Q0120 Duskmire Vault Count: Difference between revisions

From Abernon
Reading-level rollout B014: briefing, steps and dialogue rewritten per STYLE_GUIDE (facts unchanged)
Items link pass: link quest item and Gold names in Items needed and Reward (display text unchanged)
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| Completer NPC ID || NPC0097
| Completer NPC ID || NPC0097
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| Items needed || Duskmire Field Kit
| Items needed || [[Duskmire Field Kit]]
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| Prerequisites || Q0119
| Prerequisites || Q0119
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== Reward ==
== Reward ==


* Duskmire Node Pick
* [[Duskmire Node Pick]]
* 2100 XP
* 2100 XP
* 150 Gold
* 150 [[Gold]]
* 50 Verdania Collective rep
* 50 Verdania Collective rep



Revision as of 22:40, 9 October 2026

Duskmire Vault Count

Field Value
Quest_ID Q0120
Title Duskmire Vault Count
Biome B014 Duskmire Strand
Layer Underground
Level 15
Giver Vex Yarrow (NPC0097)
Giver NPC ID NPC0097
Completer Vex Yarrow (NPC0097)
Completer NPC ID NPC0097
Items needed Duskmire Field Kit
Prerequisites Q0119
Giver settlement Dusk Strand
Faction Verdania Collective
Side Evil
Difficulty Hard
Fail state Yes
Mystery chain No

Briefing

Beneath the Dusk Strand, tag a face and withdraw without delay; Vex Yarrow pays for the work with the node pick.

Steps

Descend into the cut beneath the Dusk Strand, tag a face, and leave immediately afterward. Dusthorn and Crackedscale control that ground, and a Duskmire Vault Break can open a dangerous underground rare spawn.

Reward

Dialogue

  • Down below Duskmire, the count is the only thing that genuinely matters.
  • The cut below is dangerous work, not a sightseeing tour.
  • Tag a face in the cut beneath the Dusk Strand, where Dusthorn and Crackedscale hold ring three; a Vault Break there brings a high-risk rare spawn. The node pick is your payment, settled at the Dusk Strand.
  • You tagged a face and actually came back. Fine, that is the job.
  • If the plate gives way, you pull the living out first, before anything else.

Canonical URL: https://wiki.abernon.com/index.php?title=Q0120_Duskmire_Vault_Count