Q0120 Duskmire Vault Count: Difference between revisions

From Abernon
Reading-level rollout B014: briefing, steps and dialogue rewritten per STYLE_GUIDE (facts unchanged)
Reading-level rollout B014: briefing, steps and dialogue rewritten per STYLE_GUIDE (facts unchanged)
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== Briefing ==
== Briefing ==


Underneath the Dusk Strand, tag a face and get out without delay; Vex Yarrow pays for the work with the node pick.
Beneath the Dusk Strand, tag a face and withdraw without delay; Vex Yarrow pays for the work with the node pick.


== Steps ==
== Steps ==


Descend into the cut underneath the Dusk Strand, tag a face, and leave immediately afterward. Dusthorn and Crackedscale hold that ground, and a Duskmire Vault Break can open a high-risk underground rare spawn.
Descend into the cut beneath the Dusk Strand, tag a face, and leave immediately afterward. Dusthorn and Crackedscale control that ground, and a Duskmire Vault Break can open a dangerous underground rare spawn.


== Reward ==
== Reward ==
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* Down below Duskmire, the count is the only thing that genuinely matters.
* Down below Duskmire, the count is the only thing that genuinely matters.
* The cut below is dangerous work, not a sightseeing tour.
* The cut below is dangerous work, not a sightseeing tour.
* Tag a face in the cut underneath the Dusk Strand, where Dusthorn and Crackedscale hold ring three; a Vault Break there is a high-risk rare spawn. The node pick is your payment, settled at the Dusk Strand.
* Tag a face in the cut beneath the Dusk Strand, where Dusthorn and Crackedscale hold ring three; a Vault Break there brings a high-risk rare spawn. The node pick is your payment, settled at the Dusk Strand.
* You tagged a face and actually came back. Fine, that is the job.
* You tagged a face and actually came back. Fine, that is the job.
* If the plate gives way, you pull the living out first, before anything else.
* If the plate gives way, you pull the living out first, before anything else.

Revision as of 20:14, 9 October 2026

Duskmire Vault Count

Field Value
Quest_ID Q0120
Title Duskmire Vault Count
Biome B014 Duskmire Strand
Layer Underground
Level 15
Giver Vex Yarrow (NPC0097)
Giver NPC ID NPC0097
Completer Vex Yarrow (NPC0097)
Completer NPC ID NPC0097
Items needed Duskmire Field Kit
Prerequisites Q0119
Giver settlement Dusk Strand
Faction Verdania Collective
Side Evil
Difficulty Hard
Fail state Yes
Mystery chain No

Briefing

Beneath the Dusk Strand, tag a face and withdraw without delay; Vex Yarrow pays for the work with the node pick.

Steps

Descend into the cut beneath the Dusk Strand, tag a face, and leave immediately afterward. Dusthorn and Crackedscale control that ground, and a Duskmire Vault Break can open a dangerous underground rare spawn.

Reward

  • Duskmire Node Pick
  • 2100 XP
  • 150 Gold
  • 50 Verdania Collective rep

Dialogue

  • Down below Duskmire, the count is the only thing that genuinely matters.
  • The cut below is dangerous work, not a sightseeing tour.
  • Tag a face in the cut beneath the Dusk Strand, where Dusthorn and Crackedscale hold ring three; a Vault Break there brings a high-risk rare spawn. The node pick is your payment, settled at the Dusk Strand.
  • You tagged a face and actually came back. Fine, that is the job.
  • If the plate gives way, you pull the living out first, before anything else.

Canonical URL: https://wiki.abernon.com/index.php?title=Q0120_Duskmire_Vault_Count