B063 Searing Savannah: Difference between revisions
Ruling: an NPC may live or work in a settlement controlled by another faction; remove those mismatch flags |
Ruling: biome control is dynamic; starting control and contested biomes |
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| Difficulty || 2 | | Difficulty || 2 | ||
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| | | Starting control || [[F13 Marrowheat Dominion]] | ||
|- | |- | ||
| Primary hazard || Wildfire | | Primary hazard || Wildfire | ||
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NPCs here from other factions: [[F09 Cinderwarden]] (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction. | NPCs here from other factions: [[F09 Cinderwarden]] (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction. | ||
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. | |||
== Resources == | == Resources == | ||
Revision as of 11:35, 9 October 2026
B063 Searing Savannah
| Field | Value |
|---|---|
| BiomeID | 063 |
| Biome name | Searing Savannah |
| Climate | WARM_TEMPERATE |
| Difficulty | 2 |
| Starting control | F13 Marrowheat Dominion |
| Primary hazard | Wildfire |
| Signature resource | Sun Crystal |
| MysteryZone | False |
| Continent | CONT_ASHARA |
| Region | Ashara — Southern Searing Savannah |
| Elevation_m | 150 |
| Status | LIVE_CANON |
| Source | LIVE/DATA/biome_registry_v5.7.4.json |
Ground
A vast sun-scorched biome where the land stretches endlessly under a relentless sky and the grass burns in seasonal waves. Megaherbivore migrations cross the savannah twice yearly. The predators here are the most efficient hunters on the planet.
Settlements
| Name | Type | Population | Controlling faction |
|---|---|---|---|
| Searing Settlement | Faction Outpost | 1500 | F13 Marrowheat Dominion |
| Migration Crossing | primary | N/A | F13 Marrowheat Dominion |
| Predator Hollow | secondary | N/A | F13 Marrowheat Dominion |
Factions present
| Faction | Where recorded |
|---|---|
| F13 Marrowheat Dominion | Home faction of this biome. Controlling faction on every recorded settlement row. |
| F09 Cinderwarden | All seven NPC rows. |
NPCs here from other factions: F09 Cinderwarden (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time.
Resources
- Drywood (Seari) (GATHERABLE, Uncommon)
- Plain Stone (Seari) (GATHERABLE, Uncommon)
- Plains Ore (Seari) (GATHERABLE, Uncommon)
- Refined Grain Husk (GATHERABLE, Common)
- Refined Marrowheat Grain (GATHERABLE, Common)
- Refined Savann Grass Fiber (GATHERABLE, Common)
- Refined Steppe Dust (GATHERABLE, Rare)
- Savann Salt (Seari) (GATHERABLE, Common)
- Searin Marrowheat Grain (GATHERABLE, Rare)
- Searin Savann Grass Fiber (GATHERABLE, Epic)
- Searin Steppe Clay (GATHERABLE, Common)
Signature, primary, secondary, and minerals
These rows are recorded on the B063 resource table and were not in the gatherable list above.
| ID | Name | Type | Rarity |
|---|---|---|---|
| SIG-063 | Sun Crystal | SIGNATURE | Rare–Legendary |
| PRI-063 | Savannah Resin | PRIMARY | Uncommon–Rare |
| SEC-063 | Burned Grass Amber | SECONDARY | Common–Uncommon |
| MIN-COM-SUN | Sunite | Common Mineral | Common |
| MIN-COM-SAV | Savannah Ore | Common Mineral | Common |
| MIN-COM-GRA | Grass | Common Mineral | Common |
| MIN-RARE-SUN | Sun Crystal | Rare Mineral | Rare |
| MIN-RARE-SAV | Savannah Glass | Rare Mineral | Rare |
Harvest
The harvestable index records counts for biome 063 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.
Named flora recorded for Searing Savannah:
| ID | Name | Harvestable |
|---|---|---|
| FLORA-MARR-063 | Marrowheat | No |
| FLORA-SAVA-063 | Savannah Grass | No |
| FLORA-SAVA-063 | Savanngrass | Yes |
| FLORA-SUN -063 | Sun Bloom | Yes |
| FLORA-FIRE-063 | Firegrass | No |
| FLORA-FLAR-063 | Flarevine | No |
| FLORA-EMBE-063 | Ember Shrub | No |
| FLORA-HEAT-063 | Heatroot | No |
Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Marrowheat, Savannah Grass, Firegrass, Flarevine, Ember Shrub, and Heatroot.
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.
Deep zone
| Field | Value |
|---|---|
| Deep zone | Deep Searing — Burn Hollow |
| Layout | Ember Field Network |
| Max players | 6 |
| Lockout hours | 72 |
| Boss name | Sunhorn — Deep Form |
| Ground note | The Burn Hollow has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth. |
Boss
| Field | Value |
|---|---|
| Boss | Sunhorn, Ancient of Biome 063 |
| Difficulty | T3_Heroic |
| Recommended party | 4 |
| Damage type | Void |
| Arena | {'location': 'Migration Crossing', 'description': "The boss encounter takes place in the heart of Searing Savannah's most extreme terrain feature. The arena is shaped by warm temperate conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.", 'arena_size_m': 76, 'special_terrain': 'Wildfire-active savannah', 'hazard_active': 'Wildfire'} |
| Ground blurb | The Open Prowler the Ancient is the apex expression of Searing Savannah's ecosystem — a creature that has been shaped by warm temperate conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Searing Savannah would be if the biome could choose to fight. |
Weather
The atmosphere row records weather patterns Dust Storm and Savannah Wind. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.
| ID | Name | Code | Recorded effect |
|---|---|---|---|
| WX-063-STORM | Storm | STORM | Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity. |
| WX-063-ASH | Ashfall | ASH | Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Sun Crystal harvest modified. |
| WX-063-SNOW | Cold Event | SNOW | Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types. |
| WX-063-ANY | Any Weather | ANY | Weather-independent spawn — present in all conditions. |
| WX-063-RAIN | Rain/Mist | RAIN | Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions. |
| WX-063-CLEAR | Clear Sky | CLEAR | Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields. |
Spawn entries recorded on those rows: Storm 10, Ashfall 15, Cold Event 9, Any Weather 15, Rain/Mist 9, Clear Sky 12. Night-multiplier entries above 2.0 recorded on those rows: Storm 2, Ashfall 5, Cold Event 2, Any Weather 5, Rain/Mist 2, Clear Sky 2.
Mobs
Eight named mobs are recorded. One further row records 62 additional spawn-table entries that are not named. Those 62 are not listed as species here. That summary row records 10 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.
| ID | Name | Archetype | HP | Creature ID | Node guardian |
|---|---|---|---|---|---|
| MOB-063-01 | Searinghorn | Large Herbivore | 139 | CR04341 | False |
| MOB-063-02 | Savannahscale | Swift Scout | 69 | CR04342 | False |
| MOB-063-03 | Sunmane | Pack Predator | 95 | CR04343 | False |
| MOB-063-04 | Searingstalker | Ambush Predator | 100 | CR04344 | False |
| MOB-063-05 | Savannahfang | Elemental Creature | 105 | CR04345 | False |
| MOB-063-06 | Sunhorn | Ancient Walker | 222 | CR04346 | False |
| MOB-063-07 | Searingcoil | Scavenger | 98 | CR04347 | False |
| MOB-063-08 | Savannahwatcher | Node Guardian | 166 | CR04348 | True |
Nodes
Nine network nodes are recorded. Five are positive and four are negative. The node profile records dominant POSITIVE, density moderate, base respawn 26 minutes, and modifier 0.85x.
| ID | Name | Type | Location | Signature resource growth | Guardian |
|---|---|---|---|---|---|
| NODE_063_P01 | Searing Primary Anchor | POSITIVE | Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Migration Crossing zone. | No | None |
| NODE_063_P02 | Searing Light Node 2 | POSITIVE | Located within the main resource cluster, feeding crystal growth. Within the Predator Hollow zone. | No | None |
| NODE_063_P03 | Searing Light Node 3 | POSITIVE | Located at the convergence of the two largest named locations. Within the Predator Hollow zone. | No | None |
| NODE_063_P04 | Searing Light Node 4 | POSITIVE | Located near the biome's primary water source or geological anchor. Within the Predator Hollow zone. | No | None |
| NODE_063_P05 | Searing Light Node 5 | POSITIVE | Located at the highest-traffic prey corridor, where ecological energy concentrates. Within the Predator Hollow zone. | No | None |
| NODE_063_N01 | Searing Void Node 1 | NEGATIVE | Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Wildfire) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_063_N02 | Searing Void Node 2 | NEGATIVE | Located at the most hazardous point of the primary hazard zone. The primary hazard (Wildfire) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_063_N03 | Searing Void Node 3 | NEGATIVE | Located beneath the primary ambush predator territory centre. The primary hazard (Wildfire) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_063_N04 | Searing Void Node 4 | NEGATIVE | Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Wildfire) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
The node-network file records a guardian name string on each of these nine nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the five positive nodes and a guardian present on the four negative nodes. Both records are left as recorded.
World events
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.
| ID | Biome-pack name | Master name | Type | Duration cell | Cooldown cell | Broadcast | Trigger | Notes duration |
|---|---|---|---|---|---|---|---|---|
| WE0187 | Migration Season | Searing Sava Environmental Event | Environmental | 15min | 12hr | FALSE | RANDOM | 45-90 minutes real-time |
| WE0188 | Savannah Bloom | Searing Sava Resource Event | Resource | 30min | 24hr | FALSE | RANDOM | 30 minutes real-time |
| WE0189 | Wildfire Wave | Searing Sava Major Transformation Event | Major Transformation | 0min | 0hr | TRUE | PLAYER_COUNT | 3-8 hours real-time |
WE0187 notes: Sun Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. WE0188 notes: Sun Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. WE0189 notes: Sun Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ELITE_SURGE. Biome state change recorded as Searing Savannah_STATE_ALTERED.
Quests
Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.
- Q0559 The Searing Toll — Main — giver NPC0435
- Q0560 Searing Watch — Surface — giver NPC0435
- Q0561 Searing Vault Count — Underground — giver NPC0440
- Q0562 The Cistern Debt — Searing Savannah — Aquatic — giver NPC0438
- Q0563 Sun Crystal for the Ashen League — Main — giver NPC0435
- Q0564 Wildfire Season — Searing Savannah — Surface — giver NPC0437
- Q0565 What the Searing Vault Hums — Underground — giver NPC0438
- Q0566 After the Cistern Draw — Searing Savannah — Aquatic — giver NPC0440
- Q0567 Ashen League on the Searing Line — Main — giver NPC0435
NPCs
Seven NPCs are recorded with location Searing Savannah. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.
| NPC ID | Name | Role | Settlement | Faction |
|---|---|---|---|---|
| NPC0435 | Rhea Thornwick | quest_giver | Migration Crossing, Searing Savannah | F09 Cinderwarden |
| NPC0436 | Corra Voidwatch | merchant | Migration Crossing, Searing Savannah | F09 Cinderwarden |
| NPC0437 | Corra Xenstone | trainer | Migration Crossing, Searing Savannah | F09 Cinderwarden |
| NPC0438 | Ashan Zephyrcroft | lore_keeper | Migration Crossing, Searing Savannah | F09 Cinderwarden |
| NPC0439 | Brix Bleakwood | blacksmith | Migration Crossing, Searing Savannah | F09 Cinderwarden |
| NPC0440 | Wren Duskhollow | quest_giver | Migration Crossing, Searing Savannah | F09 Cinderwarden |
| NPC0441 | Xaris Frostmark | merchant | Migration Crossing, Searing Savannah | F09 Cinderwarden |
Items
Sixteen crafted items are recorded for Searing Savannah. All are crafted at Sun Forge. The item table records Sun Crystal as the primary material on every row.
| Item ID | Name | Type | Slot | Rarity | Primary material |
|---|---|---|---|---|---|
| B063_WPN_01 | Searing Sun Edge | Weapon | Weapon | Rare | Sun Crystal |
| B063_HLM_01 | Sun Ward Helm | Armor | Helm | Uncommon | Sun Crystal |
| B063_CHS_01 | Sun Breastplate | Armor | Chest | Rare | Sun Crystal |
| B063_HND_01 | Searing Grips | Armor | Hands | Uncommon | Sun Crystal |
| B063_LEG_01 | Searing Greaves | Armor | Legs | Uncommon | Sun Crystal |
| B063_FET_01 | Searing Treads | Armor | Feet | Uncommon | Sun Crystal |
| B063_TRK_01 | Sun Relic | Trinket | Necklace | Rare | Sun Crystal |
| B063_REL_01 | Searing First-Stone | Trinket | Relic | Epic | Sun Crystal |
| B063_CON_01 | Searing Draught | Consumable | Common | Sun Crystal | |
| B063_SAL_01 | Searing Salve | Consumable | Uncommon | Sun Crystal | |
| B063_MAT_01 | Refined Searing Grit | Material | Common | Sun Crystal | |
| B063_BAR_01 | Sun Ingot | Material | Rare | Sun Crystal | |
| B063_TOL_01 | Searing Node Pick | Tool | Tool | Uncommon | Sun Crystal |
| B063_KIT_01 | Searing Field Kit | Tool | Tool | Uncommon | Sun Crystal |
| B063_UPG_01 | Sun Catalyst | Upgrade Component | Rare | Sun Crystal | |
| B063_FOC_01 | Searing Focus | Weapon | Off-Hand | Uncommon | Sun Crystal |
Recipes
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.
| Recipe ID | Output | Workstation | Materials | Unlock reputation |
|---|---|---|---|---|
| RCP_B063_WPN_01 | Searing Sun Edge | Sun Forge | Sun Crystal x9; Refined Searing Grit x1 | T3 Honoured |
| RCP_B063_HLM_01 | Sun Ward Helm | Sun Forge | Sun Crystal x7; Refined Searing Grit x1 | T2 Trusted |
| RCP_B063_CHS_01 | Sun Breastplate | Sun Forge | Sun Crystal x9; Refined Searing Grit x1 | T3 Honoured |
| RCP_B063_HND_01 | Searing Grips | Sun Forge | Sun Crystal x7; Refined Searing Grit x1 | T2 Trusted |
| RCP_B063_LEG_01 | Searing Greaves | Sun Forge | Sun Crystal x7; Refined Searing Grit x1 | T2 Trusted |
| RCP_B063_FET_01 | Searing Treads | Sun Forge | Sun Crystal x7; Refined Searing Grit x1 | T2 Trusted |
| RCP_B063_TRK_01 | Sun Relic | Sun Forge | Sun Crystal x9; Refined Searing Grit x1 | T3 Honoured |
| RCP_B063_REL_01 | Searing First-Stone | Sun Forge | Sun Crystal x11; Refined Searing Grit x1 | T4 Honoured |
| RCP_B063_CON_01 | Searing Draught | Sun Forge | Sun Crystal x5; Refined Searing Grit x1 | T1 Known |
| RCP_B063_SAL_01 | Searing Salve | Sun Forge | Sun Crystal x7; Refined Searing Grit x1 | T2 Trusted |
| RCP_B063_MAT_01 | Refined Searing Grit | Sun Forge | Sun Crystal x5; Refined Searing Grit x1 | T1 Known |
| RCP_B063_BAR_01 | Sun Ingot | Sun Forge | Sun Crystal x9; Refined Searing Grit x1 | T3 Honoured |
| RCP_B063_TOL_01 | Searing Node Pick | Sun Forge | Sun Crystal x7; Refined Searing Grit x1 | T2 Trusted |
| RCP_B063_KIT_01 | Searing Field Kit | Sun Forge | Sun Crystal x7; Refined Searing Grit x1 | T2 Trusted |
| RCP_B063_UPG_01 | Sun Catalyst | Sun Forge | Sun Crystal x9; Refined Searing Grit x1 | T3 Honoured |
| RCP_B063_FOC_01 | Searing Focus | Sun Forge | Sun Crystal x7; Refined Searing Grit x1 | T2 Trusted |
Image prompt
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B063, followed by the ground description and settlement names already on this page.
Recorded overview prompt: ABERNON game concept art, Biome 063 Searing Savannah, K3V amber light, warm_temperate environment, 0.68g low gravity, Marrowheat Dominion faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.
Detailed prompt for an image creator: Painterly cinematic establishing shot of Searing Savannah, biome 063, warm temperate, under K3V amber light at 0.68g. A vast sun-scorched biome where the land stretches endlessly under a relentless sky and the grass burns in seasonal waves. Megaherbivore migrations cross the savannah twice yearly. The predators here are the most efficient hunters on the planet. Terrain recorded as wildfire-active savannah. Open grassland under the amber K3V sun. Visibility is high. So is exposure to what hunts you. Wildfire is the recorded primary hazard. Sun Crystal is the signature resource. Recorded colour palette: golden brown, amber, dust. The Marrowheat Dominion settlement Searing Settlement is visible, with Migration Crossing and Predator Hollow in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.
The image-prompt table also records twenty ungenerated prompts, IMG01241 through IMG01260. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Searing Savannah, warm temperate biome, [type], open amber savannah, heat shimmer, marrowheat plains, Wildfire environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.
| ID | Type | Status |
|---|---|---|
| IMG01241 | hero_landscape | UNGENERATED |
| IMG01242 | apex_creature | UNGENERATED |
| IMG01243 | weather_event | UNGENERATED |
| IMG01244 | flora_closeup | UNGENERATED |
| IMG01245 | faction_outpost | UNGENERATED |
| IMG01246 | loading_screen | UNGENERATED |
| IMG01247 | ambient_day | UNGENERATED |
| IMG01248 | ambient_night | UNGENERATED |
| IMG01249 | energy_node | UNGENERATED |
| IMG01250 | hazard_event | UNGENERATED |
| IMG01251 | npc_portrait | UNGENERATED |
| IMG01252 | creature_combat | UNGENERATED |
| IMG01253 | resource_gather | UNGENERATED |
| IMG01254 | world_event | UNGENERATED |
| IMG01255 | sky_atmosphere | UNGENERATED |
| IMG01256 | underground_entrance | UNGENERATED |
| IMG01257 | coastal_view | UNGENERATED |
| IMG01258 | mystery_fragment | UNGENERATED |
| IMG01259 | faction_landmark | UNGENERATED |
| IMG01260 | player_action | UNGENERATED |
Canonical URL: https://wiki.abernon.com/index.php?title=B063_Searing_Savannah