Q0557 After the Cistern Draw — Crimson Mirage: Difference between revisions

From Abernon
Side: Evil (quest side split 554/554, Robert 2026-10-09)
Reading-level rollout B062: briefing, steps and dialogue rewritten per STYLE_GUIDE (facts unchanged)
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== Briefing ==
== Briefing ==


Do not drown for a shard. If the plate goes, pull the living first.
Never drown chasing a shard, and if the plate gives way, rescue the living before anything else.


== Steps ==
== Steps ==


The cistern is the work. If the plate goes, pull the living first. Seek shelter if Crimson Temporal is up.
Working the cistern is the job; if the plate gives way, rescue the living first. Take shelter whenever Crimson Temporal is active.


== Reward ==
== Reward ==
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== Dialogue ==
== Dialogue ==


* Do not drown for a shard.
* Whatever happens down there, do not drown chasing a shard.
* Below Crimson, the count is the only thing that matters.
* Down below Crimson, the count is the only thing that genuinely matters.
* If the plate goes, you pull the living first.
* If the plate gives way, you pull the living out first, before anything else.
* Crimson Temporal says seek shelter. Crimson Vault Break also wires this step. Zephyr Nightfall counts this step from the Iron Hollow under After the Cistern Draw — Crimson Mirage. If the plate goes, you pull the living first.
* Whenever Crimson Temporal rises, take shelter immediately, and remember that a Crimson Vault Break is also connected to this step. I settle this step at the Iron Hollow.
* The cut below is not a tour.
* The cut below is dangerous work, not a sightseeing tour.


Canonical URL: https://wiki.abernon.com/index.php?title=Q0557_After_the_Cistern_Draw_%E2%80%94_Crimson_Mirage
Canonical URL: https://wiki.abernon.com/index.php?title=Q0557_After_the_Cistern_Draw_%E2%80%94_Crimson_Mirage

Revision as of 20:51, 9 October 2026

After the Cistern Draw — Crimson Mirage

Field Value
Quest_ID Q0557
Title After the Cistern Draw — Crimson Mirage
Biome B062 Crimson Mirage
Layer Aquatic
Level 68
Giver Zephyr Nightfall (NPC0754)
Giver NPC ID NPC0754
Completer Zephyr Nightfall (NPC0754)
Completer NPC ID NPC0754
Items needed Crimson Field Kit
Prerequisites Q0556
Giver settlement The Cistern of Crimson
Faction Marrowheat Dominion
Side Evil
Difficulty Hard
Fail state Yes
Mystery chain No

Briefing

Never drown chasing a shard, and if the plate gives way, rescue the living before anything else.

Steps

Working the cistern is the job; if the plate gives way, rescue the living first. Take shelter whenever Crimson Temporal is active.

Reward

  • Temporal Salve x2
  • 3600 XP
  • 150 Gold
  • 50 Marrowheat Dominion rep

Dialogue

  • Whatever happens down there, do not drown chasing a shard.
  • Down below Crimson, the count is the only thing that genuinely matters.
  • If the plate gives way, you pull the living out first, before anything else.
  • Whenever Crimson Temporal rises, take shelter immediately, and remember that a Crimson Vault Break is also connected to this step. I settle this step at the Iron Hollow.
  • The cut below is dangerous work, not a sightseeing tour.

Canonical URL: https://wiki.abernon.com/index.php?title=Q0557_After_the_Cistern_Draw_%E2%80%94_Crimson_Mirage