on every row.
Recipes
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.
Image prompt
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B093, followed by the ground description and settlement names already on this page.
Recorded overview prompt: ABERNON game concept art, Biome 093 Soulglass Divide, K3V amber light, arcane_anomaly environment, 0.68g low gravity, Soulglass Circle faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.
Detailed prompt for an image creator: Painterly cinematic establishing shot of Soulglass Divide, biome 093, arcane anomaly, under K3V amber light at 0.68g. A deep canyon carved through obsidian soulglass. The cliffs pulse with spectral energy and memory fragments while psychic storms warp perception in the depths. The soulglass formed when a mass death event fused souls with volcanic glass. Terrain recorded as psychic overload divide. Reality bends. Geometry is unreliable. Arcane energy surges without warning. Psychic Overload is the recorded primary hazard. Memory Glass Crystal is the signature resource. Recorded colour palette: violet, prismatic, si. The Soulglass Circle settlement Divide Seat is visible, with Memory Glass Hollow and Soul Cliff Network in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.
The image-prompt table also records twenty ungenerated prompts, IMG01841 through IMG01860. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Soulglass Divide, arcane anomaly biome, [type], reality distortion, arcane energy surges, amber and void contrast, Psychic Overload environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.
| ID | Type | Status |
|---|---|---|
| IMG01841 | hero_landscape | UNGENERATED |
| IMG01842 | apex_creature | UNGENERATED |
| IMG01843 | weather_event | UNGENERATED |
| IMG01844 | flora_closeup | UNGENERATED |
| IMG01845 | faction_outpost | UNGENERATED |
| IMG01846 | loading_screen | UNGENERATED |
| IMG01847 | ambient_day | UNGENERATED |
| IMG01848 | ambient_night | UNGENERATED |
| IMG01849 | energy_node | UNGENERATED |
| IMG01850 | hazard_event | UNGENERATED |
| IMG01851 | npc_portrait | UNGENERATED |
| IMG01852 | creature_combat | UNGENERATED |
| IMG01853 | resource_gather | UNGENERATED |
| IMG01854 | world_event | UNGENERATED |
| IMG01855 | sky_atmosphere | UNGENERATED |
| IMG01856 | underground_entrance | UNGENERATED |
| IMG01857 | coastal_view | UNGENERATED |
| IMG01858 | mystery_fragment | UNGENERATED |
| IMG01859 | faction_landmark | UNGENERATED |
| IMG01860 | player_action | UNGENERATED |
Canonical URL: https://wiki.abernon.com/index.php?title=B093_Soulglass_Divide