B087 Umbracleft Hollow

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Revision as of 03:04, 16 October 2026 by Historian (talk | contribs) (Biome Favor rollout (Robert approved 2026-10-15): Line and Favor rows / favor section)

B087 Umbracleft Hollow

Field Value
BiomeID 087
Biome name Umbracleft Hollow
Climate SUBSURFACE_CAVERN
Difficulty 6
Starting control F12 Soulglass Circle
Contested by F10 Nightroot Conclave
Primary hazard Umbra Suffocation
Signature resource Void Light Crystal
MysteryZone False
Continent CONT_ASHARA
Region Ashara — Underground (Umbracleft)
Elevation_m -900
Status LIVE_CANON
Source LIVE/DATA/biome_registry_v5.7.4.json

Ground

Deep beneath the crust of Abernon lies a shattered void where darkness is not the absence of light but a physical substance. Umbra-matter coats every surface and absorbs all forms of energy. Only creatures that generate their own internal light can survive.

Settlements

Name Type Population Controlling faction
Umbra Cleft primary N/A F12 Soulglass Circle
Void Hollow secondary N/A F12 Soulglass Circle
Umbracleft Settlement Faction Outpost 1500 F12 Soulglass Circle

Settlement pages: Umbra Cleft, Umbracleft Settlement, Void Hollow. All settlements: Settlements.

Factions present

Faction Where recorded
F12 Soulglass Circle Starting control. Controlling faction on every recorded settlement row. All seven NPC rows.
F10 Nightroot Conclave Contested. The faction table gives it a foothold here.

The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. The faction table also gives F10 Nightroot Conclave a foothold here, so the biome is contested.

Resources

Full table with IDs and node details: B087 Umbracleft Hollow/Resources.


Signature, primary, secondary, and minerals

These rows are recorded on the B087 resource table and were not in the gatherable list above.

ID Name Type Rarity
SIG-087 Void Light Crystal SIGNATURE Rare–Legendary
PRI-087 Umbra Matter PRIMARY Uncommon–Rare
SEC-087 Darkness Resin SECONDARY Common–Uncommon
MIN-COM-UMB Umbraite Common Mineral Common
MIN-COM-DAR Darkness Ore Common Mineral Common
MIN-COM-VOI Void Common Mineral Common
MIN-RARE-VOI Void Crystal Rare Mineral Rare
MIN-RARE-UMB Umbra Glass Rare Mineral Rare

Harvest

The harvestable index records counts for biome 087 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.

Named flora recorded for Umbracleft Hollow:

ID Name Harvestable
FLORA-NIGH-087 Nightroot Yes
FLORA-CAVE-087 Cavemoss Yes
FLORA-SPOR-087 Sporeshade Mycelium No
FLORA-CAVE-087 Cave Luminweed No
FLORA-BLIN-087 Blind Root No — Protected
FLORA-FUNG-087 Fungal Shelf No
FLORA-ROOT-087 Root Siphon No — Protected
FLORA-CAVE-087 Cave Spore Ball No

Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Sporeshade Mycelium, Cave Luminweed, Blind Root, Fungal Shelf, Root Siphon, and Cave Spore Ball. The harvestable cell says No on Sporeshade Mycelium, Cave Luminweed, Fungal Shelf, and Cave Spore Ball and No — Protected on Blind Root and Root Siphon. Both wordings are left as recorded.

Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.

Deep zone

Field Value
Deep zone Deep Umbracleft — Cleft Base
Layout Mycelial Tunnel Network
Max players 6
Lockout hours 72
Boss name Umbracleftcoil — Deep Form
Ground note The Cleft Base has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.

Boss

Field Value
Boss Umbracleftcoil, Ancient of Biome 087
Difficulty T3_Heroic
Recommended party 4
Damage type Frost
Arena Umbra Cleft
Arena description The boss encounter takes place in the heart of Umbracleft Hollow's most extreme terrain feature. The arena is shaped by subsurface cavern conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.
Arena size (m) 108
Arena terrain Darkness-suffocation umbra hollow
Arena hazard Umbra Suffocation
Unique material Spore Scale
Ground blurb The Spore Prowler the Ancient is the apex expression of Umbracleft Hollow's ecosystem — a creature that has been shaped by subsurface cavern conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Umbracleft Hollow would be if the biome could choose to fight.

Weather

The atmosphere row records weather patterns Umbra Wind and Void Storm. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.

ID Name Code Recorded effect
WX-087-STORM Storm STORM Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.
WX-087-ASH Ashfall ASH Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Void Light Crystal harvest modified.
WX-087-SNOW Cold Event SNOW Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.
WX-087-ANY Any Weather ANY Weather-independent spawn — present in all conditions.
WX-087-RAIN Rain/Mist RAIN Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.
WX-087-CLEAR Clear Sky CLEAR Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.

Spawn entries recorded on those rows: Storm 14, Ashfall 11, Cold Event 12, Any Weather 9, Rain/Mist 15, Clear Sky 9. Night-multiplier entries above 2.0 recorded on those rows: Storm 3, Ashfall 2, Cold Event 3, Any Weather 3, Rain/Mist 1, Clear Sky 3.

Mobs

Three named mobs are recorded. One further row records 67 additional spawn-table entries that are not named. Those 67 are not listed as species here. That summary row records 18 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.

ID Name Archetype HP Creature ID Node guardian
MOB-087-01 Umbraclefthorn Large Herbivore 132 CR06021 False
MOB-087-02 Umbracleftstalker Ambush Predator 98 CR06022 False
MOB-087-03 Umbracleftcoil Scavenger 96 CR06023 False

Nodes

Ten network nodes are recorded. Four are positive and six are negative. The node profile records dominant NEGATIVE, density high, base respawn 87 minutes, and modifier 1.45x.

ID Name Type Location Signature resource growth Guardian
NODE_087_P01 Umbracleft Primary Anchor POSITIVE Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Umbra Cleft zone. No None
NODE_087_P02 Umbracleft Light Node 2 POSITIVE Located within the main resource cluster, feeding crystal growth. Within the Void Hollow zone. No None
NODE_087_P03 Umbracleft Light Node 3 POSITIVE Located at the convergence of the two largest named locations. Within the Void Hollow zone. No None
NODE_087_P04 Umbracleft Light Node 4 POSITIVE Located near the biome's primary water source or geological anchor. Within the Void Hollow zone. No None
NODE_087_N01 Umbracleft Void Node 1 NEGATIVE Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Umbra Suffocation) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_087_N02 Umbracleft Void Node 2 NEGATIVE Located at the most hazardous point of the primary hazard zone. The primary hazard (Umbra Suffocation) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_087_N03 Umbracleft Void Node 3 NEGATIVE Located beneath the primary ambush predator territory centre. The primary hazard (Umbra Suffocation) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_087_N04 Umbracleft Void Node 4 NEGATIVE Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Umbra Suffocation) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_087_N05 Umbracleft Void Node 5 NEGATIVE Located within the node guardian's primary patrol circuit centre. The primary hazard (Umbra Suffocation) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_087_N06 Umbracleft Void Node 6 NEGATIVE Located at the lowest point of any geological feature — voids sink. The primary hazard (Umbra Suffocation) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present

The node-network file records a guardian name string on each of these ten nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the four positive nodes and a guardian present on the six negative nodes. Both records are left as recorded.

World events

Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.

ID Biome-pack name Master name Type Duration cell Cooldown cell Broadcast Trigger Notes duration
WE0259 Darkness Season Umbracleft H Environmental Event Environmental 15min 4hr FALSE WEATHER 45-90 minutes real-time
WE0260 Umbra Bloom Umbracleft H Resource Event Resource 30min 4hr FALSE WORLD_STATE 30 minutes real-time
WE0261 Void Surge Umbracleft H Major Transformation Event Major Transformation 0min 0hr TRUE RANDOM 3-8 hours real-time

WE0259 notes: Void Light Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0260 notes: Void Light Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. WE0261 notes: Void Light Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is NODE_GUARDIAN_ELITE. Biome state change recorded as Umbracleft Hollow_STATE_ALTERED.

Quests

Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.

Favor

Umbracleft Hollow has its own favor track. It is separate from faction reputation and does not change the ending.

  • Biome-line quests: 9. Each one gives +10 favor.
  • Finish all 9 to become Favored here (+20 bonus). Highest favor: 110.
  • Chain order: Q0775 → Q0776 → Q0777 → Q0778 → Q0779 → Q0780 → Q0781 → Q0782 → Q0783.
  • Favor is lost: −5 for each quest done for F10 Nightroot Conclave outside this biome. That faction contests this biome. Quests in this biome never cost favor here.
  • Skipping quests gives no favor.

NPCs

Seven NPCs are recorded with location Umbracleft Hollow. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.

NPC ID Name Role Settlement Faction
NPC0603 Holt Frostmark quest_giver Umbra Cleft, Umbracleft Hollow F12 Soulglass Circle
NPC0604 Holt Hollowbane merchant Umbra Cleft, Umbracleft Hollow F12 Soulglass Circle
NPC0605 Hira Jadestone trainer Umbra Cleft, Umbracleft Hollow F12 Soulglass Circle
NPC0606 Gael Lumenbrook lore_keeper Umbra Cleft, Umbracleft Hollow F12 Soulglass Circle
NPC0607 Faeron Nightfall blacksmith Umbra Cleft, Umbracleft Hollow F12 Soulglass Circle
NPC0608 Aldric Prismholt quest_giver Umbra Cleft, Umbracleft Hollow F12 Soulglass Circle
NPC0609 Brynja Riftvale merchant Umbra Cleft, Umbracleft Hollow F12 Soulglass Circle

Items

Sixteen crafted items are recorded for Umbracleft Hollow. All are crafted at Umbra Forge. The item table records Void Light Crystal as the primary material on every row.

Item ID Name Type Slot Rarity Primary material
B087_WPN_01 Umbracleft Void Edge Weapon Weapon Rare Void Light Crystal
B087_HLM_01 Void Ward Helm Armor Helm Uncommon Void Light Crystal
B087_CHS_01 Void Breastplate Armor Chest Rare Void Light Crystal
B087_HND_01 Umbracleft Grips Armor Hands Uncommon Void Light Crystal
B087_LEG_01 Umbracleft Greaves Armor Legs Uncommon Void Light Crystal
B087_FET_01 Umbracleft Treads Armor Feet Uncommon Void Light Crystal
B087_TRK_01 Void Relic Trinket Necklace Rare Void Light Crystal
B087_REL_01 Umbracleft First-Stone Trinket Relic Epic Void Light Crystal
B087_CON_01 Umbracleft Draught Consumable Common Void Light Crystal
B087_SAL_01 Umbracleft Salve Consumable Uncommon Void Light Crystal
B087_MAT_01 Refined Umbracleft Grit Material Common Void Light Crystal
B087_BAR_01 Void Ingot Material Rare Void Light Crystal
B087_TOL_01 Umbracleft Node Pick Tool Tool Uncommon Void Light Crystal
B087_KIT_01 Umbracleft Field Kit Tool Tool Uncommon Void Light Crystal
B087_UPG_01 Void Catalyst Upgrade Component Rare Void Light Crystal
B087_FOC_01 Umbracleft Focus Weapon Off-Hand Uncommon Void Light Crystal

Recipes

Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.

Recipe ID Output Workstation Materials Unlock reputation
RCP_B087_WPN_01 Umbracleft Void Edge Umbra Forge Void Light Crystal x9; Refined Umbracleft Grit x1 T3 Honoured
RCP_B087_HLM_01 Void Ward Helm Umbra Forge Void Light Crystal x7; Refined Umbracleft Grit x1 T2 Trusted
RCP_B087_CHS_01 Void Breastplate Umbra Forge Void Light Crystal x9; Refined Umbracleft Grit x1 T3 Honoured
RCP_B087_HND_01 Umbracleft Grips Umbra Forge Void Light Crystal x7; Refined Umbracleft Grit x1 T2 Trusted
RCP_B087_LEG_01 Umbracleft Greaves Umbra Forge Void Light Crystal x7; Refined Umbracleft Grit x1 T2 Trusted
RCP_B087_FET_01 Umbracleft Treads Umbra Forge Void Light Crystal x7; Refined Umbracleft Grit x1 T2 Trusted
RCP_B087_TRK_01 Void Relic Umbra Forge Void Light Crystal x9; Refined Umbracleft Grit x1 T3 Honoured
RCP_B087_REL_01 Umbracleft First-Stone Umbra Forge Void Light Crystal x11; Refined Umbracleft Grit x1 T4 Honoured
RCP_B087_CON_01 Umbracleft Draught Umbra Forge Void Light Crystal x5; Refined Umbracleft Grit x1 T1 Known
RCP_B087_SAL_01 Umbracleft Salve Umbra Forge Void Light Crystal x7; Refined Umbracleft Grit x1 T2 Trusted
RCP_B087_MAT_01 Refined Umbracleft Grit Umbra Forge Void Light Crystal x5; Refined Umbracleft Grit x1 T1 Known
RCP_B087_BAR_01 Void Ingot Umbra Forge Void Light Crystal x9; Refined Umbracleft Grit x1 T3 Honoured
RCP_B087_TOL_01 Umbracleft Node Pick Umbra Forge Void Light Crystal x7; Refined Umbracleft Grit x1 T2 Trusted
RCP_B087_KIT_01 Umbracleft Field Kit Umbra Forge Void Light Crystal x7; Refined Umbracleft Grit x1 T2 Trusted
RCP_B087_UPG_01 Void Catalyst Umbra Forge Void Light Crystal x9; Refined Umbracleft Grit x1 T3 Honoured
RCP_B087_FOC_01 Umbracleft Focus Umbra Forge Void Light Crystal x7; Refined Umbracleft Grit x1 T2 Trusted

Image prompt

Text only. No file is uploaded. The prompt below is the recorded overview prompt for B087, followed by the ground description and settlement names already on this page.

Recorded overview prompt: ABERNON game concept art, Biome 087 Umbracleft Hollow, K3V amber light, subsurface_cavern environment, 0.68g low gravity, Soulglass Circle faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.

Detailed prompt for an image creator: Painterly cinematic establishing shot of Umbracleft Hollow, biome 087, subsurface cavern, under K3V amber light at 0.68g. Deep beneath the crust of Abernon lies a shattered void where darkness is not the absence of light but a physical substance. Umbra-matter coats every surface and absorbs all forms of energy. Only creatures that generate their own internal light can survive. Terrain recorded as darkness-suffocation umbra hollow. Underground networks stretch for kilometers. Fungal light. Memory-altering spores. Sounds travel wrong. Umbra Suffocation is the recorded primary hazard. Void Light Crystal is the signature resource. Recorded colour palette: cave black, phosphor. The Soulglass Circle settlement Umbracleft Settlement is visible, with Umbra Cleft and Void Hollow in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.

The image-prompt table also records twenty ungenerated prompts, IMG01721 through IMG01740. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Umbracleft Hollow, subsurface cavern biome, [type], fungal light, cavern depth, memory-haze atmosphere, Umbra Suffocation environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.

ID Type Status
IMG01721 hero_landscape UNGENERATED
IMG01722 apex_creature UNGENERATED
IMG01723 weather_event UNGENERATED
IMG01724 flora_closeup UNGENERATED
IMG01725 faction_outpost UNGENERATED
IMG01726 loading_screen UNGENERATED
IMG01727 ambient_day UNGENERATED
IMG01728 ambient_night UNGENERATED
IMG01729 energy_node UNGENERATED
IMG01730 hazard_event UNGENERATED
IMG01731 npc_portrait UNGENERATED
IMG01732 creature_combat UNGENERATED
IMG01733 resource_gather UNGENERATED
IMG01734 world_event UNGENERATED
IMG01735 sky_atmosphere UNGENERATED
IMG01736 underground_entrance UNGENERATED
IMG01737 coastal_view UNGENERATED
IMG01738 mystery_fragment UNGENERATED
IMG01739 faction_landmark UNGENERATED
IMG01740 player_action UNGENERATED

Canonical URL: https://wiki.abernon.com/index.php?title=B087_Umbracleft_Hollow