B073 Tempest Rift
B073 Tempest Rift
| Field | Value |
|---|---|
| BiomeID | 073 |
| Biome name | Tempest Rift |
| Climate | RIFT_TECTONIC |
| Difficulty | 8 |
| Starting control | Riftwalker Brotherhood (VANISHED) |
| Primary hazard | Wind Shear Injuries |
| Signature resource | Storm Crystal |
| MysteryZone | False |
| Continent | ARCH_SHARDRIM |
| Region | Shardrim Archipelago — Southern Boundary |
| Elevation_m | 500 |
| Status | LIVE_CANON |
| Source | LIVE/DATA/biome_registry_v5.7.4.json |
Ground
A volatile biome where constant storms and violent winds tear through a deep geological rift. The rift acts as a wind tunnel amplifying storms to catastrophic levels. Only specifically adapted creatures can survive the baseline wind speeds here.
Settlements
| Name | Type | Population | Controlling faction |
|---|---|---|---|
| Tempest Settlement | Faction Outpost | 1500 | Riftwalker Brotherhood (VANISHED) |
| Rift Wind Tunnel | primary | N/A | Riftwalker Brotherhood (VANISHED) |
| Storm Hollow | secondary | N/A | Riftwalker Brotherhood (VANISHED) |
Settlement pages: Rift Wind Tunnel, Storm Hollow, Tempest Settlement. All settlements: Settlements.
Factions present
| Faction | Where recorded |
|---|---|
| F05 Riftwalker Brotherhood | Home faction of this biome. Controlling faction on every recorded settlement row, shown there as vanished. All eight NPC rows. |
No other faction is recorded on a Tempest Rift NPC row or settlement row.
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time.
The stored faction key "Riftwalker Brotherhood (VANISHED)" is kept as written in the tables above. The VANISHED label refers to the 18 original researchers of the Brotherhood, who departed about 200 years ago. Outsiders call the 18 the Vanished. Current members of the Brotherhood call them the Ascended. Both are true depending on who is speaking. The 7 Brotherhood NPC rows recorded here are current members, still present on the planet. NPC0726 is a historical departed row, one of the 18.
Resources
Full table with IDs and node details: B073 Tempest Rift/Resources.
- Crystal Vein Ore (Tempe) (GATHERABLE, Rare)
- Fault Sediment (Tempe) (GATHERABLE, Common)
- Refined Prism Crystal (GATHERABLE, Common)
- Refined Seismic Clay (GATHERABLE, Common)
- Refined Tectonic Fiber (GATHERABLE, Common)
- Refined Tectonic Shard (GATHERABLE, Rare)
- Resonance Stone (Tempe) (GATHERABLE, Common)
- Rift Glass (Tempe) (GATHERABLE, Rare)
- Tempes Prism Crystal (GATHERABLE, Common)
- Tempes Rift Dust (GATHERABLE, Common)
- Tempes Tectonic Shard (GATHERABLE, Common)
Signature, primary, secondary, and minerals
These rows are recorded on the B073 resource table and were not in the gatherable list above.
| ID | Name | Type | Rarity |
|---|---|---|---|
| SIG-073 | Storm Crystal | SIGNATURE | Rare–Legendary |
| PRI-073 | Fissure Crystal | PRIMARY | Uncommon–Rare |
| SEC-073 | Refract Stone | SECONDARY | Common–Uncommon |
| MIN-COM-TEC | Tectonic Shard | Common Mineral | Common |
| MIN-COM-VOI | Void Crystal | Common Mineral | Common |
| MIN-COM-RIF | Rift Ore | Common Mineral | Common |
| MIN-RARE-TEM | Tempest Voidshard | Rare Mineral | Rare |
| MIN-RARE-BRO | Brotherhood Resonite | Rare Mineral | Rare |
Harvest
The harvestable index records counts for biome 073 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.
Named flora recorded for Tempest Rift:
| ID | Name | Harvestable |
|---|---|---|
| FLORA-CRYS-073 | Crystalweed | Yes |
| FLORA-TECT-073 | Tectonmoss | Yes |
| FLORA-TEMP-073 | Tempest Fern | Yes |
| FLORA-CRYS-073 | Crystal Weed | No — Protected |
| FLORA-TECT-073 | Tectomoss | No |
| FLORA-RIFT-073 | Rift Spore | No |
| FLORA-SPIN-073 | Spine Grass | No |
| FLORA-FISS-073 | Fissure Bloom | No |
Three named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Crystal Weed, Tectomoss, Rift Spore, Spine Grass, and Fissure Bloom. The harvestable cell says No — Protected on Crystal Weed and No on Tectomoss, Rift Spore, Spine Grass, and Fissure Bloom. Both wordings are left as recorded.
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.
Deep zone
| Field | Value |
|---|---|
| Deep zone | Deep Tempest — Tempest Core |
| Layout | Void Fissure Network |
| Max players | 6 |
| Lockout hours | 72 |
| Boss name | Riftwatcher — Deep Form |
| Ground note | The Tempest Core has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth. |
Boss
| Field | Value |
|---|---|
| Boss | Riftwatcher, Ancient of Biome 073 |
| Difficulty | T3_Heroic |
| Recommended party | 4 |
| Damage type | Sonic |
| Arena | Rift Wind Tunnel |
| Arena description | The boss encounter takes place in the heart of Tempest Rift's most extreme terrain feature. The arena is shaped by rift tectonic conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected. |
| Arena size (m) | 124 |
| Arena terrain | Tectonic wind shear canyon |
| Arena hazard | Wind Shear Injuries |
| Unique material | Fault Scale |
| Ground blurb | The Fault Prowler the Ancient is the apex expression of Tempest Rift's ecosystem — a creature that has been shaped by rift tectonic conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Tempest Rift would be if the biome could choose to fight. |
Weather
The atmosphere row records weather patterns Catastrophic Wind and Tempest Rain. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.
| ID | Name | Code | Recorded effect |
|---|---|---|---|
| WX-073-STORM | Storm | STORM | Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity. |
| WX-073-ASH | Ashfall | ASH | Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Storm Crystal harvest modified. |
| WX-073-SNOW | Cold Event | SNOW | Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types. |
| WX-073-ANY | Any Weather | ANY | Weather-independent spawn — present in all conditions. |
| WX-073-RAIN | Rain/Mist | RAIN | Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions. |
| WX-073-CLEAR | Clear Sky | CLEAR | Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields. |
Spawn entries recorded on those rows: Storm 10, Ashfall 9, Cold Event 12, Any Weather 15, Rain/Mist 10, Clear Sky 14. Night-multiplier entries above 2.0 recorded on those rows: Storm 3, Ashfall 1, Cold Event 2, Any Weather 2, Rain/Mist 0, Clear Sky 5.
Mobs
Four named mobs are recorded. One further row records 66 additional spawn-table entries that are not named. Those 66 are not listed as species here. That summary row records 8 corrupted variants and 0 event overrides. Its weather distribution cells are all zero. Riftwatcher has archetype Node Guardian but the node-guardian cell reads False. Both are left as recorded.
| ID | Name | Archetype | HP | Creature ID | Node guardian |
|---|---|---|---|---|---|
| MOB-073-01 | Tempesthorn | Large Herbivore | 138 | CR05041 | False |
| MOB-073-02 | Tempeststalker | Ambush Predator | 104 | CR05042 | False |
| MOB-073-03 | Tempestcoil | Scavenger | 97 | CR05043 | False |
| MOB-073-04 | Riftwatcher | Node Guardian | 176 | CR05044 | False |
Nodes
Eleven network nodes are recorded. Four are positive and seven are negative. The node profile records dominant NEGATIVE, density very_high, base respawn 52 minutes, and modifier 1.75x.
| ID | Name | Type | Location | Signature resource growth | Guardian |
|---|---|---|---|---|---|
| NODE_073_P01 | Tempest Primary Anchor | POSITIVE | Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Rift Wind Tunnel zone. | No | None |
| NODE_073_P02 | Tempest Light Node 2 | POSITIVE | Located within the main resource cluster, feeding crystal growth. Within the Storm Hollow zone. | No | None |
| NODE_073_P03 | Tempest Light Node 3 | POSITIVE | Located at the convergence of the two largest named locations. Within the Storm Hollow zone. | No | None |
| NODE_073_P04 | Tempest Light Node 4 | POSITIVE | Located near the biome's primary water source or geological anchor. Within the Storm Hollow zone. | No | None |
| NODE_073_N01 | Tempest Void Node 1 | NEGATIVE | Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Wind Shear Injuries) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_073_N02 | Tempest Void Node 2 | NEGATIVE | Located at the most hazardous point of the primary hazard zone. The primary hazard (Wind Shear Injuries) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_073_N03 | Tempest Void Node 3 | NEGATIVE | Located beneath the primary ambush predator territory centre. The primary hazard (Wind Shear Injuries) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_073_N04 | Tempest Void Node 4 | NEGATIVE | Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Wind Shear Injuries) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_073_N05 | Tempest Void Node 5 | NEGATIVE | Located within the node guardian's primary patrol circuit centre. The primary hazard (Wind Shear Injuries) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_073_N06 | Tempest Void Node 6 | NEGATIVE | Located at the lowest point of any geological feature — voids sink. The primary hazard (Wind Shear Injuries) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_073_N07 | Tempest Void Node 7 | NEGATIVE | Located where the primary hazard is most intense — negative nodes amplify hazards. The primary hazard (Wind Shear Injuries) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
The node-network file records a guardian name string on each of these eleven nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the four positive nodes and a guardian present on the seven negative nodes. Both records are left as recorded.
World events
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.
| ID | Biome-pack name | Master name | Type | Duration cell | Cooldown cell | Broadcast | Trigger | Notes duration |
|---|---|---|---|---|---|---|---|---|
| WE0217 | Storm Season | Tempest Rift Environmental Event | Environmental | 30min | 8hr | FALSE | TIME_CYCLE | 45-90 minutes real-time |
| WE0218 | Tempest Bloom | Tempest Rift Resource Event | Resource | 120min | 12hr | FALSE | TIME_CYCLE | 30 minutes real-time |
| WE0219 | Catastrophic Wind Surge | Tempest Rift Major Transformation Event | Major Transformation | 0min | 0hr | TRUE | WORLD_STATE | 3-8 hours real-time |
WE0217 notes: Storm Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. WE0218 notes: Storm Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0219 notes: Storm Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ANCIENT_WALKER. Biome state change recorded as Tempest Rift_STATE_ALTERED.
Quests
Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.
- Q0649 The Tempest Toll — Main — giver NPC0724
- Q0650 Tempest Watch — Surface — giver NPC0724
- Q0651 Tempest Vault Count — Underground — giver NPC0510
- Q0652 The Fissure-Well Pulse — Tempest Rift — Aquatic — giver NPC0508
- Q0653 Storm Crystal for the Cogmist Engineers — Main — giver NPC0724
- Q0654 Injuries Season — Surface — giver NPC0507
- Q0655 What the Tempest Vault Hums — Underground — giver NPC0508
- Q0656 After the Fissure-Well Draw — Tempest Rift — Aquatic — giver NPC0510
- Q0657 Cogmist Engineers on the Tempest Line — Main — giver NPC0724
Favor
Tempest Rift has its own favor track. It is separate from faction reputation and does not change the ending.
- Biome-line quests: 9. Each one gives +10 favor.
- Finish all 9 to become Favored here (+20 bonus). Highest favor: 110.
- Chain order: Q0649 → Q0650 → Q0651 → Q0652 → Q0653 → Q0654 → Q0655 → Q0656 → Q0657.
- No faction contests this biome, so favor here is never lost.
- Skipping quests gives no favor.
NPCs
Eight NPCs are recorded with location Tempest Rift. Age, items held, and the quests-given cell are blank on those rows. Sex is blank except where the table records it. Kinship is blank except where the table records it. Quest giver ids above come from the quest table, not from the quests-given cell.
| NPC ID | Name | Role | Sex | Settlement | Faction | Kinship |
|---|---|---|---|---|---|---|
| NPC0506 | Enna Nightfall | merchant | Rift Wind Tunnel, Tempest Rift | F05 Riftwalker Brotherhood | ||
| NPC0507 | Deva Prismholt | trainer | Rift Wind Tunnel, Tempest Rift | F05 Riftwalker Brotherhood | ||
| NPC0508 | Dravin Riftvale | lore_keeper | Rift Wind Tunnel, Tempest Rift | F05 Riftwalker Brotherhood | ||
| NPC0509 | Corvus Thornwick | blacksmith | Rift Wind Tunnel, Tempest Rift | F05 Riftwalker Brotherhood | ||
| NPC0510 | Quillon Voidwatch | quest_giver | Rift Wind Tunnel, Tempest Rift | F05 Riftwalker Brotherhood | ||
| NPC0511 | Rhea Xenstone | merchant | Rift Wind Tunnel, Tempest Rift | F05 Riftwalker Brotherhood | ||
| NPC0724 | Lyra Lumenbrook | trainer | Female | Rift Wind Tunnel, Tempest Rift | F05 Riftwalker Brotherhood | Present-day Lyra. Extended Lumenbrook family with Aldric Lumenbrook NPC0114, Brix Lumenbrook NPC0141, Gorath Lumenbrook NPC0006, and Tova Lumenbrook NPC0323. |
| NPC0726 | Caelen Zephyrcroft (historical) | historical_departed | Rift Wind Tunnel, Tempest Rift | F05 Riftwalker Brotherhood |
Items
Sixteen crafted items are recorded for Tempest Rift. All are crafted at Tempest Forge. The item table records Storm Crystal as the primary material on every row.
| Item ID | Name | Type | Slot | Rarity | Primary material |
|---|---|---|---|---|---|
| B073_WPN_01 | Tempest Storm Edge | Weapon | Weapon | Rare | Storm Crystal |
| B073_HLM_01 | Storm Ward Helm | Armor | Helm | Uncommon | Storm Crystal |
| B073_CHS_01 | Storm Breastplate | Armor | Chest | Rare | Storm Crystal |
| B073_HND_01 | Tempest Grips | Armor | Hands | Uncommon | Storm Crystal |
| B073_LEG_01 | Tempest Greaves | Armor | Legs | Uncommon | Storm Crystal |
| B073_FET_01 | Tempest Treads | Armor | Feet | Uncommon | Storm Crystal |
| B073_TRK_01 | Storm Relic | Trinket | Necklace | Rare | Storm Crystal |
| B073_REL_01 | Tempest First-Stone | Trinket | Relic | Epic | Storm Crystal |
| B073_CON_01 | Tempest Draught | Consumable | Common | Storm Crystal | |
| B073_SAL_01 | Tempest Salve | Consumable | Uncommon | Storm Crystal | |
| B073_MAT_01 | Refined Tempest Grit | Material | Common | Storm Crystal | |
| B073_BAR_01 | Storm Ingot | Material | Rare | Storm Crystal | |
| B073_TOL_01 | Tempest Node Pick | Tool | Tool | Uncommon | Storm Crystal |
| B073_KIT_01 | Tempest Field Kit | Tool | Tool | Uncommon | Storm Crystal |
| B073_UPG_01 | Storm Catalyst | Upgrade Component | Rare | Storm Crystal | |
| B073_FOC_01 | Tempest Focus | Weapon | Off-Hand | Uncommon | Storm Crystal |
Recipes
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.
| Recipe ID | Output | Workstation | Materials | Unlock reputation |
|---|---|---|---|---|
| RCP_B073_WPN_01 | Tempest Storm Edge | Tempest Forge | Storm Crystal x9; Refined Tempest Grit x1 | T3 Honoured |
| RCP_B073_HLM_01 | Storm Ward Helm | Tempest Forge | Storm Crystal x7; Refined Tempest Grit x1 | T2 Trusted |
| RCP_B073_CHS_01 | Storm Breastplate | Tempest Forge | Storm Crystal x9; Refined Tempest Grit x1 | T3 Honoured |
| RCP_B073_HND_01 | Tempest Grips | Tempest Forge | Storm Crystal x7; Refined Tempest Grit x1 | T2 Trusted |
| RCP_B073_LEG_01 | Tempest Greaves | Tempest Forge | Storm Crystal x7; Refined Tempest Grit x1 | T2 Trusted |
| RCP_B073_FET_01 | Tempest Treads | Tempest Forge | Storm Crystal x7; Refined Tempest Grit x1 | T2 Trusted |
| RCP_B073_TRK_01 | Storm Relic | Tempest Forge | Storm Crystal x9; Refined Tempest Grit x1 | T3 Honoured |
| RCP_B073_REL_01 | Tempest First-Stone | Tempest Forge | Storm Crystal x11; Refined Tempest Grit x1 | T4 Honoured |
| RCP_B073_CON_01 | Tempest Draught | Tempest Forge | Storm Crystal x5; Refined Tempest Grit x1 | T1 Known |
| RCP_B073_SAL_01 | Tempest Salve | Tempest Forge | Storm Crystal x7; Refined Tempest Grit x1 | T2 Trusted |
| RCP_B073_MAT_01 | Refined Tempest Grit | Tempest Forge | Storm Crystal x5; Refined Tempest Grit x1 | T1 Known |
| RCP_B073_BAR_01 | Storm Ingot | Tempest Forge | Storm Crystal x9; Refined Tempest Grit x1 | T3 Honoured |
| RCP_B073_TOL_01 | Tempest Node Pick | Tempest Forge | Storm Crystal x7; Refined Tempest Grit x1 | T2 Trusted |
| RCP_B073_KIT_01 | Tempest Field Kit | Tempest Forge | Storm Crystal x7; Refined Tempest Grit x1 | T2 Trusted |
| RCP_B073_UPG_01 | Storm Catalyst | Tempest Forge | Storm Crystal x9; Refined Tempest Grit x1 | T3 Honoured |
| RCP_B073_FOC_01 | Tempest Focus | Tempest Forge | Storm Crystal x7; Refined Tempest Grit x1 | T2 Trusted |
Image prompt
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B073, followed by the ground description and settlement names already on this page.
Recorded overview prompt: ABERNON game concept art, Biome 073 Tempest Rift, K3V amber light, rift_tectonic environment, 0.68g low gravity, Riftwalker Brotherhood (VANISHED) faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.
Detailed prompt for an image creator: Painterly cinematic establishing shot of Tempest Rift, biome 073, rift tectonic, under K3V amber light at 0.68g. A volatile biome where constant storms and violent winds tear through a deep geological rift. The rift acts as a wind tunnel amplifying storms to catastrophic levels. Only specifically adapted creatures can survive the baseline wind speeds here. Terrain recorded as tectonic wind shear canyon. Unstable ground. Crystal formations erupt and collapse. The fissures pulse with residual tectonic energy. Wind Shear Injuries is the recorded primary hazard. Storm Crystal is the signature resource. Recorded colour palette: fractured. The Riftwalker Brotherhood settlement Tempest Settlement is visible, with Rift Wind Tunnel and Storm Hollow in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.
The image-prompt table also records twenty ungenerated prompts, IMG01441 through IMG01460. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Tempest Rift, rift tectonic biome, [type], crystal formations, tectonic rifts, amber energy pulses, Wind Shear Injuries environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.
| ID | Type | Status |
|---|---|---|
| IMG01441 | hero_landscape | UNGENERATED |
| IMG01442 | apex_creature | UNGENERATED |
| IMG01443 | weather_event | UNGENERATED |
| IMG01444 | flora_closeup | UNGENERATED |
| IMG01445 | faction_outpost | UNGENERATED |
| IMG01446 | loading_screen | UNGENERATED |
| IMG01447 | ambient_day | UNGENERATED |
| IMG01448 | ambient_night | UNGENERATED |
| IMG01449 | energy_node | UNGENERATED |
| IMG01450 | hazard_event | UNGENERATED |
| IMG01451 | npc_portrait | UNGENERATED |
| IMG01452 | creature_combat | UNGENERATED |
| IMG01453 | resource_gather | UNGENERATED |
| IMG01454 | world_event | UNGENERATED |
| IMG01455 | sky_atmosphere | UNGENERATED |
| IMG01456 | underground_entrance | UNGENERATED |
| IMG01457 | coastal_view | UNGENERATED |
| IMG01458 | mystery_fragment | UNGENERATED |
| IMG01459 | faction_landmark | UNGENERATED |
| IMG01460 | player_action | UNGENERATED |
Canonical URL: https://wiki.abernon.com/index.php?title=B073_Tempest_Rift