B042 Vast Wilds: Difference between revisions
Fill B042 Vast Wilds from the local tables: factions, resources, harvest, weather, mobs, nodes, world events, quests, NPCs, items, recipes, image prompt. |
Ruling: an NPC may live or work in a settlement controlled by another faction; remove those mismatch flags |
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NPCs here from other factions: [[F03 Skyreach Covenant]] (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction. | |||
== Resources == | == Resources == | ||
Revision as of 11:33, 9 October 2026
B042 Vast Wilds
| Field | Value |
|---|---|
| BiomeID | 042 |
| Biome name | Vast Wilds |
| Climate | TEMPERATE_FOREST |
| Difficulty | 4 |
| Controlling faction | F11 Verdant Deep Covenant |
| Primary hazard | Megafauna Stampede |
| Signature resource | Wilds Crystal |
| MysteryZone | False |
| Continent | CONT_ASHARA |
| Region | Ashara — Central Highlands |
| Elevation_m | 500 |
| Status | LIVE_CANON |
| Source | LIVE/DATA/biome_registry_v5.7.4.json |
Ground
An untamed expansive biome where rolling hills meet dense forests and megafauna roam unchecked. The wilds have no defined territory boundaries creating a complex shifting ecosystem. Apex predators from adjacent biomes contest control seasonally.
Settlements
| Name | Type | Population | Controlling faction |
|---|---|---|---|
| Deep Wild Hollow | secondary | N/A | F11 Verdant Deep Covenant |
| Open Plains | primary | N/A | F11 Verdant Deep Covenant |
| Vast Settlement | Faction Outpost | 1500 | F11 Verdant Deep Covenant |
Factions present
| Faction | Where recorded |
|---|---|
| F11 Verdant Deep Covenant | Home faction of this biome. Controlling faction on every recorded settlement row. |
| F03 Skyreach Covenant | All seven NPC rows. |
NPCs here from other factions: F03 Skyreach Covenant (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.
Resources
- Earthen Clay (Vast ) (GATHERABLE, Common)
- Fernweave (Vast ) (GATHERABLE, Uncommon)
- Hollowcore Wood (Vast ) (GATHERABLE, Uncommon)
- Refined Autumn Leaf Extract (GATHERABLE, Uncommon)
- Refined Mossstone (GATHERABLE, Common)
- Refined Rootbark (GATHERABLE, Common)
- Refined Verdant Bark (GATHERABLE, Common)
- Twilight Petal (Vast ) (GATHERABLE, Common)
- Vast W Canopy Silk (GATHERABLE, Common)
- Vast W Mossstone (GATHERABLE, Uncommon)
- Vast W Verdant Bark (GATHERABLE, Common)
Signature, primary, secondary, and minerals
These rows are recorded on the B042 resource table and were not in the gatherable list above.
| ID | Name | Type | Rarity |
|---|---|---|---|
| SIG-042 | Wilds Crystal | SIGNATURE | Rare–Legendary |
| PRI-042 | Wild Resin | PRIMARY | Uncommon–Rare |
| SEC-042 | Forest Stone | SECONDARY | Common–Uncommon |
| MIN-COM-WIL | Wildite | Common Mineral | Common |
| MIN-COM-FOR | Forest Ore | Common Mineral | Common |
| MIN-COM-OPE | Open Slate | Common Mineral | Common |
| MIN-RARE-WIL | Wild Crystal | Rare Mineral | Rare |
| MIN-RARE-FOR | Forest Glass | Rare Mineral | Rare |
Harvest
The harvestable index records counts for biome 042 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.
Named flora recorded for Vast Wilds:
| ID | Name | Harvestable |
|---|---|---|
| FLORA-HOLL-042 | Hollowbark | Yes |
| FLORA-TWIL-042 | Twilightmoss | Yes |
| FLORA-AMBE-042 | Amber Canopy Oak | No |
| FLORA-CRIM-042 | Crimson Pollen Flower | No |
| FLORA-FORE-042 | Forest Fern | No |
| FLORA-HOLL-042 | Hollowgleam Tree | No |
| FLORA-PHER-042 | Pheromone Vine | No |
| FLORA-WILD-042 | Wild Mushroom Colony | No |
Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Amber Canopy Oak, Crimson Pollen Flower, Forest Fern, Hollowgleam Tree, Pheromone Vine, and Wild Mushroom Colony.
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.
Deep zone
| Field | Value |
|---|---|
| Deep zone | Deep Vast — Wilds Underroot |
| Layout | Ancient Grove Descent |
| Max players | 6 |
| Lockout hours | 72 |
| Boss name | Openhorn — Deep Form |
| Ground note | The Wilds Underroot has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth. |
Boss
| Field | Value |
|---|---|
| Boss | Openhorn, Ancient of Biome 042 |
| Difficulty | T3_Heroic |
| Recommended party | 4 |
| Damage type | Sonic |
| Arena | {'location': 'Open Plains', 'description': "The boss encounter takes place in the heart of Vast Wilds's most extreme terrain feature. The arena is shaped by temperate forest conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.", 'arena_size_m': 92, 'special_terrain': 'Megafauna-inhabited vast wilderness', 'hazard_active': 'Megafauna Stampede'} |
| Ground blurb | The Dusk Prowler the Ancient is the apex expression of Vast Wilds's ecosystem — a creature that has been shaped by temperate forest conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Vast Wilds would be if the biome could choose to fight. |
Weather
The atmosphere row records weather patterns Wild Rain, Forest Mist, and Open. Those three names are not rows in the weather table. Six weather rows are recorded for this biome.
| ID | Name | Code | Recorded effect |
|---|---|---|---|
| WX-042-STORM | Storm | STORM | Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity. |
| WX-042-ASH | Ashfall | ASH | Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Wilds Crystal harvest modified. |
| WX-042-SNOW | Cold Event | SNOW | Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types. |
| WX-042-ANY | Any Weather | ANY | Weather-independent spawn — present in all conditions. |
| WX-042-RAIN | Rain/Mist | RAIN | Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions. |
| WX-042-CLEAR | Clear Sky | CLEAR | Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields. |
Spawn entries recorded on those rows: Storm 16, Ashfall 18, Cold Event 8, Any Weather 13, Rain/Mist 10, Clear Sky 5. Night-multiplier entries above 2.0 recorded on those rows: Storm 6, Ashfall 4, Cold Event 2, Any Weather 5, Rain/Mist 2, Clear Sky 1.
Mobs
Eight named mobs are recorded. One further row records 62 additional spawn-table entries that are not named. Those 62 are not listed as species here. That summary row records 16 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.
| ID | Name | Archetype | HP | Creature ID | Node guardian |
|---|---|---|---|---|---|
| MOB-042-01 | Wildhorn | Large Herbivore | 129 | CR02871 | False |
| MOB-042-02 | Vastscale | Swift Scout | 73 | CR02872 | False |
| MOB-042-03 | Openmantle | Pack Predator | 89 | CR02873 | False |
| MOB-042-04 | Wildstalker | Ambush Predator | 89 | CR02874 | False |
| MOB-042-05 | Vastfang | Elemental Creature | 97 | CR02875 | False |
| MOB-042-06 | Openhorn | Ancient Walker | 214 | CR02876 | False |
| MOB-042-07 | Wildcoil | Scavenger | 89 | CR02877 | False |
| MOB-042-08 | Vastwatcher | Node Guardian | 153 | CR02878 | True |
Nodes
Ten network nodes are recorded. Six are positive and four are negative. The node profile records dominant POSITIVE, density moderate, base respawn 40 minutes, and modifier 1.15x.
| ID | Name | Type | Location | Signature resource growth | Guardian |
|---|---|---|---|---|---|
| NODE_042_P01 | Vast Primary Anchor | POSITIVE | Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Open Plains zone. | No | None |
| NODE_042_P02 | Vast Light Node 2 | POSITIVE | Located within the main resource cluster, feeding crystal growth. Within the Deep Wild Hollow zone. | No | None |
| NODE_042_P03 | Vast Light Node 3 | POSITIVE | Located at the convergence of the two largest named locations. Within the Deep Wild Hollow zone. | No | None |
| NODE_042_P04 | Vast Light Node 4 | POSITIVE | Located near the biome's primary water source or geological anchor. Within the Deep Wild Hollow zone. | No | None |
| NODE_042_P05 | Vast Light Node 5 | POSITIVE | Located at the highest-traffic prey corridor, where ecological energy concentrates. Within the Deep Wild Hollow zone. | No | None |
| NODE_042_P06 | Vast Light Node 6 | POSITIVE | Located inside the faction settlement perimeter, co-opted for faction infrastructure. Within the Deep Wild Hollow zone. | No | None |
| NODE_042_N01 | Vast Void Node 1 | NEGATIVE | Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Megafauna Stampede) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_042_N02 | Vast Void Node 2 | NEGATIVE | Located at the most hazardous point of the primary hazard zone. The primary hazard (Megafauna Stampede) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_042_N03 | Vast Void Node 3 | NEGATIVE | Located beneath the primary ambush predator territory centre. The primary hazard (Megafauna Stampede) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_042_N04 | Vast Void Node 4 | NEGATIVE | Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Megafauna Stampede) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
The node-network file records a guardian name string on each of these ten nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the six positive nodes and a guardian present on the four negative nodes. Both records are left as recorded.
World events
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.
| ID | Biome-pack name | Master name | Type | Duration cell | Cooldown cell | Broadcast | Trigger | Notes duration |
|---|---|---|---|---|---|---|---|---|
| WE0124 | Migration Season | Vast Wilds Environmental Event | Environmental | 30min | 4hr | FALSE | PLAYER_COUNT | 45-90 minutes real-time |
| WE0125 | Wild Bloom | Vast Wilds Resource Event | Resource | 15min | 12hr | FALSE | RANDOM | 30 minutes real-time |
| WE0126 | Territory Shift | Vast Wilds Major Transformation Event | Major Transformation | 0min | 0hr | TRUE | TIME_CYCLE | 3-8 hours real-time |
WE0124 notes: Wilds Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0125 notes: Wilds Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0126 notes: Wilds Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ANCIENT_WALKER. Biome state change recorded as Vast Wilds_STATE_ALTERED.
Quests
Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.
- Q0370 The Vast Toll — Main — giver NPC0288
- Q0371 Vast Watch — Surface — giver NPC0288
- Q0372 Vast Vault Count — Underground — giver NPC0293
- Q0373 The Still-Pool Oath — Vast Wilds — Aquatic — giver NPC0291
- Q0374 Wilds Crystal for the Marrowheat Dominion — Main — giver NPC0288
- Q0375 Stampede Season — Surface — giver NPC0290
- Q0376 What the Vast Vault Hums — Underground — giver NPC0291
- Q0377 After the Still-Pool Draw — Vast Wilds — Aquatic — giver NPC0293
- Q0378 Marrowheat Dominion on the Vast Line — Main — giver NPC0288
NPCs
Seven NPCs are recorded with location Vast Wilds. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.
| NPC ID | Name | Role | Settlement | Faction |
|---|---|---|---|---|
| NPC0288 | Wren Cindermere | quest_giver | Open Plains, Vast Wilds | F03 Skyreach Covenant |
| NPC0289 | Xaris Emberfall | merchant | Open Plains, Vast Wilds | F03 Skyreach Covenant |
| NPC0290 | Yolande Gloomreach | trainer | Open Plains, Vast Wilds | F03 Skyreach Covenant |
| NPC0291 | Zephyr Ironveil | lore_keeper | Open Plains, Vast Wilds | F03 Skyreach Covenant |
| NPC0292 | Ashan Klarenfield | blacksmith | Open Plains, Vast Wilds | F03 Skyreach Covenant |
| NPC0293 | Brix Mirewood | quest_giver | Open Plains, Vast Wilds | F03 Skyreach Covenant |
| NPC0294 | Corra Obsidianwatch | merchant | Open Plains, Vast Wilds | F03 Skyreach Covenant |
Items
Sixteen crafted items are recorded for Vast Wilds. All are crafted at Wild Forge. The item table records Wilds Crystal as the primary material on every row.
| Item ID | Name | Type | Slot | Rarity | Primary material |
|---|---|---|---|---|---|
| B042_WPN_01 | Vast Wilds Edge | Weapon | Weapon | Rare | Wilds Crystal |
| B042_HLM_01 | Wilds Ward Helm | Armor | Helm | Uncommon | Wilds Crystal |
| B042_CHS_01 | Wilds Breastplate | Armor | Chest | Rare | Wilds Crystal |
| B042_HND_01 | Vast Grips | Armor | Hands | Uncommon | Wilds Crystal |
| B042_LEG_01 | Vast Greaves | Armor | Legs | Uncommon | Wilds Crystal |
| B042_FET_01 | Vast Treads | Armor | Feet | Uncommon | Wilds Crystal |
| B042_TRK_01 | Wilds Relic | Trinket | Necklace | Rare | Wilds Crystal |
| B042_REL_01 | Vast First-Stone | Trinket | Relic | Epic | Wilds Crystal |
| B042_CON_01 | Vast Draught | Consumable | Common | Wilds Crystal | |
| B042_SAL_01 | Vast Salve | Consumable | Uncommon | Wilds Crystal | |
| B042_MAT_01 | Refined Vast Grit | Material | Common | Wilds Crystal | |
| B042_BAR_01 | Wilds Ingot | Material | Rare | Wilds Crystal | |
| B042_TOL_01 | Vast Node Pick | Tool | Tool | Uncommon | Wilds Crystal |
| B042_KIT_01 | Vast Field Kit | Tool | Tool | Uncommon | Wilds Crystal |
| B042_UPG_01 | Wilds Catalyst | Upgrade Component | Rare | Wilds Crystal | |
| B042_FOC_01 | Vast Focus | Weapon | Off-Hand | Uncommon | Wilds Crystal |
Recipes
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.
| Recipe ID | Output | Workstation | Materials | Unlock reputation |
|---|---|---|---|---|
| RCP_B042_WPN_01 | Vast Wilds Edge | Wild Forge | Wilds Crystal x9; Refined Vast Grit x1 | T3 Honoured |
| RCP_B042_HLM_01 | Wilds Ward Helm | Wild Forge | Wilds Crystal x7; Refined Vast Grit x1 | T2 Trusted |
| RCP_B042_CHS_01 | Wilds Breastplate | Wild Forge | Wilds Crystal x9; Refined Vast Grit x1 | T3 Honoured |
| RCP_B042_HND_01 | Vast Grips | Wild Forge | Wilds Crystal x7; Refined Vast Grit x1 | T2 Trusted |
| RCP_B042_LEG_01 | Vast Greaves | Wild Forge | Wilds Crystal x7; Refined Vast Grit x1 | T2 Trusted |
| RCP_B042_FET_01 | Vast Treads | Wild Forge | Wilds Crystal x7; Refined Vast Grit x1 | T2 Trusted |
| RCP_B042_TRK_01 | Wilds Relic | Wild Forge | Wilds Crystal x9; Refined Vast Grit x1 | T3 Honoured |
| RCP_B042_REL_01 | Vast First-Stone | Wild Forge | Wilds Crystal x11; Refined Vast Grit x1 | T4 Honoured |
| RCP_B042_CON_01 | Vast Draught | Wild Forge | Wilds Crystal x5; Refined Vast Grit x1 | T1 Known |
| RCP_B042_SAL_01 | Vast Salve | Wild Forge | Wilds Crystal x7; Refined Vast Grit x1 | T2 Trusted |
| RCP_B042_MAT_01 | Refined Vast Grit | Wild Forge | Wilds Crystal x5; Refined Vast Grit x1 | T1 Known |
| RCP_B042_BAR_01 | Wilds Ingot | Wild Forge | Wilds Crystal x9; Refined Vast Grit x1 | T3 Honoured |
| RCP_B042_TOL_01 | Vast Node Pick | Wild Forge | Wilds Crystal x7; Refined Vast Grit x1 | T2 Trusted |
| RCP_B042_KIT_01 | Vast Field Kit | Wild Forge | Wilds Crystal x7; Refined Vast Grit x1 | T2 Trusted |
| RCP_B042_UPG_01 | Wilds Catalyst | Wild Forge | Wilds Crystal x9; Refined Vast Grit x1 | T3 Honoured |
| RCP_B042_FOC_01 | Vast Focus | Wild Forge | Wilds Crystal x7; Refined Vast Grit x1 | T2 Trusted |
Image prompt
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B042, followed by the ground description and settlement names already on this page.
Recorded overview prompt: ABERNON game concept art, Biome 042 Vast Wilds, K3V amber light, temperate_forest environment, 0.68g low gravity, Verdant Deep Covenant faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.
Detailed prompt for an image creator: Painterly cinematic establishing shot of Vast Wilds, biome 042, temperate forest, under K3V amber light at 0.68g. An untamed expansive biome where rolling hills meet dense forests and megafauna roam unchecked. The wilds have no defined territory boundaries creating a complex shifting ecosystem. Apex predators from adjacent biomes contest control seasonally. Terrain recorded as megafauna-inhabited vast wilderness. Four seasons transform this land. Spring growth, summer canopy, autumn decay, winter silence. Megafauna Stampede is the recorded primary hazard. Wilds Crystal is the signature resource. Recorded colour palette: Seasonal amber-green summer, crimson-gold autumn, grey-white winter. The Verdant Deep Covenant settlement Vast Settlement is visible, with Deep Wild Hollow and Open Plains in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.
The image-prompt table also records twenty ungenerated prompts, IMG00821 through IMG00840. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Vast Wilds, temperate forest biome, [type], amber-lit woodland, seasonal foliage, dappled light, Megafauna Stampede environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.
| ID | Type | Status |
|---|---|---|
| IMG00821 | hero_landscape | UNGENERATED |
| IMG00822 | apex_creature | UNGENERATED |
| IMG00823 | weather_event | UNGENERATED |
| IMG00824 | flora_closeup | UNGENERATED |
| IMG00825 | faction_outpost | UNGENERATED |
| IMG00826 | loading_screen | UNGENERATED |
| IMG00827 | ambient_day | UNGENERATED |
| IMG00828 | ambient_night | UNGENERATED |
| IMG00829 | energy_node | UNGENERATED |
| IMG00830 | hazard_event | UNGENERATED |
| IMG00831 | npc_portrait | UNGENERATED |
| IMG00832 | creature_combat | UNGENERATED |
| IMG00833 | resource_gather | UNGENERATED |
| IMG00834 | world_event | UNGENERATED |
| IMG00835 | sky_atmosphere | UNGENERATED |
| IMG00836 | underground_entrance | UNGENERATED |
| IMG00837 | coastal_view | UNGENERATED |
| IMG00838 | mystery_fragment | UNGENERATED |
| IMG00839 | faction_landmark | UNGENERATED |
| IMG00840 | player_action | UNGENERATED |
Canonical URL: https://wiki.abernon.com/index.php?title=B042_Vast_Wilds