B050 Emberglow Abyss: Difference between revisions
Ruling: an NPC may live or work in a settlement controlled by another faction; remove those mismatch flags |
Ruling: biome control is dynamic; starting control and contested biomes |
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| Difficulty || 10 | | Difficulty || 10 | ||
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| | | Starting control || [[F04 Order of the Mirrorwake]] | ||
|- | |- | ||
| Primary hazard || Ember Vent Hydrothermal Scalding | | Primary hazard || Ember Vent Hydrothermal Scalding | ||
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NPCs here from other factions: [[F09 Cinderwarden]] (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction. | NPCs here from other factions: [[F09 Cinderwarden]] (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction. | ||
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. | |||
== Resources == | == Resources == | ||
Revision as of 11:35, 9 October 2026
B050 Emberglow Abyss
| Field | Value |
|---|---|
| BiomeID | 050 |
| Biome name | Emberglow Abyss |
| Climate | DEEP_OCEAN |
| Difficulty | 10 |
| Starting control | F04 Order of the Mirrorwake |
| Primary hazard | Ember Vent Hydrothermal Scalding |
| Signature resource | Abyss Ember Crystal |
| MysteryZone | False |
| Continent | OCEAN_AMBER |
| Region | Amber Sea — Hydrothermal Vent Zone |
| Elevation_m | -9600 |
| Status | LIVE_CANON |
| Source | LIVE/DATA/biome_registry_v5.7.4.json |
Ground
A dark and fiery biome where the ground is scorched and the atmosphere glows with volcanic light from below. The abyss floor is a network of magma chambers close to the surface creating a warm zone in the deep cold. Creatures glow from absorbed thermal energy.
Settlements
| Name | Type | Population | Controlling faction |
|---|---|---|---|
| Emberglow Settlement | Faction Outpost | 1500 | F04 Order of the Mirrorwake |
| Emberglow Hollow | secondary | N/A | F04 Order of the Mirrorwake |
| Magma Shelf | primary | N/A | F04 Order of the Mirrorwake |
Factions present
| Faction | Where recorded |
|---|---|
| F04 Order of the Mirrorwake | Home faction of this biome. Controlling faction on every recorded settlement row. |
| F09 Cinderwarden | All seven NPC rows. |
NPCs here from other factions: F09 Cinderwarden (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time.
Resources
- Abyss Salt (Ember) (GATHERABLE, Uncommon)
- Biolume Extract (Ember) (GATHERABLE, Uncommon)
- Deep Resin (Ember) (GATHERABLE, Common)
- Emberg Abyssal Stone (GATHERABLE, Common)
- Emberg Pressure Crystal (GATHERABLE, Common)
- Emberg Void Kelp Extract (GATHERABLE, Common)
- Mirror Ore (Ember) (GATHERABLE, Common)
- Refined Abyssal Stone (GATHERABLE, Common)
- Refined Deep Clay (GATHERABLE, Uncommon)
- Refined Void Kelp Extract (GATHERABLE, Legendary)
- Refined Void Shard (GATHERABLE, Common)
Signature, primary, secondary, and minerals
These rows are recorded on the B050 resource table and were not in the gatherable list above.
| ID | Name | Type | Rarity |
|---|---|---|---|
| SIG-050 | Abyss Ember Crystal | SIGNATURE | Rare–Legendary |
| PRI-050 | Emberglow Stone | PRIMARY | Uncommon–Rare |
| SEC-050 | Thermal Resin | SECONDARY | Common–Uncommon |
| MIN-COM-EMB | Emberite | Common Mineral | Common |
| MIN-COM-THE | Thermal Ore | Common Mineral | Common |
| MIN-COM-GLO | Glow | Common Mineral | Common |
| MIN-RARE-EMB | Ember Crystal | Rare Mineral | Rare |
| MIN-RARE-GLO | Glow Glass | Rare Mineral | Rare |
Harvest
The harvestable index records counts for biome 050 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.
Named flora recorded for Emberglow Abyss:
| ID | Name | Harvestable |
|---|---|---|
| FLORA-ABYS-050 | Abyssalweed | Yes |
| FLORA-MIRR-050 | Mirrorbloom | Yes |
| FLORA-ABYS-050 | Abyssal Weed | No — Protected |
| FLORA-MIRR-050 | Mirror Fern | No |
| FLORA-VENT-050 | Vent Flower | No |
| FLORA-VOID-050 | Void Bloom | No |
| FLORA-DEEP-050 | Deep Root | No — Protected |
| FLORA-BIOL-050 | Biolume Kelp | No |
Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Abyssal Weed, Mirror Fern, Vent Flower, Void Bloom, Deep Root, and Biolume Kelp. The harvestable cell says No — Protected on Abyssal Weed and Deep Root and No on Mirror Fern, Vent Flower, Void Bloom, and Biolume Kelp. Both wordings are left as recorded.
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.
Deep zone
| Field | Value |
|---|---|
| Deep zone | Deep Emberglow — Emberglow Deep |
| Layout | Mirrordeep Hollow |
| Max players | 6 |
| Lockout hours | 72 |
| Boss name | Abyssalwatcher — Deep Form |
| Ground note | The Emberglow Deep has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth. |
Boss
| Field | Value |
|---|---|
| Boss | Abyssalwatcher, Ancient of Biome 050 |
| Difficulty | T3_Heroic |
| Recommended party | 4 |
| Damage type | Fire |
| Arena | {'location': 'Magma Shelf', 'description': "The boss encounter takes place in the heart of Emberglow Abyss's most extreme terrain feature. The arena is shaped by deep ocean conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.", 'arena_size_m': 140, 'special_terrain': 'Hydrothermal vent abyss', 'hazard_active': 'Ember Vent Hydrothermal Scalding'} |
| Ground blurb | The Dark Prowler the Ancient is the apex expression of Emberglow Abyss's ecosystem — a creature that has been shaped by deep ocean conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Emberglow Abyss would be if the biome could choose to fight. |
Weather
The atmosphere row records weather patterns Ember Wind and Thermal Storm. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.
| ID | Name | Code | Recorded effect |
|---|---|---|---|
| WX-050-STORM | Storm | STORM | Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity. |
| WX-050-ASH | Ashfall | ASH | Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Abyss Ember Crystal harvest modified. |
| WX-050-SNOW | Cold Event | SNOW | Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types. |
| WX-050-ANY | Any Weather | ANY | Weather-independent spawn — present in all conditions. |
| WX-050-RAIN | Rain/Mist | RAIN | Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions. |
| WX-050-CLEAR | Clear Sky | CLEAR | Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields. |
Spawn entries recorded on those rows: Storm 8, Ashfall 8, Cold Event 19, Any Weather 12, Rain/Mist 11, Clear Sky 12. Night-multiplier entries above 2.0 recorded on those rows: Storm 4, Ashfall 3, Cold Event 4, Any Weather 2, Rain/Mist 3, Clear Sky 4.
Mobs
Four named mobs are recorded. One further row records 66 additional spawn-table entries that are not named. Those 66 are not listed as species here. That summary row records 9 corrupted variants and 0 event overrides. Its weather distribution cells are all zero. Abyssalwatcher has archetype Node Guardian but the node-guardian cell reads False. Both are left as recorded.
| ID | Name | Archetype | HP | Creature ID | Node guardian |
|---|---|---|---|---|---|
| MOB-050-01 | Emberglowhorn | Large Herbivore | 154 | CR03431 | False |
| MOB-050-02 | Emberglowstalker | Ambush Predator | 107 | CR03432 | False |
| MOB-050-03 | Emberglowcoil | Scavenger | 120 | CR03433 | False |
| MOB-050-04 | Abyssalwatcher | Node Guardian | 179 | CR03434 | False |
Nodes
Eleven network nodes are recorded. Two are positive and nine are negative. The node profile records dominant NEGATIVE, density high, base respawn 31 minutes, and modifier 2.05x.
| ID | Name | Type | Location | Signature resource growth | Guardian |
|---|---|---|---|---|---|
| NODE_050_P01 | Emberglow Primary Anchor | POSITIVE | Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Magma Shelf zone. | No | None |
| NODE_050_P02 | Emberglow Light Node 2 | POSITIVE | Located within the main resource cluster, feeding crystal growth. Within the Emberglow Hollow zone. | No | None |
| NODE_050_N01 | Emberglow Void Node 1 | NEGATIVE | Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Ember Vent Hydrothermal Scalding) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_050_N02 | Emberglow Void Node 2 | NEGATIVE | Located at the most hazardous point of the primary hazard zone. The primary hazard (Ember Vent Hydrothermal Scalding) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_050_N03 | Emberglow Void Node 3 | NEGATIVE | Located beneath the primary ambush predator territory centre. The primary hazard (Ember Vent Hydrothermal Scalding) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_050_N04 | Emberglow Void Node 4 | NEGATIVE | Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Ember Vent Hydrothermal Scalding) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_050_N05 | Emberglow Void Node 5 | NEGATIVE | Located within the node guardian's primary patrol circuit centre. The primary hazard (Ember Vent Hydrothermal Scalding) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_050_N06 | Emberglow Void Node 6 | NEGATIVE | Located at the lowest point of any geological feature — voids sink. The primary hazard (Ember Vent Hydrothermal Scalding) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_050_N07 | Emberglow Void Node 7 | NEGATIVE | Located where the primary hazard is most intense — negative nodes amplify hazards. The primary hazard (Ember Vent Hydrothermal Scalding) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_050_N08 | Emberglow Void Node 8 | NEGATIVE | Located at the scavenger's primary feeding zone — death concentrates void energy. The primary hazard (Ember Vent Hydrothermal Scalding) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_050_N09 | Emberglow Void Node 9 | NEGATIVE | Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Ember Vent Hydrothermal Scalding) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
The node-network file records a guardian name string on each of these eleven nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the two positive nodes and a guardian present on the nine negative nodes. Both records are left as recorded.
World events
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.
| ID | Biome-pack name | Master name | Type | Duration cell | Cooldown cell | Broadcast | Trigger | Notes duration |
|---|---|---|---|---|---|---|---|---|
| WE0148 | Magma Surge Season | Emberglow Ab Environmental Event | Environmental | 120min | 4hr | FALSE | TIME_CYCLE | 45-90 minutes real-time |
| WE0149 | Ember Bloom | Emberglow Ab Resource Event | Resource | 60min | 8hr | FALSE | RANDOM | 30 minutes real-time |
| WE0150 | Thermal Eruption | Emberglow Ab Major Transformation Event | Major Transformation | 0min | 0hr | TRUE | WORLD_STATE | 3-8 hours real-time |
WE0148 notes: Abyss Ember Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0149 notes: Abyss Ember Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0150 notes: Abyss Ember Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Biome state change recorded as Emberglow Abyss_STATE_ALTERED.
Quests
Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.
- Q0442 The Emberglow Toll — Main — giver NPC0344
- Q0443 Emberglow Watch — Surface — giver NPC0344
- Q0444 Emberglow Vault Count — Underground — giver NPC0349
- Q0445 The Open Wake — Emberglow Abyss — Aquatic — giver NPC0347
- Q0446 Abyss Ember Crystal for the Cinderwarden — Main — giver NPC0344
- Q0447 Scalding Season — Surface — giver NPC0346
- Q0448 What the Emberglow Vault Hums — Underground — giver NPC0347
- Q0449 After the Deep Tide — Emberglow Abyss — Aquatic — giver NPC0349
- Q0450 Cinderwarden on the Emberglow Line — Main — giver NPC0344
NPCs
Seven NPCs are recorded with location Emberglow Abyss. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.
| NPC ID | Name | Role | Settlement | Faction |
|---|---|---|---|---|
| NPC0344 | Corvus Gloomreach | quest_giver | Magma Shelf, Emberglow Abyss | F09 Cinderwarden |
| NPC0345 | Deva Ironveil | merchant | Magma Shelf, Emberglow Abyss | F09 Cinderwarden |
| NPC0346 | Elara Klarenfield | trainer | Magma Shelf, Emberglow Abyss | F09 Cinderwarden |
| NPC0347 | Faeron Mirewood | lore_keeper | Magma Shelf, Emberglow Abyss | F09 Cinderwarden |
| NPC0348 | Gorath Obsidianwatch | blacksmith | Magma Shelf, Emberglow Abyss | F09 Cinderwarden |
| NPC0349 | Hira Quarrystone | quest_giver | Magma Shelf, Emberglow Abyss | F09 Cinderwarden |
| NPC0350 | Idris Stonecleft | merchant | Magma Shelf, Emberglow Abyss | F09 Cinderwarden |
Items
Sixteen crafted items are recorded for Emberglow Abyss. All are crafted at Ember Forge. The item table records Abyss Ember Crystal as the primary material on every row.
| Item ID | Name | Type | Slot | Rarity | Primary material |
|---|---|---|---|---|---|
| B050_WPN_01 | Emberglow Abyss Edge | Weapon | Weapon | Rare | Abyss Ember Crystal |
| B050_HLM_01 | Abyss Ward Helm | Armor | Helm | Uncommon | Abyss Ember Crystal |
| B050_CHS_01 | Abyss Breastplate | Armor | Chest | Rare | Abyss Ember Crystal |
| B050_HND_01 | Emberglow Grips | Armor | Hands | Uncommon | Abyss Ember Crystal |
| B050_LEG_01 | Emberglow Greaves | Armor | Legs | Uncommon | Abyss Ember Crystal |
| B050_FET_01 | Emberglow Treads | Armor | Feet | Uncommon | Abyss Ember Crystal |
| B050_TRK_01 | Abyss Relic | Trinket | Necklace | Rare | Abyss Ember Crystal |
| B050_REL_01 | Emberglow First-Stone | Trinket | Relic | Epic | Abyss Ember Crystal |
| B050_CON_01 | Emberglow Draught | Consumable | Common | Abyss Ember Crystal | |
| B050_SAL_01 | Emberglow Salve | Consumable | Uncommon | Abyss Ember Crystal | |
| B050_MAT_01 | Refined Emberglow Grit | Material | Common | Abyss Ember Crystal | |
| B050_BAR_01 | Abyss Ingot | Material | Rare | Abyss Ember Crystal | |
| B050_TOL_01 | Emberglow Node Pick | Tool | Tool | Uncommon | Abyss Ember Crystal |
| B050_KIT_01 | Emberglow Field Kit | Tool | Tool | Uncommon | Abyss Ember Crystal |
| B050_UPG_01 | Abyss Catalyst | Upgrade Component | Rare | Abyss Ember Crystal | |
| B050_FOC_01 | Emberglow Focus | Weapon | Off-Hand | Uncommon | Abyss Ember Crystal |
Recipes
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.
| Recipe ID | Output | Workstation | Materials | Unlock reputation |
|---|---|---|---|---|
| RCP_B050_WPN_01 | Emberglow Abyss Edge | Ember Forge | Abyss Ember Crystal x9; Refined Emberglow Grit x1 | T3 Honoured |
| RCP_B050_HLM_01 | Abyss Ward Helm | Ember Forge | Abyss Ember Crystal x7; Refined Emberglow Grit x1 | T2 Trusted |
| RCP_B050_CHS_01 | Abyss Breastplate | Ember Forge | Abyss Ember Crystal x9; Refined Emberglow Grit x1 | T3 Honoured |
| RCP_B050_HND_01 | Emberglow Grips | Ember Forge | Abyss Ember Crystal x7; Refined Emberglow Grit x1 | T2 Trusted |
| RCP_B050_LEG_01 | Emberglow Greaves | Ember Forge | Abyss Ember Crystal x7; Refined Emberglow Grit x1 | T2 Trusted |
| RCP_B050_FET_01 | Emberglow Treads | Ember Forge | Abyss Ember Crystal x7; Refined Emberglow Grit x1 | T2 Trusted |
| RCP_B050_TRK_01 | Abyss Relic | Ember Forge | Abyss Ember Crystal x9; Refined Emberglow Grit x1 | T3 Honoured |
| RCP_B050_REL_01 | Emberglow First-Stone | Ember Forge | Abyss Ember Crystal x11; Refined Emberglow Grit x1 | T4 Honoured |
| RCP_B050_CON_01 | Emberglow Draught | Ember Forge | Abyss Ember Crystal x5; Refined Emberglow Grit x1 | T1 Known |
| RCP_B050_SAL_01 | Emberglow Salve | Ember Forge | Abyss Ember Crystal x7; Refined Emberglow Grit x1 | T2 Trusted |
| RCP_B050_MAT_01 | Refined Emberglow Grit | Ember Forge | Abyss Ember Crystal x5; Refined Emberglow Grit x1 | T1 Known |
| RCP_B050_BAR_01 | Abyss Ingot | Ember Forge | Abyss Ember Crystal x9; Refined Emberglow Grit x1 | T3 Honoured |
| RCP_B050_TOL_01 | Emberglow Node Pick | Ember Forge | Abyss Ember Crystal x7; Refined Emberglow Grit x1 | T2 Trusted |
| RCP_B050_KIT_01 | Emberglow Field Kit | Ember Forge | Abyss Ember Crystal x7; Refined Emberglow Grit x1 | T2 Trusted |
| RCP_B050_UPG_01 | Abyss Catalyst | Ember Forge | Abyss Ember Crystal x9; Refined Emberglow Grit x1 | T3 Honoured |
| RCP_B050_FOC_01 | Emberglow Focus | Ember Forge | Abyss Ember Crystal x7; Refined Emberglow Grit x1 | T2 Trusted |
Image prompt
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B050, followed by the ground description and settlement names already on this page.
Recorded overview prompt: ABERNON game concept art, Biome 050 Emberglow Abyss, K3V amber light, deep_ocean environment, 0.68g low gravity, Order of the Mirrorwake faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.
Detailed prompt for an image creator: Painterly cinematic establishing shot of Emberglow Abyss, biome 050, deep ocean, under K3V amber light at 0.68g. A dark and fiery biome where the ground is scorched and the atmosphere glows with volcanic light from below. The abyss floor is a network of magma chambers close to the surface creating a warm zone in the deep cold. Creatures glow from absorbed thermal energy. Terrain recorded as hydrothermal vent abyss. Abyssal pressure. Bioluminescent organisms light the dark. Something watches from deeper still. Ember Vent Hydrothermal Scalding is the recorded primary hazard. Abyss Ember Crystal is the signature resource. Recorded colour palette: midnight blue,. The Order of the Mirrorwake settlement Emberglow Settlement is visible, with Emberglow Hollow and Magma Shelf in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.
The image-prompt table also records twenty ungenerated prompts, IMG00981 through IMG01000. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Emberglow Abyss, deep ocean biome, [type], abyssal darkness, bioluminescent creatures, pressure haze, Ember Vent Hydrothermal Scalding environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.
| ID | Type | Status |
|---|---|---|
| IMG00981 | hero_landscape | UNGENERATED |
| IMG00982 | apex_creature | UNGENERATED |
| IMG00983 | weather_event | UNGENERATED |
| IMG00984 | flora_closeup | UNGENERATED |
| IMG00985 | faction_outpost | UNGENERATED |
| IMG00986 | loading_screen | UNGENERATED |
| IMG00987 | ambient_day | UNGENERATED |
| IMG00988 | ambient_night | UNGENERATED |
| IMG00989 | energy_node | UNGENERATED |
| IMG00990 | hazard_event | UNGENERATED |
| IMG00991 | npc_portrait | UNGENERATED |
| IMG00992 | creature_combat | UNGENERATED |
| IMG00993 | resource_gather | UNGENERATED |
| IMG00994 | world_event | UNGENERATED |
| IMG00995 | sky_atmosphere | UNGENERATED |
| IMG00996 | underground_entrance | UNGENERATED |
| IMG00997 | coastal_view | UNGENERATED |
| IMG00998 | mystery_fragment | UNGENERATED |
| IMG00999 | faction_landmark | UNGENERATED |
| IMG01000 | player_action | UNGENERATED |
Canonical URL: https://wiki.abernon.com/index.php?title=B050_Emberglow_Abyss