Q0552 Crimson Vault Count — Crimson Mirage: Difference between revisions

From Abernon
Side: Evil (quest side split 554/554, Robert 2026-10-09)
Reading-level rollout B062: briefing, steps and dialogue rewritten per STYLE_GUIDE (facts unchanged)
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== Briefing ==
== Briefing ==


Under the Iron Hollow, tag a face and leave. Zephyr Nightfall pays with the node pick.
Beneath the Iron Hollow, tag a face and withdraw without delay; Zephyr Nightfall pays for the work with the node pick.


== Steps ==
== Steps ==


Tag a face in the cut under the Iron Hollow and leave. Crimsoncoil and Miragewatcher hold that ground. Crimson Vault Break can open a high-risk underground rare spawn.
Descend into the cut beneath the Iron Hollow, tag a face, and leave immediately afterward. Crimsoncoil and Miragewatcher control that ground, and a Crimson Vault Break can open a dangerous underground rare spawn.


== Reward ==
== Reward ==
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== Dialogue ==
== Dialogue ==


* Below Crimson, the count is the only thing that matters.
* Down below Crimson, the count is the only thing that genuinely matters.
* The cut below is not a tour.
* The cut below is dangerous work, not a sightseeing tour.
* Tag a face in the cut under the Iron Hollow. Crimsoncoil and Miragewatcher hold ring three. Crimson Vault Break is a high-risk underground rare spawn. The node pick is the pay. Zephyr Nightfall counts this step from the Iron Hollow under Crimson Vault Count — Crimson Mirage. If the plate goes, you pull the living first.
* Tag a face in the cut beneath the Iron Hollow, where Crimsoncoil and Miragewatcher hold ring three; a Vault Break there brings a high-risk rare spawn. The node pick is your payment, settled at the Iron Hollow.
* You tagged a face and came back. Fine.
* You tagged a face and actually came back. Fine, that is the job.
* If the plate goes, you pull the living first.
* If the plate gives way, you pull the living out first, before anything else.


Canonical URL: https://wiki.abernon.com/index.php?title=Q0552_Crimson_Vault_Count_%E2%80%94_Crimson_Mirage
Canonical URL: https://wiki.abernon.com/index.php?title=Q0552_Crimson_Vault_Count_%E2%80%94_Crimson_Mirage

Revision as of 20:51, 9 October 2026

Crimson Vault Count — Crimson Mirage

Field Value
Quest_ID Q0552
Title Crimson Vault Count — Crimson Mirage
Biome B062 Crimson Mirage
Layer Underground
Level 58
Giver Zephyr Nightfall (NPC0754)
Giver NPC ID NPC0754
Completer Zephyr Nightfall (NPC0754)
Completer NPC ID NPC0754
Items needed Crimson Field Kit
Prerequisites Q0551
Giver settlement Iron Hollow
Faction Marrowheat Dominion
Side Evil
Difficulty Hard
Fail state Yes
Mystery chain No

Briefing

Beneath the Iron Hollow, tag a face and withdraw without delay; Zephyr Nightfall pays for the work with the node pick.

Steps

Descend into the cut beneath the Iron Hollow, tag a face, and leave immediately afterward. Crimsoncoil and Miragewatcher control that ground, and a Crimson Vault Break can open a dangerous underground rare spawn.

Reward

  • Crimson Node Pick
  • 2100 XP
  • 150 Gold
  • 500 Marrowheat Dominion rep

Dialogue

  • Down below Crimson, the count is the only thing that genuinely matters.
  • The cut below is dangerous work, not a sightseeing tour.
  • Tag a face in the cut beneath the Iron Hollow, where Crimsoncoil and Miragewatcher hold ring three; a Vault Break there brings a high-risk rare spawn. The node pick is your payment, settled at the Iron Hollow.
  • You tagged a face and actually came back. Fine, that is the job.
  • If the plate gives way, you pull the living out first, before anything else.

Canonical URL: https://wiki.abernon.com/index.php?title=Q0552_Crimson_Vault_Count_%E2%80%94_Crimson_Mirage