Q0557 After the Cistern Draw — Crimson Mirage: Difference between revisions
From Abernon
Side: Evil (quest side split 554/554, Robert 2026-10-09) |
Reading-level rollout B062: briefing, steps and dialogue rewritten per STYLE_GUIDE (facts unchanged) |
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== Briefing == | == Briefing == | ||
Never drown chasing a shard, and if the plate gives way, rescue the living before anything else. | |||
== Steps == | == Steps == | ||
Working the cistern is the job; if the plate gives way, rescue the living first. Take shelter whenever Crimson Temporal is active. | |||
== Reward == | == Reward == | ||
| Line 56: | Line 56: | ||
== Dialogue == | == Dialogue == | ||
* | * Whatever happens down there, do not drown chasing a shard. | ||
* | * Down below Crimson, the count is the only thing that genuinely matters. | ||
* If the plate | * If the plate gives way, you pull the living out first, before anything else. | ||
* Crimson Temporal | * Whenever Crimson Temporal rises, take shelter immediately, and remember that a Crimson Vault Break is also connected to this step. I settle this step at the Iron Hollow. | ||
* The cut below is not a tour. | * The cut below is dangerous work, not a sightseeing tour. | ||
Canonical URL: https://wiki.abernon.com/index.php?title=Q0557_After_the_Cistern_Draw_%E2%80%94_Crimson_Mirage | Canonical URL: https://wiki.abernon.com/index.php?title=Q0557_After_the_Cistern_Draw_%E2%80%94_Crimson_Mirage | ||
Revision as of 20:51, 9 October 2026
After the Cistern Draw — Crimson Mirage
| Field | Value |
|---|---|
| Quest_ID | Q0557 |
| Title | After the Cistern Draw — Crimson Mirage |
| Biome | B062 Crimson Mirage |
| Layer | Aquatic |
| Level | 68 |
| Giver | Zephyr Nightfall (NPC0754) |
| Giver NPC ID | NPC0754 |
| Completer | Zephyr Nightfall (NPC0754) |
| Completer NPC ID | NPC0754 |
| Items needed | Crimson Field Kit |
| Prerequisites | Q0556 |
| Giver settlement | The Cistern of Crimson |
| Faction | Marrowheat Dominion |
| Side | Evil |
| Difficulty | Hard |
| Fail state | Yes |
| Mystery chain | No |
Briefing
Never drown chasing a shard, and if the plate gives way, rescue the living before anything else.
Steps
Working the cistern is the job; if the plate gives way, rescue the living first. Take shelter whenever Crimson Temporal is active.
Reward
- Temporal Salve x2
- 3600 XP
- 150 Gold
- 50 Marrowheat Dominion rep
Dialogue
- Whatever happens down there, do not drown chasing a shard.
- Down below Crimson, the count is the only thing that genuinely matters.
- If the plate gives way, you pull the living out first, before anything else.
- Whenever Crimson Temporal rises, take shelter immediately, and remember that a Crimson Vault Break is also connected to this step. I settle this step at the Iron Hollow.
- The cut below is dangerous work, not a sightseeing tour.
Canonical URL: https://wiki.abernon.com/index.php?title=Q0557_After_the_Cistern_Draw_%E2%80%94_Crimson_Mirage