B036 Frostvein Tundra: Difference between revisions
imported>Unknown user No edit summary |
Fill B036 Frostvein Tundra from the local tables: factions, resources, harvest, weather, mobs, nodes, world events, quests, NPCs, items, recipes, image prompt. |
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| Vigil Keep || Fortified Research Station || 6000 || [[F08 Frosthold Vigil]] | | Vigil Keep || Fortified Research Station || 6000 || [[F08 Frosthold Vigil]] | ||
|} | |} | ||
== Factions present == | |||
{| class="wikitable" | |||
! Faction !! Where recorded | |||
|- | |||
| [[F08 Frosthold Vigil]] || Home faction of this biome. Controlling faction on every recorded settlement row. All seven NPC rows. | |||
|} | |||
No other faction is recorded on a Frostvein Tundra NPC row or settlement row. | |||
== Resources == | == Resources == | ||
| Line 60: | Line 70: | ||
* Refined Tundra Core (GATHERABLE, Common) | * Refined Tundra Core (GATHERABLE, Common) | ||
* Void Ice (Frost) (GATHERABLE, Rare) | * Void Ice (Frost) (GATHERABLE, Rare) | ||
=== Signature, primary, secondary, and minerals === | |||
These rows are recorded on the B036 resource table and were not in the gatherable list above. | |||
{| class="wikitable" | |||
! ID !! Name !! Type !! Rarity | |||
|- | |||
| SIG-036 || Glacial Blue Amber || SIGNATURE || Rare–Legendary | |||
|- | |||
| PRI-036 || Frost Vein Crystal || PRIMARY || Uncommon–Rare | |||
|- | |||
| SEC-036 || Ice Resin || SECONDARY || Common–Uncommon | |||
|- | |||
| MIN-COM-ICE || Ice Ore || Common Mineral || Common | |||
|- | |||
| MIN-COM-FRO || Frostite || Common Mineral || Common | |||
|- | |||
| MIN-COM-GLA || Glacial Slate || Common Mineral || Common | |||
|- | |||
| MIN-RARE-FRO || Frost Vein Crystal || Rare Mineral || Rare | |||
|- | |||
| MIN-RARE-ICE || Ice Glass || Rare Mineral || Rare | |||
|} | |||
=== Harvest === | |||
The harvestable index records counts for biome 036 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here. | |||
Named flora recorded for Frostvein Tundra: | |||
{| class="wikitable" | |||
! ID !! Name !! Harvestable | |||
|- | |||
| FLORA-FROS-036 || Frost Bloom || Yes | |||
|- | |||
| FLORA-GLAC-036 || Glacialbloom || Yes | |||
|- | |||
| FLORA-ICEW-036 || Icewort || Yes | |||
|- | |||
| FLORA-TUND-036 || Tundra Moss || Yes | |||
|- | |||
| FLORA-ICE -036 || Ice Crystal Moss || No | |||
|- | |||
| FLORA-BLIG-036 || Blight Lichen || No | |||
|- | |||
| FLORA-GLAC-036 || Glacial Spore || No | |||
|- | |||
| FLORA-FROS-036 || Frost Crystal Plant || No | |||
|} | |||
Four named flora rows are marked harvestable. Duplicate flora ids are left as separate recorded rows. The ecological-role cell says PROTECTED SPECIES on Ice Crystal Moss, Blight Lichen, Glacial Spore, and Frost Crystal Plant. | |||
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3. | |||
== Deep zone == | == Deep zone == | ||
| Line 96: | Line 161: | ||
| Ground blurb || The Arctic Prowler the Ancient is the apex expression of Frostvein Tundra's ecosystem — a creature that has been shaped by polar glacial conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Frostvein Tundra would be if the biome could choose to fight. | | Ground blurb || The Arctic Prowler the Ancient is the apex expression of Frostvein Tundra's ecosystem — a creature that has been shaped by polar glacial conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Frostvein Tundra would be if the biome could choose to fight. | ||
|} | |} | ||
== Weather == | |||
The atmosphere row records weather patterns Blizzard, Frost Wind, and Ice Mist. Those three names are not rows in the weather table. Six weather rows are recorded for this biome. | |||
{| class="wikitable" | |||
! ID !! Name !! Code !! Recorded effect | |||
|- | |||
| WX-036-STORM || Storm || STORM || Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity. | |||
|- | |||
| WX-036-ASH || Ashfall || ASH || Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Glacial Blue Amber harvest modified. | |||
|- | |||
| WX-036-SNOW || Cold Event || SNOW || Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types. | |||
|- | |||
| WX-036-ANY || Any Weather || ANY || Weather-independent spawn — present in all conditions. | |||
|- | |||
| WX-036-RAIN || Rain/Mist || RAIN || Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions. | |||
|- | |||
| WX-036-CLEAR || Clear Sky || CLEAR || Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields. | |||
|} | |||
Spawn entries recorded on those rows: Storm 12, Ashfall 13, Cold Event 16, Any Weather 7, Rain/Mist 11, Clear Sky 11. Night-multiplier entries above 2.0 recorded on those rows: Storm 2, Ashfall 2, Cold Event 2, Any Weather 1, Rain/Mist 4, Clear Sky 3. | |||
== Mobs == | |||
Eight named mobs are recorded. One further row records 62 additional spawn-table entries that are not named. Those 62 are not listed as species here. That summary row records 9 corrupted variants and 0 event overrides. Its weather distribution cells are all zero. | |||
{| class="wikitable" | |||
! ID !! Name !! Archetype !! HP !! Creature ID !! Node guardian | |||
|- | |||
| MOB-036-01 || Frostvein || Large Herbivore || 102 || CR02451 || False | |||
|- | |||
| MOB-036-02 || Glacierhorn || Swift Scout || 63 || CR02452 || False | |||
|- | |||
| MOB-036-03 || Icemane || Pack Predator || 76 || CR02453 || False | |||
|- | |||
| MOB-036-04 || Froststalker || Ambush Predator || 71 || CR02454 || False | |||
|- | |||
| MOB-036-05 || Glacierfang || Elemental Creature || 84 || CR02455 || False | |||
|- | |||
| MOB-036-06 || Icescale || Ancient Walker || 157 || CR02456 || False | |||
|- | |||
| MOB-036-07 || Frostveil || Scavenger || 71 || CR02457 || False | |||
|- | |||
| MOB-036-08 || Glacierwatcher || Node Guardian || 130 || CR02458 || True | |||
|} | |||
== Nodes == | |||
Eight network nodes are recorded. Two are positive and six are negative. The node profile records dominant NEGATIVE, density low, base respawn 348 minutes, and modifier 1.45x. | |||
{| class="wikitable" | |||
! ID !! Name !! Type !! Location !! Signature resource growth !! Guardian | |||
|- | |||
| NODE_036_P01 || Frostvein Primary Anchor || POSITIVE || Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Frost Vein Fields zone. || No || None | |||
|- | |||
| NODE_036_P02 || Frostvein Light Node 2 || POSITIVE || Located within the main resource cluster, feeding crystal growth. Within the Ice Warren zone. || No || None | |||
|- | |||
| NODE_036_N01 || Frostvein Void Node 1 || NEGATIVE || Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Frostbite) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present | |||
|- | |||
| NODE_036_N02 || Frostvein Void Node 2 || NEGATIVE || Located at the most hazardous point of the primary hazard zone. The primary hazard (Frostbite) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present | |||
|- | |||
| NODE_036_N03 || Frostvein Void Node 3 || NEGATIVE || Located beneath the primary ambush predator territory centre. The primary hazard (Frostbite) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present | |||
|- | |||
| NODE_036_N04 || Frostvein Void Node 4 || NEGATIVE || Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Frostbite) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present | |||
|- | |||
| NODE_036_N05 || Frostvein Void Node 5 || NEGATIVE || Located within the node guardian's primary patrol circuit centre. The primary hazard (Frostbite) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present | |||
|- | |||
| NODE_036_N06 || Frostvein Void Node 6 || NEGATIVE || Located at the lowest point of any geological feature — voids sink. The primary hazard (Frostbite) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present | |||
|} | |||
The node-network file records a guardian name string on each of these eight nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the two positive nodes and a guardian present on the six negative nodes. Both records are left as recorded. | |||
== World events == | |||
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded. | |||
{| class="wikitable" | |||
! ID !! Biome-pack name !! Master name !! Type !! Duration cell !! Cooldown cell !! Broadcast !! Trigger !! Notes duration | |||
|- | |||
| WE0106 || Glacial Surge Season || Frostvein Tu Environmental Event || Environmental || 15min || 24hr || FALSE || PLAYER_COUNT || 45-90 minutes real-time | |||
|- | |||
| WE0107 || Frost Bloom || Frostvein Tu Resource Event || Resource || 15min || 24hr || FALSE || TIME_CYCLE || 30 minutes real-time | |||
|- | |||
| WE0108 || Ice Rupture || Frostvein Tu Major Transformation Event || Major Transformation || 0min || 0hr || TRUE || RANDOM || 3-8 hours real-time | |||
|} | |||
WE0106 notes: Glacial Blue Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0107 notes: Glacial Blue Amber nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0108 notes: Glacial Blue Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is NODE_GUARDIAN_ELITE. Biome state change recorded as Frostvein Tundra_STATE_ALTERED. | |||
== Quests == | == Quests == | ||
* [[Q0316 The Frostvein Toll]] | Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here. | ||
* [[Q0317 Frostvein Watch]] | |||
* [[Q0318 Frostvein Vault Count]] | * [[Q0316 The Frostvein Toll]] — Main — giver NPC0246 | ||
* [[Q0319 The Ice-Well Fracture — Frostvein Tundra]] | * [[Q0317 Frostvein Watch]] — Surface — giver NPC0246 | ||
* [[Q0320 Glacial Blue Amber for the Cinderwarden]] | * [[Q0318 Frostvein Vault Count]] — Underground — giver NPC0251 | ||
* [[Q0321 Frostbite Season]] | * [[Q0319 The Ice-Well Fracture — Frostvein Tundra]] — Aquatic — giver NPC0249 | ||
* [[Q0322 What the Frostvein Vault Hums]] | * [[Q0320 Glacial Blue Amber for the Cinderwarden]] — Main — giver NPC0246 | ||
* [[Q0323 After the Ice-Well Draw — Frostvein Tundra]] | * [[Q0321 Frostbite Season]] — Surface — giver NPC0248 | ||
* [[Q0324 Cinderwarden on the Frostvein Line]] | * [[Q0322 What the Frostvein Vault Hums]] — Underground — giver NPC0249 | ||
* [[Q0323 After the Ice-Well Draw — Frostvein Tundra]] — Aquatic — giver NPC0251 | |||
* [[Q0324 Cinderwarden on the Frostvein Line]] — Main — giver NPC0246 | |||
== NPCs == | |||
Seven NPCs are recorded with location Frostvein Tundra. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell. | |||
{| class="wikitable" | |||
! NPC ID !! Name !! Role !! Settlement !! Faction | |||
|- | |||
| NPC0246 || Soris Mirewood || quest_giver || Vigil Keep || [[F08 Frosthold Vigil]] | |||
|- | |||
| NPC0247 || Tova Obsidianwatch || merchant || Vigil Keep || [[F08 Frosthold Vigil]] | |||
|- | |||
| NPC0248 || Brix Quarrystone || trainer || Vigil Keep || [[F08 Frosthold Vigil]] | |||
|- | |||
| NPC0249 || Vex Stonecleft || lore_keeper || Vigil Keep || [[F08 Frosthold Vigil]] | |||
|- | |||
| NPC0250 || Wren Umbrafen || blacksmith || Vigil Keep || [[F08 Frosthold Vigil]] | |||
|- | |||
| NPC0251 || Xaris Whispervale || quest_giver || Vigil Keep || [[F08 Frosthold Vigil]] | |||
|- | |||
| NPC0252 || Yolande Yarrow || merchant || Vigil Keep || [[F08 Frosthold Vigil]] | |||
|} | |||
== Items == | |||
Sixteen crafted items are recorded for Frostvein Tundra. All are crafted at Ice Forge. The item table records Glacial Blue Amber as the primary material on every row. | |||
{| class="wikitable" | |||
! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material | |||
|- | |||
| B036_WPN_01 || Frostvein Glacial Edge || Weapon || Weapon || Rare || Glacial Blue Amber | |||
|- | |||
| B036_HLM_01 || Glacial Ward Helm || Armor || Helm || Uncommon || Glacial Blue Amber | |||
|- | |||
| B036_CHS_01 || Glacial Breastplate || Armor || Chest || Rare || Glacial Blue Amber | |||
|- | |||
| B036_HND_01 || Frostvein Grips || Armor || Hands || Uncommon || Glacial Blue Amber | |||
|- | |||
| B036_LEG_01 || Frostvein Greaves || Armor || Legs || Uncommon || Glacial Blue Amber | |||
|- | |||
| B036_FET_01 || Frostvein Treads || Armor || Feet || Uncommon || Glacial Blue Amber | |||
|- | |||
| B036_TRK_01 || Glacial Relic || Trinket || Necklace || Rare || Glacial Blue Amber | |||
|- | |||
| B036_REL_01 || Frostvein First-Stone || Trinket || Relic || Epic || Glacial Blue Amber | |||
|- | |||
| B036_CON_01 || Frostvein Draught || Consumable || || Common || Glacial Blue Amber | |||
|- | |||
| B036_SAL_01 || Frostvein Salve || Consumable || || Uncommon || Glacial Blue Amber | |||
|- | |||
| B036_MAT_01 || Refined Frostvein Grit || Material || || Common || Glacial Blue Amber | |||
|- | |||
| B036_BAR_01 || Glacial Ingot || Material || || Rare || Glacial Blue Amber | |||
|- | |||
| B036_TOL_01 || Frostvein Node Pick || Tool || Tool || Uncommon || Glacial Blue Amber | |||
|- | |||
| B036_KIT_01 || Frostvein Field Kit || Tool || Tool || Uncommon || Glacial Blue Amber | |||
|- | |||
| B036_UPG_01 || Glacial Catalyst || Upgrade Component || || Rare || Glacial Blue Amber | |||
|- | |||
| B036_FOC_01 || Frostvein Focus || Weapon || Off-Hand || Uncommon || Glacial Blue Amber | |||
|} | |||
== Recipes == | |||
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded. | |||
{| class="wikitable" | |||
! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation | |||
|- | |||
| RCP_B036_WPN_01 || Frostvein Glacial Edge || Ice Forge || Glacial Blue Amber x9; Refined Frostvein Grit x1 || T3 Honoured | |||
|- | |||
| RCP_B036_HLM_01 || Glacial Ward Helm || Ice Forge || Glacial Blue Amber x7; Refined Frostvein Grit x1 || T2 Trusted | |||
|- | |||
| RCP_B036_CHS_01 || Glacial Breastplate || Ice Forge || Glacial Blue Amber x9; Refined Frostvein Grit x1 || T3 Honoured | |||
|- | |||
| RCP_B036_HND_01 || Frostvein Grips || Ice Forge || Glacial Blue Amber x7; Refined Frostvein Grit x1 || T2 Trusted | |||
|- | |||
| RCP_B036_LEG_01 || Frostvein Greaves || Ice Forge || Glacial Blue Amber x7; Refined Frostvein Grit x1 || T2 Trusted | |||
|- | |||
| RCP_B036_FET_01 || Frostvein Treads || Ice Forge || Glacial Blue Amber x7; Refined Frostvein Grit x1 || T2 Trusted | |||
|- | |||
| RCP_B036_TRK_01 || Glacial Relic || Ice Forge || Glacial Blue Amber x9; Refined Frostvein Grit x1 || T3 Honoured | |||
|- | |||
| RCP_B036_REL_01 || Frostvein First-Stone || Ice Forge || Glacial Blue Amber x11; Refined Frostvein Grit x1 || T4 Honoured | |||
|- | |||
| RCP_B036_CON_01 || Frostvein Draught || Ice Forge || Glacial Blue Amber x5; Refined Frostvein Grit x1 || T1 Known | |||
|- | |||
| RCP_B036_SAL_01 || Frostvein Salve || Ice Forge || Glacial Blue Amber x7; Refined Frostvein Grit x1 || T2 Trusted | |||
|- | |||
| RCP_B036_MAT_01 || Refined Frostvein Grit || Ice Forge || Glacial Blue Amber x5; Refined Frostvein Grit x1 || T1 Known | |||
|- | |||
| RCP_B036_BAR_01 || Glacial Ingot || Ice Forge || Glacial Blue Amber x9; Refined Frostvein Grit x1 || T3 Honoured | |||
|- | |||
| RCP_B036_TOL_01 || Frostvein Node Pick || Ice Forge || Glacial Blue Amber x7; Refined Frostvein Grit x1 || T2 Trusted | |||
|- | |||
| RCP_B036_KIT_01 || Frostvein Field Kit || Ice Forge || Glacial Blue Amber x7; Refined Frostvein Grit x1 || T2 Trusted | |||
|- | |||
| RCP_B036_UPG_01 || Glacial Catalyst || Ice Forge || Glacial Blue Amber x9; Refined Frostvein Grit x1 || T3 Honoured | |||
|- | |||
| RCP_B036_FOC_01 || Frostvein Focus || Ice Forge || Glacial Blue Amber x7; Refined Frostvein Grit x1 || T2 Trusted | |||
|} | |||
== Image prompt == | |||
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B036, followed by the ground description and settlement names already on this page. | |||
Recorded overview prompt: ABERNON game concept art, Biome 036 Frostvein Tundra, K3V amber light, polar_glacial environment, 0.68g low gravity, Frosthold Vigil faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity. | |||
Detailed prompt for an image creator: Painterly cinematic establishing shot of Frostvein Tundra, biome 036, polar glacial, under K3V amber light at 0.68g. A frozen desolate biome where the wind howls relentlessly across an ice plain veined with glowing blue mineral deposits. The veins pulse with geothermal energy keeping the ice soft enough for burrowing fauna to excavate warrens beneath. Terrain recorded as deep ice tundra, Frosthold Vigil territory. Deep ice, ancient and slow-moving. Creatures here evolved over millions of years for the cold. Frostbite is the recorded primary hazard. Glacial Blue Amber is the signature resource. Recorded colour palette: ice-blue, white, pale g. The Frosthold Vigil settlement Vigil Keep is visible, with Frost Vein Fields and Ice Warren in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image. | |||
The image-prompt table also records twenty ungenerated prompts, IMG00701 through IMG00720. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Frostvein Tundra, polar glacial biome, [type], ancient ice, void darkness, amber star distant, Frostbite environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic. | |||
{| class="wikitable" | |||
! ID !! Type !! Status | |||
|- | |||
| IMG00701 || hero_landscape || UNGENERATED | |||
|- | |||
| IMG00702 || apex_creature || UNGENERATED | |||
|- | |||
| IMG00703 || weather_event || UNGENERATED | |||
|- | |||
| IMG00704 || flora_closeup || UNGENERATED | |||
|- | |||
| IMG00705 || faction_outpost || UNGENERATED | |||
|- | |||
| IMG00706 || loading_screen || UNGENERATED | |||
|- | |||
| IMG00707 || ambient_day || UNGENERATED | |||
|- | |||
| IMG00708 || ambient_night || UNGENERATED | |||
|- | |||
| IMG00709 || energy_node || UNGENERATED | |||
|- | |||
| IMG00710 || hazard_event || UNGENERATED | |||
|- | |||
| IMG00711 || npc_portrait || UNGENERATED | |||
|- | |||
| IMG00712 || creature_combat || UNGENERATED | |||
|- | |||
| IMG00713 || resource_gather || UNGENERATED | |||
|- | |||
| IMG00714 || world_event || UNGENERATED | |||
|- | |||
| IMG00715 || sky_atmosphere || UNGENERATED | |||
|- | |||
| IMG00716 || underground_entrance || UNGENERATED | |||
|- | |||
| IMG00717 || coastal_view || UNGENERATED | |||
|- | |||
| IMG00718 || mystery_fragment || UNGENERATED | |||
|- | |||
| IMG00719 || faction_landmark || UNGENERATED | |||
|- | |||
| IMG00720 || player_action || UNGENERATED | |||
|} | |||
Canonical URL: https://wiki.abernon.com/index.php?title=B036_Frostvein_Tundra | Canonical URL: https://wiki.abernon.com/index.php?title=B036_Frostvein_Tundra | ||
Revision as of 10:49, 9 October 2026
B036 Frostvein Tundra
| Field | Value |
|---|---|
| BiomeID | 036 |
| Biome name | Frostvein Tundra |
| Climate | POLAR_GLACIAL |
| Difficulty | 6 |
| Controlling faction | F08 Frosthold Vigil |
| Primary hazard | Frostbite |
| Signature resource | Glacial Blue Amber |
| MysteryZone | False |
| Continent | CONT_FROSTMERE |
| Region | Frostmere — Sub-polar Tundra |
| Elevation_m | 800 |
| Status | LIVE_CANON |
| Source | LIVE/DATA/biome_registry_v5.7.4.json |
Ground
A frozen desolate biome where the wind howls relentlessly across an ice plain veined with glowing blue mineral deposits. The veins pulse with geothermal energy keeping the ice soft enough for burrowing fauna to excavate warrens beneath.
Settlements
| Name | Type | Population | Controlling faction |
|---|---|---|---|
| Frost Vein Fields | primary | N/A | F08 Frosthold Vigil |
| Ice Warren | secondary | N/A | F08 Frosthold Vigil |
| Vigil Keep | Fortified Research Station | 6000 | F08 Frosthold Vigil |
Factions present
| Faction | Where recorded |
|---|---|
| F08 Frosthold Vigil | Home faction of this biome. Controlling faction on every recorded settlement row. All seven NPC rows. |
No other faction is recorded on a Frostvein Tundra NPC row or settlement row.
Resources
- Ancient Glacier Shard (Frost) (GATHERABLE, Common)
- Blizzard Ore (Frost) (GATHERABLE, Common)
- Frostfall Crystal (Frost) (GATHERABLE, Uncommon)
- Frostv Glacial Core (GATHERABLE, Uncommon)
- Frostv Ice Resin (GATHERABLE, Common)
- Frostv Permafrost Stone (GATHERABLE, Uncommon)
- Refined Glacial Core (GATHERABLE, Common)
- Refined Glacial Salt (GATHERABLE, Common)
- Refined Permafrost Stone (GATHERABLE, Rare)
- Refined Tundra Core (GATHERABLE, Common)
- Void Ice (Frost) (GATHERABLE, Rare)
Signature, primary, secondary, and minerals
These rows are recorded on the B036 resource table and were not in the gatherable list above.
| ID | Name | Type | Rarity |
|---|---|---|---|
| SIG-036 | Glacial Blue Amber | SIGNATURE | Rare–Legendary |
| PRI-036 | Frost Vein Crystal | PRIMARY | Uncommon–Rare |
| SEC-036 | Ice Resin | SECONDARY | Common–Uncommon |
| MIN-COM-ICE | Ice Ore | Common Mineral | Common |
| MIN-COM-FRO | Frostite | Common Mineral | Common |
| MIN-COM-GLA | Glacial Slate | Common Mineral | Common |
| MIN-RARE-FRO | Frost Vein Crystal | Rare Mineral | Rare |
| MIN-RARE-ICE | Ice Glass | Rare Mineral | Rare |
Harvest
The harvestable index records counts for biome 036 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.
Named flora recorded for Frostvein Tundra:
| ID | Name | Harvestable |
|---|---|---|
| FLORA-FROS-036 | Frost Bloom | Yes |
| FLORA-GLAC-036 | Glacialbloom | Yes |
| FLORA-ICEW-036 | Icewort | Yes |
| FLORA-TUND-036 | Tundra Moss | Yes |
| FLORA-ICE -036 | Ice Crystal Moss | No |
| FLORA-BLIG-036 | Blight Lichen | No |
| FLORA-GLAC-036 | Glacial Spore | No |
| FLORA-FROS-036 | Frost Crystal Plant | No |
Four named flora rows are marked harvestable. Duplicate flora ids are left as separate recorded rows. The ecological-role cell says PROTECTED SPECIES on Ice Crystal Moss, Blight Lichen, Glacial Spore, and Frost Crystal Plant.
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.
Deep zone
| Field | Value |
|---|---|
| Deep zone | Deep Frostvein — Vein Base |
| Layout | Subsurface Ice Network |
| Max players | 6 |
| Lockout hours | 72 |
| Boss name | Icescale — Deep Form |
| Ground note | The Vein Base has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth. |
Boss
| Field | Value |
|---|---|
| Boss | Icescale, Ancient of Biome 036 |
| Difficulty | T3_Heroic |
| Recommended party | 4 |
| Damage type | Sonic |
| Arena | {'location': 'Frost Vein Fields', 'description': "The boss encounter takes place in the heart of Frostvein Tundra's most extreme terrain feature. The arena is shaped by polar glacial conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.", 'arena_size_m': 108, 'special_terrain': 'Deep ice tundra', 'hazard_active': 'Frostbite'} |
| Ground blurb | The Arctic Prowler the Ancient is the apex expression of Frostvein Tundra's ecosystem — a creature that has been shaped by polar glacial conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Frostvein Tundra would be if the biome could choose to fight. |
Weather
The atmosphere row records weather patterns Blizzard, Frost Wind, and Ice Mist. Those three names are not rows in the weather table. Six weather rows are recorded for this biome.
| ID | Name | Code | Recorded effect |
|---|---|---|---|
| WX-036-STORM | Storm | STORM | Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity. |
| WX-036-ASH | Ashfall | ASH | Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Glacial Blue Amber harvest modified. |
| WX-036-SNOW | Cold Event | SNOW | Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types. |
| WX-036-ANY | Any Weather | ANY | Weather-independent spawn — present in all conditions. |
| WX-036-RAIN | Rain/Mist | RAIN | Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions. |
| WX-036-CLEAR | Clear Sky | CLEAR | Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields. |
Spawn entries recorded on those rows: Storm 12, Ashfall 13, Cold Event 16, Any Weather 7, Rain/Mist 11, Clear Sky 11. Night-multiplier entries above 2.0 recorded on those rows: Storm 2, Ashfall 2, Cold Event 2, Any Weather 1, Rain/Mist 4, Clear Sky 3.
Mobs
Eight named mobs are recorded. One further row records 62 additional spawn-table entries that are not named. Those 62 are not listed as species here. That summary row records 9 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.
| ID | Name | Archetype | HP | Creature ID | Node guardian |
|---|---|---|---|---|---|
| MOB-036-01 | Frostvein | Large Herbivore | 102 | CR02451 | False |
| MOB-036-02 | Glacierhorn | Swift Scout | 63 | CR02452 | False |
| MOB-036-03 | Icemane | Pack Predator | 76 | CR02453 | False |
| MOB-036-04 | Froststalker | Ambush Predator | 71 | CR02454 | False |
| MOB-036-05 | Glacierfang | Elemental Creature | 84 | CR02455 | False |
| MOB-036-06 | Icescale | Ancient Walker | 157 | CR02456 | False |
| MOB-036-07 | Frostveil | Scavenger | 71 | CR02457 | False |
| MOB-036-08 | Glacierwatcher | Node Guardian | 130 | CR02458 | True |
Nodes
Eight network nodes are recorded. Two are positive and six are negative. The node profile records dominant NEGATIVE, density low, base respawn 348 minutes, and modifier 1.45x.
| ID | Name | Type | Location | Signature resource growth | Guardian |
|---|---|---|---|---|---|
| NODE_036_P01 | Frostvein Primary Anchor | POSITIVE | Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Frost Vein Fields zone. | No | None |
| NODE_036_P02 | Frostvein Light Node 2 | POSITIVE | Located within the main resource cluster, feeding crystal growth. Within the Ice Warren zone. | No | None |
| NODE_036_N01 | Frostvein Void Node 1 | NEGATIVE | Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Frostbite) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_036_N02 | Frostvein Void Node 2 | NEGATIVE | Located at the most hazardous point of the primary hazard zone. The primary hazard (Frostbite) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_036_N03 | Frostvein Void Node 3 | NEGATIVE | Located beneath the primary ambush predator territory centre. The primary hazard (Frostbite) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_036_N04 | Frostvein Void Node 4 | NEGATIVE | Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Frostbite) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_036_N05 | Frostvein Void Node 5 | NEGATIVE | Located within the node guardian's primary patrol circuit centre. The primary hazard (Frostbite) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_036_N06 | Frostvein Void Node 6 | NEGATIVE | Located at the lowest point of any geological feature — voids sink. The primary hazard (Frostbite) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
The node-network file records a guardian name string on each of these eight nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the two positive nodes and a guardian present on the six negative nodes. Both records are left as recorded.
World events
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.
| ID | Biome-pack name | Master name | Type | Duration cell | Cooldown cell | Broadcast | Trigger | Notes duration |
|---|---|---|---|---|---|---|---|---|
| WE0106 | Glacial Surge Season | Frostvein Tu Environmental Event | Environmental | 15min | 24hr | FALSE | PLAYER_COUNT | 45-90 minutes real-time |
| WE0107 | Frost Bloom | Frostvein Tu Resource Event | Resource | 15min | 24hr | FALSE | TIME_CYCLE | 30 minutes real-time |
| WE0108 | Ice Rupture | Frostvein Tu Major Transformation Event | Major Transformation | 0min | 0hr | TRUE | RANDOM | 3-8 hours real-time |
WE0106 notes: Glacial Blue Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0107 notes: Glacial Blue Amber nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0108 notes: Glacial Blue Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is NODE_GUARDIAN_ELITE. Biome state change recorded as Frostvein Tundra_STATE_ALTERED.
Quests
Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.
- Q0316 The Frostvein Toll — Main — giver NPC0246
- Q0317 Frostvein Watch — Surface — giver NPC0246
- Q0318 Frostvein Vault Count — Underground — giver NPC0251
- Q0319 The Ice-Well Fracture — Frostvein Tundra — Aquatic — giver NPC0249
- Q0320 Glacial Blue Amber for the Cinderwarden — Main — giver NPC0246
- Q0321 Frostbite Season — Surface — giver NPC0248
- Q0322 What the Frostvein Vault Hums — Underground — giver NPC0249
- Q0323 After the Ice-Well Draw — Frostvein Tundra — Aquatic — giver NPC0251
- Q0324 Cinderwarden on the Frostvein Line — Main — giver NPC0246
NPCs
Seven NPCs are recorded with location Frostvein Tundra. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.
| NPC ID | Name | Role | Settlement | Faction |
|---|---|---|---|---|
| NPC0246 | Soris Mirewood | quest_giver | Vigil Keep | F08 Frosthold Vigil |
| NPC0247 | Tova Obsidianwatch | merchant | Vigil Keep | F08 Frosthold Vigil |
| NPC0248 | Brix Quarrystone | trainer | Vigil Keep | F08 Frosthold Vigil |
| NPC0249 | Vex Stonecleft | lore_keeper | Vigil Keep | F08 Frosthold Vigil |
| NPC0250 | Wren Umbrafen | blacksmith | Vigil Keep | F08 Frosthold Vigil |
| NPC0251 | Xaris Whispervale | quest_giver | Vigil Keep | F08 Frosthold Vigil |
| NPC0252 | Yolande Yarrow | merchant | Vigil Keep | F08 Frosthold Vigil |
Items
Sixteen crafted items are recorded for Frostvein Tundra. All are crafted at Ice Forge. The item table records Glacial Blue Amber as the primary material on every row.
| Item ID | Name | Type | Slot | Rarity | Primary material |
|---|---|---|---|---|---|
| B036_WPN_01 | Frostvein Glacial Edge | Weapon | Weapon | Rare | Glacial Blue Amber |
| B036_HLM_01 | Glacial Ward Helm | Armor | Helm | Uncommon | Glacial Blue Amber |
| B036_CHS_01 | Glacial Breastplate | Armor | Chest | Rare | Glacial Blue Amber |
| B036_HND_01 | Frostvein Grips | Armor | Hands | Uncommon | Glacial Blue Amber |
| B036_LEG_01 | Frostvein Greaves | Armor | Legs | Uncommon | Glacial Blue Amber |
| B036_FET_01 | Frostvein Treads | Armor | Feet | Uncommon | Glacial Blue Amber |
| B036_TRK_01 | Glacial Relic | Trinket | Necklace | Rare | Glacial Blue Amber |
| B036_REL_01 | Frostvein First-Stone | Trinket | Relic | Epic | Glacial Blue Amber |
| B036_CON_01 | Frostvein Draught | Consumable | Common | Glacial Blue Amber | |
| B036_SAL_01 | Frostvein Salve | Consumable | Uncommon | Glacial Blue Amber | |
| B036_MAT_01 | Refined Frostvein Grit | Material | Common | Glacial Blue Amber | |
| B036_BAR_01 | Glacial Ingot | Material | Rare | Glacial Blue Amber | |
| B036_TOL_01 | Frostvein Node Pick | Tool | Tool | Uncommon | Glacial Blue Amber |
| B036_KIT_01 | Frostvein Field Kit | Tool | Tool | Uncommon | Glacial Blue Amber |
| B036_UPG_01 | Glacial Catalyst | Upgrade Component | Rare | Glacial Blue Amber | |
| B036_FOC_01 | Frostvein Focus | Weapon | Off-Hand | Uncommon | Glacial Blue Amber |
Recipes
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.
| Recipe ID | Output | Workstation | Materials | Unlock reputation |
|---|---|---|---|---|
| RCP_B036_WPN_01 | Frostvein Glacial Edge | Ice Forge | Glacial Blue Amber x9; Refined Frostvein Grit x1 | T3 Honoured |
| RCP_B036_HLM_01 | Glacial Ward Helm | Ice Forge | Glacial Blue Amber x7; Refined Frostvein Grit x1 | T2 Trusted |
| RCP_B036_CHS_01 | Glacial Breastplate | Ice Forge | Glacial Blue Amber x9; Refined Frostvein Grit x1 | T3 Honoured |
| RCP_B036_HND_01 | Frostvein Grips | Ice Forge | Glacial Blue Amber x7; Refined Frostvein Grit x1 | T2 Trusted |
| RCP_B036_LEG_01 | Frostvein Greaves | Ice Forge | Glacial Blue Amber x7; Refined Frostvein Grit x1 | T2 Trusted |
| RCP_B036_FET_01 | Frostvein Treads | Ice Forge | Glacial Blue Amber x7; Refined Frostvein Grit x1 | T2 Trusted |
| RCP_B036_TRK_01 | Glacial Relic | Ice Forge | Glacial Blue Amber x9; Refined Frostvein Grit x1 | T3 Honoured |
| RCP_B036_REL_01 | Frostvein First-Stone | Ice Forge | Glacial Blue Amber x11; Refined Frostvein Grit x1 | T4 Honoured |
| RCP_B036_CON_01 | Frostvein Draught | Ice Forge | Glacial Blue Amber x5; Refined Frostvein Grit x1 | T1 Known |
| RCP_B036_SAL_01 | Frostvein Salve | Ice Forge | Glacial Blue Amber x7; Refined Frostvein Grit x1 | T2 Trusted |
| RCP_B036_MAT_01 | Refined Frostvein Grit | Ice Forge | Glacial Blue Amber x5; Refined Frostvein Grit x1 | T1 Known |
| RCP_B036_BAR_01 | Glacial Ingot | Ice Forge | Glacial Blue Amber x9; Refined Frostvein Grit x1 | T3 Honoured |
| RCP_B036_TOL_01 | Frostvein Node Pick | Ice Forge | Glacial Blue Amber x7; Refined Frostvein Grit x1 | T2 Trusted |
| RCP_B036_KIT_01 | Frostvein Field Kit | Ice Forge | Glacial Blue Amber x7; Refined Frostvein Grit x1 | T2 Trusted |
| RCP_B036_UPG_01 | Glacial Catalyst | Ice Forge | Glacial Blue Amber x9; Refined Frostvein Grit x1 | T3 Honoured |
| RCP_B036_FOC_01 | Frostvein Focus | Ice Forge | Glacial Blue Amber x7; Refined Frostvein Grit x1 | T2 Trusted |
Image prompt
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B036, followed by the ground description and settlement names already on this page.
Recorded overview prompt: ABERNON game concept art, Biome 036 Frostvein Tundra, K3V amber light, polar_glacial environment, 0.68g low gravity, Frosthold Vigil faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.
Detailed prompt for an image creator: Painterly cinematic establishing shot of Frostvein Tundra, biome 036, polar glacial, under K3V amber light at 0.68g. A frozen desolate biome where the wind howls relentlessly across an ice plain veined with glowing blue mineral deposits. The veins pulse with geothermal energy keeping the ice soft enough for burrowing fauna to excavate warrens beneath. Terrain recorded as deep ice tundra, Frosthold Vigil territory. Deep ice, ancient and slow-moving. Creatures here evolved over millions of years for the cold. Frostbite is the recorded primary hazard. Glacial Blue Amber is the signature resource. Recorded colour palette: ice-blue, white, pale g. The Frosthold Vigil settlement Vigil Keep is visible, with Frost Vein Fields and Ice Warren in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.
The image-prompt table also records twenty ungenerated prompts, IMG00701 through IMG00720. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Frostvein Tundra, polar glacial biome, [type], ancient ice, void darkness, amber star distant, Frostbite environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.
| ID | Type | Status |
|---|---|---|
| IMG00701 | hero_landscape | UNGENERATED |
| IMG00702 | apex_creature | UNGENERATED |
| IMG00703 | weather_event | UNGENERATED |
| IMG00704 | flora_closeup | UNGENERATED |
| IMG00705 | faction_outpost | UNGENERATED |
| IMG00706 | loading_screen | UNGENERATED |
| IMG00707 | ambient_day | UNGENERATED |
| IMG00708 | ambient_night | UNGENERATED |
| IMG00709 | energy_node | UNGENERATED |
| IMG00710 | hazard_event | UNGENERATED |
| IMG00711 | npc_portrait | UNGENERATED |
| IMG00712 | creature_combat | UNGENERATED |
| IMG00713 | resource_gather | UNGENERATED |
| IMG00714 | world_event | UNGENERATED |
| IMG00715 | sky_atmosphere | UNGENERATED |
| IMG00716 | underground_entrance | UNGENERATED |
| IMG00717 | coastal_view | UNGENERATED |
| IMG00718 | mystery_fragment | UNGENERATED |
| IMG00719 | faction_landmark | UNGENERATED |
| IMG00720 | player_action | UNGENERATED |
Canonical URL: https://wiki.abernon.com/index.php?title=B036_Frostvein_Tundra