B017 Bramblecoil Wastes: Difference between revisions

From Abernon
Ruling: biome control is dynamic; starting control and contested biomes
Link settlement pages and the Settlements index
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| Ruin Hollow || secondary || N/A || [[F13 Marrowheat Dominion]]
| Ruin Hollow || secondary || N/A || [[F13 Marrowheat Dominion]]
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Settlement pages: [[Bramble Canyon Maze]], [[Bramblecoil Settlement]], [[Ruin Hollow]]. Settlement rows on the faction civilization table for this biome also have pages: [[Emberdrift Post]]. All settlements: [[Settlements]].


== Factions present ==
== Factions present ==

Revision as of 12:32, 9 October 2026

B017 Bramblecoil Wastes

Field Value
BiomeID 017
Biome name Bramblecoil Wastes
Climate SUBTROPICAL_ARID
Difficulty 2
Starting control F13 Marrowheat Dominion
Contested by F01 Ashen League
Primary hazard Thorn Entanglement
Signature resource Coil Crystal
MysteryZone False
Continent CONT_ASHARA
Region Ashara — Ashcrown Eastern Rain Shadow
Elevation_m 400
Status LIVE_CANON
Source LIVE/DATA/biome_registry_v5.7.4.json

Ground

A twisted overgrown canyonland where thorns feast on ruins and coil around all signs of life. The canyon walls are entirely consumed by bramble structures that grow and retract according to unseen triggers. Ancient stonework bleeds through the vines.

Settlements

Name Type Population Controlling faction
Bramblecoil Settlement Faction Outpost 1500 F13 Marrowheat Dominion
Bramble Canyon Maze primary N/A F13 Marrowheat Dominion
Ruin Hollow secondary N/A F13 Marrowheat Dominion

Settlement pages: Bramble Canyon Maze, Bramblecoil Settlement, Ruin Hollow. Settlement rows on the faction civilization table for this biome also have pages: Emberdrift Post. All settlements: Settlements.

Factions present

Faction Where recorded
F13 Marrowheat Dominion Home faction of this biome. Controlling faction on every recorded settlement row.
F05 Riftwalker Brotherhood All seven NPC rows.

NPCs here from other factions: F05 Riftwalker Brotherhood (7 NPC rows). An NPC can belong to any faction and live or work in a settlement controlled by another faction.

The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time. The faction table also gives F01 Ashen League a foothold here, so the biome is contested.

Resources

  • Brambl Ashgrit (GATHERABLE, Uncommon)
  • Brambl Sandite Crystal (GATHERABLE, Rare)
  • Brambl Thorncore (GATHERABLE, Uncommon)
  • Dune Salt (Bramb) (GATHERABLE, Common)
  • Dustbloom (Bramb) (GATHERABLE, Rare)
  • Refined Ashfall Sediment (GATHERABLE, Epic)
  • Refined Ashgrit (GATHERABLE, Uncommon)
  • Refined Sandite Crystal (GATHERABLE, Uncommon)
  • Refined Scorched Bone (GATHERABLE, Common)
  • Scorchite (Bramb) (GATHERABLE, Uncommon)
  • Sunbaked Clay (Bramb) (GATHERABLE, Common)


Signature, primary, secondary, and minerals

These rows are recorded on the B017 resource table and were not in the gatherable list above.

ID Name Type Rarity
SIG-017 Coil Crystal SIGNATURE Rare–Legendary
PRI-017 Thorn Coil Resin PRIMARY Uncommon–Rare
SEC-017 Bramble Wood SECONDARY Common–Uncommon
MIN-COM-SAN Sandite Common Mineral Common
MIN-COM-THO Thornite Common Mineral Common
MIN-COM-COI Coil Ore Common Mineral Common
MIN-RARE-COI Coil Crystal Rare Mineral Rare
MIN-RARE-BRA Bramble Glass Rare Mineral Rare

Harvest

The harvestable index records counts for biome 017 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.

Named flora recorded for Bramblecoil Wastes:

ID Name Harvestable
FLORA-SAND-017 Sandbloom Yes
FLORA-ASHS-017 Ashshrub Yes
FLORA-CIND-017 Cinderbloom Crystal Plant Yes
FLORA-THOR-017 Thornscale Bush No
FLORA-SCOR-017 Scorchglass Weed No — Protected
FLORA-DUST-017 Dust-Root Binder No — Protected
FLORA-ARID-017 Arid Bloom No
FLORA-ASHF-017 Ashfang Tree No

Three named flora rows are marked harvestable. That does not match the harvestable index count of 4. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Thornscale Bush, Scorchglass Weed, Dust-Root Binder, Arid Bloom, and Ashfang Tree. The harvestable cell says No on Thornscale Bush, Arid Bloom, and Ashfang Tree and No — Protected on Scorchglass Weed and Dust-Root Binder. Both wordings are left as recorded.

Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.

Deep zone

Field Value
Deep zone Deep Bramblecoil — Canyon Underlayer
Layout Desert Labyrinth Run
Max players 6
Lockout hours 72
Boss name Cliffmane — Deep Form
Ground note The Canyon Underlayer has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.

Boss

Field Value
Boss Cliffmane, Ancient of Biome 017
Difficulty T3_Heroic
Recommended party 4
Damage type Nature
Arena {'location': 'Bramble Canyon Maze', 'description': "The boss encounter takes place in the heart of Bramblecoil Wastes's most extreme terrain feature. The arena is shaped by subtropical arid conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.", 'arena_size_m': 76, 'special_terrain': 'Thorn-covered arid wastes', 'hazard_active': 'Thorn Entanglement'}
Ground blurb The Scorch Prowler the Ancient is the apex expression of Bramblecoil Wastes's ecosystem — a creature that has been shaped by subtropical arid conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Bramblecoil Wastes would be if the biome could choose to fight.

Weather

The atmosphere row records weather patterns Thorn Gale, Bramble Storm, and Dry. Those three names are not rows in the weather table. Six weather rows are recorded for this biome.

ID Name Code Recorded effect
WX-017-STORM Storm STORM Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.
WX-017-ASH Ashfall ASH Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Coil Crystal harvest modified.
WX-017-SNOW Cold Event SNOW Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.
WX-017-ANY Any Weather ANY Weather-independent spawn — present in all conditions.
WX-017-RAIN Rain/Mist RAIN Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.
WX-017-CLEAR Clear Sky CLEAR Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.

Spawn entries recorded on those rows: Storm 13, Ashfall 6, Cold Event 14, Any Weather 15, Rain/Mist 10, Clear Sky 12. Night-multiplier entries above 2.0 recorded on those rows: Storm 5, Ashfall 2, Cold Event 2, Any Weather 3, Rain/Mist 1, Clear Sky 3.

Mobs

Eight named mobs are recorded. One further row records 62 additional spawn-table entries that are not named. Those 62 are not listed as species here. That summary row records 11 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.

ID Name Archetype HP Creature ID Node guardian
MOB-017-01 Shattercoil Large Herbivore 120 CR01121 False
MOB-017-02 Cliffhorn Swift Scout 63 CR01122 False
MOB-017-03 Crackscale Pack Predator 72 CR01123 False
MOB-017-04 Shatterhorn Ambush Predator 77 CR01124 False
MOB-017-05 Voidcliff Elemental Creature 89 CR01125 False
MOB-017-06 Cliffmane Ancient Walker 176 CR01126 False
MOB-017-07 Shatterclaw Scavenger 87 CR01127 False
MOB-017-08 Rockhorn Node Guardian 132 CR01128 True

Nodes

Nine network nodes are recorded. Four are positive and five are negative. The node profile records dominant NEGATIVE, density moderate, base respawn 76 minutes, and modifier 0.85x.

ID Name Type Location Signature resource growth Guardian
NODE_017_P01 Bramblecoil Primary Anchor POSITIVE Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Bramble Canyon Maze zone. No None
NODE_017_P02 Bramblecoil Light Node 2 POSITIVE Located within the main resource cluster, feeding crystal growth. Within the Ruin Hollow zone. No None
NODE_017_P03 Bramblecoil Light Node 3 POSITIVE Located at the convergence of the two largest named locations. Within the Ruin Hollow zone. No None
NODE_017_P04 Bramblecoil Light Node 4 POSITIVE Located near the biome's primary water source or geological anchor. Within the Ruin Hollow zone. No None
NODE_017_N01 Bramblecoil Void Node 1 NEGATIVE Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Thorn Entanglement) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_017_N02 Bramblecoil Void Node 2 NEGATIVE Located at the most hazardous point of the primary hazard zone. The primary hazard (Thorn Entanglement) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_017_N03 Bramblecoil Void Node 3 NEGATIVE Located beneath the primary ambush predator territory centre. The primary hazard (Thorn Entanglement) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_017_N04 Bramblecoil Void Node 4 NEGATIVE Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Thorn Entanglement) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_017_N05 Bramblecoil Void Node 5 NEGATIVE Located within the node guardian's primary patrol circuit centre. The primary hazard (Thorn Entanglement) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present

The node-network file records a guardian name string on each of these nine nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the four positive nodes and a guardian present on the five negative nodes. Both records are left as recorded.

World events

Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.

ID Biome-pack name Master name Type Duration cell Cooldown cell Broadcast Trigger Notes duration
WE0049 Coil Bloom Season Bramblecoil Environmental Event Environmental 15min 12hr FALSE RANDOM 45-90 minutes real-time
WE0050 Bramble Surge Bramblecoil Resource Event Resource 15min 8hr FALSE RANDOM 30 minutes real-time
WE0051 Ruin Collapse Bramblecoil Major Transformation Event Major Transformation 0min 0hr TRUE RANDOM 3-8 hours real-time

WE0049 notes: Coil Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0050 notes: Coil Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0051 notes: Coil Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ELITE_SURGE. Biome state change recorded as Bramblecoil Wastes_STATE_ALTERED.

Quests

Six quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.

NPCs

Seven NPCs are recorded with location Bramblecoil Wastes. Age, items held, and the quests-given cell are blank on those rows. Sex is blank except where the table records it. Kinship is blank except where the table records it. Quest giver ids above come from the quest table, not from the quests-given cell.

NPC ID Name Role Sex Settlement Faction Kinship
NPC0113 Lund Jadestone quest_giver Bramble Canyon Maze, Bramblecoil Wastes F05 Riftwalker Brotherhood
NPC0114 Aldric Lumenbrook merchant Male Bramble Canyon Maze, Bramblecoil Wastes F05 Riftwalker Brotherhood Extended Lumenbrook family. Late husband of historical Lyra NPC0505. With present-day Lyra NPC0724, Brix Lumenbrook NPC0141, Gorath Lumenbrook NPC0006, and Tova Lumenbrook NPC0323.
NPC0115 Aldric Nightfall trainer Bramble Canyon Maze, Bramblecoil Wastes F05 Riftwalker Brotherhood
NPC0116 Corvus Prismholt lore_keeper Bramble Canyon Maze, Bramblecoil Wastes F05 Riftwalker Brotherhood
NPC0117 Deva Riftvale blacksmith Bramble Canyon Maze, Bramblecoil Wastes F05 Riftwalker Brotherhood
NPC0118 Elara Thornwick quest_giver Bramble Canyon Maze, Bramblecoil Wastes F05 Riftwalker Brotherhood
NPC0119 Faeron Voidwatch merchant Bramble Canyon Maze, Bramblecoil Wastes F05 Riftwalker Brotherhood

Items

Sixteen crafted items are recorded for Bramblecoil Wastes. All are crafted at Thorn Press. The item table records Coil Crystal as the primary material on every row.

Item ID Name Type Slot Rarity Primary material
B017_WPN_01 Bramblecoil Coil Edge Weapon Weapon Rare Coil Crystal
B017_HLM_01 Coil Ward Helm Armor Helm Uncommon Coil Crystal
B017_CHS_01 Coil Breastplate Armor Chest Rare Coil Crystal
B017_HND_01 Bramblecoil Grips Armor Hands Uncommon Coil Crystal
B017_LEG_01 Bramblecoil Greaves Armor Legs Uncommon Coil Crystal
B017_FET_01 Bramblecoil Treads Armor Feet Uncommon Coil Crystal
B017_TRK_01 Coil Relic Trinket Necklace Rare Coil Crystal
B017_REL_01 Bramblecoil First-Stone Trinket Relic Epic Coil Crystal
B017_CON_01 Bramblecoil Draught Consumable Common Coil Crystal
B017_SAL_01 Bramblecoil Salve Consumable Uncommon Coil Crystal
B017_MAT_01 Refined Bramblecoil Grit Material Common Coil Crystal
B017_BAR_01 Coil Ingot Material Rare Coil Crystal
B017_TOL_01 Bramblecoil Node Pick Tool Tool Uncommon Coil Crystal
B017_KIT_01 Bramblecoil Field Kit Tool Tool Uncommon Coil Crystal
B017_UPG_01 Coil Catalyst Upgrade Component Rare Coil Crystal
B017_FOC_01 Bramblecoil Focus Weapon Off-Hand Uncommon Coil Crystal

Recipes

Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.

Recipe ID Output Workstation Materials Unlock reputation
RCP_B017_WPN_01 Bramblecoil Coil Edge Thorn Press Coil Crystal x9; Refined Bramblecoil Grit x1 T3 Honoured
RCP_B017_HLM_01 Coil Ward Helm Thorn Press Coil Crystal x7; Refined Bramblecoil Grit x1 T2 Trusted
RCP_B017_CHS_01 Coil Breastplate Thorn Press Coil Crystal x9; Refined Bramblecoil Grit x1 T3 Honoured
RCP_B017_HND_01 Bramblecoil Grips Thorn Press Coil Crystal x7; Refined Bramblecoil Grit x1 T2 Trusted
RCP_B017_LEG_01 Bramblecoil Greaves Thorn Press Coil Crystal x7; Refined Bramblecoil Grit x1 T2 Trusted
RCP_B017_FET_01 Bramblecoil Treads Thorn Press Coil Crystal x7; Refined Bramblecoil Grit x1 T2 Trusted
RCP_B017_TRK_01 Coil Relic Thorn Press Coil Crystal x9; Refined Bramblecoil Grit x1 T3 Honoured
RCP_B017_REL_01 Bramblecoil First-Stone Thorn Press Coil Crystal x11; Refined Bramblecoil Grit x1 T4 Honoured
RCP_B017_CON_01 Bramblecoil Draught Thorn Press Coil Crystal x5; Refined Bramblecoil Grit x1 T1 Known
RCP_B017_SAL_01 Bramblecoil Salve Thorn Press Coil Crystal x7; Refined Bramblecoil Grit x1 T2 Trusted
RCP_B017_MAT_01 Refined Bramblecoil Grit Thorn Press Coil Crystal x5; Refined Bramblecoil Grit x1 T1 Known
RCP_B017_BAR_01 Coil Ingot Thorn Press Coil Crystal x9; Refined Bramblecoil Grit x1 T3 Honoured
RCP_B017_TOL_01 Bramblecoil Node Pick Thorn Press Coil Crystal x7; Refined Bramblecoil Grit x1 T2 Trusted
RCP_B017_KIT_01 Bramblecoil Field Kit Thorn Press Coil Crystal x7; Refined Bramblecoil Grit x1 T2 Trusted
RCP_B017_UPG_01 Coil Catalyst Thorn Press Coil Crystal x9; Refined Bramblecoil Grit x1 T3 Honoured
RCP_B017_FOC_01 Bramblecoil Focus Thorn Press Coil Crystal x7; Refined Bramblecoil Grit x1 T2 Trusted

Image prompt

Text only. No file is uploaded. The prompt below is the recorded overview prompt for B017, followed by the ground description and settlement names already on this page.

Recorded overview prompt: ABERNON game concept art, Biome 017 Bramblecoil Wastes, K3V amber light, subtropical_arid environment, 0.68g low gravity, Marrowheat Dominion faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.

Detailed prompt for an image creator: Painterly cinematic establishing shot of Bramblecoil Wastes, biome 017, subtropical arid, under K3V amber light at 0.68g. A twisted overgrown canyonland where thorns feast on ruins and coil around all signs of life. The canyon walls are entirely consumed by bramble structures that grow and retract according to unseen triggers. Ancient stonework bleeds through the vines. Terrain recorded as thorn-covered arid wastes. Scorched earth and ashfall. Wind carries grit that strips skin. Rare blooms emerge after ashfalls. Thorn Entanglement is the recorded primary hazard. Coil Crystal is the signature resource. Recorded colour palette: ochre, burnt sienna, as. The Marrowheat Dominion settlement Bramblecoil Settlement is visible, with Bramble Canyon Maze and Ruin Hollow in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.

The image-prompt table also records twenty ungenerated prompts, IMG00321 through IMG00340. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Bramblecoil Wastes, subtropical arid biome, [type], scorched amber plains, ashfall dust, K3V sun, Thorn Entanglement environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.

ID Type Status
IMG00321 hero_landscape UNGENERATED
IMG00322 apex_creature UNGENERATED
IMG00323 weather_event UNGENERATED
IMG00324 flora_closeup UNGENERATED
IMG00325 faction_outpost UNGENERATED
IMG00326 loading_screen UNGENERATED
IMG00327 ambient_day UNGENERATED
IMG00328 ambient_night UNGENERATED
IMG00329 energy_node UNGENERATED
IMG00330 hazard_event UNGENERATED
IMG00331 npc_portrait UNGENERATED
IMG00332 creature_combat UNGENERATED
IMG00333 resource_gather UNGENERATED
IMG00334 world_event UNGENERATED
IMG00335 sky_atmosphere UNGENERATED
IMG00336 underground_entrance UNGENERATED
IMG00337 coastal_view UNGENERATED
IMG00338 mystery_fragment UNGENERATED
IMG00339 faction_landmark UNGENERATED
IMG00340 player_action UNGENERATED

Canonical URL: https://wiki.abernon.com/index.php?title=B017_Bramblecoil_Wastes