Q0129 Irontide Vault Count: Difference between revisions

From Abernon
Side: Evil (quest side split 554/554, Robert 2026-10-09)
Reading-level rollout B015: briefing, steps and dialogue rewritten per STYLE_GUIDE (facts unchanged)
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== Briefing ==
== Briefing ==


Under the Magnetic Shelf, tag a face and leave. Corra Frostmark pays with the node pick.
Underneath the Magnetic Shelf, tag a face and get out without delay; Corra Frostmark pays for the work with the node pick.


== Steps ==
== Steps ==


Tag a face in the cut under the Magnetic Shelf and leave. Glassstalker and Crystaldune hold that ground. Irontide Vault Break can open a high-risk underground rare spawn.
Descend into the cut underneath the Magnetic Shelf, tag a face, and leave immediately afterward. Glassstalker and Crystaldune hold that ground, and an Irontide Vault Break can open a high-risk underground rare spawn.


== Reward ==
== Reward ==
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== Dialogue ==
== Dialogue ==


* Below Irontide, the count is the only thing that matters.
* Down below Irontide, the count is the only thing that genuinely matters.
* The cut below is not a tour.
* The cut below is dangerous work, not a sightseeing tour.
* Tag a face in the cut under the Magnetic Shelf. Glassstalker and Crystaldune hold ring three. Irontide Vault Break is a high-risk underground rare spawn. The node pick is the pay. Corra Frostmark counts this step from the Magnetic Shelf under Irontide Vault Count. If the plate goes, you pull the living first.
* Tag a face in the cut underneath the Magnetic Shelf, where Glassstalker and Crystaldune hold ring three; a Vault Break there is a high-risk rare spawn. The node pick is your payment, settled at the Magnetic Shelf.
* You tagged a face and came back. Fine.
* You tagged a face and actually came back. Fine, that is the job.
* If the plate goes, you pull the living first.
* If the plate gives way, you pull the living out first, before anything else.


Canonical URL: https://wiki.abernon.com/index.php?title=Q0129_Irontide_Vault_Count
Canonical URL: https://wiki.abernon.com/index.php?title=Q0129_Irontide_Vault_Count

Revision as of 19:51, 9 October 2026

Irontide Vault Count

Field Value
Quest_ID Q0129
Title Irontide Vault Count
Biome B015 Irontide Reaches
Layer Underground
Level 16
Giver Corra Frostmark (NPC0104)
Giver NPC ID NPC0104
Completer Corra Frostmark (NPC0104)
Completer NPC ID NPC0104
Items needed Irontide Field Kit
Prerequisites Q0128
Giver settlement Magnetic Shelf
Faction Ironveil Compact
Side Evil
Difficulty Hard
Fail state Yes
Mystery chain No

Briefing

Underneath the Magnetic Shelf, tag a face and get out without delay; Corra Frostmark pays for the work with the node pick.

Steps

Descend into the cut underneath the Magnetic Shelf, tag a face, and leave immediately afterward. Glassstalker and Crystaldune hold that ground, and an Irontide Vault Break can open a high-risk underground rare spawn.

Reward

  • Irontide Node Pick
  • 2100 XP
  • 150 Gold
  • 100 Ironveil Compact rep

Dialogue

  • Down below Irontide, the count is the only thing that genuinely matters.
  • The cut below is dangerous work, not a sightseeing tour.
  • Tag a face in the cut underneath the Magnetic Shelf, where Glassstalker and Crystaldune hold ring three; a Vault Break there is a high-risk rare spawn. The node pick is your payment, settled at the Magnetic Shelf.
  • You tagged a face and actually came back. Fine, that is the job.
  • If the plate gives way, you pull the living out first, before anything else.

Canonical URL: https://wiki.abernon.com/index.php?title=Q0129_Irontide_Vault_Count