B056 Luminous Marsh: Difference between revisions
Ruling: biome control is dynamic; starting control and contested biomes |
Link settlement pages and the Settlements index |
||
| Line 48: | Line 48: | ||
| Pulse Network || primary || N/A || [[F02 Verdania Collective]] | | Pulse Network || primary || N/A || [[F02 Verdania Collective]] | ||
|} | |} | ||
Settlement pages: [[Glow Hollow]], [[Luminous Settlement]], [[Pulse Network]]. All settlements: [[Settlements]]. | |||
== Factions present == | == Factions present == | ||
Revision as of 12:33, 9 October 2026
B056 Luminous Marsh
| Field | Value |
|---|---|
| BiomeID | 056 |
| Biome name | Luminous Marsh |
| Climate | EQUATORIAL_RAINFOREST |
| Difficulty | 5 |
| Starting control | F02 Verdania Collective |
| Contested by | F11 Verdant Deep Covenant |
| Primary hazard | Luminous Spore Blindness |
| Signature resource | Marsh Light Crystal |
| MysteryZone | False |
| Continent | CONT_VERDANIA |
| Region | Verdania — Eastern Equatorial Marsh |
| Elevation_m | 20 |
| Status | LIVE_CANON |
| Source | LIVE/DATA/biome_registry_v5.7.4.json |
Ground
A bioluminescent wetland biome where glowing flora and fauna light every inch of the marsh from water level to canopy. The marsh pulses with coordinated light patterns that serve as a planetary communication system between distant colonies.
Settlements
| Name | Type | Population | Controlling faction |
|---|---|---|---|
| Luminous Settlement | Faction Outpost | 1500 | F02 Verdania Collective |
| Glow Hollow | secondary | N/A | F02 Verdania Collective |
| Pulse Network | primary | N/A | F02 Verdania Collective |
Settlement pages: Glow Hollow, Luminous Settlement, Pulse Network. All settlements: Settlements.
Factions present
| Faction | Where recorded |
|---|---|
| F02 Verdania Collective | Home faction of this biome. Controlling faction on every recorded settlement row. All seven NPC rows. |
No other faction is recorded on a Luminous Marsh NPC row or settlement row.
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. The faction table also gives F11 Verdant Deep Covenant a foothold here, so the biome is contested.
Resources
- Dream Petal (Lumin) (GATHERABLE, Uncommon)
- Glowmoss (Lumin) (GATHERABLE, Uncommon)
- Lumino Biolume Sap (GATHERABLE, Common)
- Lumino Glowspore (GATHERABLE, Common)
- Lumino Verdant Resin (GATHERABLE, Uncommon)
- Rainvine Fiber (Lumin) (GATHERABLE, Common)
- Refined Canopy Dew (GATHERABLE, Uncommon)
- Refined Fernseed (GATHERABLE, Uncommon)
- Refined Glowspore (GATHERABLE, Common)
- Refined Verdant Resin (GATHERABLE, Common)
- Spore Cap (Lumin) (GATHERABLE, Uncommon)
Signature, primary, secondary, and minerals
These rows are recorded on the B056 resource table and were not in the gatherable list above.
| ID | Name | Type | Rarity |
|---|---|---|---|
| SIG-056 | Marsh Light Crystal | SIGNATURE | Rare–Legendary |
| PRI-056 | Lumen Resin | PRIMARY | Uncommon–Rare |
| SEC-056 | Bioluminite | SECONDARY | Common–Uncommon |
| MIN-COM-LUM | Lumenite | Common Mineral | Common |
| MIN-COM-GLO | Glow Ore | Common Mineral | Common |
| MIN-COM-MAR | Marsh Slate | Common Mineral | Common |
| MIN-RARE-LUM | Lumen Crystal | Rare Mineral | Rare |
| MIN-RARE-GLO | Glow Glass | Rare Mineral | Rare |
Harvest
The harvestable index records counts for biome 056 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.
Named flora recorded for Luminous Marsh:
| ID | Name | Harvestable |
|---|---|---|
| FLORA-DREA-056 | Dreambloom | Yes |
| FLORA-LUME-056 | Lumen Reed | Yes |
| FLORA-SPOR-056 | Sporemoss | Yes |
| FLORA-LUMI-056 | Luminescent Frond Palm | No |
| FLORA-ROOT-056 | Root Bridge Moss | No — Protected |
| FLORA-CANO-056 | Canopy Spore Bloom | No |
| FLORA-BIOL-056 | Biolume Orchid | No |
| FLORA-DAMP-056 | Damp-Root Binder | No — Protected |
Three named flora rows are marked harvestable. That does not match the harvestable index count of 4. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Luminescent Frond Palm, Root Bridge Moss, Canopy Spore Bloom, Biolume Orchid, and Damp-Root Binder. The harvestable cell says No on Luminescent Frond Palm, Canopy Spore Bloom, and Biolume Orchid and No — Protected on Root Bridge Moss and Damp-Root Binder. Both wordings are left as recorded.
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.
Deep zone
| Field | Value |
|---|---|
| Deep zone | Deep Luminous — Luminous Deep |
| Layout | Bioluminescent Hollow |
| Max players | 6 |
| Lockout hours | 72 |
| Boss name | Marshwatcher — Deep Form |
| Ground note | The Luminous Deep has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth. |
Boss
| Field | Value |
|---|---|
| Boss | Marshwatcher, Ancient of Biome 056 |
| Difficulty | T3_Heroic |
| Recommended party | 4 |
| Damage type | Nature |
| Arena | {'location': 'Pulse Network', 'description': "The boss encounter takes place in the heart of Luminous Marsh's most extreme terrain feature. The arena is shaped by equatorial rainforest conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.", 'arena_size_m': 100, 'special_terrain': 'Luminous spore-filled marsh', 'hazard_active': 'Luminous Spore Blindness'} |
| Ground blurb | The Mire Prowler the Ancient is the apex expression of Luminous Marsh's ecosystem — a creature that has been shaped by equatorial rainforest conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Luminous Marsh would be if the biome could choose to fight. |
Weather
The atmosphere row records weather patterns Lumen Rain and Glow Mist. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.
| ID | Name | Code | Recorded effect |
|---|---|---|---|
| WX-056-STORM | Storm | STORM | Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity. |
| WX-056-ASH | Ashfall | ASH | Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Marsh Light Crystal harvest modified. |
| WX-056-SNOW | Cold Event | SNOW | Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types. |
| WX-056-ANY | Any Weather | ANY | Weather-independent spawn — present in all conditions. |
| WX-056-RAIN | Rain/Mist | RAIN | Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions. |
| WX-056-CLEAR | Clear Sky | CLEAR | Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields. |
Spawn entries recorded on those rows: Storm 9, Ashfall 10, Cold Event 13, Any Weather 12, Rain/Mist 15, Clear Sky 11. Night-multiplier entries above 2.0 recorded on those rows: Storm 2, Ashfall 1, Cold Event 1, Any Weather 2, Rain/Mist 2, Clear Sky 2.
Mobs
Seven named mobs are recorded. One further row records 63 additional spawn-table entries that are not named. Those 63 are not listed as species here. That summary row records 15 corrupted variants and 0 event overrides. Its weather distribution cells are all zero. Marshwatcher has archetype Node Guardian but the node-guardian cell reads False. Both are left as recorded.
| ID | Name | Archetype | HP | Creature ID | Node guardian |
|---|---|---|---|---|---|
| MOB-056-01 | Luminarhorn | Large Herbivore | 138 | CR03851 | False |
| MOB-056-02 | Marshscale | Swift Scout | 73 | CR03852 | False |
| MOB-056-03 | Glowmane | Pack Predator | 95 | CR03853 | False |
| MOB-056-04 | Luminarstalker | Ambush Predator | 92 | CR03854 | False |
| MOB-056-05 | Marshfang | Elemental Creature | 114 | CR03855 | False |
| MOB-056-06 | Luminarcoil | Scavenger | 105 | CR03856 | False |
| MOB-056-07 | Marshwatcher | Node Guardian | 167 | CR03857 | False |
Nodes
Ten network nodes are recorded. Seven are positive and three are negative. The node profile records dominant POSITIVE, density high, base respawn 26 minutes, and modifier 1.30x.
| ID | Name | Type | Location | Signature resource growth | Guardian |
|---|---|---|---|---|---|
| NODE_056_P01 | Luminous Primary Anchor | POSITIVE | Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Pulse Network zone. | No | None |
| NODE_056_P02 | Luminous Light Node 2 | POSITIVE | Located within the main resource cluster, feeding crystal growth. Within the Glow Hollow zone. | No | None |
| NODE_056_P03 | Luminous Light Node 3 | POSITIVE | Located at the convergence of the two largest named locations. Within the Glow Hollow zone. | No | None |
| NODE_056_P04 | Luminous Light Node 4 | POSITIVE | Located near the biome's primary water source or geological anchor. Within the Glow Hollow zone. | No | None |
| NODE_056_P05 | Luminous Light Node 5 | POSITIVE | Located at the highest-traffic prey corridor, where ecological energy concentrates. Within the Glow Hollow zone. | No | None |
| NODE_056_P06 | Luminous Light Node 6 | POSITIVE | Located inside the faction settlement perimeter, co-opted for faction infrastructure. Within the Glow Hollow zone. | No | None |
| NODE_056_P07 | Luminous Light Node 7 | POSITIVE | Located at the boundary of the biome's two primary terrain types. Within the Glow Hollow zone. | No | None |
| NODE_056_N01 | Luminous Void Node 1 | NEGATIVE | Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Luminous Spore Blindness) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_056_N02 | Luminous Void Node 2 | NEGATIVE | Located at the most hazardous point of the primary hazard zone. The primary hazard (Luminous Spore Blindness) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_056_N03 | Luminous Void Node 3 | NEGATIVE | Located beneath the primary ambush predator territory centre. The primary hazard (Luminous Spore Blindness) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
The node-network file records a guardian name string on each of these ten nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the seven positive nodes and a guardian present on the three negative nodes. Both records are left as recorded.
World events
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.
| ID | Biome-pack name | Master name | Type | Duration cell | Cooldown cell | Broadcast | Trigger | Notes duration |
|---|---|---|---|---|---|---|---|---|
| WE0166 | Pulse Season | Luminous Mar Environmental Event | Environmental | 15min | 4hr | FALSE | PLAYER_COUNT | 45-90 minutes real-time |
| WE0167 | Lumen Bloom | Luminous Mar Resource Event | Resource | 15min | 12hr | FALSE | WEATHER | 30 minutes real-time |
| WE0168 | Communication Surge | Luminous Mar Major Transformation Event | Major Transformation | 0min | 0hr | TRUE | WORLD_STATE | 3-8 hours real-time |
WE0166 notes: Marsh Light Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0167 notes: Marsh Light Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0168 notes: Marsh Light Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Biome state change recorded as Luminous Marsh_STATE_ALTERED.
Quests
Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.
- Q0496 The Luminous Toll — Main — giver NPC0386
- Q0497 Luminous Watch — Surface — giver NPC0386
- Q0498 Luminous Vault Count — Underground — giver NPC0391
- Q0499 The Drip-Well Static — Luminous Marsh — Aquatic — giver NPC0389
- Q0500 Marsh Light Crystal for the Nightroot Conclave — Main — giver NPC0386
- Q0501 Blindness Season — Luminous Marsh — Surface — giver NPC0388
- Q0502 What the Luminous Vault Hums — Underground — giver NPC0389
- Q0503 After the Drip-Well Draw — Luminous Marsh — Aquatic — giver NPC0391
- Q0504 Nightroot Conclave on the Luminous Line — Main — giver NPC0386
NPCs
Seven NPCs are recorded with location Luminous Marsh. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.
| NPC ID | Name | Role | Settlement | Faction |
|---|---|---|---|---|
| NPC0386 | Gorath Whispervale | quest_giver | Pulse Network, Luminous Marsh | F02 Verdania Collective |
| NPC0387 | Hira Yarrow | merchant | Pulse Network, Luminous Marsh | F02 Verdania Collective |
| NPC0388 | Idris Ashveil | trainer | Pulse Network, Luminous Marsh | F02 Verdania Collective |
| NPC0389 | Juno Cindermere | lore_keeper | Pulse Network, Luminous Marsh | F02 Verdania Collective |
| NPC0390 | Kaell Emberfall | blacksmith | Pulse Network, Luminous Marsh | F02 Verdania Collective |
| NPC0391 | Lyra Gloomreach | quest_giver | Pulse Network, Luminous Marsh | F02 Verdania Collective |
| NPC0392 | Morvaine Ironveil | merchant | Pulse Network, Luminous Marsh | F02 Verdania Collective |
Items
Sixteen crafted items are recorded for Luminous Marsh. All are crafted at Lumen Forge. The item table records Marsh Light Crystal as the primary material on every row.
| Item ID | Name | Type | Slot | Rarity | Primary material |
|---|---|---|---|---|---|
| B056_WPN_01 | Luminous Marsh Edge | Weapon | Weapon | Rare | Marsh Light Crystal |
| B056_HLM_01 | Marsh Ward Helm | Armor | Helm | Uncommon | Marsh Light Crystal |
| B056_CHS_01 | Marsh Breastplate | Armor | Chest | Rare | Marsh Light Crystal |
| B056_HND_01 | Luminous Grips | Armor | Hands | Uncommon | Marsh Light Crystal |
| B056_LEG_01 | Luminous Greaves | Armor | Legs | Uncommon | Marsh Light Crystal |
| B056_FET_01 | Luminous Treads | Armor | Feet | Uncommon | Marsh Light Crystal |
| B056_TRK_01 | Marsh Relic | Trinket | Necklace | Rare | Marsh Light Crystal |
| B056_REL_01 | Luminous First-Stone | Trinket | Relic | Epic | Marsh Light Crystal |
| B056_CON_01 | Luminous Draught | Consumable | Common | Marsh Light Crystal | |
| B056_SAL_01 | Luminous Salve | Consumable | Uncommon | Marsh Light Crystal | |
| B056_MAT_01 | Refined Luminous Grit | Material | Common | Marsh Light Crystal | |
| B056_BAR_01 | Marsh Ingot | Material | Rare | Marsh Light Crystal | |
| B056_TOL_01 | Luminous Node Pick | Tool | Tool | Uncommon | Marsh Light Crystal |
| B056_KIT_01 | Luminous Field Kit | Tool | Tool | Uncommon | Marsh Light Crystal |
| B056_UPG_01 | Marsh Catalyst | Upgrade Component | Rare | Marsh Light Crystal | |
| B056_FOC_01 | Luminous Focus | Weapon | Off-Hand | Uncommon | Marsh Light Crystal |
Recipes
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.
| Recipe ID | Output | Workstation | Materials | Unlock reputation |
|---|---|---|---|---|
| RCP_B056_WPN_01 | Luminous Marsh Edge | Lumen Forge | Marsh Light Crystal x9; Refined Luminous Grit x1 | T3 Honoured |
| RCP_B056_HLM_01 | Marsh Ward Helm | Lumen Forge | Marsh Light Crystal x7; Refined Luminous Grit x1 | T2 Trusted |
| RCP_B056_CHS_01 | Marsh Breastplate | Lumen Forge | Marsh Light Crystal x9; Refined Luminous Grit x1 | T3 Honoured |
| RCP_B056_HND_01 | Luminous Grips | Lumen Forge | Marsh Light Crystal x7; Refined Luminous Grit x1 | T2 Trusted |
| RCP_B056_LEG_01 | Luminous Greaves | Lumen Forge | Marsh Light Crystal x7; Refined Luminous Grit x1 | T2 Trusted |
| RCP_B056_FET_01 | Luminous Treads | Lumen Forge | Marsh Light Crystal x7; Refined Luminous Grit x1 | T2 Trusted |
| RCP_B056_TRK_01 | Marsh Relic | Lumen Forge | Marsh Light Crystal x9; Refined Luminous Grit x1 | T3 Honoured |
| RCP_B056_REL_01 | Luminous First-Stone | Lumen Forge | Marsh Light Crystal x11; Refined Luminous Grit x1 | T4 Honoured |
| RCP_B056_CON_01 | Luminous Draught | Lumen Forge | Marsh Light Crystal x5; Refined Luminous Grit x1 | T1 Known |
| RCP_B056_SAL_01 | Luminous Salve | Lumen Forge | Marsh Light Crystal x7; Refined Luminous Grit x1 | T2 Trusted |
| RCP_B056_MAT_01 | Refined Luminous Grit | Lumen Forge | Marsh Light Crystal x5; Refined Luminous Grit x1 | T1 Known |
| RCP_B056_BAR_01 | Marsh Ingot | Lumen Forge | Marsh Light Crystal x9; Refined Luminous Grit x1 | T3 Honoured |
| RCP_B056_TOL_01 | Luminous Node Pick | Lumen Forge | Marsh Light Crystal x7; Refined Luminous Grit x1 | T2 Trusted |
| RCP_B056_KIT_01 | Luminous Field Kit | Lumen Forge | Marsh Light Crystal x7; Refined Luminous Grit x1 | T2 Trusted |
| RCP_B056_UPG_01 | Marsh Catalyst | Lumen Forge | Marsh Light Crystal x9; Refined Luminous Grit x1 | T3 Honoured |
| RCP_B056_FOC_01 | Luminous Focus | Lumen Forge | Marsh Light Crystal x7; Refined Luminous Grit x1 | T2 Trusted |
Image prompt
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B056, followed by the ground description and settlement names already on this page.
Recorded overview prompt: ABERNON game concept art, Biome 056 Luminous Marsh, K3V amber light, equatorial_rainforest environment, 0.68g low gravity, Verdania Collective faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.
Detailed prompt for an image creator: Painterly cinematic establishing shot of Luminous Marsh, biome 056, equatorial rainforest, under K3V amber light at 0.68g. A bioluminescent wetland biome where glowing flora and fauna light every inch of the marsh from water level to canopy. The marsh pulses with coordinated light patterns that serve as a planetary communication system between distant colonies. Terrain recorded as luminous spore-filled marsh. Dense canopy, bioluminescent undergrowth. Spores drift like snow. Life is abundant and dangerous. Luminous Spore Blindness is the recorded primary hazard. Marsh Light Crystal is the signature resource. Recorded colour palette: emerald, jade, deep shad. The Verdania Collective settlement Luminous Settlement is visible, with Glow Hollow and Pulse Network in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.
The image-prompt table also records twenty ungenerated prompts, IMG01101 through IMG01120. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Luminous Marsh, equatorial rainforest biome, [type], bioluminescent spore clouds, dense canopy, amber filtered light, Luminous Spore Blindness environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.
| ID | Type | Status |
|---|---|---|
| IMG01101 | hero_landscape | UNGENERATED |
| IMG01102 | apex_creature | UNGENERATED |
| IMG01103 | weather_event | UNGENERATED |
| IMG01104 | flora_closeup | UNGENERATED |
| IMG01105 | faction_outpost | UNGENERATED |
| IMG01106 | loading_screen | UNGENERATED |
| IMG01107 | ambient_day | UNGENERATED |
| IMG01108 | ambient_night | UNGENERATED |
| IMG01109 | energy_node | UNGENERATED |
| IMG01110 | hazard_event | UNGENERATED |
| IMG01111 | npc_portrait | UNGENERATED |
| IMG01112 | creature_combat | UNGENERATED |
| IMG01113 | resource_gather | UNGENERATED |
| IMG01114 | world_event | UNGENERATED |
| IMG01115 | sky_atmosphere | UNGENERATED |
| IMG01116 | underground_entrance | UNGENERATED |
| IMG01117 | coastal_view | UNGENERATED |
| IMG01118 | mystery_fragment | UNGENERATED |
| IMG01119 | faction_landmark | UNGENERATED |
| IMG01120 | player_action | UNGENERATED |
Canonical URL: https://wiki.abernon.com/index.php?title=B056_Luminous_Marsh