B055 Voidspire Abyss: Difference between revisions

From Abernon
Ruling: biome control is dynamic; starting control and contested biomes
Balance ruling: starting control moves to the Evil-rooted faction whose NPCs live here; old controller is contested
Line 12: Line 12:
| Difficulty || 9
| Difficulty || 9
|-
|-
| Starting control || [[F04 Order of the Mirrorwake]]
| Starting control || [[F07 Ironveil Compact]]
|-
| Contested by || [[F04 Order of the Mirrorwake]]
|-
|-
| Primary hazard || Reality Fracture Madness
| Primary hazard || Reality Fracture Madness
Line 40: Line 42:
! Name !! Type !! Population !! Controlling faction
! Name !! Type !! Population !! Controlling faction
|-
|-
| Null Hollow || secondary || N/A || [[F04 Order of the Mirrorwake]]
| Null Hollow || secondary || N/A || [[F07 Ironveil Compact]]
|-
|-
| Void Spire Ring || primary || N/A || [[F04 Order of the Mirrorwake]]
| Void Spire Ring || primary || N/A || [[F07 Ironveil Compact]]
|-
|-
| Voidspire Settlement || Faction Outpost || 1500 || [[F04 Order of the Mirrorwake]]
| Voidspire Settlement || Faction Outpost || 1500 || [[F07 Ironveil Compact]]
|}
|}


Line 52: Line 54:
! Faction !! Where recorded
! Faction !! Where recorded
|-
|-
| [[F04 Order of the Mirrorwake]] || Home faction of this biome. Controlling faction on every recorded settlement row.
| [[F07 Ironveil Compact]] || Starting control. Controlling faction on every recorded settlement row. All seven NPC rows.
|-
|-
| [[F07 Ironveil Compact]] || All seven NPC rows.
| [[F04 Order of the Mirrorwake]] || Contested. The faction table gives it a foothold here.
|}
|}


NPCs here from other factions: [[F07 Ironveil Compact]] (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. The faction table also gives [[F04 Order of the Mirrorwake]] a foothold here, so the biome is contested.
 
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time.


== Resources ==
== Resources ==
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Text only. No file is uploaded. The prompt below is the recorded overview prompt for B055, followed by the ground description and settlement names already on this page.
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B055, followed by the ground description and settlement names already on this page.


Recorded overview prompt: ABERNON game concept art, Biome 055 Voidspire Abyss, K3V amber light, deep_ocean environment, 0.68g low gravity, Order of the Mirrorwake faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.
Recorded overview prompt: ABERNON game concept art, Biome 055 Voidspire Abyss, K3V amber light, deep_ocean environment, 0.68g low gravity, Ironveil Compact faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.


Detailed prompt for an image creator: Painterly cinematic establishing shot of Voidspire Abyss, biome 055, deep ocean, under K3V amber light at 0.68g. An otherworldly biome where the land is swallowed by an abyss of pure void energy. The spires that ring the abyss seem to grow downward rather than up. Reality frays at the edge. Creatures here exist partially in the void dimension simultaneously. Terrain recorded as reality-fracture abyss, deepest point. Abyssal pressure. Bioluminescent organisms light the dark. Something watches from deeper still. Reality Fracture Madness is the recorded primary hazard. Void Crystal is the signature resource. Recorded colour palette: midnight blue,. The Order of the Mirrorwake settlement Voidspire Settlement is visible, with Null Hollow and Void Spire Ring in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.
Detailed prompt for an image creator: Painterly cinematic establishing shot of Voidspire Abyss, biome 055, deep ocean, under K3V amber light at 0.68g. An otherworldly biome where the land is swallowed by an abyss of pure void energy. The spires that ring the abyss seem to grow downward rather than up. Reality frays at the edge. Creatures here exist partially in the void dimension simultaneously. Terrain recorded as reality-fracture abyss, deepest point. Abyssal pressure. Bioluminescent organisms light the dark. Something watches from deeper still. Reality Fracture Madness is the recorded primary hazard. Void Crystal is the signature resource. Recorded colour palette: midnight blue,. The Ironveil Compact settlement Voidspire Settlement is visible, with Null Hollow and Void Spire Ring in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.


The image-prompt table also records twenty ungenerated prompts, IMG01081 through IMG01100. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Voidspire Abyss, deep ocean biome, [type], abyssal darkness, bioluminescent creatures, pressure haze, Reality Fracture Madness environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.
The image-prompt table also records twenty ungenerated prompts, IMG01081 through IMG01100. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Voidspire Abyss, deep ocean biome, [type], abyssal darkness, bioluminescent creatures, pressure haze, Reality Fracture Madness environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.

Revision as of 12:03, 9 October 2026

B055 Voidspire Abyss

Field Value
BiomeID 055
Biome name Voidspire Abyss
Climate DEEP_OCEAN
Difficulty 9
Starting control F07 Ironveil Compact
Contested by F04 Order of the Mirrorwake
Primary hazard Reality Fracture Madness
Signature resource Void Crystal
MysteryZone False
Continent OCEAN_FROSTMERE_RING
Region Frostmere Ring — Deepvoid Trench
Elevation_m -16400
Status LIVE_CANON
Source LIVE/DATA/biome_registry_v5.7.4.json

Ground

An otherworldly biome where the land is swallowed by an abyss of pure void energy. The spires that ring the abyss seem to grow downward rather than up. Reality frays at the edge. Creatures here exist partially in the void dimension simultaneously.

Settlements

Name Type Population Controlling faction
Null Hollow secondary N/A F07 Ironveil Compact
Void Spire Ring primary N/A F07 Ironveil Compact
Voidspire Settlement Faction Outpost 1500 F07 Ironveil Compact

Factions present

Faction Where recorded
F07 Ironveil Compact Starting control. Controlling faction on every recorded settlement row. All seven NPC rows.
F04 Order of the Mirrorwake Contested. The faction table gives it a foothold here.

The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. The faction table also gives F04 Order of the Mirrorwake a foothold here, so the biome is contested.

Resources

  • Abyss Salt (Voids) (GATHERABLE, Common)
  • Biolume Extract (Voids) (GATHERABLE, Common)
  • Deep Resin (Voids) (GATHERABLE, Rare)
  • Mirror Ore (Voids) (GATHERABLE, Common)
  • Refined Abyssal Stone (GATHERABLE, Uncommon)
  • Refined Deep Clay (GATHERABLE, Rare)
  • Refined Void Kelp Extract (GATHERABLE, Uncommon)
  • Refined Void Shard (GATHERABLE, Common)
  • Voidsp Abyssal Stone (GATHERABLE, Common)
  • Voidsp Pressure Crystal (GATHERABLE, Common)
  • Voidsp Void Kelp Extract (GATHERABLE, Rare)


Signature, primary, secondary, and minerals

These rows are recorded on the B055 resource table and were not in the gatherable list above.

ID Name Type Rarity
SIG-055 Void Crystal SIGNATURE Rare–Legendary
PRI-055 Void Stone PRIMARY Uncommon–Rare
SEC-055 Null Resin SECONDARY Common–Uncommon
MIN-COM-VOI Voidite Common Mineral Common
MIN-COM-NUL Null Ore Common Mineral Common
MIN-COM-DAR Dark Slate Common Mineral Common
MIN-RARE-VOI Void Crystal Rare Mineral Rare
MIN-RARE-NUL Null Glass Rare Mineral Rare

Harvest

The harvestable index records counts for biome 055 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.

Named flora recorded for Voidspire Abyss:

ID Name Harvestable
FLORA-ABYS-055 Abyssalweed Yes
FLORA-MIRR-055 Mirrorbloom Yes
FLORA-ABYS-055 Abyssal Weed No — Protected
FLORA-MIRR-055 Mirror Fern No
FLORA-VENT-055 Vent Flower No
FLORA-VOID-055 Void Bloom No
FLORA-DEEP-055 Deep Root No — Protected
FLORA-BIOL-055 Biolume Kelp No

Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Abyssal Weed, Mirror Fern, Vent Flower, Void Bloom, Deep Root, and Biolume Kelp. The harvestable cell says No — Protected on Abyssal Weed and Deep Root and No on Mirror Fern, Vent Flower, Void Bloom, and Biolume Kelp. Both wordings are left as recorded.

Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.

Deep zone

Field Value
Deep zone Deep Voidspire — Spire Abyss
Layout Pressure Chamber
Max players 6
Lockout hours 72
Boss name Voidspirecoil — Deep Form
Ground note The Spire Abyss has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.

Boss

Field Value
Boss Voidspirecoil, Ancient of Biome 055
Difficulty T3_Heroic
Recommended party 4
Damage type Physical
Arena {'location': 'Void Spire Ring', 'description': "The boss encounter takes place in the heart of Voidspire Abyss's most extreme terrain feature. The arena is shaped by deep ocean conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.", 'arena_size_m': 132, 'special_terrain': 'Reality-fracture abyss', 'hazard_active': 'Reality Fracture Madness'}
Ground blurb The Dark Prowler the Ancient is the apex expression of Voidspire Abyss's ecosystem — a creature that has been shaped by deep ocean conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Voidspire Abyss would be if the biome could choose to fight.

Weather

The atmosphere row records weather patterns Void Wind, Null Storm, and Reality. Those three names are not rows in the weather table. Six weather rows are recorded for this biome.

ID Name Code Recorded effect
WX-055-STORM Storm STORM Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.
WX-055-ASH Ashfall ASH Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Void Crystal harvest modified.
WX-055-SNOW Cold Event SNOW Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.
WX-055-ANY Any Weather ANY Weather-independent spawn — present in all conditions.
WX-055-RAIN Rain/Mist RAIN Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.
WX-055-CLEAR Clear Sky CLEAR Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.

Spawn entries recorded on those rows: Storm 12, Ashfall 12, Cold Event 14, Any Weather 13, Rain/Mist 12, Clear Sky 7. Night-multiplier entries above 2.0 recorded on those rows: Storm 2, Ashfall 3, Cold Event 3, Any Weather 3, Rain/Mist 2, Clear Sky 1.

Mobs

Four named mobs are recorded. One further row records 66 additional spawn-table entries that are not named. Those 66 are not listed as species here. That summary row records 13 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.

ID Name Archetype HP Creature ID Node guardian
MOB-055-01 Voidspirehorn Large Herbivore 170 CR03781 False
MOB-055-02 Voidmane Pack Predator 106 CR03782 False
MOB-055-03 Voidspirestalker Ambush Predator 115 CR03783 False
MOB-055-04 Voidspirecoil Scavenger 118 CR03784 False

Nodes

Eleven network nodes are recorded. Two are positive and nine are negative. The node profile records dominant NEGATIVE, density high, base respawn 28 minutes, and modifier 1.90x.

ID Name Type Location Signature resource growth Guardian
NODE_055_P01 Voidspire Primary Anchor POSITIVE Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Void Spire Ring zone. No None
NODE_055_P02 Voidspire Light Node 2 POSITIVE Located within the main resource cluster, feeding crystal growth. Within the Null Hollow zone. No None
NODE_055_N01 Voidspire Void Node 1 NEGATIVE Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Reality Fracture Madness) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_055_N02 Voidspire Void Node 2 NEGATIVE Located at the most hazardous point of the primary hazard zone. The primary hazard (Reality Fracture Madness) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_055_N03 Voidspire Void Node 3 NEGATIVE Located beneath the primary ambush predator territory centre. The primary hazard (Reality Fracture Madness) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_055_N04 Voidspire Void Node 4 NEGATIVE Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Reality Fracture Madness) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_055_N05 Voidspire Void Node 5 NEGATIVE Located within the node guardian's primary patrol circuit centre. The primary hazard (Reality Fracture Madness) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_055_N06 Voidspire Void Node 6 NEGATIVE Located at the lowest point of any geological feature — voids sink. The primary hazard (Reality Fracture Madness) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_055_N07 Voidspire Void Node 7 NEGATIVE Located where the primary hazard is most intense — negative nodes amplify hazards. The primary hazard (Reality Fracture Madness) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_055_N08 Voidspire Void Node 8 NEGATIVE Located at the scavenger's primary feeding zone — death concentrates void energy. The primary hazard (Reality Fracture Madness) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_055_N09 Voidspire Void Node 9 NEGATIVE Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Reality Fracture Madness) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present

The node-network file records a guardian name string on each of these eleven nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the two positive nodes and a guardian present on the nine negative nodes. Both records are left as recorded.

World events

Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.

ID Biome-pack name Master name Type Duration cell Cooldown cell Broadcast Trigger Notes duration
WE0163 Null Surge Season Voidspire Ab Environmental Event Environmental 120min 8hr FALSE WEATHER 45-90 minutes real-time
WE0164 Void Bloom Voidspire Ab Resource Event Resource 120min 12hr FALSE WORLD_STATE 30 minutes real-time
WE0165 Reality Fracture Voidspire Ab Major Transformation Event Major Transformation 0min 0hr TRUE WORLD_STATE 3-8 hours real-time

WE0163 notes: Void Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. WE0164 notes: Void Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0165 notes: Void Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ANCIENT_WALKER. Biome state change recorded as Voidspire Abyss_STATE_ALTERED.

Quests

Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.

NPCs

Seven NPCs are recorded with location Voidspire Abyss. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.

NPC ID Name Role Settlement Faction
NPC0379 Lund Prismholt quest_giver Void Spire Ring, Voidspire Abyss F07 Ironveil Compact
NPC0380 Aldric Riftvale merchant Void Spire Ring, Voidspire Abyss F07 Ironveil Compact
NPC0381 Brynja Thornwick trainer Void Spire Ring, Voidspire Abyss F07 Ironveil Compact
NPC0382 Corvus Voidwatch lore_keeper Void Spire Ring, Voidspire Abyss F07 Ironveil Compact
NPC0383 Deva Xenstone blacksmith Void Spire Ring, Voidspire Abyss F07 Ironveil Compact
NPC0384 Elara Zephyrcroft quest_giver Void Spire Ring, Voidspire Abyss F07 Ironveil Compact
NPC0385 Faeron Bleakwood merchant Void Spire Ring, Voidspire Abyss F07 Ironveil Compact

Items

Sixteen crafted items are recorded for Voidspire Abyss. All are crafted at Void Forge. The item table records Void Crystal as the primary material on every row.

Item ID Name Type Slot Rarity Primary material
B055_WPN_01 Voidspire Void Edge Weapon Weapon Rare Void Crystal
B055_HLM_01 Void Ward Helm Armor Helm Uncommon Void Crystal
B055_CHS_01 Void Breastplate Armor Chest Rare Void Crystal
B055_HND_01 Voidspire Grips Armor Hands Uncommon Void Crystal
B055_LEG_01 Voidspire Greaves Armor Legs Uncommon Void Crystal
B055_FET_01 Voidspire Treads Armor Feet Uncommon Void Crystal
B055_TRK_01 Void Relic Trinket Necklace Rare Void Crystal
B055_REL_01 Voidspire First-Stone Trinket Relic Epic Void Crystal
B055_CON_01 Voidspire Draught Consumable Common Void Crystal
B055_SAL_01 Voidspire Salve Consumable Uncommon Void Crystal
B055_MAT_01 Refined Voidspire Grit Material Common Void Crystal
B055_BAR_01 Void Ingot Material Rare Void Crystal
B055_TOL_01 Voidspire Node Pick Tool Tool Uncommon Void Crystal
B055_KIT_01 Voidspire Field Kit Tool Tool Uncommon Void Crystal
B055_UPG_01 Void Catalyst Upgrade Component Rare Void Crystal
B055_FOC_01 Voidspire Focus Weapon Off-Hand Uncommon Void Crystal

Recipes

Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.

Recipe ID Output Workstation Materials Unlock reputation
RCP_B055_WPN_01 Voidspire Void Edge Void Forge Void Crystal x9; Refined Voidspire Grit x1 T3 Honoured
RCP_B055_HLM_01 Void Ward Helm Void Forge Void Crystal x7; Refined Voidspire Grit x1 T2 Trusted
RCP_B055_CHS_01 Void Breastplate Void Forge Void Crystal x9; Refined Voidspire Grit x1 T3 Honoured
RCP_B055_HND_01 Voidspire Grips Void Forge Void Crystal x7; Refined Voidspire Grit x1 T2 Trusted
RCP_B055_LEG_01 Voidspire Greaves Void Forge Void Crystal x7; Refined Voidspire Grit x1 T2 Trusted
RCP_B055_FET_01 Voidspire Treads Void Forge Void Crystal x7; Refined Voidspire Grit x1 T2 Trusted
RCP_B055_TRK_01 Void Relic Void Forge Void Crystal x9; Refined Voidspire Grit x1 T3 Honoured
RCP_B055_REL_01 Voidspire First-Stone Void Forge Void Crystal x11; Refined Voidspire Grit x1 T4 Honoured
RCP_B055_CON_01 Voidspire Draught Void Forge Void Crystal x5; Refined Voidspire Grit x1 T1 Known
RCP_B055_SAL_01 Voidspire Salve Void Forge Void Crystal x7; Refined Voidspire Grit x1 T2 Trusted
RCP_B055_MAT_01 Refined Voidspire Grit Void Forge Void Crystal x5; Refined Voidspire Grit x1 T1 Known
RCP_B055_BAR_01 Void Ingot Void Forge Void Crystal x9; Refined Voidspire Grit x1 T3 Honoured
RCP_B055_TOL_01 Voidspire Node Pick Void Forge Void Crystal x7; Refined Voidspire Grit x1 T2 Trusted
RCP_B055_KIT_01 Voidspire Field Kit Void Forge Void Crystal x7; Refined Voidspire Grit x1 T2 Trusted
RCP_B055_UPG_01 Void Catalyst Void Forge Void Crystal x9; Refined Voidspire Grit x1 T3 Honoured
RCP_B055_FOC_01 Voidspire Focus Void Forge Void Crystal x7; Refined Voidspire Grit x1 T2 Trusted

Image prompt

Text only. No file is uploaded. The prompt below is the recorded overview prompt for B055, followed by the ground description and settlement names already on this page.

Recorded overview prompt: ABERNON game concept art, Biome 055 Voidspire Abyss, K3V amber light, deep_ocean environment, 0.68g low gravity, Ironveil Compact faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.

Detailed prompt for an image creator: Painterly cinematic establishing shot of Voidspire Abyss, biome 055, deep ocean, under K3V amber light at 0.68g. An otherworldly biome where the land is swallowed by an abyss of pure void energy. The spires that ring the abyss seem to grow downward rather than up. Reality frays at the edge. Creatures here exist partially in the void dimension simultaneously. Terrain recorded as reality-fracture abyss, deepest point. Abyssal pressure. Bioluminescent organisms light the dark. Something watches from deeper still. Reality Fracture Madness is the recorded primary hazard. Void Crystal is the signature resource. Recorded colour palette: midnight blue,. The Ironveil Compact settlement Voidspire Settlement is visible, with Null Hollow and Void Spire Ring in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.

The image-prompt table also records twenty ungenerated prompts, IMG01081 through IMG01100. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Voidspire Abyss, deep ocean biome, [type], abyssal darkness, bioluminescent creatures, pressure haze, Reality Fracture Madness environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.

ID Type Status
IMG01081 hero_landscape UNGENERATED
IMG01082 apex_creature UNGENERATED
IMG01083 weather_event UNGENERATED
IMG01084 flora_closeup UNGENERATED
IMG01085 faction_outpost UNGENERATED
IMG01086 loading_screen UNGENERATED
IMG01087 ambient_day UNGENERATED
IMG01088 ambient_night UNGENERATED
IMG01089 energy_node UNGENERATED
IMG01090 hazard_event UNGENERATED
IMG01091 npc_portrait UNGENERATED
IMG01092 creature_combat UNGENERATED
IMG01093 resource_gather UNGENERATED
IMG01094 world_event UNGENERATED
IMG01095 sky_atmosphere UNGENERATED
IMG01096 underground_entrance UNGENERATED
IMG01097 coastal_view UNGENERATED
IMG01098 mystery_fragment UNGENERATED
IMG01099 faction_landmark UNGENERATED
IMG01100 player_action UNGENERATED

Canonical URL: https://wiki.abernon.com/index.php?title=B055_Voidspire_Abyss