B012 Netherhush Fen: Difference between revisions

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Fill B012 Netherhush Fen from the local tables: factions, resources, harvest, weather, mobs, nodes, world events, quests, NPCs, items, recipes, image prompt.
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| Silence Hollow || primary || N/A || [[F02 Verdania Collective]]
| Silence Hollow || primary || N/A || [[F02 Verdania Collective]]
|}
|}
== Factions present ==
{| class="wikitable"
! Faction !! Where recorded
|-
| [[F02 Verdania Collective]] || Home faction of this biome. Controlling faction on every recorded settlement row. All seven NPC rows.
|}
No other faction is recorded on a Netherhush Fen NPC row or settlement row.


== Resources ==
== Resources ==
Line 60: Line 70:
* Refined Verdant Resin (GATHERABLE, Uncommon)
* Refined Verdant Resin (GATHERABLE, Uncommon)
* Spore Cap (Nethe) (GATHERABLE, Rare)
* Spore Cap (Nethe) (GATHERABLE, Rare)
=== Signature, primary, secondary, and minerals ===
These rows are recorded on the B012 resource table and were not in the gatherable list above.
{| class="wikitable"
! ID !! Name !! Type !! Rarity
|-
| SIG-012 || Silent Crystal || SIGNATURE || Rare–Legendary
|-
| PRI-012 || Hushwood Bark || PRIMARY || Uncommon–Rare
|-
| SEC-012 || Nether Resin || SECONDARY || Common–Uncommon
|-
| MIN-COM-BOG || Bog Stone || Common Mineral || Common
|-
| MIN-COM-MUR || Murkite || Common Mineral || Common
|-
| MIN-COM-SIL || Silent Ore || Common Mineral || Common
|-
| MIN-RARE-HUS || Hush Crystal || Rare Mineral || Rare
|-
| MIN-RARE-NET || Nether Glass || Rare Mineral || Rare
|}
=== Harvest ===
The harvestable index records counts for biome 012 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.
Named flora recorded for Netherhush Fen:
{| class="wikitable"
! ID !! Name !! Harvestable
|-
| FLORA-DREA-012 || Dreambloom || Yes
|-
| FLORA-HUSH-012 || Hushfern || Yes
|-
| FLORA-SPOR-012 || Sporemoss || Yes
|-
| FLORA-LUMI-012 || Luminescent Frond Palm || No
|-
| FLORA-ROOT-012 || Root Bridge Moss || No — Protected
|-
| FLORA-CANO-012 || Canopy Spore Bloom || No
|-
| FLORA-BIOL-012 || Biolume Orchid || No
|-
| FLORA-DAMP-012 || Damp-Root Binder || No — Protected
|}
Three named flora rows are marked harvestable. That does not match the harvestable index count of 4. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Luminescent Frond Palm, Root Bridge Moss, Canopy Spore Bloom, Biolume Orchid, and Damp-Root Binder. The harvestable cell says No on Luminescent Frond Palm, Canopy Spore Bloom, and Biolume Orchid and No — Protected on Root Bridge Moss and Damp-Root Binder. Both wordings are left as recorded.
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.


== Deep zone ==
== Deep zone ==
Line 96: Line 161:
| Ground blurb || The Mire Prowler the Ancient is the apex expression of Netherhush Fen's ecosystem — a creature that has been shaped by equatorial rainforest conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Netherhush Fen would be if the biome could choose to fight.
| Ground blurb || The Mire Prowler the Ancient is the apex expression of Netherhush Fen's ecosystem — a creature that has been shaped by equatorial rainforest conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Netherhush Fen would be if the biome could choose to fight.
|}
|}
== Weather ==
The atmosphere row records weather patterns Heavy Hush Mist and Seismic Rain. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.
{| class="wikitable"
! ID !! Name !! Code !! Recorded effect
|-
| WX-012-STORM || Storm || STORM || Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.
|-
| WX-012-ASH || Ashfall || ASH || Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Silent Crystal harvest modified.
|-
| WX-012-SNOW || Cold Event || SNOW || Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.
|-
| WX-012-ANY || Any Weather || ANY || Weather-independent spawn — present in all conditions.
|-
| WX-012-RAIN || Rain/Mist || RAIN || Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.
|-
| WX-012-CLEAR || Clear Sky || CLEAR || Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.
|}
Spawn entries recorded on those rows: Storm 9, Ashfall 9, Cold Event 15, Any Weather 7, Rain/Mist 13, Clear Sky 17. Night-multiplier entries above 2.0 recorded on those rows: Storm 2, Ashfall 2, Cold Event 3, Any Weather 1, Rain/Mist 5, Clear Sky 2.
== Mobs ==
Eight named mobs are recorded. One further row records 62 additional spawn-table entries that are not named. Those 62 are not listed as species here. That summary row records 5 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.
{| class="wikitable"
! ID !! Name !! Archetype !! HP !! Creature ID !! Node guardian
|-
| MOB-012-01 || Netherfang || Large Herbivore || 149 || CR00771 || False
|-
| MOB-012-02 || Bogshade || Swift Scout || 76 || CR00772 || False
|-
| MOB-012-03 || Venomveil || Pack Predator || 95 || CR00773 || False
|-
| MOB-012-04 || Huskcrawler || Ambush Predator || 94 || CR00774 || False
|-
| MOB-012-05 || Swampmantle || Elemental Creature || 111 || CR00775 || False
|-
| MOB-012-06 || Darkfen || Ancient Walker || 226 || CR00776 || False
|-
| MOB-012-07 || Murkfin || Scavenger || 100 || CR00777 || False
|-
| MOB-012-08 || Netherclaw || Node Guardian || 153 || CR00778 || True
|}
== Nodes ==
Ten network nodes are recorded. Seven are positive and three are negative. The node profile records dominant POSITIVE, density high, base respawn 26 minutes, and modifier 1.30x.
{| class="wikitable"
! ID !! Name !! Type !! Location !! Signature resource growth !! Guardian
|-
| NODE_012_P01 || Netherhush Primary Anchor || POSITIVE || Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Silence Hollow zone. || No || None
|-
| NODE_012_P02 || Netherhush Light Node 2 || POSITIVE || Located within the main resource cluster, feeding crystal growth. Within the Muffled Grove zone. || No || None
|-
| NODE_012_P03 || Netherhush Light Node 3 || POSITIVE || Located at the convergence of the two largest named locations. Within the Muffled Grove zone. || No || None
|-
| NODE_012_P04 || Netherhush Light Node 4 || POSITIVE || Located near the biome's primary water source or geological anchor. Within the Muffled Grove zone. || No || None
|-
| NODE_012_P05 || Netherhush Light Node 5 || POSITIVE || Located at the highest-traffic prey corridor, where ecological energy concentrates. Within the Muffled Grove zone. || No || None
|-
| NODE_012_P06 || Netherhush Light Node 6 || POSITIVE || Located inside the faction settlement perimeter, co-opted for faction infrastructure. Within the Muffled Grove zone. || No || None
|-
| NODE_012_P07 || Netherhush Light Node 7 || POSITIVE || Located at the boundary of the biome's two primary terrain types. Within the Muffled Grove zone. || No || None
|-
| NODE_012_N01 || Netherhush Void Node 1 || NEGATIVE || Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Netherhush Root Asphyxiation) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present
|-
| NODE_012_N02 || Netherhush Void Node 2 || NEGATIVE || Located at the most hazardous point of the primary hazard zone. The primary hazard (Netherhush Root Asphyxiation) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present
|-
| NODE_012_N03 || Netherhush Void Node 3 || NEGATIVE || Located beneath the primary ambush predator territory centre. The primary hazard (Netherhush Root Asphyxiation) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present
|}
The node-network file records a guardian name string on each of these ten nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the seven positive nodes and a guardian present on the three negative nodes. Both records are left as recorded.
== World events ==
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.
{| class="wikitable"
! ID !! Biome-pack name !! Master name !! Type !! Duration cell !! Cooldown cell !! Broadcast !! Trigger !! Notes duration
|-
| WE0034 || Seismic Surge || Netherhush F Environmental Event || Environmental || 60min || 8hr || FALSE || WORLD_STATE || 45-90 minutes real-time
|-
| WE0035 || Hush Bloom || Netherhush F Resource Event || Resource || 60min || 24hr || FALSE || RANDOM || 30 minutes real-time
|-
| WE0036 || Vibration Storm || Netherhush F Major Transformation Event || Major Transformation || 0min || 0hr || TRUE || WEATHER || 3-8 hours real-time
|}
WE0034 notes: Silent Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0035 notes: Silent Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0036 notes: Silent Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Biome state change recorded as Netherhush Fen_STATE_ALTERED.


== Quests ==
== Quests ==


* [[Q0100 The Netherhush Toll]]
Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.
* [[Q0101 Netherhush Watch]]
 
* [[Q0102 Netherhush Vault Count]]
* [[Q0100 The Netherhush Toll]] — Main — giver NPC0078
* [[Q0103 The Drip-Well Static — Netherhush Fen]]
* [[Q0101 Netherhush Watch]] — Surface — giver NPC0078
* [[Q0104 Silent Crystal for the Nightroot Conclave]]
* [[Q0102 Netherhush Vault Count]] — Underground — giver NPC0083
* [[Q0105 Asphyxiation Season]]
* [[Q0103 The Drip-Well Static — Netherhush Fen]] — Aquatic — giver NPC0081
* [[Q0106 What the Netherhush Vault Hums]]
* [[Q0104 Silent Crystal for the Nightroot Conclave]] — Main — giver NPC0078
* [[Q0107 After the Drip-Well Draw — Netherhush Fen]]
* [[Q0105 Asphyxiation Season]] — Surface — giver NPC0080
* [[Q0108 Nightroot Conclave on the Netherhush Line]]
* [[Q0106 What the Netherhush Vault Hums]] — Underground — giver NPC0081
* [[Q0107 After the Drip-Well Draw — Netherhush Fen]] — Aquatic — giver NPC0083
* [[Q0108 Nightroot Conclave on the Netherhush Line]] — Main — giver NPC0078
 
== NPCs ==
 
Seven NPCs are recorded with location Netherhush Fen. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.
 
{| class="wikitable"
! NPC ID !! Name !! Role !! Settlement !! Faction
|-
| NPC0078 || Corvus Ashveil || quest_giver || Silence Hollow, Netherhush Fen || [[F02 Verdania Collective]]
|-
| NPC0079 || Deva Cindermere || merchant || Silence Hollow, Netherhush Fen || [[F02 Verdania Collective]]
|-
| NPC0080 || Aldric Emberfall || trainer || Silence Hollow, Netherhush Fen || [[F02 Verdania Collective]]
|-
| NPC0081 || Faeron Gloomreach || lore_keeper || Silence Hollow, Netherhush Fen || [[F02 Verdania Collective]]
|-
| NPC0082 || Gorath Ironveil || blacksmith || Silence Hollow, Netherhush Fen || [[F02 Verdania Collective]]
|-
| NPC0083 || Hira Klarenfield || quest_giver || Silence Hollow, Netherhush Fen || [[F02 Verdania Collective]]
|-
| NPC0084 || Idris Mirewood || merchant || Silence Hollow, Netherhush Fen || [[F02 Verdania Collective]]
|}
 
== Items ==
 
Sixteen crafted items are recorded for Netherhush Fen. All are crafted at Hushvat. The item table records Silent Crystal as the primary material on every row.
 
{| class="wikitable"
! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material
|-
| B012_WPN_01 || Netherhush Silent Edge || Weapon || Weapon || Rare || Silent Crystal
|-
| B012_HLM_01 || Silent Ward Helm || Armor || Helm || Uncommon || Silent Crystal
|-
| B012_CHS_01 || Silent Breastplate || Armor || Chest || Rare || Silent Crystal
|-
| B012_HND_01 || Netherhush Grips || Armor || Hands || Uncommon || Silent Crystal
|-
| B012_LEG_01 || Netherhush Greaves || Armor || Legs || Uncommon || Silent Crystal
|-
| B012_FET_01 || Netherhush Treads || Armor || Feet || Uncommon || Silent Crystal
|-
| B012_TRK_01 || Silent Relic || Trinket || Necklace || Rare || Silent Crystal
|-
| B012_REL_01 || Netherhush First-Stone || Trinket || Relic || Epic || Silent Crystal
|-
| B012_CON_01 || Netherhush Draught || Consumable ||  || Common || Silent Crystal
|-
| B012_SAL_01 || Netherhush Salve || Consumable ||  || Uncommon || Silent Crystal
|-
| B012_MAT_01 || Refined Netherhush Grit || Material ||  || Common || Silent Crystal
|-
| B012_BAR_01 || Silent Ingot || Material ||  || Rare || Silent Crystal
|-
| B012_TOL_01 || Netherhush Node Pick || Tool || Tool || Uncommon || Silent Crystal
|-
| B012_KIT_01 || Netherhush Field Kit || Tool || Tool || Uncommon || Silent Crystal
|-
| B012_UPG_01 || Silent Catalyst || Upgrade Component ||  || Rare || Silent Crystal
|-
| B012_FOC_01 || Netherhush Focus || Weapon || Off-Hand || Uncommon || Silent Crystal
|}
 
== Recipes ==
 
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.
 
{| class="wikitable"
! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation
|-
| RCP_B012_WPN_01 || Netherhush Silent Edge || Hushvat || Silent Crystal x9; Refined Netherhush Grit x1 || T3 Honoured
|-
| RCP_B012_HLM_01 || Silent Ward Helm || Hushvat || Silent Crystal x7; Refined Netherhush Grit x1 || T2 Trusted
|-
| RCP_B012_CHS_01 || Silent Breastplate || Hushvat || Silent Crystal x9; Refined Netherhush Grit x1 || T3 Honoured
|-
| RCP_B012_HND_01 || Netherhush Grips || Hushvat || Silent Crystal x7; Refined Netherhush Grit x1 || T2 Trusted
|-
| RCP_B012_LEG_01 || Netherhush Greaves || Hushvat || Silent Crystal x7; Refined Netherhush Grit x1 || T2 Trusted
|-
| RCP_B012_FET_01 || Netherhush Treads || Hushvat || Silent Crystal x7; Refined Netherhush Grit x1 || T2 Trusted
|-
| RCP_B012_TRK_01 || Silent Relic || Hushvat || Silent Crystal x9; Refined Netherhush Grit x1 || T3 Honoured
|-
| RCP_B012_REL_01 || Netherhush First-Stone || Hushvat || Silent Crystal x11; Refined Netherhush Grit x1 || T4 Honoured
|-
| RCP_B012_CON_01 || Netherhush Draught || Hushvat || Silent Crystal x5; Refined Netherhush Grit x1 || T1 Known
|-
| RCP_B012_SAL_01 || Netherhush Salve || Hushvat || Silent Crystal x7; Refined Netherhush Grit x1 || T2 Trusted
|-
| RCP_B012_MAT_01 || Refined Netherhush Grit || Hushvat || Silent Crystal x5; Refined Netherhush Grit x1 || T1 Known
|-
| RCP_B012_BAR_01 || Silent Ingot || Hushvat || Silent Crystal x9; Refined Netherhush Grit x1 || T3 Honoured
|-
| RCP_B012_TOL_01 || Netherhush Node Pick || Hushvat || Silent Crystal x7; Refined Netherhush Grit x1 || T2 Trusted
|-
| RCP_B012_KIT_01 || Netherhush Field Kit || Hushvat || Silent Crystal x7; Refined Netherhush Grit x1 || T2 Trusted
|-
| RCP_B012_UPG_01 || Silent Catalyst || Hushvat || Silent Crystal x9; Refined Netherhush Grit x1 || T3 Honoured
|-
| RCP_B012_FOC_01 || Netherhush Focus || Hushvat || Silent Crystal x7; Refined Netherhush Grit x1 || T2 Trusted
|}
 
== Image prompt ==
 
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B012, followed by the ground description and settlement names already on this page.
 
Recorded overview prompt: ABERNON game concept art, Biome 012 Netherhush Fen, K3V amber light, equatorial_rainforest environment, 0.68g low gravity, Verdania Collective faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.
 
Detailed prompt for an image creator: Painterly cinematic establishing shot of Netherhush Fen, biome 012, equatorial rainforest, under K3V amber light at 0.68g. A mist-heavy silent swamp where vibration replaces sound and predators hunt by seismic pulse alone. Speech here causes prey to scatter. Creatures have evolved lateral line organs. The fog is permanent and muffles all movement. Terrain recorded as netherhush root network, permanent fog. Dense canopy, bioluminescent undergrowth. Spores drift like snow. Life is abundant and dangerous. Netherhush Root Asphyxiation is the recorded primary hazard. Silent Crystal is the signature resource. Recorded colour palette: emerald, jade, deep shad. The Verdania Collective settlement Netherhush Settlement is visible, with Muffled Grove and Silence Hollow in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.
 
The image-prompt table also records twenty ungenerated prompts, IMG00221 through IMG00240. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Netherhush Fen, equatorial rainforest biome, [type], bioluminescent spore clouds, dense canopy, amber filtered light, Netherhush Root Asphyxiation environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.
 
{| class="wikitable"
! ID !! Type !! Status
|-
| IMG00221 || hero_landscape || UNGENERATED
|-
| IMG00222 || apex_creature || UNGENERATED
|-
| IMG00223 || weather_event || UNGENERATED
|-
| IMG00224 || flora_closeup || UNGENERATED
|-
| IMG00225 || faction_outpost || UNGENERATED
|-
| IMG00226 || loading_screen || UNGENERATED
|-
| IMG00227 || ambient_day || UNGENERATED
|-
| IMG00228 || ambient_night || UNGENERATED
|-
| IMG00229 || energy_node || UNGENERATED
|-
| IMG00230 || hazard_event || UNGENERATED
|-
| IMG00231 || npc_portrait || UNGENERATED
|-
| IMG00232 || creature_combat || UNGENERATED
|-
| IMG00233 || resource_gather || UNGENERATED
|-
| IMG00234 || world_event || UNGENERATED
|-
| IMG00235 || sky_atmosphere || UNGENERATED
|-
| IMG00236 || underground_entrance || UNGENERATED
|-
| IMG00237 || coastal_view || UNGENERATED
|-
| IMG00238 || mystery_fragment || UNGENERATED
|-
| IMG00239 || faction_landmark || UNGENERATED
|-
| IMG00240 || player_action || UNGENERATED
|}


Canonical URL: https://wiki.abernon.com/index.php?title=B012_Netherhush_Fen
Canonical URL: https://wiki.abernon.com/index.php?title=B012_Netherhush_Fen

Revision as of 10:46, 9 October 2026

B012 Netherhush Fen

Field Value
BiomeID 012
Biome name Netherhush Fen
Climate EQUATORIAL_RAINFOREST
Difficulty 5
Controlling faction F02 Verdania Collective
Primary hazard Netherhush Root Asphyxiation
Signature resource Silent Crystal
MysteryZone False
Continent CONT_VERDANIA
Region Verdania — Northern Fen Lowlands
Elevation_m 20
Status LIVE_CANON
Source LIVE/DATA/biome_registry_v5.7.4.json

Ground

A mist-heavy silent swamp where vibration replaces sound and predators hunt by seismic pulse alone. Speech here causes prey to scatter. Creatures have evolved lateral line organs. The fog is permanent and muffles all movement.

Settlements

Name Type Population Controlling faction
Netherhush Settlement Faction Outpost 1500 F02 Verdania Collective
Muffled Grove secondary N/A F02 Verdania Collective
Silence Hollow primary N/A F02 Verdania Collective

Factions present

Faction Where recorded
F02 Verdania Collective Home faction of this biome. Controlling faction on every recorded settlement row. All seven NPC rows.

No other faction is recorded on a Netherhush Fen NPC row or settlement row.

Resources

  • Dream Petal (Nethe) (GATHERABLE, Common)
  • Glowmoss (Nethe) (GATHERABLE, Rare)
  • Nether Biolume Sap (GATHERABLE, Rare)
  • Nether Glowspore (GATHERABLE, Common)
  • Nether Verdant Resin (GATHERABLE, Epic)
  • Rainvine Fiber (Nethe) (GATHERABLE, Common)
  • Refined Canopy Dew (GATHERABLE, Common)
  • Refined Fernseed (GATHERABLE, Common)
  • Refined Glowspore (GATHERABLE, Common)
  • Refined Verdant Resin (GATHERABLE, Uncommon)
  • Spore Cap (Nethe) (GATHERABLE, Rare)


Signature, primary, secondary, and minerals

These rows are recorded on the B012 resource table and were not in the gatherable list above.

ID Name Type Rarity
SIG-012 Silent Crystal SIGNATURE Rare–Legendary
PRI-012 Hushwood Bark PRIMARY Uncommon–Rare
SEC-012 Nether Resin SECONDARY Common–Uncommon
MIN-COM-BOG Bog Stone Common Mineral Common
MIN-COM-MUR Murkite Common Mineral Common
MIN-COM-SIL Silent Ore Common Mineral Common
MIN-RARE-HUS Hush Crystal Rare Mineral Rare
MIN-RARE-NET Nether Glass Rare Mineral Rare

Harvest

The harvestable index records counts for biome 012 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.

Named flora recorded for Netherhush Fen:

ID Name Harvestable
FLORA-DREA-012 Dreambloom Yes
FLORA-HUSH-012 Hushfern Yes
FLORA-SPOR-012 Sporemoss Yes
FLORA-LUMI-012 Luminescent Frond Palm No
FLORA-ROOT-012 Root Bridge Moss No — Protected
FLORA-CANO-012 Canopy Spore Bloom No
FLORA-BIOL-012 Biolume Orchid No
FLORA-DAMP-012 Damp-Root Binder No — Protected

Three named flora rows are marked harvestable. That does not match the harvestable index count of 4. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Luminescent Frond Palm, Root Bridge Moss, Canopy Spore Bloom, Biolume Orchid, and Damp-Root Binder. The harvestable cell says No on Luminescent Frond Palm, Canopy Spore Bloom, and Biolume Orchid and No — Protected on Root Bridge Moss and Damp-Root Binder. Both wordings are left as recorded.

Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.

Deep zone

Field Value
Deep zone Deep Netherhush — Nether Root Floor
Layout Bioluminescent Hollow
Max players 6
Lockout hours 72
Boss name Darkfen — Deep Form
Ground note The Nether Root Floor has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.

Boss

Field Value
Boss Darkfen, Ancient of Biome 012
Difficulty T3_Heroic
Recommended party 4
Damage type Frost
Arena {'location': 'Silence Hollow', 'description': "The boss encounter takes place in the heart of Netherhush Fen's most extreme terrain feature. The arena is shaped by equatorial rainforest conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.", 'arena_size_m': 100, 'special_terrain': 'Netherhush root network', 'hazard_active': 'Netherhush Root Asphyxiation'}
Ground blurb The Mire Prowler the Ancient is the apex expression of Netherhush Fen's ecosystem — a creature that has been shaped by equatorial rainforest conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Netherhush Fen would be if the biome could choose to fight.

Weather

The atmosphere row records weather patterns Heavy Hush Mist and Seismic Rain. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.

ID Name Code Recorded effect
WX-012-STORM Storm STORM Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.
WX-012-ASH Ashfall ASH Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Silent Crystal harvest modified.
WX-012-SNOW Cold Event SNOW Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.
WX-012-ANY Any Weather ANY Weather-independent spawn — present in all conditions.
WX-012-RAIN Rain/Mist RAIN Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.
WX-012-CLEAR Clear Sky CLEAR Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.

Spawn entries recorded on those rows: Storm 9, Ashfall 9, Cold Event 15, Any Weather 7, Rain/Mist 13, Clear Sky 17. Night-multiplier entries above 2.0 recorded on those rows: Storm 2, Ashfall 2, Cold Event 3, Any Weather 1, Rain/Mist 5, Clear Sky 2.

Mobs

Eight named mobs are recorded. One further row records 62 additional spawn-table entries that are not named. Those 62 are not listed as species here. That summary row records 5 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.

ID Name Archetype HP Creature ID Node guardian
MOB-012-01 Netherfang Large Herbivore 149 CR00771 False
MOB-012-02 Bogshade Swift Scout 76 CR00772 False
MOB-012-03 Venomveil Pack Predator 95 CR00773 False
MOB-012-04 Huskcrawler Ambush Predator 94 CR00774 False
MOB-012-05 Swampmantle Elemental Creature 111 CR00775 False
MOB-012-06 Darkfen Ancient Walker 226 CR00776 False
MOB-012-07 Murkfin Scavenger 100 CR00777 False
MOB-012-08 Netherclaw Node Guardian 153 CR00778 True

Nodes

Ten network nodes are recorded. Seven are positive and three are negative. The node profile records dominant POSITIVE, density high, base respawn 26 minutes, and modifier 1.30x.

ID Name Type Location Signature resource growth Guardian
NODE_012_P01 Netherhush Primary Anchor POSITIVE Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Silence Hollow zone. No None
NODE_012_P02 Netherhush Light Node 2 POSITIVE Located within the main resource cluster, feeding crystal growth. Within the Muffled Grove zone. No None
NODE_012_P03 Netherhush Light Node 3 POSITIVE Located at the convergence of the two largest named locations. Within the Muffled Grove zone. No None
NODE_012_P04 Netherhush Light Node 4 POSITIVE Located near the biome's primary water source or geological anchor. Within the Muffled Grove zone. No None
NODE_012_P05 Netherhush Light Node 5 POSITIVE Located at the highest-traffic prey corridor, where ecological energy concentrates. Within the Muffled Grove zone. No None
NODE_012_P06 Netherhush Light Node 6 POSITIVE Located inside the faction settlement perimeter, co-opted for faction infrastructure. Within the Muffled Grove zone. No None
NODE_012_P07 Netherhush Light Node 7 POSITIVE Located at the boundary of the biome's two primary terrain types. Within the Muffled Grove zone. No None
NODE_012_N01 Netherhush Void Node 1 NEGATIVE Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Netherhush Root Asphyxiation) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_012_N02 Netherhush Void Node 2 NEGATIVE Located at the most hazardous point of the primary hazard zone. The primary hazard (Netherhush Root Asphyxiation) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_012_N03 Netherhush Void Node 3 NEGATIVE Located beneath the primary ambush predator territory centre. The primary hazard (Netherhush Root Asphyxiation) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present

The node-network file records a guardian name string on each of these ten nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the seven positive nodes and a guardian present on the three negative nodes. Both records are left as recorded.

World events

Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.

ID Biome-pack name Master name Type Duration cell Cooldown cell Broadcast Trigger Notes duration
WE0034 Seismic Surge Netherhush F Environmental Event Environmental 60min 8hr FALSE WORLD_STATE 45-90 minutes real-time
WE0035 Hush Bloom Netherhush F Resource Event Resource 60min 24hr FALSE RANDOM 30 minutes real-time
WE0036 Vibration Storm Netherhush F Major Transformation Event Major Transformation 0min 0hr TRUE WEATHER 3-8 hours real-time

WE0034 notes: Silent Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0035 notes: Silent Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0036 notes: Silent Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Biome state change recorded as Netherhush Fen_STATE_ALTERED.

Quests

Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.

NPCs

Seven NPCs are recorded with location Netherhush Fen. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.

NPC ID Name Role Settlement Faction
NPC0078 Corvus Ashveil quest_giver Silence Hollow, Netherhush Fen F02 Verdania Collective
NPC0079 Deva Cindermere merchant Silence Hollow, Netherhush Fen F02 Verdania Collective
NPC0080 Aldric Emberfall trainer Silence Hollow, Netherhush Fen F02 Verdania Collective
NPC0081 Faeron Gloomreach lore_keeper Silence Hollow, Netherhush Fen F02 Verdania Collective
NPC0082 Gorath Ironveil blacksmith Silence Hollow, Netherhush Fen F02 Verdania Collective
NPC0083 Hira Klarenfield quest_giver Silence Hollow, Netherhush Fen F02 Verdania Collective
NPC0084 Idris Mirewood merchant Silence Hollow, Netherhush Fen F02 Verdania Collective

Items

Sixteen crafted items are recorded for Netherhush Fen. All are crafted at Hushvat. The item table records Silent Crystal as the primary material on every row.

Item ID Name Type Slot Rarity Primary material
B012_WPN_01 Netherhush Silent Edge Weapon Weapon Rare Silent Crystal
B012_HLM_01 Silent Ward Helm Armor Helm Uncommon Silent Crystal
B012_CHS_01 Silent Breastplate Armor Chest Rare Silent Crystal
B012_HND_01 Netherhush Grips Armor Hands Uncommon Silent Crystal
B012_LEG_01 Netherhush Greaves Armor Legs Uncommon Silent Crystal
B012_FET_01 Netherhush Treads Armor Feet Uncommon Silent Crystal
B012_TRK_01 Silent Relic Trinket Necklace Rare Silent Crystal
B012_REL_01 Netherhush First-Stone Trinket Relic Epic Silent Crystal
B012_CON_01 Netherhush Draught Consumable Common Silent Crystal
B012_SAL_01 Netherhush Salve Consumable Uncommon Silent Crystal
B012_MAT_01 Refined Netherhush Grit Material Common Silent Crystal
B012_BAR_01 Silent Ingot Material Rare Silent Crystal
B012_TOL_01 Netherhush Node Pick Tool Tool Uncommon Silent Crystal
B012_KIT_01 Netherhush Field Kit Tool Tool Uncommon Silent Crystal
B012_UPG_01 Silent Catalyst Upgrade Component Rare Silent Crystal
B012_FOC_01 Netherhush Focus Weapon Off-Hand Uncommon Silent Crystal

Recipes

Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.

Recipe ID Output Workstation Materials Unlock reputation
RCP_B012_WPN_01 Netherhush Silent Edge Hushvat Silent Crystal x9; Refined Netherhush Grit x1 T3 Honoured
RCP_B012_HLM_01 Silent Ward Helm Hushvat Silent Crystal x7; Refined Netherhush Grit x1 T2 Trusted
RCP_B012_CHS_01 Silent Breastplate Hushvat Silent Crystal x9; Refined Netherhush Grit x1 T3 Honoured
RCP_B012_HND_01 Netherhush Grips Hushvat Silent Crystal x7; Refined Netherhush Grit x1 T2 Trusted
RCP_B012_LEG_01 Netherhush Greaves Hushvat Silent Crystal x7; Refined Netherhush Grit x1 T2 Trusted
RCP_B012_FET_01 Netherhush Treads Hushvat Silent Crystal x7; Refined Netherhush Grit x1 T2 Trusted
RCP_B012_TRK_01 Silent Relic Hushvat Silent Crystal x9; Refined Netherhush Grit x1 T3 Honoured
RCP_B012_REL_01 Netherhush First-Stone Hushvat Silent Crystal x11; Refined Netherhush Grit x1 T4 Honoured
RCP_B012_CON_01 Netherhush Draught Hushvat Silent Crystal x5; Refined Netherhush Grit x1 T1 Known
RCP_B012_SAL_01 Netherhush Salve Hushvat Silent Crystal x7; Refined Netherhush Grit x1 T2 Trusted
RCP_B012_MAT_01 Refined Netherhush Grit Hushvat Silent Crystal x5; Refined Netherhush Grit x1 T1 Known
RCP_B012_BAR_01 Silent Ingot Hushvat Silent Crystal x9; Refined Netherhush Grit x1 T3 Honoured
RCP_B012_TOL_01 Netherhush Node Pick Hushvat Silent Crystal x7; Refined Netherhush Grit x1 T2 Trusted
RCP_B012_KIT_01 Netherhush Field Kit Hushvat Silent Crystal x7; Refined Netherhush Grit x1 T2 Trusted
RCP_B012_UPG_01 Silent Catalyst Hushvat Silent Crystal x9; Refined Netherhush Grit x1 T3 Honoured
RCP_B012_FOC_01 Netherhush Focus Hushvat Silent Crystal x7; Refined Netherhush Grit x1 T2 Trusted

Image prompt

Text only. No file is uploaded. The prompt below is the recorded overview prompt for B012, followed by the ground description and settlement names already on this page.

Recorded overview prompt: ABERNON game concept art, Biome 012 Netherhush Fen, K3V amber light, equatorial_rainforest environment, 0.68g low gravity, Verdania Collective faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.

Detailed prompt for an image creator: Painterly cinematic establishing shot of Netherhush Fen, biome 012, equatorial rainforest, under K3V amber light at 0.68g. A mist-heavy silent swamp where vibration replaces sound and predators hunt by seismic pulse alone. Speech here causes prey to scatter. Creatures have evolved lateral line organs. The fog is permanent and muffles all movement. Terrain recorded as netherhush root network, permanent fog. Dense canopy, bioluminescent undergrowth. Spores drift like snow. Life is abundant and dangerous. Netherhush Root Asphyxiation is the recorded primary hazard. Silent Crystal is the signature resource. Recorded colour palette: emerald, jade, deep shad. The Verdania Collective settlement Netherhush Settlement is visible, with Muffled Grove and Silence Hollow in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.

The image-prompt table also records twenty ungenerated prompts, IMG00221 through IMG00240. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Netherhush Fen, equatorial rainforest biome, [type], bioluminescent spore clouds, dense canopy, amber filtered light, Netherhush Root Asphyxiation environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.

ID Type Status
IMG00221 hero_landscape UNGENERATED
IMG00222 apex_creature UNGENERATED
IMG00223 weather_event UNGENERATED
IMG00224 flora_closeup UNGENERATED
IMG00225 faction_outpost UNGENERATED
IMG00226 loading_screen UNGENERATED
IMG00227 ambient_day UNGENERATED
IMG00228 ambient_night UNGENERATED
IMG00229 energy_node UNGENERATED
IMG00230 hazard_event UNGENERATED
IMG00231 npc_portrait UNGENERATED
IMG00232 creature_combat UNGENERATED
IMG00233 resource_gather UNGENERATED
IMG00234 world_event UNGENERATED
IMG00235 sky_atmosphere UNGENERATED
IMG00236 underground_entrance UNGENERATED
IMG00237 coastal_view UNGENERATED
IMG00238 mystery_fragment UNGENERATED
IMG00239 faction_landmark UNGENERATED
IMG00240 player_action UNGENERATED

Canonical URL: https://wiki.abernon.com/index.php?title=B012_Netherhush_Fen