B032 Crimson Hollow: Difference between revisions
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Fill B032 Crimson Hollow from the local tables: factions, resources, harvest, weather, mobs, nodes, world events, quests, NPCs, items, recipes, image prompt. |
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| Sound Hollow || secondary || N/A || [[F11 Verdant Deep Covenant]] | | Sound Hollow || secondary || N/A || [[F11 Verdant Deep Covenant]] | ||
|} | |} | ||
== Factions present == | |||
{| class="wikitable" | |||
! Faction !! Where recorded | |||
|- | |||
| [[F11 Verdant Deep Covenant]] || Home faction of this biome. Controlling faction on every recorded settlement row. | |||
|- | |||
| [[F05 Riftwalker Brotherhood]] || All seven NPC rows. | |||
|} | |||
The settlement rows and the NPC rows record different factions. Both are left as recorded. | |||
== Resources == | == Resources == | ||
| Line 60: | Line 72: | ||
* Refined Verdant Bark (GATHERABLE, Common) | * Refined Verdant Bark (GATHERABLE, Common) | ||
* Twilight Petal (Crims) (GATHERABLE, Uncommon) | * Twilight Petal (Crims) (GATHERABLE, Uncommon) | ||
=== Signature, primary, secondary, and minerals === | |||
These rows are recorded on the B032 resource table and were not in the gatherable list above. | |||
{| class="wikitable" | |||
! ID !! Name !! Type !! Rarity | |||
|- | |||
| SIG-032 || Hollow Crystal || SIGNATURE || Rare–Legendary | |||
|- | |||
| PRI-032 || Hollowgleam Sap || PRIMARY || Uncommon–Rare | |||
|- | |||
| SEC-032 || Crimson Pollen || SECONDARY || Common–Uncommon | |||
|- | |||
| MIN-COM-LIM || Limestone || Common Mineral || Common | |||
|- | |||
| MIN-COM-FOR || Forest Ore || Common Mineral || Common | |||
|- | |||
| MIN-COM-CLA || Clay Vein || Common Mineral || Common | |||
|- | |||
| MIN-RARE-CRI || Crimson Crystal || Rare Mineral || Rare | |||
|- | |||
| MIN-RARE-HOL || Hollow Glass || Rare Mineral || Rare | |||
|} | |||
=== Harvest === | |||
The harvestable index records counts for biome 032 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here. | |||
Named flora recorded for Crimson Hollow: | |||
{| class="wikitable" | |||
! ID !! Name !! Harvestable | |||
|- | |||
| FLORA-HOLL-032 || Hollowbark || Yes | |||
|- | |||
| FLORA-TWIL-032 || Twilightmoss || Yes | |||
|- | |||
| FLORA-AMBE-032 || Amber Canopy Oak || No | |||
|- | |||
| FLORA-CRIM-032 || Crimson Pollen Flower || No | |||
|- | |||
| FLORA-FORE-032 || Forest Fern || No | |||
|- | |||
| FLORA-HOLL-032 || Hollowgleam Tree || No | |||
|- | |||
| FLORA-PHER-032 || Pheromone Vine || No | |||
|- | |||
| FLORA-WILD-032 || Wild Mushroom Colony || No | |||
|} | |||
Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Amber Canopy Oak, Crimson Pollen Flower, Forest Fern, Hollowgleam Tree, Pheromone Vine, and Wild Mushroom Colony. | |||
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3. | |||
== Deep zone == | == Deep zone == | ||
| Line 96: | Line 163: | ||
| Ground blurb || The Dusk Prowler the Ancient is the apex expression of Crimson Hollow's ecosystem — a creature that has been shaped by temperate forest conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Crimson Hollow would be if the biome could choose to fight. | | Ground blurb || The Dusk Prowler the Ancient is the apex expression of Crimson Hollow's ecosystem — a creature that has been shaped by temperate forest conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Crimson Hollow would be if the biome could choose to fight. | ||
|} | |} | ||
== Weather == | |||
The atmosphere row records weather patterns Blood Rain, Crimson Mist, and Sound. Those three names are not rows in the weather table. Six weather rows are recorded for this biome. | |||
{| class="wikitable" | |||
! ID !! Name !! Code !! Recorded effect | |||
|- | |||
| WX-032-STORM || Storm || STORM || Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity. | |||
|- | |||
| WX-032-ASH || Ashfall || ASH || Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Hollow Crystal harvest modified. | |||
|- | |||
| WX-032-SNOW || Cold Event || SNOW || Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types. | |||
|- | |||
| WX-032-ANY || Any Weather || ANY || Weather-independent spawn — present in all conditions. | |||
|- | |||
| WX-032-RAIN || Rain/Mist || RAIN || Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions. | |||
|- | |||
| WX-032-CLEAR || Clear Sky || CLEAR || Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields. | |||
|} | |||
Spawn entries recorded on those rows: Storm 12, Ashfall 10, Cold Event 12, Any Weather 13, Rain/Mist 10, Clear Sky 13. Night-multiplier entries above 2.0 recorded on those rows: Storm 2, Ashfall 1, Cold Event 3, Any Weather 7, Rain/Mist 2, Clear Sky 1. | |||
== Mobs == | |||
Eight named mobs are recorded. One further row records 62 additional spawn-table entries that are not named. Those 62 are not listed as species here. That summary row records 17 corrupted variants and 0 event overrides. Its weather distribution cells are all zero. | |||
{| class="wikitable" | |||
! ID !! Name !! Archetype !! HP !! Creature ID !! Node guardian | |||
|- | |||
| MOB-032-01 || Crimsonhorn || Large Herbivore || 139 || CR02171 || False | |||
|- | |||
| MOB-032-02 || Bloodscale || Swift Scout || 68 || CR02172 || False | |||
|- | |||
| MOB-032-03 || Hollowmane || Pack Predator || 83 || CR02173 || False | |||
|- | |||
| MOB-032-04 || Crimsonstalker || Ambush Predator || 96 || CR02174 || False | |||
|- | |||
| MOB-032-05 || Bloodhorn || Elemental Creature || 96 || CR02175 || False | |||
|- | |||
| MOB-032-06 || Hollowclaw || Ancient Walker || 214 || CR02176 || False | |||
|- | |||
| MOB-032-07 || Crimsonfang || Scavenger || 89 || CR02177 || False | |||
|- | |||
| MOB-032-08 || Bloodwatcher || Node Guardian || 148 || CR02178 || True | |||
|} | |||
== Nodes == | |||
Ten network nodes are recorded. Six are positive and four are negative. The node profile records dominant POSITIVE, density moderate, base respawn 35 minutes, and modifier 1.00x. | |||
{| class="wikitable" | |||
! ID !! Name !! Type !! Location !! Signature resource growth !! Guardian | |||
|- | |||
| NODE_032_P01 || Crimson Primary Anchor || POSITIVE || Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Red Sap Grove zone. || No || None | |||
|- | |||
| NODE_032_P02 || Crimson Light Node 2 || POSITIVE || Located within the main resource cluster, feeding crystal growth. Within the Sound Hollow zone. || No || None | |||
|- | |||
| NODE_032_P03 || Crimson Light Node 3 || POSITIVE || Located at the convergence of the two largest named locations. Within the Sound Hollow zone. || No || None | |||
|- | |||
| NODE_032_P04 || Crimson Light Node 4 || POSITIVE || Located near the biome's primary water source or geological anchor. Within the Sound Hollow zone. || No || None | |||
|- | |||
| NODE_032_P05 || Crimson Light Node 5 || POSITIVE || Located at the highest-traffic prey corridor, where ecological energy concentrates. Within the Sound Hollow zone. || No || None | |||
|- | |||
| NODE_032_P06 || Crimson Light Node 6 || POSITIVE || Located inside the faction settlement perimeter, co-opted for faction infrastructure. Within the Sound Hollow zone. || No || None | |||
|- | |||
| NODE_032_N01 || Crimson Void Node 1 || NEGATIVE || Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Crimson Pollen Toxic Bloom) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present | |||
|- | |||
| NODE_032_N02 || Crimson Void Node 2 || NEGATIVE || Located at the most hazardous point of the primary hazard zone. The primary hazard (Crimson Pollen Toxic Bloom) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present | |||
|- | |||
| NODE_032_N03 || Crimson Void Node 3 || NEGATIVE || Located beneath the primary ambush predator territory centre. The primary hazard (Crimson Pollen Toxic Bloom) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present | |||
|- | |||
| NODE_032_N04 || Crimson Void Node 4 || NEGATIVE || Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Crimson Pollen Toxic Bloom) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present | |||
|} | |||
The node-network file records a guardian name string on each of these ten nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the six positive nodes and a guardian present on the four negative nodes. Both records are left as recorded. | |||
== World events == | |||
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded. | |||
{| class="wikitable" | |||
! ID !! Biome-pack name !! Master name !! Type !! Duration cell !! Cooldown cell !! Broadcast !! Trigger !! Notes duration | |||
|- | |||
| WE0094 || Crimson Surge Season || Crimson Holl Environmental Event || Environmental || 15min || 24hr || FALSE || RANDOM || 45-90 minutes real-time | |||
|- | |||
| WE0095 || Blood Bloom || Crimson Holl Resource Event || Resource || 60min || 12hr || FALSE || WEATHER || 30 minutes real-time | |||
|- | |||
| WE0096 || Sound Rupture || Crimson Holl Major Transformation Event || Major Transformation || 0min || 0hr || TRUE || TIME_CYCLE || 3-8 hours real-time | |||
|} | |||
WE0094 notes: Hollow Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. WE0095 notes: Hollow Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0096 notes: Hollow Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ELITE_SURGE. Biome state change recorded as Crimson Hollow_STATE_ALTERED. | |||
== Quests == | == Quests == | ||
* [[Q0280 The Crimson Toll — Crimson Hollow]] | Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here. | ||
* [[Q0281 Crimson Watch — Crimson Hollow]] | |||
* [[Q0282 Crimson Vault Count — Crimson Hollow]] | * [[Q0280 The Crimson Toll — Crimson Hollow]] — Main — giver NPC0218 | ||
* [[Q0283 The Still-Pool Oath — Crimson Hollow]] | * [[Q0281 Crimson Watch — Crimson Hollow]] — Surface — giver NPC0218 | ||
* [[Q0284 Hollow Crystal for the Nightroot Conclave]] | * [[Q0282 Crimson Vault Count — Crimson Hollow]] — Underground — giver NPC0223 | ||
* [[Q0285 Bloom Season — Crimson Hollow]] | * [[Q0283 The Still-Pool Oath — Crimson Hollow]] — Aquatic — giver NPC0221 | ||
* [[Q0286 What the Crimson Vault Hums — Crimson Hollow]] | * [[Q0284 Hollow Crystal for the Nightroot Conclave]] — Main — giver NPC0218 | ||
* [[Q0287 After the Still-Pool Draw — Crimson Hollow]] | * [[Q0285 Bloom Season — Crimson Hollow]] — Surface — giver NPC0220 | ||
* [[Q0288 Nightroot Conclave on the Crimson Line]] | * [[Q0286 What the Crimson Vault Hums — Crimson Hollow]] — Underground — giver NPC0221 | ||
* [[Q0287 After the Still-Pool Draw — Crimson Hollow]] — Aquatic — giver NPC0223 | |||
* [[Q0288 Nightroot Conclave on the Crimson Line]] — Main — giver NPC0218 | |||
== NPCs == | |||
Seven NPCs are recorded with location Crimson Hollow. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell. | |||
{| class="wikitable" | |||
! NPC ID !! Name !! Role !! Settlement !! Faction | |||
|- | |||
| NPC0218 || Corra Klarenfield || quest_giver || Red Sap Grove, Crimson Hollow || [[F05 Riftwalker Brotherhood]] | |||
|- | |||
| NPC0219 || Dravin Mirewood || merchant || Red Sap Grove, Crimson Hollow || [[F05 Riftwalker Brotherhood]] | |||
|- | |||
| NPC0220 || Corvus Obsidianwatch || trainer || Red Sap Grove, Crimson Hollow || [[F05 Riftwalker Brotherhood]] | |||
|- | |||
| NPC0221 || Fyren Quarrystone || lore_keeper || Red Sap Grove, Crimson Hollow || [[F05 Riftwalker Brotherhood]] | |||
|- | |||
| NPC0222 || Gael Stonecleft || blacksmith || Red Sap Grove, Crimson Hollow || [[F05 Riftwalker Brotherhood]] | |||
|- | |||
| NPC0223 || Holt Umbrafen || quest_giver || Red Sap Grove, Crimson Hollow || [[F05 Riftwalker Brotherhood]] | |||
|- | |||
| NPC0224 || Ilex Whispervale || merchant || Red Sap Grove, Crimson Hollow || [[F05 Riftwalker Brotherhood]] | |||
|} | |||
== Items == | |||
Sixteen crafted items are recorded for Crimson Hollow. All are crafted at Blood Forge. The item table records Hollow Crystal as the primary material on every row. | |||
{| class="wikitable" | |||
! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material | |||
|- | |||
| B032_WPN_01 || Crimson Hollow Edge || Weapon || Weapon || Rare || Hollow Crystal | |||
|- | |||
| B032_HLM_01 || Hollow Ward Helm || Armor || Helm || Uncommon || Hollow Crystal | |||
|- | |||
| B032_CHS_01 || Hollow Breastplate || Armor || Chest || Rare || Hollow Crystal | |||
|- | |||
| B032_HND_01 || Crimson Grips || Armor || Hands || Uncommon || Hollow Crystal | |||
|- | |||
| B032_LEG_01 || Crimson Greaves || Armor || Legs || Uncommon || Hollow Crystal | |||
|- | |||
| B032_FET_01 || Crimson Treads || Armor || Feet || Uncommon || Hollow Crystal | |||
|- | |||
| B032_TRK_01 || Hollow Relic || Trinket || Necklace || Rare || Hollow Crystal | |||
|- | |||
| B032_REL_01 || Crimson First-Stone || Trinket || Relic || Epic || Hollow Crystal | |||
|- | |||
| B032_CON_01 || Crimson Draught || Consumable || || Common || Hollow Crystal | |||
|- | |||
| B032_SAL_01 || Crimson Salve || Consumable || || Uncommon || Hollow Crystal | |||
|- | |||
| B032_MAT_01 || Refined Crimson Grit || Material || || Common || Hollow Crystal | |||
|- | |||
| B032_BAR_01 || Hollow Ingot || Material || || Rare || Hollow Crystal | |||
|- | |||
| B032_TOL_01 || Crimson Node Pick || Tool || Tool || Uncommon || Hollow Crystal | |||
|- | |||
| B032_KIT_01 || Crimson Field Kit || Tool || Tool || Uncommon || Hollow Crystal | |||
|- | |||
| B032_UPG_01 || Hollow Catalyst || Upgrade Component || || Rare || Hollow Crystal | |||
|- | |||
| B032_FOC_01 || Crimson Focus || Weapon || Off-Hand || Uncommon || Hollow Crystal | |||
|} | |||
== Recipes == | |||
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded. | |||
{| class="wikitable" | |||
! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation | |||
|- | |||
| RCP_B032_WPN_01 || Crimson Hollow Edge || Blood Forge || Hollow Crystal x9; Refined Crimson Grit x1 || T3 Honoured | |||
|- | |||
| RCP_B032_HLM_01 || Hollow Ward Helm || Blood Forge || Hollow Crystal x7; Refined Crimson Grit x1 || T2 Trusted | |||
|- | |||
| RCP_B032_CHS_01 || Hollow Breastplate || Blood Forge || Hollow Crystal x9; Refined Crimson Grit x1 || T3 Honoured | |||
|- | |||
| RCP_B032_HND_01 || Crimson Grips || Blood Forge || Hollow Crystal x7; Refined Crimson Grit x1 || T2 Trusted | |||
|- | |||
| RCP_B032_LEG_01 || Crimson Greaves || Blood Forge || Hollow Crystal x7; Refined Crimson Grit x1 || T2 Trusted | |||
|- | |||
| RCP_B032_FET_01 || Crimson Treads || Blood Forge || Hollow Crystal x7; Refined Crimson Grit x1 || T2 Trusted | |||
|- | |||
| RCP_B032_TRK_01 || Hollow Relic || Blood Forge || Hollow Crystal x9; Refined Crimson Grit x1 || T3 Honoured | |||
|- | |||
| RCP_B032_REL_01 || Crimson First-Stone || Blood Forge || Hollow Crystal x11; Refined Crimson Grit x1 || T4 Honoured | |||
|- | |||
| RCP_B032_CON_01 || Crimson Draught || Blood Forge || Hollow Crystal x5; Refined Crimson Grit x1 || T1 Known | |||
|- | |||
| RCP_B032_SAL_01 || Crimson Salve || Blood Forge || Hollow Crystal x7; Refined Crimson Grit x1 || T2 Trusted | |||
|- | |||
| RCP_B032_MAT_01 || Refined Crimson Grit || Blood Forge || Hollow Crystal x5; Refined Crimson Grit x1 || T1 Known | |||
|- | |||
| RCP_B032_BAR_01 || Hollow Ingot || Blood Forge || Hollow Crystal x9; Refined Crimson Grit x1 || T3 Honoured | |||
|- | |||
| RCP_B032_TOL_01 || Crimson Node Pick || Blood Forge || Hollow Crystal x7; Refined Crimson Grit x1 || T2 Trusted | |||
|- | |||
| RCP_B032_KIT_01 || Crimson Field Kit || Blood Forge || Hollow Crystal x7; Refined Crimson Grit x1 || T2 Trusted | |||
|- | |||
| RCP_B032_UPG_01 || Hollow Catalyst || Blood Forge || Hollow Crystal x9; Refined Crimson Grit x1 || T3 Honoured | |||
|- | |||
| RCP_B032_FOC_01 || Crimson Focus || Blood Forge || Hollow Crystal x7; Refined Crimson Grit x1 || T2 Trusted | |||
|} | |||
== Image prompt == | |||
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B032, followed by the ground description and settlement names already on this page. | |||
Recorded overview prompt: ABERNON game concept art, Biome 032 Crimson Hollow, K3V amber light, temperate_forest environment, 0.68g low gravity, Verdant Deep Covenant faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity. | |||
Detailed prompt for an image creator: Painterly cinematic establishing shot of Crimson Hollow, biome 032, temperate forest, under K3V amber light at 0.68g. A dark eerie forest where the trees grow twisted and the sap runs red like blood. The hollow amplifies sound making whispers sound like shouts and creating a disorienting acoustic landscape. Predators use the sound warping to triangulate prey. Terrain recorded as crimson pollen toxic hollow. Four seasons transform this land. Spring growth, summer canopy, autumn decay, winter silence. Crimson Pollen Toxic Bloom is the recorded primary hazard. Hollow Crystal is the signature resource. Recorded colour palette: Seasonal amber-green summer, crimson-gold autumn, grey-white winter. The Verdant Deep Covenant settlement Crimson Settlement is visible, with Red Sap Grove and Sound Hollow in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image. | |||
The image-prompt table also records twenty ungenerated prompts, IMG00621 through IMG00640. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Crimson Hollow, temperate forest biome, [type], amber-lit woodland, seasonal foliage, dappled light, Crimson Pollen Toxic Bloom environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic. | |||
{| class="wikitable" | |||
! ID !! Type !! Status | |||
|- | |||
| IMG00621 || hero_landscape || UNGENERATED | |||
|- | |||
| IMG00622 || apex_creature || UNGENERATED | |||
|- | |||
| IMG00623 || weather_event || UNGENERATED | |||
|- | |||
| IMG00624 || flora_closeup || UNGENERATED | |||
|- | |||
| IMG00625 || faction_outpost || UNGENERATED | |||
|- | |||
| IMG00626 || loading_screen || UNGENERATED | |||
|- | |||
| IMG00627 || ambient_day || UNGENERATED | |||
|- | |||
| IMG00628 || ambient_night || UNGENERATED | |||
|- | |||
| IMG00629 || energy_node || UNGENERATED | |||
|- | |||
| IMG00630 || hazard_event || UNGENERATED | |||
|- | |||
| IMG00631 || npc_portrait || UNGENERATED | |||
|- | |||
| IMG00632 || creature_combat || UNGENERATED | |||
|- | |||
| IMG00633 || resource_gather || UNGENERATED | |||
|- | |||
| IMG00634 || world_event || UNGENERATED | |||
|- | |||
| IMG00635 || sky_atmosphere || UNGENERATED | |||
|- | |||
| IMG00636 || underground_entrance || UNGENERATED | |||
|- | |||
| IMG00637 || coastal_view || UNGENERATED | |||
|- | |||
| IMG00638 || mystery_fragment || UNGENERATED | |||
|- | |||
| IMG00639 || faction_landmark || UNGENERATED | |||
|- | |||
| IMG00640 || player_action || UNGENERATED | |||
|} | |||
Canonical URL: https://wiki.abernon.com/index.php?title=B032_Crimson_Hollow | Canonical URL: https://wiki.abernon.com/index.php?title=B032_Crimson_Hollow | ||
Revision as of 10:49, 9 October 2026
B032 Crimson Hollow
| Field | Value |
|---|---|
| BiomeID | 032 |
| Biome name | Crimson Hollow |
| Climate | TEMPERATE_FOREST |
| Difficulty | 3 |
| Controlling faction | F11 Verdant Deep Covenant |
| Primary hazard | Crimson Pollen Toxic Bloom |
| Signature resource | Hollow Crystal |
| MysteryZone | False |
| Continent | CONT_ASHARA |
| Region | Ashara — Northern Highlands |
| Elevation_m | 550 |
| Status | LIVE_CANON |
| Source | LIVE/DATA/biome_registry_v5.7.4.json |
Ground
A dark eerie forest where the trees grow twisted and the sap runs red like blood. The hollow amplifies sound making whispers sound like shouts and creating a disorienting acoustic landscape. Predators use the sound warping to triangulate prey.
Settlements
| Name | Type | Population | Controlling faction |
|---|---|---|---|
| Crimson Settlement | Faction Outpost | 1500 | F11 Verdant Deep Covenant |
| Red Sap Grove | primary | N/A | F11 Verdant Deep Covenant |
| Sound Hollow | secondary | N/A | F11 Verdant Deep Covenant |
Factions present
| Faction | Where recorded |
|---|---|
| F11 Verdant Deep Covenant | Home faction of this biome. Controlling faction on every recorded settlement row. |
| F05 Riftwalker Brotherhood | All seven NPC rows. |
The settlement rows and the NPC rows record different factions. Both are left as recorded.
Resources
- Crimso Canopy Silk (GATHERABLE, Common)
- Crimso Mossstone (GATHERABLE, Common)
- Crimso Verdant Bark (GATHERABLE, Common)
- Earthen Clay (Crims) (GATHERABLE, Common)
- Fernweave (Crims) (GATHERABLE, Uncommon)
- Hollowcore Wood (Crims) (GATHERABLE, Uncommon)
- Refined Autumn Leaf Extract (GATHERABLE, Common)
- Refined Mossstone (GATHERABLE, Common)
- Refined Rootbark (GATHERABLE, Legendary)
- Refined Verdant Bark (GATHERABLE, Common)
- Twilight Petal (Crims) (GATHERABLE, Uncommon)
Signature, primary, secondary, and minerals
These rows are recorded on the B032 resource table and were not in the gatherable list above.
| ID | Name | Type | Rarity |
|---|---|---|---|
| SIG-032 | Hollow Crystal | SIGNATURE | Rare–Legendary |
| PRI-032 | Hollowgleam Sap | PRIMARY | Uncommon–Rare |
| SEC-032 | Crimson Pollen | SECONDARY | Common–Uncommon |
| MIN-COM-LIM | Limestone | Common Mineral | Common |
| MIN-COM-FOR | Forest Ore | Common Mineral | Common |
| MIN-COM-CLA | Clay Vein | Common Mineral | Common |
| MIN-RARE-CRI | Crimson Crystal | Rare Mineral | Rare |
| MIN-RARE-HOL | Hollow Glass | Rare Mineral | Rare |
Harvest
The harvestable index records counts for biome 032 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.
Named flora recorded for Crimson Hollow:
| ID | Name | Harvestable |
|---|---|---|
| FLORA-HOLL-032 | Hollowbark | Yes |
| FLORA-TWIL-032 | Twilightmoss | Yes |
| FLORA-AMBE-032 | Amber Canopy Oak | No |
| FLORA-CRIM-032 | Crimson Pollen Flower | No |
| FLORA-FORE-032 | Forest Fern | No |
| FLORA-HOLL-032 | Hollowgleam Tree | No |
| FLORA-PHER-032 | Pheromone Vine | No |
| FLORA-WILD-032 | Wild Mushroom Colony | No |
Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Amber Canopy Oak, Crimson Pollen Flower, Forest Fern, Hollowgleam Tree, Pheromone Vine, and Wild Mushroom Colony.
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.
Deep zone
| Field | Value |
|---|---|
| Deep zone | Deep Crimson — Crimson Deep |
| Layout | Hollow Tree Network |
| Max players | 6 |
| Lockout hours | 72 |
| Boss name | Hollowclaw — Deep Form |
| Ground note | The Crimson Deep has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth. |
Boss
| Field | Value |
|---|---|
| Boss | Hollowclaw, Ancient of Biome 032 |
| Difficulty | T3_Heroic |
| Recommended party | 4 |
| Damage type | Sonic |
| Arena | {'location': 'Red Sap Grove', 'description': "The boss encounter takes place in the heart of Crimson Hollow's most extreme terrain feature. The arena is shaped by temperate forest conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.", 'arena_size_m': 84, 'special_terrain': 'Crimson pollen toxic hollow', 'hazard_active': 'Crimson Pollen Toxic Bloom'} |
| Ground blurb | The Dusk Prowler the Ancient is the apex expression of Crimson Hollow's ecosystem — a creature that has been shaped by temperate forest conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Crimson Hollow would be if the biome could choose to fight. |
Weather
The atmosphere row records weather patterns Blood Rain, Crimson Mist, and Sound. Those three names are not rows in the weather table. Six weather rows are recorded for this biome.
| ID | Name | Code | Recorded effect |
|---|---|---|---|
| WX-032-STORM | Storm | STORM | Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity. |
| WX-032-ASH | Ashfall | ASH | Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Hollow Crystal harvest modified. |
| WX-032-SNOW | Cold Event | SNOW | Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types. |
| WX-032-ANY | Any Weather | ANY | Weather-independent spawn — present in all conditions. |
| WX-032-RAIN | Rain/Mist | RAIN | Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions. |
| WX-032-CLEAR | Clear Sky | CLEAR | Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields. |
Spawn entries recorded on those rows: Storm 12, Ashfall 10, Cold Event 12, Any Weather 13, Rain/Mist 10, Clear Sky 13. Night-multiplier entries above 2.0 recorded on those rows: Storm 2, Ashfall 1, Cold Event 3, Any Weather 7, Rain/Mist 2, Clear Sky 1.
Mobs
Eight named mobs are recorded. One further row records 62 additional spawn-table entries that are not named. Those 62 are not listed as species here. That summary row records 17 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.
| ID | Name | Archetype | HP | Creature ID | Node guardian |
|---|---|---|---|---|---|
| MOB-032-01 | Crimsonhorn | Large Herbivore | 139 | CR02171 | False |
| MOB-032-02 | Bloodscale | Swift Scout | 68 | CR02172 | False |
| MOB-032-03 | Hollowmane | Pack Predator | 83 | CR02173 | False |
| MOB-032-04 | Crimsonstalker | Ambush Predator | 96 | CR02174 | False |
| MOB-032-05 | Bloodhorn | Elemental Creature | 96 | CR02175 | False |
| MOB-032-06 | Hollowclaw | Ancient Walker | 214 | CR02176 | False |
| MOB-032-07 | Crimsonfang | Scavenger | 89 | CR02177 | False |
| MOB-032-08 | Bloodwatcher | Node Guardian | 148 | CR02178 | True |
Nodes
Ten network nodes are recorded. Six are positive and four are negative. The node profile records dominant POSITIVE, density moderate, base respawn 35 minutes, and modifier 1.00x.
| ID | Name | Type | Location | Signature resource growth | Guardian |
|---|---|---|---|---|---|
| NODE_032_P01 | Crimson Primary Anchor | POSITIVE | Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Red Sap Grove zone. | No | None |
| NODE_032_P02 | Crimson Light Node 2 | POSITIVE | Located within the main resource cluster, feeding crystal growth. Within the Sound Hollow zone. | No | None |
| NODE_032_P03 | Crimson Light Node 3 | POSITIVE | Located at the convergence of the two largest named locations. Within the Sound Hollow zone. | No | None |
| NODE_032_P04 | Crimson Light Node 4 | POSITIVE | Located near the biome's primary water source or geological anchor. Within the Sound Hollow zone. | No | None |
| NODE_032_P05 | Crimson Light Node 5 | POSITIVE | Located at the highest-traffic prey corridor, where ecological energy concentrates. Within the Sound Hollow zone. | No | None |
| NODE_032_P06 | Crimson Light Node 6 | POSITIVE | Located inside the faction settlement perimeter, co-opted for faction infrastructure. Within the Sound Hollow zone. | No | None |
| NODE_032_N01 | Crimson Void Node 1 | NEGATIVE | Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Crimson Pollen Toxic Bloom) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_032_N02 | Crimson Void Node 2 | NEGATIVE | Located at the most hazardous point of the primary hazard zone. The primary hazard (Crimson Pollen Toxic Bloom) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_032_N03 | Crimson Void Node 3 | NEGATIVE | Located beneath the primary ambush predator territory centre. The primary hazard (Crimson Pollen Toxic Bloom) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_032_N04 | Crimson Void Node 4 | NEGATIVE | Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Crimson Pollen Toxic Bloom) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
The node-network file records a guardian name string on each of these ten nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the six positive nodes and a guardian present on the four negative nodes. Both records are left as recorded.
World events
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.
| ID | Biome-pack name | Master name | Type | Duration cell | Cooldown cell | Broadcast | Trigger | Notes duration |
|---|---|---|---|---|---|---|---|---|
| WE0094 | Crimson Surge Season | Crimson Holl Environmental Event | Environmental | 15min | 24hr | FALSE | RANDOM | 45-90 minutes real-time |
| WE0095 | Blood Bloom | Crimson Holl Resource Event | Resource | 60min | 12hr | FALSE | WEATHER | 30 minutes real-time |
| WE0096 | Sound Rupture | Crimson Holl Major Transformation Event | Major Transformation | 0min | 0hr | TRUE | TIME_CYCLE | 3-8 hours real-time |
WE0094 notes: Hollow Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. WE0095 notes: Hollow Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0096 notes: Hollow Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ELITE_SURGE. Biome state change recorded as Crimson Hollow_STATE_ALTERED.
Quests
Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.
- Q0280 The Crimson Toll — Crimson Hollow — Main — giver NPC0218
- Q0281 Crimson Watch — Crimson Hollow — Surface — giver NPC0218
- Q0282 Crimson Vault Count — Crimson Hollow — Underground — giver NPC0223
- Q0283 The Still-Pool Oath — Crimson Hollow — Aquatic — giver NPC0221
- Q0284 Hollow Crystal for the Nightroot Conclave — Main — giver NPC0218
- Q0285 Bloom Season — Crimson Hollow — Surface — giver NPC0220
- Q0286 What the Crimson Vault Hums — Crimson Hollow — Underground — giver NPC0221
- Q0287 After the Still-Pool Draw — Crimson Hollow — Aquatic — giver NPC0223
- Q0288 Nightroot Conclave on the Crimson Line — Main — giver NPC0218
NPCs
Seven NPCs are recorded with location Crimson Hollow. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.
| NPC ID | Name | Role | Settlement | Faction |
|---|---|---|---|---|
| NPC0218 | Corra Klarenfield | quest_giver | Red Sap Grove, Crimson Hollow | F05 Riftwalker Brotherhood |
| NPC0219 | Dravin Mirewood | merchant | Red Sap Grove, Crimson Hollow | F05 Riftwalker Brotherhood |
| NPC0220 | Corvus Obsidianwatch | trainer | Red Sap Grove, Crimson Hollow | F05 Riftwalker Brotherhood |
| NPC0221 | Fyren Quarrystone | lore_keeper | Red Sap Grove, Crimson Hollow | F05 Riftwalker Brotherhood |
| NPC0222 | Gael Stonecleft | blacksmith | Red Sap Grove, Crimson Hollow | F05 Riftwalker Brotherhood |
| NPC0223 | Holt Umbrafen | quest_giver | Red Sap Grove, Crimson Hollow | F05 Riftwalker Brotherhood |
| NPC0224 | Ilex Whispervale | merchant | Red Sap Grove, Crimson Hollow | F05 Riftwalker Brotherhood |
Items
Sixteen crafted items are recorded for Crimson Hollow. All are crafted at Blood Forge. The item table records Hollow Crystal as the primary material on every row.
| Item ID | Name | Type | Slot | Rarity | Primary material |
|---|---|---|---|---|---|
| B032_WPN_01 | Crimson Hollow Edge | Weapon | Weapon | Rare | Hollow Crystal |
| B032_HLM_01 | Hollow Ward Helm | Armor | Helm | Uncommon | Hollow Crystal |
| B032_CHS_01 | Hollow Breastplate | Armor | Chest | Rare | Hollow Crystal |
| B032_HND_01 | Crimson Grips | Armor | Hands | Uncommon | Hollow Crystal |
| B032_LEG_01 | Crimson Greaves | Armor | Legs | Uncommon | Hollow Crystal |
| B032_FET_01 | Crimson Treads | Armor | Feet | Uncommon | Hollow Crystal |
| B032_TRK_01 | Hollow Relic | Trinket | Necklace | Rare | Hollow Crystal |
| B032_REL_01 | Crimson First-Stone | Trinket | Relic | Epic | Hollow Crystal |
| B032_CON_01 | Crimson Draught | Consumable | Common | Hollow Crystal | |
| B032_SAL_01 | Crimson Salve | Consumable | Uncommon | Hollow Crystal | |
| B032_MAT_01 | Refined Crimson Grit | Material | Common | Hollow Crystal | |
| B032_BAR_01 | Hollow Ingot | Material | Rare | Hollow Crystal | |
| B032_TOL_01 | Crimson Node Pick | Tool | Tool | Uncommon | Hollow Crystal |
| B032_KIT_01 | Crimson Field Kit | Tool | Tool | Uncommon | Hollow Crystal |
| B032_UPG_01 | Hollow Catalyst | Upgrade Component | Rare | Hollow Crystal | |
| B032_FOC_01 | Crimson Focus | Weapon | Off-Hand | Uncommon | Hollow Crystal |
Recipes
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.
| Recipe ID | Output | Workstation | Materials | Unlock reputation |
|---|---|---|---|---|
| RCP_B032_WPN_01 | Crimson Hollow Edge | Blood Forge | Hollow Crystal x9; Refined Crimson Grit x1 | T3 Honoured |
| RCP_B032_HLM_01 | Hollow Ward Helm | Blood Forge | Hollow Crystal x7; Refined Crimson Grit x1 | T2 Trusted |
| RCP_B032_CHS_01 | Hollow Breastplate | Blood Forge | Hollow Crystal x9; Refined Crimson Grit x1 | T3 Honoured |
| RCP_B032_HND_01 | Crimson Grips | Blood Forge | Hollow Crystal x7; Refined Crimson Grit x1 | T2 Trusted |
| RCP_B032_LEG_01 | Crimson Greaves | Blood Forge | Hollow Crystal x7; Refined Crimson Grit x1 | T2 Trusted |
| RCP_B032_FET_01 | Crimson Treads | Blood Forge | Hollow Crystal x7; Refined Crimson Grit x1 | T2 Trusted |
| RCP_B032_TRK_01 | Hollow Relic | Blood Forge | Hollow Crystal x9; Refined Crimson Grit x1 | T3 Honoured |
| RCP_B032_REL_01 | Crimson First-Stone | Blood Forge | Hollow Crystal x11; Refined Crimson Grit x1 | T4 Honoured |
| RCP_B032_CON_01 | Crimson Draught | Blood Forge | Hollow Crystal x5; Refined Crimson Grit x1 | T1 Known |
| RCP_B032_SAL_01 | Crimson Salve | Blood Forge | Hollow Crystal x7; Refined Crimson Grit x1 | T2 Trusted |
| RCP_B032_MAT_01 | Refined Crimson Grit | Blood Forge | Hollow Crystal x5; Refined Crimson Grit x1 | T1 Known |
| RCP_B032_BAR_01 | Hollow Ingot | Blood Forge | Hollow Crystal x9; Refined Crimson Grit x1 | T3 Honoured |
| RCP_B032_TOL_01 | Crimson Node Pick | Blood Forge | Hollow Crystal x7; Refined Crimson Grit x1 | T2 Trusted |
| RCP_B032_KIT_01 | Crimson Field Kit | Blood Forge | Hollow Crystal x7; Refined Crimson Grit x1 | T2 Trusted |
| RCP_B032_UPG_01 | Hollow Catalyst | Blood Forge | Hollow Crystal x9; Refined Crimson Grit x1 | T3 Honoured |
| RCP_B032_FOC_01 | Crimson Focus | Blood Forge | Hollow Crystal x7; Refined Crimson Grit x1 | T2 Trusted |
Image prompt
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B032, followed by the ground description and settlement names already on this page.
Recorded overview prompt: ABERNON game concept art, Biome 032 Crimson Hollow, K3V amber light, temperate_forest environment, 0.68g low gravity, Verdant Deep Covenant faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.
Detailed prompt for an image creator: Painterly cinematic establishing shot of Crimson Hollow, biome 032, temperate forest, under K3V amber light at 0.68g. A dark eerie forest where the trees grow twisted and the sap runs red like blood. The hollow amplifies sound making whispers sound like shouts and creating a disorienting acoustic landscape. Predators use the sound warping to triangulate prey. Terrain recorded as crimson pollen toxic hollow. Four seasons transform this land. Spring growth, summer canopy, autumn decay, winter silence. Crimson Pollen Toxic Bloom is the recorded primary hazard. Hollow Crystal is the signature resource. Recorded colour palette: Seasonal amber-green summer, crimson-gold autumn, grey-white winter. The Verdant Deep Covenant settlement Crimson Settlement is visible, with Red Sap Grove and Sound Hollow in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.
The image-prompt table also records twenty ungenerated prompts, IMG00621 through IMG00640. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Crimson Hollow, temperate forest biome, [type], amber-lit woodland, seasonal foliage, dappled light, Crimson Pollen Toxic Bloom environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.
| ID | Type | Status |
|---|---|---|
| IMG00621 | hero_landscape | UNGENERATED |
| IMG00622 | apex_creature | UNGENERATED |
| IMG00623 | weather_event | UNGENERATED |
| IMG00624 | flora_closeup | UNGENERATED |
| IMG00625 | faction_outpost | UNGENERATED |
| IMG00626 | loading_screen | UNGENERATED |
| IMG00627 | ambient_day | UNGENERATED |
| IMG00628 | ambient_night | UNGENERATED |
| IMG00629 | energy_node | UNGENERATED |
| IMG00630 | hazard_event | UNGENERATED |
| IMG00631 | npc_portrait | UNGENERATED |
| IMG00632 | creature_combat | UNGENERATED |
| IMG00633 | resource_gather | UNGENERATED |
| IMG00634 | world_event | UNGENERATED |
| IMG00635 | sky_atmosphere | UNGENERATED |
| IMG00636 | underground_entrance | UNGENERATED |
| IMG00637 | coastal_view | UNGENERATED |
| IMG00638 | mystery_fragment | UNGENERATED |
| IMG00639 | faction_landmark | UNGENERATED |
| IMG00640 | player_action | UNGENERATED |
Canonical URL: https://wiki.abernon.com/index.php?title=B032_Crimson_Hollow