B050 Emberglow Abyss: Difference between revisions

From Abernon
Fill B050 Emberglow Abyss from the local tables: factions, resources, harvest, weather, mobs, nodes, world events, quests, NPCs, items, recipes, image prompt.
Ruling: an NPC may live or work in a settlement controlled by another faction; remove those mismatch flags
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The settlement rows and the NPC rows record different factions. Both are left as recorded.
NPCs here from other factions: [[F09 Cinderwarden]] (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.


== Resources ==
== Resources ==

Revision as of 11:33, 9 October 2026

B050 Emberglow Abyss

Field Value
BiomeID 050
Biome name Emberglow Abyss
Climate DEEP_OCEAN
Difficulty 10
Controlling faction F04 Order of the Mirrorwake
Primary hazard Ember Vent Hydrothermal Scalding
Signature resource Abyss Ember Crystal
MysteryZone False
Continent OCEAN_AMBER
Region Amber Sea — Hydrothermal Vent Zone
Elevation_m -9600
Status LIVE_CANON
Source LIVE/DATA/biome_registry_v5.7.4.json

Ground

A dark and fiery biome where the ground is scorched and the atmosphere glows with volcanic light from below. The abyss floor is a network of magma chambers close to the surface creating a warm zone in the deep cold. Creatures glow from absorbed thermal energy.

Settlements

Name Type Population Controlling faction
Emberglow Settlement Faction Outpost 1500 F04 Order of the Mirrorwake
Emberglow Hollow secondary N/A F04 Order of the Mirrorwake
Magma Shelf primary N/A F04 Order of the Mirrorwake

Factions present

Faction Where recorded
F04 Order of the Mirrorwake Home faction of this biome. Controlling faction on every recorded settlement row.
F09 Cinderwarden All seven NPC rows.

NPCs here from other factions: F09 Cinderwarden (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.

Resources

  • Abyss Salt (Ember) (GATHERABLE, Uncommon)
  • Biolume Extract (Ember) (GATHERABLE, Uncommon)
  • Deep Resin (Ember) (GATHERABLE, Common)
  • Emberg Abyssal Stone (GATHERABLE, Common)
  • Emberg Pressure Crystal (GATHERABLE, Common)
  • Emberg Void Kelp Extract (GATHERABLE, Common)
  • Mirror Ore (Ember) (GATHERABLE, Common)
  • Refined Abyssal Stone (GATHERABLE, Common)
  • Refined Deep Clay (GATHERABLE, Uncommon)
  • Refined Void Kelp Extract (GATHERABLE, Legendary)
  • Refined Void Shard (GATHERABLE, Common)


Signature, primary, secondary, and minerals

These rows are recorded on the B050 resource table and were not in the gatherable list above.

ID Name Type Rarity
SIG-050 Abyss Ember Crystal SIGNATURE Rare–Legendary
PRI-050 Emberglow Stone PRIMARY Uncommon–Rare
SEC-050 Thermal Resin SECONDARY Common–Uncommon
MIN-COM-EMB Emberite Common Mineral Common
MIN-COM-THE Thermal Ore Common Mineral Common
MIN-COM-GLO Glow Common Mineral Common
MIN-RARE-EMB Ember Crystal Rare Mineral Rare
MIN-RARE-GLO Glow Glass Rare Mineral Rare

Harvest

The harvestable index records counts for biome 050 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.

Named flora recorded for Emberglow Abyss:

ID Name Harvestable
FLORA-ABYS-050 Abyssalweed Yes
FLORA-MIRR-050 Mirrorbloom Yes
FLORA-ABYS-050 Abyssal Weed No — Protected
FLORA-MIRR-050 Mirror Fern No
FLORA-VENT-050 Vent Flower No
FLORA-VOID-050 Void Bloom No
FLORA-DEEP-050 Deep Root No — Protected
FLORA-BIOL-050 Biolume Kelp No

Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Abyssal Weed, Mirror Fern, Vent Flower, Void Bloom, Deep Root, and Biolume Kelp. The harvestable cell says No — Protected on Abyssal Weed and Deep Root and No on Mirror Fern, Vent Flower, Void Bloom, and Biolume Kelp. Both wordings are left as recorded.

Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.

Deep zone

Field Value
Deep zone Deep Emberglow — Emberglow Deep
Layout Mirrordeep Hollow
Max players 6
Lockout hours 72
Boss name Abyssalwatcher — Deep Form
Ground note The Emberglow Deep has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.

Boss

Field Value
Boss Abyssalwatcher, Ancient of Biome 050
Difficulty T3_Heroic
Recommended party 4
Damage type Fire
Arena {'location': 'Magma Shelf', 'description': "The boss encounter takes place in the heart of Emberglow Abyss's most extreme terrain feature. The arena is shaped by deep ocean conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.", 'arena_size_m': 140, 'special_terrain': 'Hydrothermal vent abyss', 'hazard_active': 'Ember Vent Hydrothermal Scalding'}
Ground blurb The Dark Prowler the Ancient is the apex expression of Emberglow Abyss's ecosystem — a creature that has been shaped by deep ocean conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Emberglow Abyss would be if the biome could choose to fight.

Weather

The atmosphere row records weather patterns Ember Wind and Thermal Storm. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.

ID Name Code Recorded effect
WX-050-STORM Storm STORM Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.
WX-050-ASH Ashfall ASH Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Abyss Ember Crystal harvest modified.
WX-050-SNOW Cold Event SNOW Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.
WX-050-ANY Any Weather ANY Weather-independent spawn — present in all conditions.
WX-050-RAIN Rain/Mist RAIN Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.
WX-050-CLEAR Clear Sky CLEAR Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.

Spawn entries recorded on those rows: Storm 8, Ashfall 8, Cold Event 19, Any Weather 12, Rain/Mist 11, Clear Sky 12. Night-multiplier entries above 2.0 recorded on those rows: Storm 4, Ashfall 3, Cold Event 4, Any Weather 2, Rain/Mist 3, Clear Sky 4.

Mobs

Four named mobs are recorded. One further row records 66 additional spawn-table entries that are not named. Those 66 are not listed as species here. That summary row records 9 corrupted variants and 0 event overrides. Its weather distribution cells are all zero. Abyssalwatcher has archetype Node Guardian but the node-guardian cell reads False. Both are left as recorded.

ID Name Archetype HP Creature ID Node guardian
MOB-050-01 Emberglowhorn Large Herbivore 154 CR03431 False
MOB-050-02 Emberglowstalker Ambush Predator 107 CR03432 False
MOB-050-03 Emberglowcoil Scavenger 120 CR03433 False
MOB-050-04 Abyssalwatcher Node Guardian 179 CR03434 False

Nodes

Eleven network nodes are recorded. Two are positive and nine are negative. The node profile records dominant NEGATIVE, density high, base respawn 31 minutes, and modifier 2.05x.

ID Name Type Location Signature resource growth Guardian
NODE_050_P01 Emberglow Primary Anchor POSITIVE Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Magma Shelf zone. No None
NODE_050_P02 Emberglow Light Node 2 POSITIVE Located within the main resource cluster, feeding crystal growth. Within the Emberglow Hollow zone. No None
NODE_050_N01 Emberglow Void Node 1 NEGATIVE Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Ember Vent Hydrothermal Scalding) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_050_N02 Emberglow Void Node 2 NEGATIVE Located at the most hazardous point of the primary hazard zone. The primary hazard (Ember Vent Hydrothermal Scalding) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_050_N03 Emberglow Void Node 3 NEGATIVE Located beneath the primary ambush predator territory centre. The primary hazard (Ember Vent Hydrothermal Scalding) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_050_N04 Emberglow Void Node 4 NEGATIVE Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Ember Vent Hydrothermal Scalding) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_050_N05 Emberglow Void Node 5 NEGATIVE Located within the node guardian's primary patrol circuit centre. The primary hazard (Ember Vent Hydrothermal Scalding) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_050_N06 Emberglow Void Node 6 NEGATIVE Located at the lowest point of any geological feature — voids sink. The primary hazard (Ember Vent Hydrothermal Scalding) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_050_N07 Emberglow Void Node 7 NEGATIVE Located where the primary hazard is most intense — negative nodes amplify hazards. The primary hazard (Ember Vent Hydrothermal Scalding) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_050_N08 Emberglow Void Node 8 NEGATIVE Located at the scavenger's primary feeding zone — death concentrates void energy. The primary hazard (Ember Vent Hydrothermal Scalding) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_050_N09 Emberglow Void Node 9 NEGATIVE Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Ember Vent Hydrothermal Scalding) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present

The node-network file records a guardian name string on each of these eleven nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the two positive nodes and a guardian present on the nine negative nodes. Both records are left as recorded.

World events

Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.

ID Biome-pack name Master name Type Duration cell Cooldown cell Broadcast Trigger Notes duration
WE0148 Magma Surge Season Emberglow Ab Environmental Event Environmental 120min 4hr FALSE TIME_CYCLE 45-90 minutes real-time
WE0149 Ember Bloom Emberglow Ab Resource Event Resource 60min 8hr FALSE RANDOM 30 minutes real-time
WE0150 Thermal Eruption Emberglow Ab Major Transformation Event Major Transformation 0min 0hr TRUE WORLD_STATE 3-8 hours real-time

WE0148 notes: Abyss Ember Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0149 notes: Abyss Ember Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0150 notes: Abyss Ember Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Biome state change recorded as Emberglow Abyss_STATE_ALTERED.

Quests

Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.

NPCs

Seven NPCs are recorded with location Emberglow Abyss. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.

NPC ID Name Role Settlement Faction
NPC0344 Corvus Gloomreach quest_giver Magma Shelf, Emberglow Abyss F09 Cinderwarden
NPC0345 Deva Ironveil merchant Magma Shelf, Emberglow Abyss F09 Cinderwarden
NPC0346 Elara Klarenfield trainer Magma Shelf, Emberglow Abyss F09 Cinderwarden
NPC0347 Faeron Mirewood lore_keeper Magma Shelf, Emberglow Abyss F09 Cinderwarden
NPC0348 Gorath Obsidianwatch blacksmith Magma Shelf, Emberglow Abyss F09 Cinderwarden
NPC0349 Hira Quarrystone quest_giver Magma Shelf, Emberglow Abyss F09 Cinderwarden
NPC0350 Idris Stonecleft merchant Magma Shelf, Emberglow Abyss F09 Cinderwarden

Items

Sixteen crafted items are recorded for Emberglow Abyss. All are crafted at Ember Forge. The item table records Abyss Ember Crystal as the primary material on every row.

Item ID Name Type Slot Rarity Primary material
B050_WPN_01 Emberglow Abyss Edge Weapon Weapon Rare Abyss Ember Crystal
B050_HLM_01 Abyss Ward Helm Armor Helm Uncommon Abyss Ember Crystal
B050_CHS_01 Abyss Breastplate Armor Chest Rare Abyss Ember Crystal
B050_HND_01 Emberglow Grips Armor Hands Uncommon Abyss Ember Crystal
B050_LEG_01 Emberglow Greaves Armor Legs Uncommon Abyss Ember Crystal
B050_FET_01 Emberglow Treads Armor Feet Uncommon Abyss Ember Crystal
B050_TRK_01 Abyss Relic Trinket Necklace Rare Abyss Ember Crystal
B050_REL_01 Emberglow First-Stone Trinket Relic Epic Abyss Ember Crystal
B050_CON_01 Emberglow Draught Consumable Common Abyss Ember Crystal
B050_SAL_01 Emberglow Salve Consumable Uncommon Abyss Ember Crystal
B050_MAT_01 Refined Emberglow Grit Material Common Abyss Ember Crystal
B050_BAR_01 Abyss Ingot Material Rare Abyss Ember Crystal
B050_TOL_01 Emberglow Node Pick Tool Tool Uncommon Abyss Ember Crystal
B050_KIT_01 Emberglow Field Kit Tool Tool Uncommon Abyss Ember Crystal
B050_UPG_01 Abyss Catalyst Upgrade Component Rare Abyss Ember Crystal
B050_FOC_01 Emberglow Focus Weapon Off-Hand Uncommon Abyss Ember Crystal

Recipes

Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.

Recipe ID Output Workstation Materials Unlock reputation
RCP_B050_WPN_01 Emberglow Abyss Edge Ember Forge Abyss Ember Crystal x9; Refined Emberglow Grit x1 T3 Honoured
RCP_B050_HLM_01 Abyss Ward Helm Ember Forge Abyss Ember Crystal x7; Refined Emberglow Grit x1 T2 Trusted
RCP_B050_CHS_01 Abyss Breastplate Ember Forge Abyss Ember Crystal x9; Refined Emberglow Grit x1 T3 Honoured
RCP_B050_HND_01 Emberglow Grips Ember Forge Abyss Ember Crystal x7; Refined Emberglow Grit x1 T2 Trusted
RCP_B050_LEG_01 Emberglow Greaves Ember Forge Abyss Ember Crystal x7; Refined Emberglow Grit x1 T2 Trusted
RCP_B050_FET_01 Emberglow Treads Ember Forge Abyss Ember Crystal x7; Refined Emberglow Grit x1 T2 Trusted
RCP_B050_TRK_01 Abyss Relic Ember Forge Abyss Ember Crystal x9; Refined Emberglow Grit x1 T3 Honoured
RCP_B050_REL_01 Emberglow First-Stone Ember Forge Abyss Ember Crystal x11; Refined Emberglow Grit x1 T4 Honoured
RCP_B050_CON_01 Emberglow Draught Ember Forge Abyss Ember Crystal x5; Refined Emberglow Grit x1 T1 Known
RCP_B050_SAL_01 Emberglow Salve Ember Forge Abyss Ember Crystal x7; Refined Emberglow Grit x1 T2 Trusted
RCP_B050_MAT_01 Refined Emberglow Grit Ember Forge Abyss Ember Crystal x5; Refined Emberglow Grit x1 T1 Known
RCP_B050_BAR_01 Abyss Ingot Ember Forge Abyss Ember Crystal x9; Refined Emberglow Grit x1 T3 Honoured
RCP_B050_TOL_01 Emberglow Node Pick Ember Forge Abyss Ember Crystal x7; Refined Emberglow Grit x1 T2 Trusted
RCP_B050_KIT_01 Emberglow Field Kit Ember Forge Abyss Ember Crystal x7; Refined Emberglow Grit x1 T2 Trusted
RCP_B050_UPG_01 Abyss Catalyst Ember Forge Abyss Ember Crystal x9; Refined Emberglow Grit x1 T3 Honoured
RCP_B050_FOC_01 Emberglow Focus Ember Forge Abyss Ember Crystal x7; Refined Emberglow Grit x1 T2 Trusted

Image prompt

Text only. No file is uploaded. The prompt below is the recorded overview prompt for B050, followed by the ground description and settlement names already on this page.

Recorded overview prompt: ABERNON game concept art, Biome 050 Emberglow Abyss, K3V amber light, deep_ocean environment, 0.68g low gravity, Order of the Mirrorwake faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.

Detailed prompt for an image creator: Painterly cinematic establishing shot of Emberglow Abyss, biome 050, deep ocean, under K3V amber light at 0.68g. A dark and fiery biome where the ground is scorched and the atmosphere glows with volcanic light from below. The abyss floor is a network of magma chambers close to the surface creating a warm zone in the deep cold. Creatures glow from absorbed thermal energy. Terrain recorded as hydrothermal vent abyss. Abyssal pressure. Bioluminescent organisms light the dark. Something watches from deeper still. Ember Vent Hydrothermal Scalding is the recorded primary hazard. Abyss Ember Crystal is the signature resource. Recorded colour palette: midnight blue,. The Order of the Mirrorwake settlement Emberglow Settlement is visible, with Emberglow Hollow and Magma Shelf in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.

The image-prompt table also records twenty ungenerated prompts, IMG00981 through IMG01000. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Emberglow Abyss, deep ocean biome, [type], abyssal darkness, bioluminescent creatures, pressure haze, Ember Vent Hydrothermal Scalding environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.

ID Type Status
IMG00981 hero_landscape UNGENERATED
IMG00982 apex_creature UNGENERATED
IMG00983 weather_event UNGENERATED
IMG00984 flora_closeup UNGENERATED
IMG00985 faction_outpost UNGENERATED
IMG00986 loading_screen UNGENERATED
IMG00987 ambient_day UNGENERATED
IMG00988 ambient_night UNGENERATED
IMG00989 energy_node UNGENERATED
IMG00990 hazard_event UNGENERATED
IMG00991 npc_portrait UNGENERATED
IMG00992 creature_combat UNGENERATED
IMG00993 resource_gather UNGENERATED
IMG00994 world_event UNGENERATED
IMG00995 sky_atmosphere UNGENERATED
IMG00996 underground_entrance UNGENERATED
IMG00997 coastal_view UNGENERATED
IMG00998 mystery_fragment UNGENERATED
IMG00999 faction_landmark UNGENERATED
IMG01000 player_action UNGENERATED

Canonical URL: https://wiki.abernon.com/index.php?title=B050_Emberglow_Abyss