B052 Starfall Basin: Difference between revisions
Fill B052 Starfall Basin from the local tables: factions, resources, harvest, weather, mobs, nodes, world events, quests, NPCs, items, recipes, image prompt. |
Ruling: an NPC may live or work in a settlement controlled by another faction; remove those mismatch flags |
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NPCs here from other factions: [[F05 Riftwalker Brotherhood]] (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction. | |||
== Resources == | == Resources == | ||
Revision as of 11:33, 9 October 2026
B052 Starfall Basin
| Field | Value |
|---|---|
| BiomeID | 052 |
| Biome name | Starfall Basin |
| Climate | HIGH_MOUNTAIN |
| Difficulty | 4 |
| Controlling faction | F03 Skyreach Covenant |
| Primary hazard | Crater Rim Shockwave Ejection |
| Signature resource | Starfall Crystal |
| MysteryZone | False |
| Continent | CONT_VERDANIA |
| Region | Verdania — Starfall Basin |
| Elevation_m | 5800 |
| Status | LIVE_CANON |
| Source | LIVE/DATA/biome_registry_v5.7.4.json |
Ground
A vast celestial expanse where the land is dotted with glowing impact sites from regular starfall events. The basin collects star metals which have altered the local geology over millions of years. The sky here shows the most stars visible from any biome.
Settlements
| Name | Type | Population | Controlling faction |
|---|---|---|---|
| Starfall Settlement | Faction Outpost | 1500 | F03 Skyreach Covenant |
| Impact Basin | primary | N/A | F03 Skyreach Covenant |
| Star Metal Hollow | secondary | N/A | F03 Skyreach Covenant |
Factions present
| Faction | Where recorded |
|---|---|
| F03 Skyreach Covenant | Home faction of this biome. Controlling faction on every recorded settlement row. |
| F05 Riftwalker Brotherhood | All seven NPC rows. |
NPCs here from other factions: F05 Riftwalker Brotherhood (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.
Resources
- Altitude Clay (Starf) (GATHERABLE, Common)
- Gale Ore (Starf) (GATHERABLE, Uncommon)
- Refined Cloud Resin (GATHERABLE, Common)
- Refined Cloudpetal Fiber (GATHERABLE, Epic)
- Refined Sky Sediment (GATHERABLE, Common)
- Refined Stormstone (GATHERABLE, Uncommon)
- Starfa Cloudpetal Fiber (GATHERABLE, Common)
- Starfa Sky Salt (GATHERABLE, Rare)
- Starfa Stormstone (GATHERABLE, Uncommon)
- Stormglass (Starf) (GATHERABLE, Rare)
- Wind Crystal (Starf) (GATHERABLE, Common)
Signature, primary, secondary, and minerals
These rows are recorded on the B052 resource table and were not in the gatherable list above.
| ID | Name | Type | Rarity |
|---|---|---|---|
| SIG-052 | Starfall Crystal | SIGNATURE | Rare–Legendary |
| PRI-052 | Star Metal Ore | PRIMARY | Uncommon–Rare |
| SEC-052 | Impact Resin | SECONDARY | Common–Uncommon |
| MIN-COM-MET | Meteorite | Common Mineral | Common |
| MIN-COM-STA | Star Ore | Common Mineral | Common |
| MIN-COM-IMP | Impact Slate | Common Mineral | Common |
| MIN-RARE-STA | Starfall Crystal | Rare Mineral | Rare |
| MIN-RARE-IMP | Impact Glass | Rare Mineral | Rare |
Harvest
The harvestable index records counts for biome 052 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.
Named flora recorded for Starfall Basin:
| ID | Name | Harvestable |
|---|---|---|
| FLORA-CLOU-052 | Cloudpetal | No |
| FLORA-SKYM-052 | Skymoss | Yes |
| FLORA-SUMM-052 | Summit Lichen | No |
| FLORA-MOUN-052 | Mountain Fern | No |
| FLORA-WIND-052 | Wind-Shear Grass | No |
| FLORA-ALTI-052 | Altitude Bloom | No |
| FLORA-HIGH-052 | High Spore Cluster | No |
| FLORA-METE-052 | Meteor Flower | No |
One named flora row is marked harvestable. That does not match the harvestable index count of 4. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Cloudpetal, Summit Lichen, Mountain Fern, Wind-Shear Grass, Altitude Bloom, High Spore Cluster, and Meteor Flower.
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.
Deep zone
| Field | Value |
|---|---|
| Deep zone | Deep Starfall — Basin Vault |
| Layout | Sky Spire Ascent |
| Max players | 6 |
| Lockout hours | 72 |
| Boss name | Starhorn — Deep Form |
| Ground note | The Basin Vault has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth. |
Boss
| Field | Value |
|---|---|
| Boss | Starhorn, Ancient of Biome 052 |
| Difficulty | T3_Heroic |
| Recommended party | 4 |
| Damage type | Frost |
| Arena | {'location': 'Impact Basin', 'description': "The boss encounter takes place in the heart of Starfall Basin's most extreme terrain feature. The arena is shaped by high mountain conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.", 'arena_size_m': 92, 'special_terrain': 'Impact-crater alpine basin', 'hazard_active': 'Crater Rim Shockwave Ejection'} |
| Ground blurb | The Wind Prowler the Ancient is the apex expression of Starfall Basin's ecosystem — a creature that has been shaped by high mountain conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Starfall Basin would be if the biome could choose to fight. |
Weather
The atmosphere row records weather patterns Cosmic Wind, Star Rain, and Impact. Those three names are not rows in the weather table. Six weather rows are recorded for this biome.
| ID | Name | Code | Recorded effect |
|---|---|---|---|
| WX-052-STORM | Storm | STORM | Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity. |
| WX-052-ASH | Ashfall | ASH | Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Starfall Crystal harvest modified. |
| WX-052-SNOW | Cold Event | SNOW | Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types. |
| WX-052-ANY | Any Weather | ANY | Weather-independent spawn — present in all conditions. |
| WX-052-RAIN | Rain/Mist | RAIN | Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions. |
| WX-052-CLEAR | Clear Sky | CLEAR | Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields. |
Spawn entries recorded on those rows: Storm 12, Ashfall 10, Cold Event 8, Any Weather 15, Rain/Mist 10, Clear Sky 15. Night-multiplier entries above 2.0 recorded on those rows: Storm 3, Ashfall 3, Cold Event 3, Any Weather 2, Rain/Mist 2, Clear Sky 3.
Mobs
Eight named mobs are recorded. One further row records 62 additional spawn-table entries that are not named. Those 62 are not listed as species here. That summary row records 13 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.
| ID | Name | Archetype | HP | Creature ID | Node guardian |
|---|---|---|---|---|---|
| MOB-052-01 | Starfallhorn | Large Herbivore | 123 | CR03571 | False |
| MOB-052-02 | Basinscale | Swift Scout | 73 | CR03572 | False |
| MOB-052-03 | Starmantle | Pack Predator | 89 | CR03573 | False |
| MOB-052-04 | Starfallstalker | Ambush Predator | 95 | CR03574 | False |
| MOB-052-05 | Basinfang | Elemental Creature | 102 | CR03575 | False |
| MOB-052-06 | Starhorn | Ancient Walker | 216 | CR03576 | False |
| MOB-052-07 | Starfallcoil | Scavenger | 88 | CR03577 | False |
| MOB-052-08 | Basinwatcher | Node Guardian | 144 | CR03578 | True |
Nodes
Nine network nodes are recorded. Five are positive and four are negative. The node profile records dominant BALANCED, density low, base respawn 207 minutes, and modifier 1.15x.
| ID | Name | Type | Location | Signature resource growth | Guardian |
|---|---|---|---|---|---|
| NODE_052_P01 | Starfall Primary Anchor | POSITIVE | Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Impact Basin zone. | No | None |
| NODE_052_P02 | Starfall Light Node 2 | POSITIVE | Located within the main resource cluster, feeding crystal growth. Within the Star Metal Hollow zone. | No | None |
| NODE_052_P03 | Starfall Light Node 3 | POSITIVE | Located at the convergence of the two largest named locations. Within the Star Metal Hollow zone. | No | None |
| NODE_052_P04 | Starfall Light Node 4 | POSITIVE | Located near the biome's primary water source or geological anchor. Within the Star Metal Hollow zone. | No | None |
| NODE_052_P05 | Starfall Light Node 5 | POSITIVE | Located at the highest-traffic prey corridor, where ecological energy concentrates. Within the Star Metal Hollow zone. | No | None |
| NODE_052_N01 | Starfall Void Node 1 | NEGATIVE | Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Crater Rim Shockwave Ejection) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_052_N02 | Starfall Void Node 2 | NEGATIVE | Located at the most hazardous point of the primary hazard zone. The primary hazard (Crater Rim Shockwave Ejection) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_052_N03 | Starfall Void Node 3 | NEGATIVE | Located beneath the primary ambush predator territory centre. The primary hazard (Crater Rim Shockwave Ejection) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_052_N04 | Starfall Void Node 4 | NEGATIVE | Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Crater Rim Shockwave Ejection) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
The node-network file records a guardian name string on each of these nine nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the five positive nodes and a guardian present on the four negative nodes. Both records are left as recorded.
World events
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.
| ID | Biome-pack name | Master name | Type | Duration cell | Cooldown cell | Broadcast | Trigger | Notes duration |
|---|---|---|---|---|---|---|---|---|
| WE0154 | Starfall Season | Starfall Bas Environmental Event | Environmental | 60min | 12hr | FALSE | RANDOM | 45-90 minutes real-time |
| WE0155 | Star Bloom | Starfall Bas Resource Event | Resource | 60min | 12hr | FALSE | WEATHER | 30 minutes real-time |
| WE0156 | Impact Event | Starfall Bas Major Transformation Event | Major Transformation | 0min | 0hr | TRUE | PLAYER_COUNT | 3-8 hours real-time |
WE0154 notes: Starfall Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0155 notes: Starfall Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0156 notes: Starfall Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ELITE_SURGE. Biome state change recorded as Starfall Basin_STATE_ALTERED.
Quests
Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.
- Q0460 The Starfall Toll — Main — giver NPC0358
- Q0461 Starfall Watch — Surface — giver NPC0358
- Q0462 Starfall Vault Count — Underground — giver NPC0363
- Q0463 The Melt Cistern Chord — Starfall Basin — Aquatic — giver NPC0361
- Q0464 Starfall Crystal for the Marrowheat Dominion — Main — giver NPC0358
- Q0465 Ejection Season — Surface — giver NPC0360
- Q0466 What the Starfall Vault Hums — Underground — giver NPC0361
- Q0467 After the Melt Cistern Draw — Starfall Basin — Aquatic — giver NPC0363
- Q0468 Marrowheat Dominion on the Starfall Line — Main — giver NPC0358
NPCs
Seven NPCs are recorded with location Starfall Basin. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.
| NPC ID | Name | Role | Settlement | Faction |
|---|---|---|---|---|
| NPC0358 | Quillon Umbrafen | quest_giver | Impact Basin, Starfall Basin | F05 Riftwalker Brotherhood |
| NPC0359 | Rhea Whispervale | merchant | Impact Basin, Starfall Basin | F05 Riftwalker Brotherhood |
| NPC0360 | Soris Yarrow | trainer | Impact Basin, Starfall Basin | F05 Riftwalker Brotherhood |
| NPC0361 | Tova Ashveil | lore_keeper | Impact Basin, Starfall Basin | F05 Riftwalker Brotherhood |
| NPC0362 | Ulric Cindermere | blacksmith | Impact Basin, Starfall Basin | F05 Riftwalker Brotherhood |
| NPC0363 | Vex Emberfall | quest_giver | Impact Basin, Starfall Basin | F05 Riftwalker Brotherhood |
| NPC0364 | Wren Gloomreach | merchant | Impact Basin, Starfall Basin | F05 Riftwalker Brotherhood |
Items
Sixteen crafted items are recorded for Starfall Basin. All are crafted at Star Forge. The item table records Starfall Crystal as the primary material on every row.
| Item ID | Name | Type | Slot | Rarity | Primary material |
|---|---|---|---|---|---|
| B052_WPN_01 | Starfall Starfall Edge | Weapon | Weapon | Rare | Starfall Crystal |
| B052_HLM_01 | Starfall Ward Helm | Armor | Helm | Uncommon | Starfall Crystal |
| B052_CHS_01 | Starfall Breastplate | Armor | Chest | Rare | Starfall Crystal |
| B052_HND_01 | Starfall Grips | Armor | Hands | Uncommon | Starfall Crystal |
| B052_LEG_01 | Starfall Greaves | Armor | Legs | Uncommon | Starfall Crystal |
| B052_FET_01 | Starfall Treads | Armor | Feet | Uncommon | Starfall Crystal |
| B052_TRK_01 | Starfall Relic | Trinket | Necklace | Rare | Starfall Crystal |
| B052_REL_01 | Starfall First-Stone | Trinket | Relic | Epic | Starfall Crystal |
| B052_CON_01 | Starfall Draught | Consumable | Common | Starfall Crystal | |
| B052_SAL_01 | Starfall Salve | Consumable | Uncommon | Starfall Crystal | |
| B052_MAT_01 | Refined Starfall Grit | Material | Common | Starfall Crystal | |
| B052_BAR_01 | Starfall Ingot | Material | Rare | Starfall Crystal | |
| B052_TOL_01 | Starfall Node Pick | Tool | Tool | Uncommon | Starfall Crystal |
| B052_KIT_01 | Starfall Field Kit | Tool | Tool | Uncommon | Starfall Crystal |
| B052_UPG_01 | Starfall Catalyst | Upgrade Component | Rare | Starfall Crystal | |
| B052_FOC_01 | Starfall Focus | Weapon | Off-Hand | Uncommon | Starfall Crystal |
Recipes
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.
| Recipe ID | Output | Workstation | Materials | Unlock reputation |
|---|---|---|---|---|
| RCP_B052_WPN_01 | Starfall Starfall Edge | Star Forge | Starfall Crystal x9; Refined Starfall Grit x1 | T3 Honoured |
| RCP_B052_HLM_01 | Starfall Ward Helm | Star Forge | Starfall Crystal x7; Refined Starfall Grit x1 | T2 Trusted |
| RCP_B052_CHS_01 | Starfall Breastplate | Star Forge | Starfall Crystal x9; Refined Starfall Grit x1 | T3 Honoured |
| RCP_B052_HND_01 | Starfall Grips | Star Forge | Starfall Crystal x7; Refined Starfall Grit x1 | T2 Trusted |
| RCP_B052_LEG_01 | Starfall Greaves | Star Forge | Starfall Crystal x7; Refined Starfall Grit x1 | T2 Trusted |
| RCP_B052_FET_01 | Starfall Treads | Star Forge | Starfall Crystal x7; Refined Starfall Grit x1 | T2 Trusted |
| RCP_B052_TRK_01 | Starfall Relic | Star Forge | Starfall Crystal x9; Refined Starfall Grit x1 | T3 Honoured |
| RCP_B052_REL_01 | Starfall First-Stone | Star Forge | Starfall Crystal x11; Refined Starfall Grit x1 | T4 Honoured |
| RCP_B052_CON_01 | Starfall Draught | Star Forge | Starfall Crystal x5; Refined Starfall Grit x1 | T1 Known |
| RCP_B052_SAL_01 | Starfall Salve | Star Forge | Starfall Crystal x7; Refined Starfall Grit x1 | T2 Trusted |
| RCP_B052_MAT_01 | Refined Starfall Grit | Star Forge | Starfall Crystal x5; Refined Starfall Grit x1 | T1 Known |
| RCP_B052_BAR_01 | Starfall Ingot | Star Forge | Starfall Crystal x9; Refined Starfall Grit x1 | T3 Honoured |
| RCP_B052_TOL_01 | Starfall Node Pick | Star Forge | Starfall Crystal x7; Refined Starfall Grit x1 | T2 Trusted |
| RCP_B052_KIT_01 | Starfall Field Kit | Star Forge | Starfall Crystal x7; Refined Starfall Grit x1 | T2 Trusted |
| RCP_B052_UPG_01 | Starfall Catalyst | Star Forge | Starfall Crystal x9; Refined Starfall Grit x1 | T3 Honoured |
| RCP_B052_FOC_01 | Starfall Focus | Star Forge | Starfall Crystal x7; Refined Starfall Grit x1 | T2 Trusted |
Image prompt
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B052, followed by the ground description and settlement names already on this page.
Recorded overview prompt: ABERNON game concept art, Biome 052 Starfall Basin, K3V amber light, high_mountain environment, 0.68g low gravity, Skyreach Covenant faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.
Detailed prompt for an image creator: Painterly cinematic establishing shot of Starfall Basin, biome 052, high mountain, under K3V amber light at 0.68g. A vast celestial expanse where the land is dotted with glowing impact sites from regular starfall events. The basin collects star metals which have altered the local geology over millions of years. The sky here shows the most stars visible from any biome. Terrain recorded as impact-crater alpine basin. Above the clouds. Wind shear can strip equipment. The view of Abernon from here is breathtaking. Crater Rim Shockwave Ejection is the recorded primary hazard. Starfall Crystal is the signature resource. Recorded colour palette: grey granite,. The Skyreach Covenant settlement Starfall Settlement is visible, with Impact Basin and Star Metal Hollow in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.
The image-prompt table also records twenty ungenerated prompts, IMG01021 through IMG01040. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Starfall Basin, high mountain biome, [type], cloud layer, amber sky above clouds, extreme altitude, Crater Rim Shockwave Ejection environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.
| ID | Type | Status |
|---|---|---|
| IMG01021 | hero_landscape | UNGENERATED |
| IMG01022 | apex_creature | UNGENERATED |
| IMG01023 | weather_event | UNGENERATED |
| IMG01024 | flora_closeup | UNGENERATED |
| IMG01025 | faction_outpost | UNGENERATED |
| IMG01026 | loading_screen | UNGENERATED |
| IMG01027 | ambient_day | UNGENERATED |
| IMG01028 | ambient_night | UNGENERATED |
| IMG01029 | energy_node | UNGENERATED |
| IMG01030 | hazard_event | UNGENERATED |
| IMG01031 | npc_portrait | UNGENERATED |
| IMG01032 | creature_combat | UNGENERATED |
| IMG01033 | resource_gather | UNGENERATED |
| IMG01034 | world_event | UNGENERATED |
| IMG01035 | sky_atmosphere | UNGENERATED |
| IMG01036 | underground_entrance | UNGENERATED |
| IMG01037 | coastal_view | UNGENERATED |
| IMG01038 | mystery_fragment | UNGENERATED |
| IMG01039 | faction_landmark | UNGENERATED |
| IMG01040 | player_action | UNGENERATED |
Canonical URL: https://wiki.abernon.com/index.php?title=B052_Starfall_Basin