B040 Verdant Sea: Difference between revisions
Ruling: biome control is dynamic; starting control and contested biomes |
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| Verdant Settlement || Faction Outpost || 1500 || [[F02 Verdania Collective]] | | Verdant Settlement || Faction Outpost || 1500 || [[F02 Verdania Collective]] | ||
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Settlement pages: [[Deep Sea Hollow]], [[Underwater Canopy]], [[Verdant Settlement (Verdant Sea)|Verdant Settlement]]. All settlements: [[Settlements]]. | |||
== Factions present == | == Factions present == | ||
Revision as of 12:32, 9 October 2026
B040 Verdant Sea
| Field | Value |
|---|---|
| BiomeID | 040 |
| Biome name | Verdant Sea |
| Climate | EQUATORIAL_RAINFOREST |
| Difficulty | 3 |
| Starting control | F02 Verdania Collective |
| Contested by | F11 Verdant Deep Covenant |
| Primary hazard | Submersion Canopy Entrapment |
| Signature resource | Deep Green Amber |
| MysteryZone | False |
| Continent | CONT_VERDANIA |
| Region | Verdania — South-Central Canopy Sea |
| Elevation_m | 15 |
| Status | LIVE_CANON |
| Source | LIVE/DATA/biome_registry_v5.7.4.json |
Ground
A sprawling aquatic biome where lush submerged forests stretch for hundreds of kilometers. The underwater canopy is as dense as any surface forest. Navigation underwater requires following leaf current patterns that shift with the tides.
Settlements
| Name | Type | Population | Controlling faction |
|---|---|---|---|
| Deep Sea Hollow | secondary | N/A | F02 Verdania Collective |
| Underwater Canopy | primary | N/A | F02 Verdania Collective |
| Verdant Settlement | Faction Outpost | 1500 | F02 Verdania Collective |
Settlement pages: Deep Sea Hollow, Underwater Canopy, Verdant Settlement. All settlements: Settlements.
Factions present
| Faction | Where recorded |
|---|---|
| F02 Verdania Collective | Home faction of this biome. Controlling faction on every recorded settlement row. All seven NPC rows. |
No other faction is recorded on a Verdant Sea NPC row or settlement row.
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. The faction table also gives F11 Verdant Deep Covenant a foothold here, so the biome is contested.
Resources
- Dream Petal (Verda) (GATHERABLE, Uncommon)
- Glowmoss (Verda) (GATHERABLE, Epic)
- Rainvine Fiber (Verda) (GATHERABLE, Common)
- Refined Canopy Dew (GATHERABLE, Uncommon)
- Refined Fernseed (GATHERABLE, Rare)
- Refined Glowspore (GATHERABLE, Common)
- Refined Verdant Resin (GATHERABLE, Common)
- Spore Cap (Verda) (GATHERABLE, Uncommon)
- Verdan Biolume Sap (GATHERABLE, Uncommon)
- Verdan Glowspore (GATHERABLE, Common)
- Verdan Verdant Resin (GATHERABLE, Common)
Signature, primary, secondary, and minerals
These rows are recorded on the B040 resource table and were not in the gatherable list above.
| ID | Name | Type | Rarity |
|---|---|---|---|
| SIG-040 | Deep Green Amber | SIGNATURE | Rare–Legendary |
| PRI-040 | Sea Resin | PRIMARY | Uncommon–Rare |
| SEC-040 | Aquatic Crystal | SECONDARY | Common–Uncommon |
| MIN-COM-SEA | Seaite | Common Mineral | Common |
| MIN-COM-AQU | Aquatic Ore | Common Mineral | Common |
| MIN-COM-DEE | Deep Slate | Common Mineral | Common |
| MIN-RARE-SEA | Sea Crystal | Rare Mineral | Rare |
| MIN-RARE-AQU | Aquatic Glass | Rare Mineral | Rare |
Harvest
The harvestable index records counts for biome 040 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.
Named flora recorded for Verdant Sea:
| ID | Name | Harvestable |
|---|---|---|
| FLORA-DREA-040 | Dreambloom | Yes |
| FLORA-SPOR-040 | Sporemoss | Yes |
| FLORA-LUMI-040 | Luminescent Frond Palm | No |
| FLORA-ROOT-040 | Root Bridge Moss | No — Protected |
| FLORA-CANO-040 | Canopy Spore Bloom | No |
| FLORA-BIOL-040 | Biolume Orchid | No |
| FLORA-DAMP-040 | Damp-Root Binder | No — Protected |
| FLORA-SPOR-040 | Spore-Rot Fungus | No |
Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Luminescent Frond Palm, Root Bridge Moss, Canopy Spore Bloom, Biolume Orchid, Damp-Root Binder, and Spore-Rot Fungus. The harvestable cell says No on Luminescent Frond Palm, Canopy Spore Bloom, Biolume Orchid, and Spore-Rot Fungus and No — Protected on Root Bridge Moss and Damp-Root Binder. Both wordings are left as recorded.
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.
Deep zone
| Field | Value |
|---|---|
| Deep zone | Deep Verdant — Sea Root Hollow |
| Layout | Canopy-to-Floor Run |
| Max players | 6 |
| Lockout hours | 72 |
| Boss name | Deephorm — Deep Form |
| Ground note | The Sea Root Hollow has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth. |
Boss
| Field | Value |
|---|---|
| Boss | Deephorm, Ancient of Biome 040 |
| Difficulty | T3_Heroic |
| Recommended party | 4 |
| Damage type | Frost |
| Arena | {'location': 'Underwater Canopy', 'description': "The boss encounter takes place in the heart of Verdant Sea's most extreme terrain feature. The arena is shaped by equatorial rainforest conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.", 'arena_size_m': 84, 'special_terrain': 'Submersion canopy — flooded rainforest', 'hazard_active': 'Submersion Canopy Entrapment'} |
| Ground blurb | The Mire Prowler the Ancient is the apex expression of Verdant Sea's ecosystem — a creature that has been shaped by equatorial rainforest conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Verdant Sea would be if the biome could choose to fight. |
Weather
The atmosphere row records weather patterns Deep Current and Sea Storm. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.
| ID | Name | Code | Recorded effect |
|---|---|---|---|
| WX-040-STORM | Storm | STORM | Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity. |
| WX-040-ASH | Ashfall | ASH | Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Deep Green Amber harvest modified. |
| WX-040-SNOW | Cold Event | SNOW | Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types. |
| WX-040-ANY | Any Weather | ANY | Weather-independent spawn — present in all conditions. |
| WX-040-RAIN | Rain/Mist | RAIN | Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions. |
| WX-040-CLEAR | Clear Sky | CLEAR | Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields. |
Spawn entries recorded on those rows: Storm 7, Ashfall 13, Cold Event 14, Any Weather 10, Rain/Mist 15, Clear Sky 11. Night-multiplier entries above 2.0 recorded on those rows: Storm 2, Ashfall 3, Cold Event 2, Any Weather 2, Rain/Mist 4, Clear Sky 3.
Mobs
Five named mobs are recorded. One further row records 65 additional spawn-table entries that are not named. Those 65 are not listed as species here. That summary row records 16 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.
| ID | Name | Archetype | HP | Creature ID | Node guardian |
|---|---|---|---|---|---|
| MOB-040-01 | Verdantfin | Large Herbivore | 140 | CR02731 | False |
| MOB-040-02 | Deepstalker | Pack Predator | 94 | CR02732 | False |
| MOB-040-03 | Verdantscale | Ambush Predator | 100 | CR02733 | False |
| MOB-040-04 | Seafang | Elemental Creature | 108 | CR02734 | False |
| MOB-040-05 | Deephorm | Ancient Walker | 211 | CR02735 | False |
Nodes
Ten network nodes are recorded. Seven are positive and three are negative. The node profile records dominant POSITIVE, density high, base respawn 20 minutes, and modifier 1.00x.
| ID | Name | Type | Location | Signature resource growth | Guardian |
|---|---|---|---|---|---|
| NODE_040_P01 | Verdant Primary Anchor | POSITIVE | Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Underwater Canopy zone. | No | None |
| NODE_040_P02 | Verdant Light Node 2 | POSITIVE | Located within the main resource cluster, feeding crystal growth. Within the Deep Sea Hollow zone. | No | None |
| NODE_040_P03 | Verdant Light Node 3 | POSITIVE | Located at the convergence of the two largest named locations. Within the Deep Sea Hollow zone. | No | None |
| NODE_040_P04 | Verdant Light Node 4 | POSITIVE | Located near the biome's primary water source or geological anchor. Within the Deep Sea Hollow zone. | No | None |
| NODE_040_P05 | Verdant Light Node 5 | POSITIVE | Located at the highest-traffic prey corridor, where ecological energy concentrates. Within the Deep Sea Hollow zone. | No | None |
| NODE_040_P06 | Verdant Light Node 6 | POSITIVE | Located inside the faction settlement perimeter, co-opted for faction infrastructure. Within the Deep Sea Hollow zone. | No | None |
| NODE_040_P07 | Verdant Light Node 7 | POSITIVE | Located at the boundary of the biome's two primary terrain types. Within the Deep Sea Hollow zone. | No | None |
| NODE_040_N01 | Verdant Void Node 1 | NEGATIVE | Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Submersion Canopy Entrapment) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_040_N02 | Verdant Void Node 2 | NEGATIVE | Located at the most hazardous point of the primary hazard zone. The primary hazard (Submersion Canopy Entrapment) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_040_N03 | Verdant Void Node 3 | NEGATIVE | Located beneath the primary ambush predator territory centre. The primary hazard (Submersion Canopy Entrapment) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
The node-network file records a guardian name string on each of these ten nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the seven positive nodes and a guardian present on the three negative nodes. Both records are left as recorded.
World events
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.
| ID | Biome-pack name | Master name | Type | Duration cell | Cooldown cell | Broadcast | Trigger | Notes duration |
|---|---|---|---|---|---|---|---|---|
| WE0118 | Current Surge Season | Verdant Sea Environmental Event | Environmental | 60min | 24hr | FALSE | WORLD_STATE | 45-90 minutes real-time |
| WE0119 | Sea Bloom | Verdant Sea Resource Event | Resource | 30min | 4hr | FALSE | RANDOM | 30 minutes real-time |
| WE0120 | Canopy Collapse | Verdant Sea Major Transformation Event | Major Transformation | 0min | 0hr | TRUE | TIME_CYCLE | 3-8 hours real-time |
WE0118 notes: Deep Green Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0119 notes: Deep Green Amber nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. WE0120 notes: Deep Green Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ANCIENT_WALKER. Biome state change recorded as Verdant Sea_STATE_ALTERED.
Quests
Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.
- Q0352 The Verdant Toll — Verdant Sea — Main — giver NPC0274
- Q0353 Verdant Watch — Verdant Sea — Surface — giver NPC0274
- Q0354 Verdant Vault Count — Verdant Sea — Underground — giver NPC0279
- Q0355 The Drip-Well Static — Verdant Sea — Aquatic — giver NPC0277
- Q0356 Deep Green Amber for the Ironveil Compact — Main — giver NPC0274
- Q0357 Entrapment Season — Verdant Sea — Surface — giver NPC0276
- Q0358 What the Verdant Vault Hums — Verdant Sea — Underground — giver NPC0277
- Q0359 After the Drip-Well Draw — Verdant Sea — Aquatic — giver NPC0279
- Q0360 Ironveil Compact on the Verdant Line — Main — giver NPC0274
NPCs
Seven NPCs are recorded with location Verdant Sea. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.
| NPC ID | Name | Role | Settlement | Faction |
|---|---|---|---|---|
| NPC0274 | Idris Obsidianwatch | quest_giver | Underwater Canopy, Verdant Sea | F02 Verdania Collective |
| NPC0275 | Juno Quarrystone | merchant | Underwater Canopy, Verdant Sea | F02 Verdania Collective |
| NPC0276 | Deva Stonecleft | trainer | Underwater Canopy, Verdant Sea | F02 Verdania Collective |
| NPC0277 | Lyra Umbrafen | lore_keeper | Underwater Canopy, Verdant Sea | F02 Verdania Collective |
| NPC0278 | Morvaine Whispervale | blacksmith | Underwater Canopy, Verdant Sea | F02 Verdania Collective |
| NPC0279 | Nessa Yarrow | quest_giver | Underwater Canopy, Verdant Sea | F02 Verdania Collective |
| NPC0280 | Oswyn Ashveil | merchant | Underwater Canopy, Verdant Sea | F02 Verdania Collective |
Items
Sixteen crafted items are recorded for Verdant Sea. All are crafted at Sea Forge. The item table records Deep Green Amber as the primary material on every row.
| Item ID | Name | Type | Slot | Rarity | Primary material |
|---|---|---|---|---|---|
| B040_WPN_01 | Verdant Deep Edge | Weapon | Weapon | Rare | Deep Green Amber |
| B040_HLM_01 | Deep Ward Helm | Armor | Helm | Uncommon | Deep Green Amber |
| B040_CHS_01 | Deep Breastplate | Armor | Chest | Rare | Deep Green Amber |
| B040_HND_01 | Verdant Grips | Armor | Hands | Uncommon | Deep Green Amber |
| B040_LEG_01 | Verdant Greaves | Armor | Legs | Uncommon | Deep Green Amber |
| B040_FET_01 | Verdant Treads | Armor | Feet | Uncommon | Deep Green Amber |
| B040_TRK_01 | Deep Relic | Trinket | Necklace | Rare | Deep Green Amber |
| B040_REL_01 | Verdant First-Stone | Trinket | Relic | Epic | Deep Green Amber |
| B040_CON_01 | Verdant Draught | Consumable | Common | Deep Green Amber | |
| B040_SAL_01 | Verdant Salve | Consumable | Uncommon | Deep Green Amber | |
| B040_MAT_01 | Refined Verdant Grit | Material | Common | Deep Green Amber | |
| B040_BAR_01 | Deep Ingot | Material | Rare | Deep Green Amber | |
| B040_TOL_01 | Verdant Node Pick | Tool | Tool | Uncommon | Deep Green Amber |
| B040_KIT_01 | Verdant Field Kit | Tool | Tool | Uncommon | Deep Green Amber |
| B040_UPG_01 | Deep Catalyst | Upgrade Component | Rare | Deep Green Amber | |
| B040_FOC_01 | Verdant Focus | Weapon | Off-Hand | Uncommon | Deep Green Amber |
Recipes
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.
| Recipe ID | Output | Workstation | Materials | Unlock reputation |
|---|---|---|---|---|
| RCP_B040_WPN_01 | Verdant Deep Edge | Sea Forge | Deep Green Amber x9; Refined Verdant Grit x1 | T3 Honoured |
| RCP_B040_HLM_01 | Deep Ward Helm | Sea Forge | Deep Green Amber x7; Refined Verdant Grit x1 | T2 Trusted |
| RCP_B040_CHS_01 | Deep Breastplate | Sea Forge | Deep Green Amber x9; Refined Verdant Grit x1 | T3 Honoured |
| RCP_B040_HND_01 | Verdant Grips | Sea Forge | Deep Green Amber x7; Refined Verdant Grit x1 | T2 Trusted |
| RCP_B040_LEG_01 | Verdant Greaves | Sea Forge | Deep Green Amber x7; Refined Verdant Grit x1 | T2 Trusted |
| RCP_B040_FET_01 | Verdant Treads | Sea Forge | Deep Green Amber x7; Refined Verdant Grit x1 | T2 Trusted |
| RCP_B040_TRK_01 | Deep Relic | Sea Forge | Deep Green Amber x9; Refined Verdant Grit x1 | T3 Honoured |
| RCP_B040_REL_01 | Verdant First-Stone | Sea Forge | Deep Green Amber x11; Refined Verdant Grit x1 | T4 Honoured |
| RCP_B040_CON_01 | Verdant Draught | Sea Forge | Deep Green Amber x5; Refined Verdant Grit x1 | T1 Known |
| RCP_B040_SAL_01 | Verdant Salve | Sea Forge | Deep Green Amber x7; Refined Verdant Grit x1 | T2 Trusted |
| RCP_B040_MAT_01 | Refined Verdant Grit | Sea Forge | Deep Green Amber x5; Refined Verdant Grit x1 | T1 Known |
| RCP_B040_BAR_01 | Deep Ingot | Sea Forge | Deep Green Amber x9; Refined Verdant Grit x1 | T3 Honoured |
| RCP_B040_TOL_01 | Verdant Node Pick | Sea Forge | Deep Green Amber x7; Refined Verdant Grit x1 | T2 Trusted |
| RCP_B040_KIT_01 | Verdant Field Kit | Sea Forge | Deep Green Amber x7; Refined Verdant Grit x1 | T2 Trusted |
| RCP_B040_UPG_01 | Deep Catalyst | Sea Forge | Deep Green Amber x9; Refined Verdant Grit x1 | T3 Honoured |
| RCP_B040_FOC_01 | Verdant Focus | Sea Forge | Deep Green Amber x7; Refined Verdant Grit x1 | T2 Trusted |
Image prompt
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B040, followed by the ground description and settlement names already on this page.
Recorded overview prompt: ABERNON game concept art, Biome 040 Verdant Sea, K3V amber light, equatorial_rainforest environment, 0.68g low gravity, Verdania Collective faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.
Detailed prompt for an image creator: Painterly cinematic establishing shot of Verdant Sea, biome 040, equatorial rainforest, under K3V amber light at 0.68g. A sprawling aquatic biome where lush submerged forests stretch for hundreds of kilometers. The underwater canopy is as dense as any surface forest. Navigation underwater requires following leaf current patterns that shift with the tides. Terrain recorded as submersion canopy — flooded rainforest. Dense canopy, bioluminescent undergrowth. Spores drift like snow. Life is abundant and dangerous. Submersion Canopy Entrapment is the recorded primary hazard. Deep Green Amber is the signature resource. Recorded colour palette: emerald, jade, deep shadow. The Verdania Collective settlement Verdant Settlement is visible, with Deep Sea Hollow and Underwater Canopy in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.
The image-prompt table also records twenty ungenerated prompts, IMG00781 through IMG00800. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Verdant Sea, equatorial rainforest biome, [type], bioluminescent spore clouds, dense canopy, amber filtered light, Submersion Canopy Entrapment environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.
| ID | Type | Status |
|---|---|---|
| IMG00781 | hero_landscape | UNGENERATED |
| IMG00782 | apex_creature | UNGENERATED |
| IMG00783 | weather_event | UNGENERATED |
| IMG00784 | flora_closeup | UNGENERATED |
| IMG00785 | faction_outpost | UNGENERATED |
| IMG00786 | loading_screen | UNGENERATED |
| IMG00787 | ambient_day | UNGENERATED |
| IMG00788 | ambient_night | UNGENERATED |
| IMG00789 | energy_node | UNGENERATED |
| IMG00790 | hazard_event | UNGENERATED |
| IMG00791 | npc_portrait | UNGENERATED |
| IMG00792 | creature_combat | UNGENERATED |
| IMG00793 | resource_gather | UNGENERATED |
| IMG00794 | world_event | UNGENERATED |
| IMG00795 | sky_atmosphere | UNGENERATED |
| IMG00796 | underground_entrance | UNGENERATED |
| IMG00797 | coastal_view | UNGENERATED |
| IMG00798 | mystery_fragment | UNGENERATED |
| IMG00799 | faction_landmark | UNGENERATED |
| IMG00800 | player_action | UNGENERATED |
Canonical URL: https://wiki.abernon.com/index.php?title=B040_Verdant_Sea