B092 Marrowheat Flats

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B092 Marrowheat Flats

Field Value
BiomeID 092
Biome name Marrowheat Flats
Climate WARM_TEMPERATE
Difficulty 4
Starting control F13 Marrowheat Dominion
Primary hazard Marrow Gas Inhalation
Signature resource Fossilized Crystal
MysteryZone False
Continent CONT_ASHARA
Region Ashara — Marrowheat Flats
Elevation_m 180
Status LIVE_CANON
Source LIVE/DATA/biome_registry_v5.7.4.json

Ground

A scorched expanse of fossilized earth littered with cracked bone dunes and geysers of steaming marrow gas. Dust storms carry spores and hallucinations. The bones are from a mass extinction event fifteen thousand years ago preserved by mineralization.

Settlements

Name Type Population Controlling faction
Bone Dune Fields primary N/A F13 Marrowheat Dominion
Flathollow Agricultural Capital / Military Hub 280000 F13 Marrowheat Dominion
Marrow Hollow secondary N/A F13 Marrowheat Dominion

Settlement pages: Bone Dune Fields, Flathollow, Marrow Hollow. All settlements: Settlements.

Factions present

Faction Where recorded
F13 Marrowheat Dominion Home faction of this biome. Controlling faction on every recorded settlement row. All seven NPC rows.

No other faction is recorded on a Marrowheat Flats NPC row or settlement row.

The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time.

Resources

Full table with IDs and node details: B092 Marrowheat Flats/Resources.


Signature, primary, secondary, and minerals

These rows are recorded on the B092 resource table and were not in the gatherable list above.

ID Name Type Rarity
SIG-092 Fossilized Crystal SIGNATURE Rare–Legendary
PRI-092 Marrow Mineral PRIMARY Uncommon–Rare
SEC-092 Bone Dust Resin SECONDARY Common–Uncommon
MIN-COM-BON Bonite Common Mineral Common
MIN-COM-FOS Fossil Ore Common Mineral Common
MIN-COM-MAR Marrow Slate Common Mineral Common
MIN-RARE-MAR Marrow Crystal Rare Mineral Rare
MIN-RARE-BON Bone Glass Rare Mineral Rare

Harvest

The harvestable index records counts for biome 092 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.

Named flora recorded for Marrowheat Flats:

ID Name Harvestable
FLORA-MARR-092 Marrowheat No
FLORA-SAVA-092 Savanngrass Yes
FLORA-FIRE-092 Firegrass No
FLORA-FLAR-092 Flarevine No
FLORA-EMBE-092 Ember Shrub No
FLORA-SAVA-092 Savannah Grass No
FLORA-HEAT-092 Heatroot No
FLORA-AMBE-092 Amber Petal Bloom No

One named flora row is marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Marrowheat, Firegrass, Flarevine, Ember Shrub, Savannah Grass, Heatroot, and Amber Petal Bloom.

Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.

Deep zone

Field Value
Deep zone Deep Marrowheat — Marrow Hollow
Layout Grassland Vault
Max players 6
Lockout hours 72
Boss name Bonhorn — Deep Form
Ground note The Marrow Hollow has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.

Boss

Field Value
Boss Bonhorn, Ancient of Biome 092
Difficulty T3_Heroic
Recommended party 4
Damage type Arcane
Arena Bone Dune Fields
Arena description The boss encounter takes place in the heart of Marrowheat Flats's most extreme terrain feature. The arena is shaped by warm temperate conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.
Arena size (m) 92
Arena terrain Open grain plains
Arena hazard Marrow Gas Inhalation
Unique material Open Scale
Ground blurb The Open Prowler the Ancient is the apex expression of Marrowheat Flats's ecosystem — a creature that has been shaped by warm temperate conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Marrowheat Flats would be if the biome could choose to fight.

Weather

The atmosphere row records weather patterns Dust Storm and Bone Wind. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.

ID Name Code Recorded effect
WX-092-STORM Storm STORM Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.
WX-092-ASH Ashfall ASH Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Fossilized Crystal harvest modified.
WX-092-SNOW Cold Event SNOW Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.
WX-092-ANY Any Weather ANY Weather-independent spawn — present in all conditions.
WX-092-RAIN Rain/Mist RAIN Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.
WX-092-CLEAR Clear Sky CLEAR Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.

Spawn entries recorded on those rows: Storm 10, Ashfall 10, Cold Event 11, Any Weather 10, Rain/Mist 11, Clear Sky 18. Night-multiplier entries above 2.0 recorded on those rows: Storm 1, Ashfall 2, Cold Event 3, Any Weather 1, Rain/Mist 4, Clear Sky 1.

Mobs

Eight named mobs are recorded. One further row records 62 additional spawn-table entries that are not named. Those 62 are not listed as species here. That summary row records 12 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.

ID Name Archetype HP Creature ID Node guardian
MOB-092-01 Marrowhorn Large Herbivore 139 CR06371 False
MOB-092-02 Flatscale Swift Scout 74 CR06372 False
MOB-092-03 Bonmantle Pack Predator 91 CR06373 False
MOB-092-04 Marrowstalker Ambush Predator 89 CR06374 False
MOB-092-05 Flatfang Elemental Creature 105 CR06375 False
MOB-092-06 Bonhorn Ancient Walker 203 CR06376 False
MOB-092-07 Marrowcoil Scavenger 94 CR06377 False
MOB-092-08 Flatwatcher Node Guardian 155 CR06378 True

Nodes

Nine network nodes are recorded. Five are positive and four are negative. The node profile records dominant POSITIVE, density moderate, base respawn 34 minutes, and modifier 1.15x.

ID Name Type Location Signature resource growth Guardian
NODE_092_P01 Marrowheat Primary Anchor POSITIVE Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Bone Dune Fields zone. No None
NODE_092_P02 Marrowheat Light Node 2 POSITIVE Located within the main resource cluster, feeding crystal growth. Within the Marrow Hollow zone. No None
NODE_092_P03 Marrowheat Light Node 3 POSITIVE Located at the convergence of the two largest named locations. Within the Marrow Hollow zone. No None
NODE_092_P04 Marrowheat Light Node 4 POSITIVE Located near the biome's primary water source or geological anchor. Within the Marrow Hollow zone. No None
NODE_092_P05 Marrowheat Light Node 5 POSITIVE Located at the highest-traffic prey corridor, where ecological energy concentrates. Within the Marrow Hollow zone. No None
NODE_092_N01 Marrowheat Void Node 1 NEGATIVE Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Marrow Gas Inhalation) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_092_N02 Marrowheat Void Node 2 NEGATIVE Located at the most hazardous point of the primary hazard zone. The primary hazard (Marrow Gas Inhalation) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_092_N03 Marrowheat Void Node 3 NEGATIVE Located beneath the primary ambush predator territory centre. The primary hazard (Marrow Gas Inhalation) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_092_N04 Marrowheat Void Node 4 NEGATIVE Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Marrow Gas Inhalation) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present

The node-network file records a guardian name string on each of these nine nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the five positive nodes and a guardian present on the four negative nodes. Both records are left as recorded.

World events

Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.

ID Biome-pack name Master name Type Duration cell Cooldown cell Broadcast Trigger Notes duration
WE0274 Dust Storm Season Marrowheat F Environmental Event Environmental 120min 8hr FALSE WEATHER 45-90 minutes real-time
WE0275 Bone Bloom Marrowheat F Resource Event Resource 120min 12hr FALSE RANDOM 30 minutes real-time
WE0276 Marrow Gas Geyser Marrowheat F Major Transformation Event Major Transformation 0min 0hr TRUE RANDOM 3-8 hours real-time

WE0274 notes: Fossilized Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0275 notes: Fossilized Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0276 notes: Fossilized Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ANCIENT_WALKER. Biome state change recorded as Marrowheat Flats_STATE_ALTERED.

Quests

Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.

Favor

Marrowheat Flats has its own favor track. It is separate from faction reputation and does not change the ending.

  • Biome-line quests: 9. Each one gives +10 favor.
  • Finish all 9 to become Favored here (+20 bonus). Highest favor: 110.
  • Chain order: Q0820 → Q0821 → Q0822 → Q0823 → Q0824 → Q0825 → Q0826 → Q0827 → Q0828.
  • No faction contests this biome, so favor here is never lost.
  • Skipping quests gives no favor.

NPCs

Seven NPCs are recorded with location Marrowheat Flats. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.

NPC ID Name Role Settlement Faction
NPC0638 Enna Obsidianwatch quest_giver Flathollow F13 Marrowheat Dominion
NPC0639 Holt Quarrystone merchant Flathollow F13 Marrowheat Dominion
NPC0640 Holt Stonecleft trainer Flathollow F13 Marrowheat Dominion
NPC0641 Fyren Umbrafen lore_keeper Flathollow F13 Marrowheat Dominion
NPC0642 Enna Whispervale blacksmith Flathollow F13 Marrowheat Dominion
NPC0643 Jora Yarrow quest_giver Flathollow F13 Marrowheat Dominion
NPC0644 Kress Ashveil merchant Flathollow F13 Marrowheat Dominion

Items

Sixteen crafted items are recorded for Marrowheat Flats. All are crafted at Bone Forge. The item table records Fossilized Crystal as the primary material on every row.

Item ID Name Type Slot Rarity Primary material
B092_WPN_01 Marrowheat Fossilized Edge Weapon Weapon Rare Fossilized Crystal
B092_HLM_01 Fossilized Ward Helm Armor Helm Uncommon Fossilized Crystal
B092_CHS_01 Fossilized Breastplate Armor Chest Rare Fossilized Crystal
B092_HND_01 Marrowheat Grips Armor Hands Uncommon Fossilized Crystal
B092_LEG_01 Marrowheat Greaves Armor Legs Uncommon Fossilized Crystal
B092_FET_01 Marrowheat Treads Armor Feet Uncommon Fossilized Crystal
B092_TRK_01 Fossilized Relic Trinket Necklace Rare Fossilized Crystal
B092_REL_01 Marrowheat First-Stone Trinket Relic Epic Fossilized Crystal
B092_CON_01 Marrowheat Draught Consumable Common Fossilized Crystal
B092_SAL_01 Marrowheat Salve Consumable Uncommon Fossilized Crystal
B092_MAT_01 Refined Marrowheat Grit Material Common Fossilized Crystal
B092_BAR_01 Fossilized Ingot Material Rare Fossilized Crystal
B092_TOL_01 Marrowheat Node Pick Tool Tool Uncommon Fossilized Crystal
B092_KIT_01 Marrowheat Field Kit Tool Tool Uncommon Fossilized Crystal
B092_UPG_01 Fossilized Catalyst Upgrade Component Rare Fossilized Crystal
B092_FOC_01 Marrowheat Focus Weapon Off-Hand Uncommon Fossilized Crystal

Recipes

Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.

Recipe ID Output Workstation Materials Unlock reputation
RCP_B092_WPN_01 Marrowheat Fossilized Edge Bone Forge Fossilized Crystal x9; Refined Marrowheat Grit x1 T3 Honoured
RCP_B092_HLM_01 Fossilized Ward Helm Bone Forge Fossilized Crystal x7; Refined Marrowheat Grit x1 T2 Trusted
RCP_B092_CHS_01 Fossilized Breastplate Bone Forge Fossilized Crystal x9; Refined Marrowheat Grit x1 T3 Honoured
RCP_B092_HND_01 Marrowheat Grips Bone Forge Fossilized Crystal x7; Refined Marrowheat Grit x1 T2 Trusted
RCP_B092_LEG_01 Marrowheat Greaves Bone Forge Fossilized Crystal x7; Refined Marrowheat Grit x1 T2 Trusted
RCP_B092_FET_01 Marrowheat Treads Bone Forge Fossilized Crystal x7; Refined Marrowheat Grit x1 T2 Trusted
RCP_B092_TRK_01 Fossilized Relic Bone Forge Fossilized Crystal x9; Refined Marrowheat Grit x1 T3 Honoured
RCP_B092_REL_01 Marrowheat First-Stone Bone Forge Fossilized Crystal x11; Refined Marrowheat Grit x1 T4 Honoured
RCP_B092_CON_01 Marrowheat Draught Bone Forge Fossilized Crystal x5; Refined Marrowheat Grit x1 T1 Known
RCP_B092_SAL_01 Marrowheat Salve Bone Forge Fossilized Crystal x7; Refined Marrowheat Grit x1 T2 Trusted
RCP_B092_MAT_01 Refined Marrowheat Grit Bone Forge Fossilized Crystal x5; Refined Marrowheat Grit x1 T1 Known
RCP_B092_BAR_01 Fossilized Ingot Bone Forge Fossilized Crystal x9; Refined Marrowheat Grit x1 T3 Honoured
RCP_B092_TOL_01 Marrowheat Node Pick Bone Forge Fossilized Crystal x7; Refined Marrowheat Grit x1 T2 Trusted
RCP_B092_KIT_01 Marrowheat Field Kit Bone Forge Fossilized Crystal x7; Refined Marrowheat Grit x1 T2 Trusted
RCP_B092_UPG_01 Fossilized Catalyst Bone Forge Fossilized Crystal x9; Refined Marrowheat Grit x1 T3 Honoured
RCP_B092_FOC_01 Marrowheat Focus Bone Forge Fossilized Crystal x7; Refined Marrowheat Grit x1 T2 Trusted

Image prompt

Text only. No file is uploaded. The prompt below is the recorded overview prompt for B092, followed by the ground description and settlement names already on this page.

Recorded overview prompt: ABERNON game concept art, Biome 092 Marrowheat Flats, K3V amber light, warm_temperate environment, 0.68g low gravity, Marrowheat Dominion faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.

Detailed prompt for an image creator: Painterly cinematic establishing shot of Marrowheat Flats, biome 092, warm temperate, under K3V amber light at 0.68g. A scorched expanse of fossilized earth littered with cracked bone dunes and geysers of steaming marrow gas. Dust storms carry spores and hallucinations. The bones are from a mass extinction event fifteen thousand years ago preserved by mineralization. Terrain recorded as open grain plains, marrow gas vents. Open grassland under the amber K3V sun. Visibility is high. So is exposure to what hunts you. Marrow Gas Inhalation is the recorded primary hazard. Fossilized Crystal is the signature resource. Recorded colour palette: golden brown, amber, dust. The Marrowheat Dominion settlement Flathollow is visible, with Bone Dune Fields and Marrow Hollow in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.

The image-prompt table also records twenty ungenerated prompts, IMG01821 through IMG01840. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Marrowheat Flats, warm temperate biome, [type], open amber savannah, heat shimmer, marrowheat plains, Marrow Gas Inhalation environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.

ID Type Status
IMG01821 hero_landscape UNGENERATED
IMG01822 apex_creature UNGENERATED
IMG01823 weather_event UNGENERATED
IMG01824 flora_closeup UNGENERATED
IMG01825 faction_outpost UNGENERATED
IMG01826 loading_screen UNGENERATED
IMG01827 ambient_day UNGENERATED
IMG01828 ambient_night UNGENERATED
IMG01829 energy_node UNGENERATED
IMG01830 hazard_event UNGENERATED
IMG01831 npc_portrait UNGENERATED
IMG01832 creature_combat UNGENERATED
IMG01833 resource_gather UNGENERATED
IMG01834 world_event UNGENERATED
IMG01835 sky_atmosphere UNGENERATED
IMG01836 underground_entrance UNGENERATED
IMG01837 coastal_view UNGENERATED
IMG01838 mystery_fragment UNGENERATED
IMG01839 faction_landmark UNGENERATED
IMG01840 player_action UNGENERATED

Canonical URL: https://wiki.abernon.com/index.php?title=B092_Marrowheat_Flats