B016 Blightmist Crater: Difference between revisions

From Abernon
Ruling: an NPC may live or work in a settlement controlled by another faction; remove those mismatch flags
Ruling: biome control is dynamic; starting control and contested biomes
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| Difficulty || 6
| Difficulty || 6
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| Controlling faction || [[F08 Frosthold Vigil]]
| Starting control || [[F08 Frosthold Vigil]]
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| Primary hazard || Blight Corruption
| Primary hazard || Blight Corruption
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NPCs here from other factions: [[F11 Verdant Deep Covenant]] (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.
NPCs here from other factions: [[F11 Verdant Deep Covenant]] (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time.


== Resources ==
== Resources ==

Revision as of 11:35, 9 October 2026

B016 Blightmist Crater

Field Value
BiomeID 016
Biome name Blightmist Crater
Climate POLAR_GLACIAL
Difficulty 6
Starting control F08 Frosthold Vigil
Primary hazard Blight Corruption
Signature resource Void Mist Resin
MysteryZone False
Continent CONT_FROSTMERE
Region Frostmere — Northern Rim
Elevation_m 1200
Status LIVE_CANON
Source LIVE/DATA/biome_registry_v5.7.4.json

Ground

A diseased basin of fumes where a collapsed ancient node leaks corrupting energy through glacial cracks. The ice here is black-veined and the mist causes rapid cellular decay in unprotected travelers. Blight-adapted fauna roam in clusters.

Settlements

Name Type Population Controlling faction
Blightmist Settlement Faction Outpost 1500 F08 Frosthold Vigil
Black Vein Fields primary N/A F08 Frosthold Vigil
Blight Hollow secondary N/A F08 Frosthold Vigil

Factions present

Faction Where recorded
F08 Frosthold Vigil Home faction of this biome. Controlling faction on every recorded settlement row.
F11 Verdant Deep Covenant All seven NPC rows.

NPCs here from other factions: F11 Verdant Deep Covenant (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.

The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time.

Resources

  • Ancient Glacier Shard (Bligh) (GATHERABLE, Epic)
  • Blight Glacial Core (GATHERABLE, Uncommon)
  • Blight Ice Resin (GATHERABLE, Rare)
  • Blight Permafrost Stone (GATHERABLE, Common)
  • Blizzard Ore (Bligh) (GATHERABLE, Uncommon)
  • Frostfall Crystal (Bligh) (GATHERABLE, Common)
  • Refined Glacial Core (GATHERABLE, Rare)
  • Refined Glacial Salt (GATHERABLE, Uncommon)
  • Refined Permafrost Stone (GATHERABLE, Common)
  • Refined Tundra Core (GATHERABLE, Rare)
  • Void Ice (Bligh) (GATHERABLE, Common)


Signature, primary, secondary, and minerals

These rows are recorded on the B016 resource table and were not in the gatherable list above.

ID Name Type Rarity
SIG-016 Void Mist Resin SIGNATURE Rare–Legendary
PRI-016 Blight Crystal PRIMARY Uncommon–Rare
SEC-016 Corrupted Ice Core SECONDARY Common–Uncommon
MIN-COM-BLI Blightite Common Mineral Common
MIN-COM-VOI Void Stone Common Mineral Common
MIN-COM-COR Corrupt Ore Common Mineral Common
MIN-RARE-VOI Void Crystal Rare Mineral Rare
MIN-RARE-BLI Blight Glass Rare Mineral Rare

Harvest

The harvestable index records counts for biome 016 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.

Named flora recorded for Blightmist Crater:

ID Name Harvestable
FLORA-ICEW-016 Icewort Yes
FLORA-GLAC-016 Glacialbloom Yes
FLORA-ICE -016 Ice Crystal Moss No
FLORA-BLIG-016 Blight Lichen No
FLORA-GLAC-016 Glacial Spore No
FLORA-FROS-016 Frost Crystal Plant No
FLORA-CAVE-016 Cave Liverwort No
FLORA-ICE -016 Ice Algae Yes

Three named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Ice Crystal Moss, Blight Lichen, Glacial Spore, Frost Crystal Plant, and Cave Liverwort.

Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.

Deep zone

Field Value
Deep zone Deep Blightmist — Crater Core
Layout Glacial Crevasse Descent
Max players 6
Lockout hours 72
Boss name Gloomclaw — Deep Form
Ground note The Crater Core has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.

Boss

Field Value
Boss Gloomclaw, Ancient of Biome 016
Difficulty T3_Heroic
Recommended party 4
Damage type Physical
Arena {'location': 'Black Vein Fields', 'description': "The boss encounter takes place in the heart of Blightmist Crater's most extreme terrain feature. The arena is shaped by polar glacial conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.", 'arena_size_m': 108, 'special_terrain': 'Blight-corrupted glacier crater', 'hazard_active': 'Blight Corruption'}
Ground blurb The Arctic Prowler the Ancient is the apex expression of Blightmist Crater's ecosystem — a creature that has been shaped by polar glacial conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Blightmist Crater would be if the biome could choose to fight.

Weather

The atmosphere row records weather patterns Blight Mist, Corruption Rain, and Void. Those three names are not rows in the weather table. Six weather rows are recorded for this biome.

ID Name Code Recorded effect
WX-016-STORM Storm STORM Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.
WX-016-ASH Ashfall ASH Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Void Mist Resin harvest modified.
WX-016-SNOW Cold Event SNOW Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.
WX-016-ANY Any Weather ANY Weather-independent spawn — present in all conditions.
WX-016-RAIN Rain/Mist RAIN Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.
WX-016-CLEAR Clear Sky CLEAR Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.

Spawn entries recorded on those rows: Storm 9, Ashfall 13, Cold Event 14, Any Weather 10, Rain/Mist 13, Clear Sky 11. Night-multiplier entries above 2.0 recorded on those rows: Storm 1, Ashfall 2, Cold Event 3, Any Weather 1, Rain/Mist 3, Clear Sky 1.

Mobs

Seven named mobs are recorded. One further row records 63 additional spawn-table entries that are not named. Those 63 are not listed as species here. That summary row records 10 corrupted variants and 0 event overrides. Its weather distribution cells are all zero. Gloomclaw has archetype Node Guardian but the node-guardian cell reads False. Both are left as recorded.

ID Name Archetype HP Creature ID Node guardian
MOB-016-01 Gloomfen Large Herbivore 105 CR01051 False
MOB-016-02 Darkdelta Swift Scout 56 CR01052 False
MOB-016-03 Shadowcrawler Pack Predator 72 CR01053 False
MOB-016-04 Fernhorn Ambush Predator 72 CR01054 False
MOB-016-05 Gloamscale Elemental Creature 86 CR01055 False
MOB-016-06 Shadowmane Scavenger 82 CR01056 False
MOB-016-07 Gloomclaw Node Guardian 132 CR01057 False

Nodes

Eight network nodes are recorded. Two are positive and six are negative. The node profile records dominant NEGATIVE, density low, base respawn 348 minutes, and modifier 1.45x.

ID Name Type Location Signature resource growth Guardian
NODE_016_P01 Blightmist Primary Anchor POSITIVE Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Black Vein Fields zone. No None
NODE_016_P02 Blightmist Light Node 2 POSITIVE Located within the main resource cluster, feeding crystal growth. Within the Blight Hollow zone. No None
NODE_016_N01 Blightmist Void Node 1 NEGATIVE Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Blight Corruption) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_016_N02 Blightmist Void Node 2 NEGATIVE Located at the most hazardous point of the primary hazard zone. The primary hazard (Blight Corruption) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_016_N03 Blightmist Void Node 3 NEGATIVE Located beneath the primary ambush predator territory centre. The primary hazard (Blight Corruption) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_016_N04 Blightmist Void Node 4 NEGATIVE Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Blight Corruption) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_016_N05 Blightmist Void Node 5 NEGATIVE Located within the node guardian's primary patrol circuit centre. The primary hazard (Blight Corruption) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_016_N06 Blightmist Void Node 6 NEGATIVE Located at the lowest point of any geological feature — voids sink. The primary hazard (Blight Corruption) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present

The node-network file records a guardian name string on each of these eight nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the two positive nodes and a guardian present on the six negative nodes. Both records are left as recorded.

World events

Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.

ID Biome-pack name Master name Type Duration cell Cooldown cell Broadcast Trigger Notes duration
WE0046 Corruption Surge Blightmist C Environmental Event Environmental 60min 8hr FALSE TIME_CYCLE 45-90 minutes real-time
WE0047 Blight Bloom Blightmist C Resource Event Resource 120min 12hr FALSE PLAYER_COUNT 30 minutes real-time
WE0048 Void Mist Eruption Blightmist C Major Transformation Event Major Transformation 0min 0hr TRUE WEATHER 3-8 hours real-time

WE0046 notes: Void Mist Resin nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0047 notes: Void Mist Resin nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0048 notes: Void Mist Resin nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is NODE_GUARDIAN_ELITE. Biome state change recorded as Blightmist Crater_STATE_ALTERED.

Quests

Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.

NPCs

Seven NPCs are recorded with location Blightmist Crater. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.

NPC ID Name Role Settlement Faction
NPC0106 Enna Cindermere quest_giver Black Vein Fields, Blightmist Crater F11 Verdant Deep Covenant
NPC0107 Fyren Emberfall merchant Black Vein Fields, Blightmist Crater F11 Verdant Deep Covenant
NPC0108 Ashan Gloomreach trainer Black Vein Fields, Blightmist Crater F11 Verdant Deep Covenant
NPC0109 Holt Ironveil lore_keeper Black Vein Fields, Blightmist Crater F11 Verdant Deep Covenant
NPC0110 Ilex Klarenfield blacksmith Black Vein Fields, Blightmist Crater F11 Verdant Deep Covenant
NPC0111 Jora Mirewood quest_giver Black Vein Fields, Blightmist Crater F11 Verdant Deep Covenant
NPC0112 Kress Obsidianwatch merchant Black Vein Fields, Blightmist Crater F11 Verdant Deep Covenant

Items

Sixteen crafted items are recorded for Blightmist Crater. All are crafted at Blight Forge. The item table records Void Mist Resin as the primary material on every row.

Item ID Name Type Slot Rarity Primary material
B016_WPN_01 Blightmist Void Edge Weapon Weapon Rare Void Mist Resin
B016_HLM_01 Void Ward Helm Armor Helm Uncommon Void Mist Resin
B016_CHS_01 Void Breastplate Armor Chest Rare Void Mist Resin
B016_HND_01 Blightmist Grips Armor Hands Uncommon Void Mist Resin
B016_LEG_01 Blightmist Greaves Armor Legs Uncommon Void Mist Resin
B016_FET_01 Blightmist Treads Armor Feet Uncommon Void Mist Resin
B016_TRK_01 Void Relic Trinket Necklace Rare Void Mist Resin
B016_REL_01 Blightmist First-Stone Trinket Relic Epic Void Mist Resin
B016_CON_01 Blightmist Draught Consumable Common Void Mist Resin
B016_SAL_01 Blightmist Salve Consumable Uncommon Void Mist Resin
B016_MAT_01 Refined Blightmist Grit Material Common Void Mist Resin
B016_BAR_01 Void Ingot Material Rare Void Mist Resin
B016_TOL_01 Blightmist Node Pick Tool Tool Uncommon Void Mist Resin
B016_KIT_01 Blightmist Field Kit Tool Tool Uncommon Void Mist Resin
B016_UPG_01 Void Catalyst Upgrade Component Rare Void Mist Resin
B016_FOC_01 Blightmist Focus Weapon Off-Hand Uncommon Void Mist Resin

Recipes

Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.

Recipe ID Output Workstation Materials Unlock reputation
RCP_B016_WPN_01 Blightmist Void Edge Blight Forge Void Mist Resin x9; Refined Blightmist Grit x1 T3 Honoured
RCP_B016_HLM_01 Void Ward Helm Blight Forge Void Mist Resin x7; Refined Blightmist Grit x1 T2 Trusted
RCP_B016_CHS_01 Void Breastplate Blight Forge Void Mist Resin x9; Refined Blightmist Grit x1 T3 Honoured
RCP_B016_HND_01 Blightmist Grips Blight Forge Void Mist Resin x7; Refined Blightmist Grit x1 T2 Trusted
RCP_B016_LEG_01 Blightmist Greaves Blight Forge Void Mist Resin x7; Refined Blightmist Grit x1 T2 Trusted
RCP_B016_FET_01 Blightmist Treads Blight Forge Void Mist Resin x7; Refined Blightmist Grit x1 T2 Trusted
RCP_B016_TRK_01 Void Relic Blight Forge Void Mist Resin x9; Refined Blightmist Grit x1 T3 Honoured
RCP_B016_REL_01 Blightmist First-Stone Blight Forge Void Mist Resin x11; Refined Blightmist Grit x1 T4 Honoured
RCP_B016_CON_01 Blightmist Draught Blight Forge Void Mist Resin x5; Refined Blightmist Grit x1 T1 Known
RCP_B016_SAL_01 Blightmist Salve Blight Forge Void Mist Resin x7; Refined Blightmist Grit x1 T2 Trusted
RCP_B016_MAT_01 Refined Blightmist Grit Blight Forge Void Mist Resin x5; Refined Blightmist Grit x1 T1 Known
RCP_B016_BAR_01 Void Ingot Blight Forge Void Mist Resin x9; Refined Blightmist Grit x1 T3 Honoured
RCP_B016_TOL_01 Blightmist Node Pick Blight Forge Void Mist Resin x7; Refined Blightmist Grit x1 T2 Trusted
RCP_B016_KIT_01 Blightmist Field Kit Blight Forge Void Mist Resin x7; Refined Blightmist Grit x1 T2 Trusted
RCP_B016_UPG_01 Void Catalyst Blight Forge Void Mist Resin x9; Refined Blightmist Grit x1 T3 Honoured
RCP_B016_FOC_01 Blightmist Focus Blight Forge Void Mist Resin x7; Refined Blightmist Grit x1 T2 Trusted

Image prompt

Text only. No file is uploaded. The prompt below is the recorded overview prompt for B016, followed by the ground description and settlement names already on this page.

Recorded overview prompt: ABERNON game concept art, Biome 016 Blightmist Crater, K3V amber light, polar_glacial environment, 0.68g low gravity, Frosthold Vigil faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.

Detailed prompt for an image creator: Painterly cinematic establishing shot of Blightmist Crater, biome 016, polar glacial, under K3V amber light at 0.68g. A diseased basin of fumes where a collapsed ancient node leaks corrupting energy through glacial cracks. The ice here is black-veined and the mist causes rapid cellular decay in unprotected travelers. Blight-adapted fauna roam in clusters. Terrain recorded as blight-corrupted glacier crater. Deep ice, ancient and slow-moving. Creatures here evolved over millions of years for the cold. Blight Corruption is the recorded primary hazard. Void Mist Resin is the signature resource. Recorded colour palette: ice-blue,. The Frosthold Vigil settlement Blightmist Settlement is visible, with Black Vein Fields and Blight Hollow in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.

The image-prompt table also records twenty ungenerated prompts, IMG00301 through IMG00320. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Blightmist Crater, polar glacial biome, [type], ancient ice, void darkness, amber star distant, Blight Corruption environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.

ID Type Status
IMG00301 hero_landscape UNGENERATED
IMG00302 apex_creature UNGENERATED
IMG00303 weather_event UNGENERATED
IMG00304 flora_closeup UNGENERATED
IMG00305 faction_outpost UNGENERATED
IMG00306 loading_screen UNGENERATED
IMG00307 ambient_day UNGENERATED
IMG00308 ambient_night UNGENERATED
IMG00309 energy_node UNGENERATED
IMG00310 hazard_event UNGENERATED
IMG00311 npc_portrait UNGENERATED
IMG00312 creature_combat UNGENERATED
IMG00313 resource_gather UNGENERATED
IMG00314 world_event UNGENERATED
IMG00315 sky_atmosphere UNGENERATED
IMG00316 underground_entrance UNGENERATED
IMG00317 coastal_view UNGENERATED
IMG00318 mystery_fragment UNGENERATED
IMG00319 faction_landmark UNGENERATED
IMG00320 player_action UNGENERATED

Canonical URL: https://wiki.abernon.com/index.php?title=B016_Blightmist_Crater