B024 Cragveil Shardlands: Difference between revisions

From Abernon
Ruling: an NPC may live or work in a settlement controlled by another faction; remove those mismatch flags
Ruling: biome control is dynamic; starting control and contested biomes
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| Difficulty || 2
| Difficulty || 2
|-
|-
| Controlling faction || [[F13 Marrowheat Dominion]]
| Starting control || [[F13 Marrowheat Dominion]]
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| Contested by || [[F01 Ashen League]]
|-
|-
| Primary hazard || Memory Fracture
| Primary hazard || Memory Fracture
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NPCs here from other factions: [[F09 Cinderwarden]] (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.
NPCs here from other factions: [[F09 Cinderwarden]] (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. The faction table also gives [[F01 Ashen League]] a foothold here, so the biome is contested.


== Resources ==
== Resources ==

Revision as of 11:35, 9 October 2026

B024 Cragveil Shardlands

Field Value
BiomeID 024
Biome name Cragveil Shardlands
Climate SUBTROPICAL_ARID
Difficulty 2
Starting control F13 Marrowheat Dominion
Contested by F01 Ashen League
Primary hazard Memory Fracture
Signature resource Memory Shard Core
MysteryZone False
Continent CONT_ASHARA
Region Ashara — Central Arid Plateau
Elevation_m 900
Status LIVE_CANON
Source LIVE/DATA/biome_registry_v5.7.4.json

Ground

A shattered plateau of crystal ridges and refractive fog where light itself can fracture memory. The shards grow from a silicate substrate and refract ambient energy into visible patterns. Walking among them causes temporal micro-skips.

Settlements

Name Type Population Controlling faction
Cragveil Settlement Faction Outpost 1500 F13 Marrowheat Dominion
Shard Ridge Maze primary N/A F13 Marrowheat Dominion
Veil Hollow secondary N/A F13 Marrowheat Dominion

Factions present

Faction Where recorded
F13 Marrowheat Dominion Home faction of this biome. Controlling faction on every recorded settlement row.
F09 Cinderwarden All seven NPC rows.

NPCs here from other factions: F09 Cinderwarden (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.

The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. The faction table also gives F01 Ashen League a foothold here, so the biome is contested.

Resources

  • Cragve Ashgrit (GATHERABLE, Common)
  • Cragve Sandite Crystal (GATHERABLE, Common)
  • Cragve Thorncore (GATHERABLE, Uncommon)
  • Dune Salt (Cragv) (GATHERABLE, Common)
  • Dustbloom (Cragv) (GATHERABLE, Common)
  • Refined Ashfall Sediment (GATHERABLE, Common)
  • Refined Ashgrit (GATHERABLE, Uncommon)
  • Refined Sandite Crystal (GATHERABLE, Rare)
  • Refined Scorched Bone (GATHERABLE, Common)
  • Scorchite (Cragv) (GATHERABLE, Uncommon)
  • Sunbaked Clay (Cragv) (GATHERABLE, Uncommon)


Signature, primary, secondary, and minerals

These rows are recorded on the B024 resource table and were not in the gatherable list above.

ID Name Type Rarity
SIG-024 Memory Shard Core SIGNATURE Rare–Legendary
PRI-024 Veiled Shard Crystal PRIMARY Uncommon–Rare
SEC-024 Refract Resin SECONDARY Common–Uncommon
MIN-COM-SHA Shardite Common Mineral Common
MIN-COM-CRY Crystal Ore Common Mineral Common
MIN-COM-VEI Veil Slate Common Mineral Common
MIN-RARE-VEI Veil Crystal Rare Mineral Rare
MIN-RARE-SHA Shard Glass Rare Mineral Rare

Harvest

The harvestable index records counts for biome 024 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.

Named flora recorded for Cragveil Shardlands:

ID Name Harvestable
FLORA-SAND-024 Sandbloom Yes
FLORA-ASHS-024 Ashshrub Yes
FLORA-CIND-024 Cinderbloom Crystal Plant Yes
FLORA-THOR-024 Thornscale Bush No
FLORA-SCOR-024 Scorchglass Weed No — Protected
FLORA-DUST-024 Dust-Root Binder No — Protected
FLORA-ARID-024 Arid Bloom No
FLORA-ASHF-024 Ashfang Tree No

Three named flora rows are marked harvestable. That does not match the harvestable index count of 4. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Thornscale Bush, Scorchglass Weed, Dust-Root Binder, Arid Bloom, and Ashfang Tree. The harvestable cell says No on Thornscale Bush, Arid Bloom, and Ashfang Tree and No — Protected on Scorchglass Weed and Dust-Root Binder. Both wordings are left as recorded.

Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.

Deep zone

Field Value
Deep zone Deep Cragveil — Veil Undercrag
Layout Sand Vault Network
Max players 6
Lockout hours 72
Boss name Memoryscale — Deep Form
Ground note The Veil Undercrag has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.

Boss

Field Value
Boss Memoryscale, Ancient of Biome 024
Difficulty T3_Heroic
Recommended party 4
Damage type Fire
Arena {'location': 'Shard Ridge Maze', 'description': "The boss encounter takes place in the heart of Cragveil Shardlands's most extreme terrain feature. The arena is shaped by subtropical arid conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.", 'arena_size_m': 76, 'special_terrain': 'Memory-fracturing crystal plateau', 'hazard_active': 'Memory Fracture'}
Ground blurb The Scorch Prowler the Ancient is the apex expression of Cragveil Shardlands's ecosystem — a creature that has been shaped by subtropical arid conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Cragveil Shardlands would be if the biome could choose to fight.

Weather

The atmosphere row records weather patterns Crystal Wind and Shard Storm. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.

ID Name Code Recorded effect
WX-024-STORM Storm STORM Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.
WX-024-ASH Ashfall ASH Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Memory Shard Core harvest modified.
WX-024-SNOW Cold Event SNOW Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.
WX-024-ANY Any Weather ANY Weather-independent spawn — present in all conditions.
WX-024-RAIN Rain/Mist RAIN Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.
WX-024-CLEAR Clear Sky CLEAR Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.

Spawn entries recorded on those rows: Storm 17, Ashfall 14, Cold Event 8, Any Weather 9, Rain/Mist 11, Clear Sky 11. Night-multiplier entries above 2.0 recorded on those rows: Storm 7, Ashfall 3, Cold Event 2, Any Weather 3, Rain/Mist 2, Clear Sky 0.

Mobs

Six named mobs are recorded. One further row records 64 additional spawn-table entries that are not named. Those 64 are not listed as species here. That summary row records 14 corrupted variants and 0 event overrides. Its weather distribution cells are all zero. Memoryscale has archetype Node Guardian but the node-guardian cell reads False. Both are left as recorded.

ID Name Archetype HP Creature ID Node guardian
MOB-024-01 Shardveil Large Herbivore 111 CR01611 False
MOB-024-02 Crystalveil Swift Scout 66 CR01612 False
MOB-024-03 Memorycoil Pack Predator 75 CR01613 False
MOB-024-04 Shardhorn Ambush Predator 77 CR01614 False
MOB-024-05 Veilshard Elemental Creature 90 CR01615 False
MOB-024-06 Memoryscale Node Guardian 145 CR01616 False

Nodes

Nine network nodes are recorded. Four are positive and five are negative. The node profile records dominant NEGATIVE, density moderate, base respawn 76 minutes, and modifier 0.85x.

ID Name Type Location Signature resource growth Guardian
NODE_024_P01 Cragveil Primary Anchor POSITIVE Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Shard Ridge Maze zone. No None
NODE_024_P02 Cragveil Light Node 2 POSITIVE Located within the main resource cluster, feeding crystal growth. Within the Veil Hollow zone. No None
NODE_024_P03 Cragveil Light Node 3 POSITIVE Located at the convergence of the two largest named locations. Within the Veil Hollow zone. No None
NODE_024_P04 Cragveil Light Node 4 POSITIVE Located near the biome's primary water source or geological anchor. Within the Veil Hollow zone. No None
NODE_024_N01 Cragveil Void Node 1 NEGATIVE Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Memory Fracture) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_024_N02 Cragveil Void Node 2 NEGATIVE Located at the most hazardous point of the primary hazard zone. The primary hazard (Memory Fracture) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_024_N03 Cragveil Void Node 3 NEGATIVE Located beneath the primary ambush predator territory centre. The primary hazard (Memory Fracture) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_024_N04 Cragveil Void Node 4 NEGATIVE Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Memory Fracture) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_024_N05 Cragveil Void Node 5 NEGATIVE Located within the node guardian's primary patrol circuit centre. The primary hazard (Memory Fracture) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present

The node-network file records a guardian name string on each of these nine nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the four positive nodes and a guardian present on the five negative nodes. Both records are left as recorded.

World events

Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.

ID Biome-pack name Master name Type Duration cell Cooldown cell Broadcast Trigger Notes duration
WE0070 Crystal Surge Season Cragveil Sha Environmental Event Environmental 30min 24hr FALSE WORLD_STATE 45-90 minutes real-time
WE0071 Shard Bloom Cragveil Sha Resource Event Resource 30min 8hr FALSE TIME_CYCLE 30 minutes real-time
WE0072 Memory Rupture Cragveil Sha Major Transformation Event Major Transformation 0min 0hr TRUE RANDOM 3-8 hours real-time

WE0070 notes: Memory Shard Core nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0071 notes: Memory Shard Core nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. WE0072 notes: Memory Shard Core nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ELITE_SURGE. Biome state change recorded as Cragveil Shardlands_STATE_ALTERED.

Quests

Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.

NPCs

Seven NPCs are recorded with location Cragveil Shardlands. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.

NPC ID Name Role Settlement Faction
NPC0162 Kaell Gloomreach quest_giver Shard Ridge Maze, Cragveil Shardlands F09 Cinderwarden
NPC0163 Lyra Ironveil merchant Shard Ridge Maze, Cragveil Shardlands F09 Cinderwarden
NPC0164 Aldric Klarenfield trainer Shard Ridge Maze, Cragveil Shardlands F09 Cinderwarden
NPC0165 Nessa Mirewood lore_keeper Shard Ridge Maze, Cragveil Shardlands F09 Cinderwarden
NPC0166 Oswyn Obsidianwatch blacksmith Shard Ridge Maze, Cragveil Shardlands F09 Cinderwarden
NPC0167 Petra Quarrystone quest_giver Shard Ridge Maze, Cragveil Shardlands F09 Cinderwarden
NPC0168 Quillon Stonecleft merchant Shard Ridge Maze, Cragveil Shardlands F09 Cinderwarden

Items

Sixteen crafted items are recorded for Cragveil Shardlands. All are crafted at Shard Forge. The item table records Memory Shard Core as the primary material on every row.

Item ID Name Type Slot Rarity Primary material
B024_WPN_01 Cragveil Memory Edge Weapon Weapon Rare Memory Shard Core
B024_HLM_01 Memory Ward Helm Armor Helm Uncommon Memory Shard Core
B024_CHS_01 Memory Breastplate Armor Chest Rare Memory Shard Core
B024_HND_01 Cragveil Grips Armor Hands Uncommon Memory Shard Core
B024_LEG_01 Cragveil Greaves Armor Legs Uncommon Memory Shard Core
B024_FET_01 Cragveil Treads Armor Feet Uncommon Memory Shard Core
B024_TRK_01 Memory Relic Trinket Necklace Rare Memory Shard Core
B024_REL_01 Cragveil First-Stone Trinket Relic Epic Memory Shard Core
B024_CON_01 Cragveil Draught Consumable Common Memory Shard Core
B024_SAL_01 Cragveil Salve Consumable Uncommon Memory Shard Core
B024_MAT_01 Refined Cragveil Grit Material Common Memory Shard Core
B024_BAR_01 Memory Ingot Material Rare Memory Shard Core
B024_TOL_01 Cragveil Node Pick Tool Tool Uncommon Memory Shard Core
B024_KIT_01 Cragveil Field Kit Tool Tool Uncommon Memory Shard Core
B024_UPG_01 Memory Catalyst Upgrade Component Rare Memory Shard Core
B024_FOC_01 Cragveil Focus Weapon Off-Hand Uncommon Memory Shard Core

Recipes

Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.

Recipe ID Output Workstation Materials Unlock reputation
RCP_B024_WPN_01 Cragveil Memory Edge Shard Forge Memory Shard Core x9; Refined Cragveil Grit x1 T3 Honoured
RCP_B024_HLM_01 Memory Ward Helm Shard Forge Memory Shard Core x7; Refined Cragveil Grit x1 T2 Trusted
RCP_B024_CHS_01 Memory Breastplate Shard Forge Memory Shard Core x9; Refined Cragveil Grit x1 T3 Honoured
RCP_B024_HND_01 Cragveil Grips Shard Forge Memory Shard Core x7; Refined Cragveil Grit x1 T2 Trusted
RCP_B024_LEG_01 Cragveil Greaves Shard Forge Memory Shard Core x7; Refined Cragveil Grit x1 T2 Trusted
RCP_B024_FET_01 Cragveil Treads Shard Forge Memory Shard Core x7; Refined Cragveil Grit x1 T2 Trusted
RCP_B024_TRK_01 Memory Relic Shard Forge Memory Shard Core x9; Refined Cragveil Grit x1 T3 Honoured
RCP_B024_REL_01 Cragveil First-Stone Shard Forge Memory Shard Core x11; Refined Cragveil Grit x1 T4 Honoured
RCP_B024_CON_01 Cragveil Draught Shard Forge Memory Shard Core x5; Refined Cragveil Grit x1 T1 Known
RCP_B024_SAL_01 Cragveil Salve Shard Forge Memory Shard Core x7; Refined Cragveil Grit x1 T2 Trusted
RCP_B024_MAT_01 Refined Cragveil Grit Shard Forge Memory Shard Core x5; Refined Cragveil Grit x1 T1 Known
RCP_B024_BAR_01 Memory Ingot Shard Forge Memory Shard Core x9; Refined Cragveil Grit x1 T3 Honoured
RCP_B024_TOL_01 Cragveil Node Pick Shard Forge Memory Shard Core x7; Refined Cragveil Grit x1 T2 Trusted
RCP_B024_KIT_01 Cragveil Field Kit Shard Forge Memory Shard Core x7; Refined Cragveil Grit x1 T2 Trusted
RCP_B024_UPG_01 Memory Catalyst Shard Forge Memory Shard Core x9; Refined Cragveil Grit x1 T3 Honoured
RCP_B024_FOC_01 Cragveil Focus Shard Forge Memory Shard Core x7; Refined Cragveil Grit x1 T2 Trusted

Image prompt

Text only. No file is uploaded. The prompt below is the recorded overview prompt for B024, followed by the ground description and settlement names already on this page.

Recorded overview prompt: ABERNON game concept art, Biome 024 Cragveil Shardlands, K3V amber light, subtropical_arid environment, 0.68g low gravity, Marrowheat Dominion faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.

Detailed prompt for an image creator: Painterly cinematic establishing shot of Cragveil Shardlands, biome 024, subtropical arid, under K3V amber light at 0.68g. A shattered plateau of crystal ridges and refractive fog where light itself can fracture memory. The shards grow from a silicate substrate and refract ambient energy into visible patterns. Walking among them causes temporal micro-skips. Terrain recorded as memory-fracturing crystal plateau. Scorched earth and ashfall. Wind carries grit that strips skin. Rare blooms emerge after ashfalls. Memory Fracture is the recorded primary hazard. Memory Shard Core is the signature resource. Recorded colour palette: ochre, burnt sienna, a. The Marrowheat Dominion settlement Cragveil Settlement is visible, with Shard Ridge Maze and Veil Hollow in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.

The image-prompt table also records twenty ungenerated prompts, IMG00461 through IMG00480. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Cragveil Shardlands, subtropical arid biome, [type], scorched amber plains, ashfall dust, K3V sun, Memory Fracture environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.

ID Type Status
IMG00461 hero_landscape UNGENERATED
IMG00462 apex_creature UNGENERATED
IMG00463 weather_event UNGENERATED
IMG00464 flora_closeup UNGENERATED
IMG00465 faction_outpost UNGENERATED
IMG00466 loading_screen UNGENERATED
IMG00467 ambient_day UNGENERATED
IMG00468 ambient_night UNGENERATED
IMG00469 energy_node UNGENERATED
IMG00470 hazard_event UNGENERATED
IMG00471 npc_portrait UNGENERATED
IMG00472 creature_combat UNGENERATED
IMG00473 resource_gather UNGENERATED
IMG00474 world_event UNGENERATED
IMG00475 sky_atmosphere UNGENERATED
IMG00476 underground_entrance UNGENERATED
IMG00477 coastal_view UNGENERATED
IMG00478 mystery_fragment UNGENERATED
IMG00479 faction_landmark UNGENERATED
IMG00480 player_action UNGENERATED

Canonical URL: https://wiki.abernon.com/index.php?title=B024_Cragveil_Shardlands