Q0071 After the Voice Flush: Difference between revisions

From Abernon
Side: Holy (quest side split 554/554, Robert 2026-10-09)
Reading-level rollout B008: briefing, steps and dialogue rewritten per STYLE_GUIDE (facts unchanged)
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== Briefing ==
== Briefing ==


Do not drown for a shard. If the plate goes, pull the living first.
Do not drown chasing a shard, and if the plate gives way, pull the living out first.


== Steps ==
== Steps ==


The drip-well is the work. If the plate goes, pull the living first. Seek shelter if Whispersink Memory is up.
Working the drip-well is the job; if the plate gives way, pull the living out first. Seek shelter if Whispersink Memory is up.


== Reward ==
== Reward ==
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== Dialogue ==
== Dialogue ==


* Do not drown for a shard.
* Whatever happens down there, do not drown chasing a shard.
* Below Whispersink, the count is the only thing that matters.
* Down below Whispersink, the count is the only thing that genuinely matters.
* If the plate goes, you pull the living first.
* If the plate gives way, you pull the living out first, before anything else.
* Whispersink Memory says seek shelter. Whispersink Vault Break also wires this step. Rhea Ironveil counts this step from the Sorrow Hollow under After the Voice Flush. If the plate goes, you pull the living first.
* When Whispersink Memory rises, seek shelter, and know that a Whispersink Vault Break is also wired to this step. I settle this step at the Sorrow Hollow.
* The cut below is not a tour.
* The cut below is dangerous work, not a sightseeing tour.


Canonical URL: https://wiki.abernon.com/index.php?title=Q0071_After_the_Voice_Flush
Canonical URL: https://wiki.abernon.com/index.php?title=Q0071_After_the_Voice_Flush

Revision as of 19:43, 9 October 2026

After the Voice Flush

Field Value
Quest_ID Q0071
Title After the Voice Flush
Biome B008 Whispersink
Layer Aquatic
Level 20
Giver Rhea Ironveil (NPC0055)
Giver NPC ID NPC0055
Completer Rhea Ironveil (NPC0055)
Completer NPC ID NPC0055
Items needed Whispersink Field Kit
Prerequisites Q0070
Giver settlement The Drip-Well of Whispersink
Faction Verdania Collective
Side Holy
Difficulty Hard
Fail state Yes
Mystery chain No

Briefing

Do not drown chasing a shard, and if the plate gives way, pull the living out first.

Steps

Working the drip-well is the job; if the plate gives way, pull the living out first. Seek shelter if Whispersink Memory is up.

Reward

  • Memory Salve x2
  • 3600 XP
  • 150 Gold
  • 50 Verdania Collective rep

Dialogue

  • Whatever happens down there, do not drown chasing a shard.
  • Down below Whispersink, the count is the only thing that genuinely matters.
  • If the plate gives way, you pull the living out first, before anything else.
  • When Whispersink Memory rises, seek shelter, and know that a Whispersink Vault Break is also wired to this step. I settle this step at the Sorrow Hollow.
  • The cut below is dangerous work, not a sightseeing tour.

Canonical URL: https://wiki.abernon.com/index.php?title=Q0071_After_the_Voice_Flush