B022 Cindervault Span: Difference between revisions

From Abernon
Fill B022 Cindervault Span from the local tables: factions, resources, harvest, weather, mobs, nodes, world events, quests, NPCs, items, recipes, image prompt.
Ruling: an NPC may live or work in a settlement controlled by another faction; remove those mismatch flags
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The settlement rows and the NPC rows record different factions. Both are left as recorded.
NPCs here from other factions: [[F06 Cogmist Engineers]] (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.


== Resources ==
== Resources ==

Revision as of 11:33, 9 October 2026

B022 Cindervault Span

Field Value
BiomeID 022
Biome name Cindervault Span
Climate VOLCANIC_IGNEOUS
Difficulty 7
Controlling faction F09 Cinderwarden
Primary hazard Vault Collapse Zone
Signature resource Sealed Flame Crystal
MysteryZone False
Continent CONT_ASHARA
Region Ashara — Ashcrown Arc
Elevation_m 2100
Status LIVE_CANON
Source LIVE/DATA/biome_registry_v5.7.4.json

Ground

A scorched overhang bridging ancient fire-sealed vaults beneath the mountain arc. The span itself is structurally compromised by centuries of heat expansion. Creatures nest in the crevices. Below the span, the vaults pulse with contained energy.

Settlements

Name Type Population Controlling faction
Cindervault Settlement Faction Outpost 1500 F09 Cinderwarden
Flame Vault secondary N/A F09 Cinderwarden
Vault Span Bridge primary N/A F09 Cinderwarden

Factions present

Faction Where recorded
F09 Cinderwarden Home faction of this biome. Controlling faction on every recorded settlement row.
F06 Cogmist Engineers All seven NPC rows.

NPCs here from other factions: F06 Cogmist Engineers (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.

Resources

  • Ashbloom Extract (Cinde) (GATHERABLE, Common)
  • Cinder Cinder Crystal (GATHERABLE, Uncommon)
  • Cinder Emberstone (GATHERABLE, Uncommon)
  • Cinder Magmaite (GATHERABLE, Uncommon)
  • Firecore (Cinde) (GATHERABLE, Rare)
  • Lava Glass (Cinde) (GATHERABLE, Uncommon)
  • Obsidian Shard (Cinde) (GATHERABLE, Epic)
  • Refined Ember Dust (GATHERABLE, Common)
  • Refined Emberstone (GATHERABLE, Common)
  • Refined Magmaite (GATHERABLE, Common)
  • Refined Sootblack Ore (GATHERABLE, Common)


Signature, primary, secondary, and minerals

These rows are recorded on the B022 resource table and were not in the gatherable list above.

ID Name Type Rarity
SIG-022 Sealed Flame Crystal SIGNATURE Rare–Legendary
PRI-022 Ember Ore PRIMARY Uncommon–Rare
SEC-022 Obsidian Shard SECONDARY Common–Uncommon
MIN-COM-BAS Basalt Common Mineral Common
MIN-COM-SUL Sulphur Vein Common Mineral Common
MIN-COM-CIN Cinderstone Common Mineral Common
MIN-RARE-VAU Vaultfire Shard Rare Mineral Rare
MIN-RARE-SEA Sealed Pyrecrystal Rare Mineral Rare

Harvest

The harvestable index records counts for biome 022 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.

Named flora recorded for Cindervault Span:

ID Name Harvestable
FLORA-ASHB-022 Ashbloom No
FLORA-MAGM-022 Magmaweed Yes
FLORA-HEAT-022 Heat-Spine Shrub No
FLORA-EMBE-022 Ember Reed Yes
FLORA-VOLC-022 Volcash Fern No
FLORA-CIND-022 Cinder Bark Tree No
FLORA-THER-022 Thermal Spore Cap No
FLORA-OBSI-022 Obsidian Creeper No

Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Ashbloom, Heat-Spine Shrub, Volcash Fern, Cinder Bark Tree, Thermal Spore Cap, and Obsidian Creeper.

Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.

Deep zone

Field Value
Deep zone Deep Cindervault — Sealed Vault
Layout Magma Vault Network
Max players 6
Lockout hours 72
Boss name Ashvault — Deep Form
Ground note The Sealed Vault has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.

Boss

Field Value
Boss Ashvault, Ancient of Biome 022
Difficulty T3_Heroic
Recommended party 4
Damage type Nature
Arena {'location': 'Vault Span Bridge', 'description': "The boss encounter takes place in the heart of Cindervault Span's most extreme terrain feature. The arena is shaped by volcanic igneous conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.", 'arena_size_m': 116, 'special_terrain': 'Ancient collapsed lava tube vaults', 'hazard_active': 'Vault Collapse Zone'}
Ground blurb The Magma Prowler the Ancient is the apex expression of Cindervault Span's ecosystem — a creature that has been shaped by volcanic igneous conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Cindervault Span would be if the biome could choose to fight.

Weather

The atmosphere row records weather patterns Cinder Wind, Flame Storm, and Heat. Those three names are not rows in the weather table. Six weather rows are recorded for this biome.

ID Name Code Recorded effect
WX-022-STORM Storm STORM Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.
WX-022-ASH Ashfall ASH Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Sealed Flame Crystal harvest modified.
WX-022-SNOW Cold Event SNOW Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.
WX-022-ANY Any Weather ANY Weather-independent spawn — present in all conditions.
WX-022-RAIN Rain/Mist RAIN Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.
WX-022-CLEAR Clear Sky CLEAR Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.

Spawn entries recorded on those rows: Storm 15, Ashfall 12, Cold Event 7, Any Weather 8, Rain/Mist 8, Clear Sky 20. Night-multiplier entries above 2.0 recorded on those rows: Storm 2, Ashfall 3, Cold Event 2, Any Weather 3, Rain/Mist 3, Clear Sky 4.

Mobs

Seven named mobs are recorded. One further row records 63 additional spawn-table entries that are not named. Those 63 are not listed as species here. That summary row records 16 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.

ID Name Archetype HP Creature ID Node guardian
MOB-022-01 Cindervault Large Herbivore 176 CR01471 False
MOB-022-02 Vaultclaw Swift Scout 92 CR01472 False
MOB-022-03 Flamewarden Pack Predator 123 CR01473 False
MOB-022-04 Cindermane Ambush Predator 122 CR01474 False
MOB-022-05 Vaulthorn Elemental Creature 124 CR01475 False
MOB-022-06 Ashvault Ancient Walker 284 CR01476 False
MOB-022-07 Embervault Scavenger 120 CR01477 False

Nodes

Nine network nodes are recorded. Three are positive and six are negative. The node profile records dominant NEGATIVE, density high, base respawn 72 minutes, and modifier 1.60x.

ID Name Type Location Signature resource growth Guardian
NODE_022_P01 Cindervault Primary Anchor POSITIVE Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Vault Span Bridge zone. No None
NODE_022_P02 Cindervault Light Node 2 POSITIVE Located within the main resource cluster, feeding crystal growth. Within the Flame Vault zone. No None
NODE_022_P03 Cindervault Light Node 3 POSITIVE Located at the convergence of the two largest named locations. Within the Flame Vault zone. No None
NODE_022_N01 Cindervault Void Node 1 NEGATIVE Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Vault Collapse Zone) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_022_N02 Cindervault Void Node 2 NEGATIVE Located at the most hazardous point of the primary hazard zone. The primary hazard (Vault Collapse Zone) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_022_N03 Cindervault Void Node 3 NEGATIVE Located beneath the primary ambush predator territory centre. The primary hazard (Vault Collapse Zone) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_022_N04 Cindervault Void Node 4 NEGATIVE Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Vault Collapse Zone) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_022_N05 Cindervault Void Node 5 NEGATIVE Located within the node guardian's primary patrol circuit centre. The primary hazard (Vault Collapse Zone) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_022_N06 Cindervault Void Node 6 NEGATIVE Located at the lowest point of any geological feature — voids sink. The primary hazard (Vault Collapse Zone) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present

The node-network file records a guardian name string on each of these nine nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the three positive nodes and a guardian present on the six negative nodes. Both records are left as recorded.

World events

Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.

ID Biome-pack name Master name Type Duration cell Cooldown cell Broadcast Trigger Notes duration
WE0064 Vault Surge Season Cindervault Environmental Event Environmental 15min 24hr FALSE RANDOM 45-90 minutes real-time
WE0065 Cinder Bloom Cindervault Resource Event Resource 30min 12hr FALSE WEATHER 30 minutes real-time
WE0066 Vault Collapse Cindervault Major Transformation Event Major Transformation 0min 0hr TRUE WEATHER 3-8 hours real-time

WE0064 notes: Sealed Flame Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0065 notes: Sealed Flame Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. WE0066 notes: Sealed Flame Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ELITE_SURGE. Biome state change recorded as Cindervault Span_STATE_ALTERED.

Quests

Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.

NPCs

Seven NPCs are recorded with location Cindervault Span. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.

NPC ID Name Role Settlement Faction
NPC0148 Ilex Stonecleft quest_giver Vault Span Bridge, Cindervault Span F06 Cogmist Engineers
NPC0149 Jora Umbrafen merchant Vault Span Bridge, Cindervault Span F06 Cogmist Engineers
NPC0150 Aldric Whispervale trainer Vault Span Bridge, Cindervault Span F06 Cogmist Engineers
NPC0151 Lund Yarrow lore_keeper Vault Span Bridge, Cindervault Span F06 Cogmist Engineers
NPC0152 Aldric Ashveil blacksmith Vault Span Bridge, Cindervault Span F06 Cogmist Engineers
NPC0153 Brynja Cindermere quest_giver Vault Span Bridge, Cindervault Span F06 Cogmist Engineers
NPC0154 Corvus Emberfall merchant Vault Span Bridge, Cindervault Span F06 Cogmist Engineers

Items

Sixteen crafted items are recorded for Cindervault Span. All are crafted at Cinderforge. The item table records Sealed Flame Crystal as the primary material on every row.

Item ID Name Type Slot Rarity Primary material
B022_WPN_01 Cindervault Sealed Edge Weapon Weapon Rare Sealed Flame Crystal
B022_HLM_01 Sealed Ward Helm Armor Helm Uncommon Sealed Flame Crystal
B022_CHS_01 Sealed Breastplate Armor Chest Rare Sealed Flame Crystal
B022_HND_01 Cindervault Grips Armor Hands Uncommon Sealed Flame Crystal
B022_LEG_01 Cindervault Greaves Armor Legs Uncommon Sealed Flame Crystal
B022_FET_01 Cindervault Treads Armor Feet Uncommon Sealed Flame Crystal
B022_TRK_01 Sealed Relic Trinket Necklace Rare Sealed Flame Crystal
B022_REL_01 Cindervault First-Stone Trinket Relic Epic Sealed Flame Crystal
B022_CON_01 Cindervault Draught Consumable Common Sealed Flame Crystal
B022_SAL_01 Cindervault Salve Consumable Uncommon Sealed Flame Crystal
B022_MAT_01 Refined Cindervault Grit Material Common Sealed Flame Crystal
B022_BAR_01 Sealed Ingot Material Rare Sealed Flame Crystal
B022_TOL_01 Cindervault Node Pick Tool Tool Uncommon Sealed Flame Crystal
B022_KIT_01 Cindervault Field Kit Tool Tool Uncommon Sealed Flame Crystal
B022_UPG_01 Sealed Catalyst Upgrade Component Rare Sealed Flame Crystal
B022_FOC_01 Cindervault Focus Weapon Off-Hand Uncommon Sealed Flame Crystal

Recipes

Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.

Recipe ID Output Workstation Materials Unlock reputation
RCP_B022_WPN_01 Cindervault Sealed Edge Cinderforge Sealed Flame Crystal x9; Refined Cindervault Grit x1 T3 Honoured
RCP_B022_HLM_01 Sealed Ward Helm Cinderforge Sealed Flame Crystal x7; Refined Cindervault Grit x1 T2 Trusted
RCP_B022_CHS_01 Sealed Breastplate Cinderforge Sealed Flame Crystal x9; Refined Cindervault Grit x1 T3 Honoured
RCP_B022_HND_01 Cindervault Grips Cinderforge Sealed Flame Crystal x7; Refined Cindervault Grit x1 T2 Trusted
RCP_B022_LEG_01 Cindervault Greaves Cinderforge Sealed Flame Crystal x7; Refined Cindervault Grit x1 T2 Trusted
RCP_B022_FET_01 Cindervault Treads Cinderforge Sealed Flame Crystal x7; Refined Cindervault Grit x1 T2 Trusted
RCP_B022_TRK_01 Sealed Relic Cinderforge Sealed Flame Crystal x9; Refined Cindervault Grit x1 T3 Honoured
RCP_B022_REL_01 Cindervault First-Stone Cinderforge Sealed Flame Crystal x11; Refined Cindervault Grit x1 T4 Honoured
RCP_B022_CON_01 Cindervault Draught Cinderforge Sealed Flame Crystal x5; Refined Cindervault Grit x1 T1 Known
RCP_B022_SAL_01 Cindervault Salve Cinderforge Sealed Flame Crystal x7; Refined Cindervault Grit x1 T2 Trusted
RCP_B022_MAT_01 Refined Cindervault Grit Cinderforge Sealed Flame Crystal x5; Refined Cindervault Grit x1 T1 Known
RCP_B022_BAR_01 Sealed Ingot Cinderforge Sealed Flame Crystal x9; Refined Cindervault Grit x1 T3 Honoured
RCP_B022_TOL_01 Cindervault Node Pick Cinderforge Sealed Flame Crystal x7; Refined Cindervault Grit x1 T2 Trusted
RCP_B022_KIT_01 Cindervault Field Kit Cinderforge Sealed Flame Crystal x7; Refined Cindervault Grit x1 T2 Trusted
RCP_B022_UPG_01 Sealed Catalyst Cinderforge Sealed Flame Crystal x9; Refined Cindervault Grit x1 T3 Honoured
RCP_B022_FOC_01 Cindervault Focus Cinderforge Sealed Flame Crystal x7; Refined Cindervault Grit x1 T2 Trusted

Image prompt

Text only. No file is uploaded. The prompt below is the recorded overview prompt for B022, followed by the ground description and settlement names already on this page.

Recorded overview prompt: ABERNON game concept art, Biome 022 Cindervault Span, K3V amber light, volcanic_igneous environment, 0.68g low gravity, Cinderwarden faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.

Detailed prompt for an image creator: Painterly cinematic establishing shot of Cindervault Span, biome 022, volcanic igneous, under K3V amber light at 0.68g. A scorched overhang bridging ancient fire-sealed vaults beneath the mountain arc. The span itself is structurally compromised by centuries of heat expansion. Creatures nest in the crevices. Below the span, the vaults pulse with contained energy. Terrain recorded as ancient collapsed lava tube vaults. A land of fire and ash. Magma veins run beneath the surface. The K3V star paints the constant smoke amber. Vault Collapse Zone is the recorded primary hazard. Sealed Flame Crystal is the signature resource. Recorded colour palette: obsidian black, ember r. The Cinderwarden settlement Cindervault Settlement is visible, with Flame Vault and Vault Span Bridge in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.

The image-prompt table also records twenty ungenerated prompts, IMG00421 through IMG00440. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Cindervault Span, volcanic igneous biome, [type], amber volcanic glow, ash particles, ember light, Vault Collapse Zone environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.

ID Type Status
IMG00421 hero_landscape UNGENERATED
IMG00422 apex_creature UNGENERATED
IMG00423 weather_event UNGENERATED
IMG00424 flora_closeup UNGENERATED
IMG00425 faction_outpost UNGENERATED
IMG00426 loading_screen UNGENERATED
IMG00427 ambient_day UNGENERATED
IMG00428 ambient_night UNGENERATED
IMG00429 energy_node UNGENERATED
IMG00430 hazard_event UNGENERATED
IMG00431 npc_portrait UNGENERATED
IMG00432 creature_combat UNGENERATED
IMG00433 resource_gather UNGENERATED
IMG00434 world_event UNGENERATED
IMG00435 sky_atmosphere UNGENERATED
IMG00436 underground_entrance UNGENERATED
IMG00437 coastal_view UNGENERATED
IMG00438 mystery_fragment UNGENERATED
IMG00439 faction_landmark UNGENERATED
IMG00440 player_action UNGENERATED

Canonical URL: https://wiki.abernon.com/index.php?title=B022_Cindervault_Span