B027 Scorchglass Brink: Difference between revisions
Holy/Evil quest balance fix 2026-10-09 (Robert approved): quest giver reassigned to an existing Evil-rooted NPC in the same biome |
Correction 2026-10-09: Q0551 back to Kaell Mirewood (locked 2026-10-04 Skyreach Covenant quest-giver role); Q0239 given to Xaris Riftvale instead |
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| Line 264: | Line 264: | ||
* [[Q0237 Scorchglass Vault Count]] — Underground — giver NPC0740 | * [[Q0237 Scorchglass Vault Count]] — Underground — giver NPC0740 | ||
* [[Q0238 The Cistern Debt — Scorchglass Brink]] — Aquatic — giver NPC0738 | * [[Q0238 The Cistern Debt — Scorchglass Brink]] — Aquatic — giver NPC0738 | ||
* [[Q0239 Thermal Glass Crystal for the Cinderwarden]] — Main — giver | * [[Q0239 Thermal Glass Crystal for the Cinderwarden]] — Main — giver NPC0735 | ||
* [[Q0240 Laceration Season — Scorchglass Brink]] — Surface — giver NPC0737 | * [[Q0240 Laceration Season — Scorchglass Brink]] — Surface — giver NPC0737 | ||
* [[Q0241 What the Scorchglass Vault Hums]] — Underground — giver NPC0738 | * [[Q0241 What the Scorchglass Vault Hums]] — Underground — giver NPC0738 | ||
Revision as of 16:59, 9 October 2026
B027 Scorchglass Brink
| Field | Value |
|---|---|
| BiomeID | 027 |
| Biome name | Scorchglass Brink |
| Climate | SUBTROPICAL_ARID |
| Difficulty | 4 |
| Starting control | F13 Marrowheat Dominion |
| Contested by | F01 Ashen League |
| Primary hazard | Scorchglass Laceration |
| Signature resource | Thermal Glass Crystal |
| MysteryZone | False |
| Continent | CONT_ASHARA |
| Region | Ashara — Central Scorchglass Fields |
| Elevation_m | 700 |
| Status | LIVE_CANON |
| Source | LIVE/DATA/biome_registry_v5.7.4.json |
Ground
A fire-seared highland where the ground has vitrified into scorched glass plains and light dances with heat. The glass surface is razor sharp and heats to dangerous temperatures midday. Creatures here walk on specialized insulated pads.
Settlements
| Name | Type | Population | Controlling faction |
|---|---|---|---|
| Scorchglass Settlement | Faction Outpost | 1500 | F13 Marrowheat Dominion |
| Glass Plain | primary | N/A | F13 Marrowheat Dominion |
| Scorch Hollow | secondary | N/A | F13 Marrowheat Dominion |
Settlement pages: Glass Plain, Scorch Hollow, Scorchglass Settlement. All settlements: Settlements.
Factions present
| Faction | Where recorded |
|---|---|
| F13 Marrowheat Dominion | Home faction of this biome. Controlling faction on every recorded settlement row. Seven NPC rows (NPC0735 to NPC0741). |
| F02 Verdania Collective | Seven of the fourteen NPC rows. |
NPCs here from other factions: F02 Verdania Collective (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. The faction table also gives F01 Ashen League a foothold here, so the biome is contested.
Resources
- Dune Salt (Scorc) (GATHERABLE, Common)
- Dustbloom (Scorc) (GATHERABLE, Common)
- Refined Ashfall Sediment (GATHERABLE, Common)
- Refined Ashgrit (GATHERABLE, Rare)
- Refined Sandite Crystal (GATHERABLE, Common)
- Refined Scorched Bone (GATHERABLE, Common)
- Scorch Ashgrit (GATHERABLE, Uncommon)
- Scorch Sandite Crystal (GATHERABLE, Common)
- Scorch Thorncore (GATHERABLE, Uncommon)
- Scorchite (Scorc) (GATHERABLE, Rare)
- Sunbaked Clay (Scorc) (GATHERABLE, Common)
Signature, primary, secondary, and minerals
These rows are recorded on the B027 resource table and were not in the gatherable list above.
| ID | Name | Type | Rarity |
|---|---|---|---|
| SIG-027 | Thermal Glass Crystal | SIGNATURE | Rare–Legendary |
| PRI-027 | Scorchglass Ore | PRIMARY | Uncommon–Rare |
| SEC-027 | Vitrified Resin | SECONDARY | Common–Uncommon |
| MIN-COM-GLA | Glassite | Common Mineral | Common |
| MIN-COM-SCO | Scorch Ore | Common Mineral | Common |
| MIN-COM-VIT | Vitrified | Common Mineral | Common |
| MIN-RARE-SCO | Scorch Crystal | Rare Mineral | Rare |
| MIN-RARE-GLA | Glass Shard | Rare Mineral | Rare |
Harvest
The harvestable index records counts for biome 027 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.
Named flora recorded for Scorchglass Brink:
| ID | Name | Harvestable |
|---|---|---|
| FLORA-SAND-027 | Sandbloom | Yes |
| FLORA-ASHS-027 | Ashshrub | Yes |
| FLORA-CIND-027 | Cinderbloom Crystal Plant | Yes |
| FLORA-THOR-027 | Thornscale Bush | No |
| FLORA-SCOR-027 | Scorchglass Weed | No — Protected |
| FLORA-DUST-027 | Dust-Root Binder | No — Protected |
| FLORA-ARID-027 | Arid Bloom | No |
| FLORA-ASHF-027 | Ashfang Tree | No |
Three named flora rows are marked harvestable. That does not match the harvestable index count of 4. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Thornscale Bush, Scorchglass Weed, Dust-Root Binder, Arid Bloom, and Ashfang Tree. The harvestable cell says No on Thornscale Bush, Arid Bloom, and Ashfang Tree and No — Protected on Scorchglass Weed and Dust-Root Binder. Both wordings are left as recorded.
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.
Deep zone
| Field | Value |
|---|---|
| Deep zone | Deep Scorchglass — Brink Underlayer |
| Layout | Scorched Chamber |
| Max players | 6 |
| Lockout hours | 72 |
| Boss name | Thermalstalker — Deep Form |
| Ground note | The Brink Underlayer has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth. |
Boss
| Field | Value |
|---|---|
| Boss | Thermalstalker, Ancient of Biome 027 |
| Difficulty | T3_Heroic |
| Recommended party | 4 |
| Damage type | Fire |
| Arena | {'location': 'Glass Plain', 'description': "The boss encounter takes place in the heart of Scorchglass Brink's most extreme terrain feature. The arena is shaped by subtropical arid conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.", 'arena_size_m': 92, 'special_terrain': 'Scorchglass-covered desert flats', 'hazard_active': 'Scorchglass Laceration'} |
| Ground blurb | The Scorch Prowler the Ancient is the apex expression of Scorchglass Brink's ecosystem — a creature that has been shaped by subtropical arid conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Scorchglass Brink would be if the biome could choose to fight. |
Weather
The atmosphere row records weather patterns Thermal Wind and Scorch Storm. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.
| ID | Name | Code | Recorded effect |
|---|---|---|---|
| WX-027-STORM | Storm | STORM | Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity. |
| WX-027-ASH | Ashfall | ASH | Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Thermal Glass Crystal harvest modified. |
| WX-027-SNOW | Cold Event | SNOW | Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types. |
| WX-027-ANY | Any Weather | ANY | Weather-independent spawn — present in all conditions. |
| WX-027-RAIN | Rain/Mist | RAIN | Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions. |
| WX-027-CLEAR | Clear Sky | CLEAR | Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields. |
Spawn entries recorded on those rows: Storm 11, Ashfall 13, Cold Event 10, Any Weather 12, Rain/Mist 11, Clear Sky 13. Night-multiplier entries above 2.0 recorded on those rows: Storm 2, Ashfall 1, Cold Event 3, Any Weather 1, Rain/Mist 2, Clear Sky 3.
Mobs
Six named mobs are recorded. One further row records 64 additional spawn-table entries that are not named. Those 64 are not listed as species here. That summary row records 16 corrupted variants and 0 event overrides. Its weather distribution cells are all zero. Scorchlide has archetype Node Guardian but the node-guardian cell reads False. Both are left as recorded.
| ID | Name | Archetype | HP | Creature ID | Node guardian |
|---|---|---|---|---|---|
| MOB-027-01 | Scorchglass | Swift Scout | 67 | CR01821 | False |
| MOB-027-02 | Thermalhorn | Pack Predator | 79 | CR01822 | False |
| MOB-027-03 | Glasshorn | Ambush Predator | 79 | CR01823 | False |
| MOB-027-04 | Scorchmane | Elemental Creature | 84 | CR01824 | False |
| MOB-027-05 | Thermalstalker | Ancient Walker | 168 | CR01825 | False |
| MOB-027-06 | Scorchlide | Node Guardian | 124 | CR01826 | False |
Nodes
Nine network nodes are recorded. Four are positive and five are negative. The node profile records dominant NEGATIVE, density moderate, base respawn 103 minutes, and modifier 1.15x.
| ID | Name | Type | Location | Signature resource growth | Guardian |
|---|---|---|---|---|---|
| NODE_027_P01 | Scorchglass Primary Anchor | POSITIVE | Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Glass Plain zone. | No | None |
| NODE_027_P02 | Scorchglass Light Node 2 | POSITIVE | Located within the main resource cluster, feeding crystal growth. Within the Scorch Hollow zone. | No | None |
| NODE_027_P03 | Scorchglass Light Node 3 | POSITIVE | Located at the convergence of the two largest named locations. Within the Scorch Hollow zone. | No | None |
| NODE_027_P04 | Scorchglass Light Node 4 | POSITIVE | Located near the biome's primary water source or geological anchor. Within the Scorch Hollow zone. | No | None |
| NODE_027_N01 | Scorchglass Void Node 1 | NEGATIVE | Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Scorchglass Laceration) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_027_N02 | Scorchglass Void Node 2 | NEGATIVE | Located at the most hazardous point of the primary hazard zone. The primary hazard (Scorchglass Laceration) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_027_N03 | Scorchglass Void Node 3 | NEGATIVE | Located beneath the primary ambush predator territory centre. The primary hazard (Scorchglass Laceration) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_027_N04 | Scorchglass Void Node 4 | NEGATIVE | Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Scorchglass Laceration) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_027_N05 | Scorchglass Void Node 5 | NEGATIVE | Located within the node guardian's primary patrol circuit centre. The primary hazard (Scorchglass Laceration) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
The node-network file records a guardian name string on each of these nine nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the four positive nodes and a guardian present on the five negative nodes. Both records are left as recorded.
World events
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.
| ID | Biome-pack name | Master name | Type | Duration cell | Cooldown cell | Broadcast | Trigger | Notes duration |
|---|---|---|---|---|---|---|---|---|
| WE0079 | Scorch Season | Scorchglass Environmental Event | Environmental | 30min | 12hr | FALSE | RANDOM | 45-90 minutes real-time |
| WE0080 | Glass Bloom | Scorchglass Resource Event | Resource | 60min | 4hr | FALSE | WEATHER | 30 minutes real-time |
| WE0081 | Heat Rupture | Scorchglass Major Transformation Event | Major Transformation | 0min | 0hr | TRUE | WEATHER | 3-8 hours real-time |
WE0079 notes: Thermal Glass Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0080 notes: Thermal Glass Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0081 notes: Thermal Glass Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is NODE_GUARDIAN_ELITE. Biome state change recorded as Scorchglass Brink_STATE_ALTERED.
Quests
25 quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.
- Q0235 The Scorchglass Toll — Main — giver NPC0183
- Q0236 Scorchglass Watch — Surface — giver NPC0735
- Q0237 Scorchglass Vault Count — Underground — giver NPC0740
- Q0238 The Cistern Debt — Scorchglass Brink — Aquatic — giver NPC0738
- Q0239 Thermal Glass Crystal for the Cinderwarden — Main — giver NPC0735
- Q0240 Laceration Season — Scorchglass Brink — Surface — giver NPC0737
- Q0241 What the Scorchglass Vault Hums — Underground — giver NPC0738
- Q0242 After the Cistern Draw — Scorchglass Brink — Aquatic — giver NPC0740
- Q0243 Cinderwarden on the Scorchglass Line — Main — giver NPC0183
- Q1017 The Scorchglass Settlement Muster — Main — giver NPC0735
- Q1018 Thermalhorn Cull at Glass Plain — Surface — giver NPC0737
- Q1019 Glassite Tally Below Scorch Hollow — Underground — giver NPC0740
- Q1020 Clearing the Cistern of Scorchglass — Aquatic — giver NPC0738
- Q1021 Thermal Glass Crystal Levy for the Marrowheat Dominion — Main — giver NPC0735
- Q1022 Glasshorn Tracks Near Scorchglass Settlement — Surface — giver NPC0740
- Q1023 The Scorch Crystal Seam — Underground — giver NPC0738
- Q1024 Vitrified Resin at the Cistern of Scorchglass — Aquatic — giver NPC0738
- Q1025 The Scorchglass Outpost Ledger — Main — giver NPC0735
- Q1026 Scorchglass Laceration Drill — Surface — giver NPC0737
- Q1027 Salvage Below Scorch Hollow — Underground — giver NPC0740
- Q1028 Waterline Watch at the Cistern of Scorchglass — Aquatic — giver NPC0738
- Q1029 Supply Line to Scorch Hollow — Main — giver NPC0735
- Q1030 Scorchmane Count Around Glass Plain — Surface — giver NPC0740
- Q1031 Scorchglass Ore Under Guard — Underground — giver NPC0740
- Q1032 Holding Glass Plain — Main — giver NPC0735
NPCs
Fourteen NPCs are recorded with location Scorchglass Brink. Sex, age, items held, and the quests-given cell are blank on those rows. Kinship is blank except where the table records it. Quest giver ids above come from the quest table, not from the quests-given cell.
| NPC ID | Name | Role | Settlement | Faction | Kinship |
|---|---|---|---|---|---|
| NPC0183 | Fyren Bleakwood | quest_giver | Glass Plain, Scorchglass Brink | F02 Verdania Collective | Bleakwood kin of Brynja Bleakwood NPC0001, with Xaris Bleakwood NPC0365. |
| NPC0184 | Gael Duskhollow | merchant | Glass Plain, Scorchglass Brink | F02 Verdania Collective | |
| NPC0185 | Ashan Frostmark | trainer | Glass Plain, Scorchglass Brink | F02 Verdania Collective | |
| NPC0186 | Ilex Hollowbane | lore_keeper | Glass Plain, Scorchglass Brink | F02 Verdania Collective | |
| NPC0187 | Jora Jadestone | blacksmith | Glass Plain, Scorchglass Brink | F02 Verdania Collective | |
| NPC0188 | Kress Lumenbrook | quest_giver | Glass Plain, Scorchglass Brink | F02 Verdania Collective | |
| NPC0189 | Lund Nightfall | merchant | Glass Plain, Scorchglass Brink | F02 Verdania Collective | |
| NPC0735 | Xaris Riftvale | quest_giver | Scorchglass Settlement, Scorchglass Brink | F13 Marrowheat Dominion | |
| NPC0736 | Zephyr Stonecleft | merchant | Scorchglass Settlement, Scorchglass Brink | F13 Marrowheat Dominion | |
| NPC0737 | Petra Umbrafen | trainer | Scorchglass Settlement, Scorchglass Brink | F13 Marrowheat Dominion | |
| NPC0738 | Kress Voidwatch | lore_keeper | Scorch Hollow, Scorchglass Brink | F13 Marrowheat Dominion | |
| NPC0739 | Kaell Whispervale | blacksmith | Scorchglass Settlement, Scorchglass Brink | F13 Marrowheat Dominion | |
| NPC0740 | Ilex Xenstone | quest_giver | Scorch Hollow, Scorchglass Brink | F13 Marrowheat Dominion | |
| NPC0741 | Juno Yarrow | merchant | Glass Plain, Scorchglass Brink | F13 Marrowheat Dominion |
Items
Sixteen crafted items are recorded for Scorchglass Brink. All are crafted at Glass Forge. The item table records Thermal Glass Crystal as the primary material on every row.
| Item ID | Name | Type | Slot | Rarity | Primary material |
|---|---|---|---|---|---|
| B027_WPN_01 | Scorchglass Thermal Edge | Weapon | Weapon | Rare | Thermal Glass Crystal |
| B027_HLM_01 | Thermal Ward Helm | Armor | Helm | Uncommon | Thermal Glass Crystal |
| B027_CHS_01 | Thermal Breastplate | Armor | Chest | Rare | Thermal Glass Crystal |
| B027_HND_01 | Scorchglass Grips | Armor | Hands | Uncommon | Thermal Glass Crystal |
| B027_LEG_01 | Scorchglass Greaves | Armor | Legs | Uncommon | Thermal Glass Crystal |
| B027_FET_01 | Scorchglass Treads | Armor | Feet | Uncommon | Thermal Glass Crystal |
| B027_TRK_01 | Thermal Relic | Trinket | Necklace | Rare | Thermal Glass Crystal |
| B027_REL_01 | Scorchglass First-Stone | Trinket | Relic | Epic | Thermal Glass Crystal |
| B027_CON_01 | Scorchglass Draught | Consumable | Common | Thermal Glass Crystal | |
| B027_SAL_01 | Scorchglass Salve | Consumable | Uncommon | Thermal Glass Crystal | |
| B027_MAT_01 | Refined Scorchglass Grit | Material | Common | Thermal Glass Crystal | |
| B027_BAR_01 | Thermal Ingot | Material | Rare | Thermal Glass Crystal | |
| B027_TOL_01 | Scorchglass Node Pick | Tool | Tool | Uncommon | Thermal Glass Crystal |
| B027_KIT_01 | Scorchglass Field Kit | Tool | Tool | Uncommon | Thermal Glass Crystal |
| B027_UPG_01 | Thermal Catalyst | Upgrade Component | Rare | Thermal Glass Crystal | |
| B027_FOC_01 | Scorchglass Focus | Weapon | Off-Hand | Uncommon | Thermal Glass Crystal |
Recipes
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.
| Recipe ID | Output | Workstation | Materials | Unlock reputation |
|---|---|---|---|---|
| RCP_B027_WPN_01 | Scorchglass Thermal Edge | Glass Forge | Thermal Glass Crystal x9; Refined Scorchglass Grit x1 | T3 Honoured |
| RCP_B027_HLM_01 | Thermal Ward Helm | Glass Forge | Thermal Glass Crystal x7; Refined Scorchglass Grit x1 | T2 Trusted |
| RCP_B027_CHS_01 | Thermal Breastplate | Glass Forge | Thermal Glass Crystal x9; Refined Scorchglass Grit x1 | T3 Honoured |
| RCP_B027_HND_01 | Scorchglass Grips | Glass Forge | Thermal Glass Crystal x7; Refined Scorchglass Grit x1 | T2 Trusted |
| RCP_B027_LEG_01 | Scorchglass Greaves | Glass Forge | Thermal Glass Crystal x7; Refined Scorchglass Grit x1 | T2 Trusted |
| RCP_B027_FET_01 | Scorchglass Treads | Glass Forge | Thermal Glass Crystal x7; Refined Scorchglass Grit x1 | T2 Trusted |
| RCP_B027_TRK_01 | Thermal Relic | Glass Forge | Thermal Glass Crystal x9; Refined Scorchglass Grit x1 | T3 Honoured |
| RCP_B027_REL_01 | Scorchglass First-Stone | Glass Forge | Thermal Glass Crystal x11; Refined Scorchglass Grit x1 | T4 Honoured |
| RCP_B027_CON_01 | Scorchglass Draught | Glass Forge | Thermal Glass Crystal x5; Refined Scorchglass Grit x1 | T1 Known |
| RCP_B027_SAL_01 | Scorchglass Salve | Glass Forge | Thermal Glass Crystal x7; Refined Scorchglass Grit x1 | T2 Trusted |
| RCP_B027_MAT_01 | Refined Scorchglass Grit | Glass Forge | Thermal Glass Crystal x5; Refined Scorchglass Grit x1 | T1 Known |
| RCP_B027_BAR_01 | Thermal Ingot | Glass Forge | Thermal Glass Crystal x9; Refined Scorchglass Grit x1 | T3 Honoured |
| RCP_B027_TOL_01 | Scorchglass Node Pick | Glass Forge | Thermal Glass Crystal x7; Refined Scorchglass Grit x1 | T2 Trusted |
| RCP_B027_KIT_01 | Scorchglass Field Kit | Glass Forge | Thermal Glass Crystal x7; Refined Scorchglass Grit x1 | T2 Trusted |
| RCP_B027_UPG_01 | Thermal Catalyst | Glass Forge | Thermal Glass Crystal x9; Refined Scorchglass Grit x1 | T3 Honoured |
| RCP_B027_FOC_01 | Scorchglass Focus | Glass Forge | Thermal Glass Crystal x7; Refined Scorchglass Grit x1 | T2 Trusted |
Image prompt
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B027, followed by the ground description and settlement names already on this page.
Recorded overview prompt: ABERNON game concept art, Biome 027 Scorchglass Brink, K3V amber light, subtropical_arid environment, 0.68g low gravity, Marrowheat Dominion faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.
Detailed prompt for an image creator: Painterly cinematic establishing shot of Scorchglass Brink, biome 027, subtropical arid, under K3V amber light at 0.68g. A fire-seared highland where the ground has vitrified into scorched glass plains and light dances with heat. The glass surface is razor sharp and heats to dangerous temperatures midday. Creatures here walk on specialized insulated pads. Terrain recorded as scorchglass-covered desert flats. Scorched earth and ashfall. Wind carries grit that strips skin. Rare blooms emerge after ashfalls. Scorchglass Laceration is the recorded primary hazard. Thermal Glass Crystal is the signature resource. Recorded colour palette: ochre, burnt sienna, ash. The Marrowheat Dominion settlement Scorchglass Settlement is visible, with Glass Plain and Scorch Hollow in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.
The image-prompt table also records twenty ungenerated prompts, IMG00521 through IMG00540. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Scorchglass Brink, subtropical arid biome, [type], scorched amber plains, ashfall dust, K3V sun, Scorchglass Laceration environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.
| ID | Type | Status |
|---|---|---|
| IMG00521 | hero_landscape | UNGENERATED |
| IMG00522 | apex_creature | UNGENERATED |
| IMG00523 | weather_event | UNGENERATED |
| IMG00524 | flora_closeup | UNGENERATED |
| IMG00525 | faction_outpost | UNGENERATED |
| IMG00526 | loading_screen | UNGENERATED |
| IMG00527 | ambient_day | UNGENERATED |
| IMG00528 | ambient_night | UNGENERATED |
| IMG00529 | energy_node | UNGENERATED |
| IMG00530 | hazard_event | UNGENERATED |
| IMG00531 | npc_portrait | UNGENERATED |
| IMG00532 | creature_combat | UNGENERATED |
| IMG00533 | resource_gather | UNGENERATED |
| IMG00534 | world_event | UNGENERATED |
| IMG00535 | sky_atmosphere | UNGENERATED |
| IMG00536 | underground_entrance | UNGENERATED |
| IMG00537 | coastal_view | UNGENERATED |
| IMG00538 | mystery_fragment | UNGENERATED |
| IMG00539 | faction_landmark | UNGENERATED |
| IMG00540 | player_action | UNGENERATED |
Canonical URL: https://wiki.abernon.com/index.php?title=B027_Scorchglass_Brink