B062 Crimson Mirage: Difference between revisions

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Holy/Evil quest balance fix 2026-10-09 (Robert approved): quest giver reassigned to an existing Evil-rooted NPC in the same biome
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* [[Q0550 The Crimson Toll — Crimson Mirage]] — Main — giver NPC0428
* [[Q0550 The Crimson Toll — Crimson Mirage]] — Main — giver NPC0428
* [[Q0551 Crimson Watch — Crimson Mirage]] — Surface — giver NPC0428
* [[Q0551 Crimson Watch — Crimson Mirage]] — Surface — giver NPC0749
* [[Q0552 Crimson Vault Count — Crimson Mirage]] — Underground — giver NPC0433
* [[Q0552 Crimson Vault Count — Crimson Mirage]] — Underground — giver NPC0754
* [[Q0553 The Cistern Debt — Crimson Mirage]] — Aquatic — giver NPC0431
* [[Q0553 The Cistern Debt — Crimson Mirage]] — Aquatic — giver NPC0752
* [[Q0554 Temporal Amber for the Soulglass Circle]] — Main — giver NPC0428
* [[Q0554 Temporal Amber for the Soulglass Circle]] — Main — giver NPC0428
* [[Q0555 Displacement Season — Crimson Mirage]] — Surface — giver NPC0430
* [[Q0555 Displacement Season — Crimson Mirage]] — Surface — giver NPC0751
* [[Q0556 What the Crimson Vault Hums — Crimson Mirage]] — Underground — giver NPC0431
* [[Q0556 What the Crimson Vault Hums — Crimson Mirage]] — Underground — giver NPC0752
* [[Q0557 After the Cistern Draw — Crimson Mirage]] — Aquatic — giver NPC0433
* [[Q0557 After the Cistern Draw — Crimson Mirage]] — Aquatic — giver NPC0754
* [[Q0558 The Soulglass Circle on the Crimson Line]] — Main — giver NPC0428
* [[Q0558 The Soulglass Circle on the Crimson Line]] — Main — giver NPC0428
* [[Q1049 The Crimson Settlement Muster]] — Main — giver NPC0749
* [[Q1049 The Crimson Settlement Muster]] — Main — giver NPC0749

Revision as of 16:51, 9 October 2026

B062 Crimson Mirage

Field Value
BiomeID 062
Biome name Crimson Mirage
Climate SUBTROPICAL_ARID
Difficulty 2
Starting control F13 Marrowheat Dominion
Primary hazard Temporal Displacement
Signature resource Temporal Amber
MysteryZone False
Continent CONT_ASHARA
Region Ashara — Southern Arid Mirage Zone
Elevation_m 300
Status LIVE_CANON
Source LIVE/DATA/biome_registry_v5.7.4.json

Ground

A vast desert biome where the sun blazes high casting the land in deep crimson through iron oxide dust suspended in the atmosphere. The mirages here are not optical illusions but partial manifestations of alternate desert timelines.

Settlements

Name Type Population Controlling faction
Crimson Settlement Faction Outpost 1500 F13 Marrowheat Dominion
Iron Hollow secondary N/A F13 Marrowheat Dominion
Temporal Mirage Fields primary N/A F13 Marrowheat Dominion

Settlement pages: Crimson Settlement, Iron Hollow, Temporal Mirage Fields. All settlements: Settlements.

Factions present

Faction Where recorded
F13 Marrowheat Dominion Home faction of this biome. Controlling faction on every recorded settlement row. Seven NPC rows (NPC0749 to NPC0755).
F03 Skyreach Covenant Seven of the fourteen NPC rows.

NPCs here from other factions: F03 Skyreach Covenant (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.

The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time.

Resources

  • Crimso Ashgrit (GATHERABLE, Uncommon)
  • Crimso Sandite Crystal (GATHERABLE, Rare)
  • Crimso Thorncore (GATHERABLE, Uncommon)
  • Dune Salt (Crims) (GATHERABLE, Common)
  • Dustbloom (Crims) (GATHERABLE, Rare)
  • Refined Ashfall Sediment (GATHERABLE, Uncommon)
  • Refined Ashgrit (GATHERABLE, Common)
  • Refined Sandite Crystal (GATHERABLE, Common)
  • Refined Scorched Bone (GATHERABLE, Uncommon)
  • Scorchite (Crims) (GATHERABLE, Rare)
  • Sunbaked Clay (Crims) (GATHERABLE, Uncommon)


Signature, primary, secondary, and minerals

These rows are recorded on the B062 resource table and were not in the gatherable list above.

ID Name Type Rarity
SIG-062 Temporal Amber SIGNATURE Rare–Legendary
PRI-062 Mirage Crystal PRIMARY Uncommon–Rare
SEC-062 Iron Dust Resin SECONDARY Common–Uncommon
MIN-COM-IRO Ironite Common Mineral Common
MIN-COM-DES Desert Ore Common Mineral Common
MIN-COM-CRI Crimson Common Mineral Common
MIN-RARE-MIR Mirage Crystal Rare Mineral Rare
MIN-RARE-DES Desert Glass Rare Mineral Rare

Harvest

The harvestable index records counts for biome 062 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.

Named flora recorded for Crimson Mirage:

ID Name Harvestable
FLORA-ASHS-062 Ashshrub Yes
FLORA-CRIM-062 Crimson Bloom Yes
FLORA-DESE-062 Desert Fern Yes
FLORA-SAND-062 Sandbloom Yes
FLORA-CIND-062 Cinderbloom Crystal Plant Yes
FLORA-THOR-062 Thornscale Bush No
FLORA-SCOR-062 Scorchglass Weed No — Protected
FLORA-DUST-062 Dust-Root Binder No — Protected

Five named flora rows are marked harvestable. That does not match the harvestable index count of 4. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Thornscale Bush, Scorchglass Weed, and Dust-Root Binder. The harvestable cell says No on Thornscale Bush and No — Protected on Scorchglass Weed and Dust-Root Binder. Both wordings are left as recorded.

Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.

Deep zone

Field Value
Deep zone Deep Crimson — Mirage Underlayer
Layout Sand Vault Network
Max players 6
Lockout hours 72
Boss name Deserthorn — Deep Form
Ground note The Mirage Underlayer has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.

Boss

Field Value
Boss Deserthorn, Ancient of Biome 062
Difficulty T3_Heroic
Recommended party 4
Damage type Void
Arena {'location': 'Temporal Mirage Fields', 'description': "The boss encounter takes place in the heart of Crimson Mirage's most extreme terrain feature. The arena is shaped by subtropical arid conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.", 'arena_size_m': 76, 'special_terrain': 'Heat shimmer arid plain with temporal anomalies', 'hazard_active': 'Temporal Displacement'}
Ground blurb The Scorch Prowler the Ancient is the apex expression of Crimson Mirage's ecosystem — a creature that has been shaped by subtropical arid conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Crimson Mirage would be if the biome could choose to fight.

Weather

The atmosphere row records weather patterns Iron Dust Storm and Crimson Wind. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.

ID Name Code Recorded effect
WX-062-STORM Storm STORM Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.
WX-062-ASH Ashfall ASH Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Temporal Amber harvest modified.
WX-062-SNOW Cold Event SNOW Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.
WX-062-ANY Any Weather ANY Weather-independent spawn — present in all conditions.
WX-062-RAIN Rain/Mist RAIN Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.
WX-062-CLEAR Clear Sky CLEAR Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.

Spawn entries recorded on those rows: Storm 17, Ashfall 9, Cold Event 10, Any Weather 14, Rain/Mist 14, Clear Sky 6. Night-multiplier entries above 2.0 recorded on those rows: Storm 5, Ashfall 0, Cold Event 2, Any Weather 3, Rain/Mist 3, Clear Sky 0.

Mobs

Six named mobs are recorded. One further row records 64 additional spawn-table entries that are not named. Those 64 are not listed as species here. That summary row records 13 corrupted variants and 0 event overrides. Its weather distribution cells are all zero. Miragewatcher has archetype Node Guardian but the node-guardian cell reads False. Both are left as recorded.

ID Name Archetype HP Creature ID Node guardian
MOB-062-01 Miragescale Swift Scout 59 CR04271 False
MOB-062-02 Desertmane Pack Predator 82 CR04272 False
MOB-062-03 Miragefang Elemental Creature 91 CR04273 False
MOB-062-04 Deserthorn Ancient Walker 179 CR04274 False
MOB-062-05 Crimsoncoil Scavenger 76 CR04275 False
MOB-062-06 Miragewatcher Node Guardian 133 CR04276 False

Nodes

Nine network nodes are recorded. Four are positive and five are negative. The node profile records dominant NEGATIVE, density moderate, base respawn 76 minutes, and modifier 0.85x.

ID Name Type Location Signature resource growth Guardian
NODE_062_P01 Crimson Primary Anchor POSITIVE Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Temporal Mirage Fields zone. No None
NODE_062_P02 Crimson Light Node 2 POSITIVE Located within the main resource cluster, feeding crystal growth. Within the Iron Hollow zone. No None
NODE_062_P03 Crimson Light Node 3 POSITIVE Located at the convergence of the two largest named locations. Within the Iron Hollow zone. No None
NODE_062_P04 Crimson Light Node 4 POSITIVE Located near the biome's primary water source or geological anchor. Within the Iron Hollow zone. No None
NODE_062_N01 Crimson Void Node 1 NEGATIVE Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Temporal Displacement) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_062_N02 Crimson Void Node 2 NEGATIVE Located at the most hazardous point of the primary hazard zone. The primary hazard (Temporal Displacement) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_062_N03 Crimson Void Node 3 NEGATIVE Located beneath the primary ambush predator territory centre. The primary hazard (Temporal Displacement) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_062_N04 Crimson Void Node 4 NEGATIVE Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Temporal Displacement) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_062_N05 Crimson Void Node 5 NEGATIVE Located within the node guardian's primary patrol circuit centre. The primary hazard (Temporal Displacement) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present

The node-network file records a guardian name string on each of these nine nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the four positive nodes and a guardian present on the five negative nodes. Both records are left as recorded.

World events

Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.

ID Biome-pack name Master name Type Duration cell Cooldown cell Broadcast Trigger Notes duration
WE0184 Iron Dust Season Crimson Mira Environmental Event Environmental 30min 4hr FALSE WEATHER 45-90 minutes real-time
WE0185 Crimson Bloom Crimson Mira Resource Event Resource 15min 4hr FALSE TIME_CYCLE 30 minutes real-time
WE0186 Temporal Rupture Crimson Mira Major Transformation Event Major Transformation 0min 0hr TRUE TIME_CYCLE 3-8 hours real-time

WE0184 notes: Temporal Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0185 notes: Temporal Amber nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0186 notes: Temporal Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is NODE_GUARDIAN_ELITE. Biome state change recorded as Crimson Mirage_STATE_ALTERED.

Quests

25 quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.

NPCs

Fourteen NPCs are recorded with location Crimson Mirage. Sex, age, items held, and the quests-given cell are blank on those rows. Kinship is blank except where the table records it. Quest giver ids above come from the quest table, not from the quests-given cell.

NPC ID Name Role Settlement Faction Kinship
NPC0428 Kaell Mirewood quest_giver Temporal Mirage Fields, Crimson Mirage F03 Skyreach Covenant Mirewood kin. Surface relative of Elara Mirewood NPC0725 and Ashan Mirewood NPC0064. Not a guardian.
NPC0429 Dravin Obsidianwatch merchant Temporal Mirage Fields, Crimson Mirage F03 Skyreach Covenant
NPC0430 Deva Quarrystone trainer Temporal Mirage Fields, Crimson Mirage F03 Skyreach Covenant
NPC0431 Elara Stonecleft lore_keeper Temporal Mirage Fields, Crimson Mirage F03 Skyreach Covenant
NPC0432 Brynja Umbrafen blacksmith Temporal Mirage Fields, Crimson Mirage F03 Skyreach Covenant
NPC0433 Petra Whispervale quest_giver Temporal Mirage Fields, Crimson Mirage F03 Skyreach Covenant
NPC0434 Quillon Yarrow merchant Temporal Mirage Fields, Crimson Mirage F03 Skyreach Covenant
NPC0749 Quillon Frostmark quest_giver Crimson Settlement, Crimson Mirage F13 Marrowheat Dominion
NPC0750 Oswyn Hollowbane merchant Crimson Settlement, Crimson Mirage F13 Marrowheat Dominion
NPC0751 Soris Zephyrcroft trainer Crimson Settlement, Crimson Mirage F13 Marrowheat Dominion
NPC0752 Ulric Jadestone lore_keeper Iron Hollow, Crimson Mirage F13 Marrowheat Dominion
NPC0753 Wren Klarenfield blacksmith Crimson Settlement, Crimson Mirage F13 Marrowheat Dominion
NPC0754 Zephyr Nightfall quest_giver Iron Hollow, Crimson Mirage F13 Marrowheat Dominion
NPC0755 Petra Obsidianwatch merchant Temporal Mirage Fields, Crimson Mirage F13 Marrowheat Dominion

Items

Sixteen crafted items are recorded for Crimson Mirage. All are crafted at Mirage Forge. The item table records Temporal Amber as the primary material on every row.

Item ID Name Type Slot Rarity Primary material
B062_WPN_01 Crimson Temporal Edge Weapon Weapon Rare Temporal Amber
B062_HLM_01 Temporal Ward Helm Armor Helm Uncommon Temporal Amber
B062_CHS_01 Temporal Breastplate Armor Chest Rare Temporal Amber
B062_HND_01 Crimson Grips Armor Hands Uncommon Temporal Amber
B062_LEG_01 Crimson Greaves Armor Legs Uncommon Temporal Amber
B062_FET_01 Crimson Treads Armor Feet Uncommon Temporal Amber
B062_TRK_01 Temporal Relic Trinket Necklace Rare Temporal Amber
B062_REL_01 Crimson First-Stone Trinket Relic Epic Temporal Amber
B062_CON_01 Crimson Draught Consumable Common Temporal Amber
B062_SAL_01 Crimson Salve Consumable Uncommon Temporal Amber
B062_MAT_01 Refined Crimson Grit Material Common Temporal Amber
B062_BAR_01 Temporal Ingot Material Rare Temporal Amber
B062_TOL_01 Crimson Node Pick Tool Tool Uncommon Temporal Amber
B062_KIT_01 Crimson Field Kit Tool Tool Uncommon Temporal Amber
B062_UPG_01 Temporal Catalyst Upgrade Component Rare Temporal Amber
B062_FOC_01 Crimson Focus Weapon Off-Hand Uncommon Temporal Amber

Recipes

Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.

Recipe ID Output Workstation Materials Unlock reputation
RCP_B062_WPN_01 Crimson Temporal Edge Mirage Forge Temporal Amber x9; Refined Crimson Grit x1 T3 Honoured
RCP_B062_HLM_01 Temporal Ward Helm Mirage Forge Temporal Amber x7; Refined Crimson Grit x1 T2 Trusted
RCP_B062_CHS_01 Temporal Breastplate Mirage Forge Temporal Amber x9; Refined Crimson Grit x1 T3 Honoured
RCP_B062_HND_01 Crimson Grips Mirage Forge Temporal Amber x7; Refined Crimson Grit x1 T2 Trusted
RCP_B062_LEG_01 Crimson Greaves Mirage Forge Temporal Amber x7; Refined Crimson Grit x1 T2 Trusted
RCP_B062_FET_01 Crimson Treads Mirage Forge Temporal Amber x7; Refined Crimson Grit x1 T2 Trusted
RCP_B062_TRK_01 Temporal Relic Mirage Forge Temporal Amber x9; Refined Crimson Grit x1 T3 Honoured
RCP_B062_REL_01 Crimson First-Stone Mirage Forge Temporal Amber x11; Refined Crimson Grit x1 T4 Honoured
RCP_B062_CON_01 Crimson Draught Mirage Forge Temporal Amber x5; Refined Crimson Grit x1 T1 Known
RCP_B062_SAL_01 Crimson Salve Mirage Forge Temporal Amber x7; Refined Crimson Grit x1 T2 Trusted
RCP_B062_MAT_01 Refined Crimson Grit Mirage Forge Temporal Amber x5; Refined Crimson Grit x1 T1 Known
RCP_B062_BAR_01 Temporal Ingot Mirage Forge Temporal Amber x9; Refined Crimson Grit x1 T3 Honoured
RCP_B062_TOL_01 Crimson Node Pick Mirage Forge Temporal Amber x7; Refined Crimson Grit x1 T2 Trusted
RCP_B062_KIT_01 Crimson Field Kit Mirage Forge Temporal Amber x7; Refined Crimson Grit x1 T2 Trusted
RCP_B062_UPG_01 Temporal Catalyst Mirage Forge Temporal Amber x9; Refined Crimson Grit x1 T3 Honoured
RCP_B062_FOC_01 Crimson Focus Mirage Forge Temporal Amber x7; Refined Crimson Grit x1 T2 Trusted

Image prompt

Text only. No file is uploaded. The prompt below is the recorded overview prompt for B062, followed by the ground description and settlement names already on this page.

Recorded overview prompt: ABERNON game concept art, Biome 062 Crimson Mirage, K3V amber light, subtropical_arid environment, 0.68g low gravity, Marrowheat Dominion faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.

Detailed prompt for an image creator: Painterly cinematic establishing shot of Crimson Mirage, biome 062, subtropical arid, under K3V amber light at 0.68g. A vast desert biome where the sun blazes high casting the land in deep crimson through iron oxide dust suspended in the atmosphere. The mirages here are not optical illusions but partial manifestations of alternate desert timelines. Terrain recorded as heat shimmer arid plain with temporal anomalies. Scorched earth and ashfall. Wind carries grit that strips skin. Rare blooms emerge after ashfalls. Temporal Displacement is the recorded primary hazard. Temporal Amber is the signature resource. Recorded colour palette: Pale ash-white, ochre rock, scorchglass amber, void-dark node sites. The Marrowheat Dominion settlement Crimson Settlement is visible, with Iron Hollow and Temporal Mirage Fields in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.

The image-prompt table also records twenty ungenerated prompts, IMG01221 through IMG01240. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Crimson Mirage, subtropical arid biome, [type], scorched amber plains, ashfall dust, K3V sun, Temporal Displacement environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.

ID Type Status
IMG01221 hero_landscape UNGENERATED
IMG01222 apex_creature UNGENERATED
IMG01223 weather_event UNGENERATED
IMG01224 flora_closeup UNGENERATED
IMG01225 faction_outpost UNGENERATED
IMG01226 loading_screen UNGENERATED
IMG01227 ambient_day UNGENERATED
IMG01228 ambient_night UNGENERATED
IMG01229 energy_node UNGENERATED
IMG01230 hazard_event UNGENERATED
IMG01231 npc_portrait UNGENERATED
IMG01232 creature_combat UNGENERATED
IMG01233 resource_gather UNGENERATED
IMG01234 world_event UNGENERATED
IMG01235 sky_atmosphere UNGENERATED
IMG01236 underground_entrance UNGENERATED
IMG01237 coastal_view UNGENERATED
IMG01238 mystery_fragment UNGENERATED
IMG01239 faction_landmark UNGENERATED
IMG01240 player_action UNGENERATED

Canonical URL: https://wiki.abernon.com/index.php?title=B062_Crimson_Mirage