B089 Moonblind Hollow: Difference between revisions

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Fill B089 Moonblind Hollow from the local tables: factions, resources, harvest, weather, mobs, nodes, world events, quests, NPCs, items, recipes, image prompt.
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| Moonblind Cavern || primary || N/A || [[F10 Nightroot Conclave]]
| Moonblind Cavern || primary || N/A || [[F10 Nightroot Conclave]]
|}
|}
== Factions present ==
{| class="wikitable"
! Faction !! Where recorded
|-
| [[F10 Nightroot Conclave]] || Home faction of this biome. Controlling faction on every recorded settlement row.
|-
| [[F06 Cogmist Engineers]] || All seven NPC rows.
|}
The settlement rows and the NPC rows record different factions. Both are left as recorded.


== Resources ==
== Resources ==
Line 60: Line 72:
* Refined Shadow Resin (GATHERABLE, Uncommon)
* Refined Shadow Resin (GATHERABLE, Uncommon)
* Sporecap Fiber (Moonb) (GATHERABLE, Uncommon)
* Sporecap Fiber (Moonb) (GATHERABLE, Uncommon)
=== Signature, primary, secondary, and minerals ===
These rows are recorded on the B089 resource table and were not in the gatherable list above.
{| class="wikitable"
! ID !! Name !! Type !! Rarity
|-
| SIG-089 || Darkreach Crystal || SIGNATURE || Rare–Legendary
|-
| PRI-089 || Sporeshade Spore || PRIMARY || Uncommon–Rare
|-
| SEC-089 || Shadelure Resin || SECONDARY || Common–Uncommon
|-
| MIN-COM-DAR || Darkite || Common Mineral || Common
|-
| MIN-COM-MOO || Moonblindite || Common Mineral || Common
|-
| MIN-COM-VEI || Veil Slate || Common Mineral || Common
|-
| MIN-RARE-DAR || Darkreach Crystal || Rare Mineral || Rare
|-
| MIN-RARE-VEI || Veil Glass || Rare Mineral || Rare
|}
=== Harvest ===
The harvestable index records counts for biome 089 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.
Named flora recorded for Moonblind Hollow:
{| class="wikitable"
! ID !! Name !! Harvestable
|-
| FLORA-CAVE-089 || Cavemoss || Yes
|-
| FLORA-EBON-089 || Ebonmoss || Yes
|-
| FLORA-NIGH-089 || Nightroot || Yes
|-
| FLORA-SHAD-089 || Shadelure Bloom || Yes
|-
| FLORA-SPOR-089 || Sporeshade Mycelium || No
|-
| FLORA-CAVE-089 || Cave Luminweed || No
|-
| FLORA-BLIN-089 || Blind Root || No — Protected
|-
| FLORA-FUNG-089 || Fungal Shelf || No
|}
Four named flora rows are marked harvestable. Duplicate flora ids are left as separate recorded rows. The ecological-role cell says PROTECTED SPECIES on Sporeshade Mycelium, Cave Luminweed, Blind Root, and Fungal Shelf. The harvestable cell says No on Sporeshade Mycelium, Cave Luminweed, and Fungal Shelf and No — Protected on Blind Root. Both wordings are left as recorded.
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.


== Deep zone ==
== Deep zone ==
Line 96: Line 163:
| Ground blurb || The Spore Prowler the Ancient is the apex expression of Moonblind Hollow's ecosystem — a creature that has been shaped by subsurface cavern conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Moonblind Hollow would be if the biome could choose to fight.
| Ground blurb || The Spore Prowler the Ancient is the apex expression of Moonblind Hollow's ecosystem — a creature that has been shaped by subsurface cavern conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Moonblind Hollow would be if the biome could choose to fight.
|}
|}
== Weather ==
The atmosphere row records weather patterns Veil Wind, Lichen Rain, and Dark Mist. Those three names are not rows in the weather table. Six weather rows are recorded for this biome.
{| class="wikitable"
! ID !! Name !! Code !! Recorded effect
|-
| WX-089-STORM || Storm || STORM || Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.
|-
| WX-089-ASH || Ashfall || ASH || Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Darkreach Crystal harvest modified.
|-
| WX-089-SNOW || Cold Event || SNOW || Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.
|-
| WX-089-ANY || Any Weather || ANY || Weather-independent spawn — present in all conditions.
|-
| WX-089-RAIN || Rain/Mist || RAIN || Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.
|-
| WX-089-CLEAR || Clear Sky || CLEAR || Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.
|}
Spawn entries recorded on those rows: Storm 10, Ashfall 9, Cold Event 18, Any Weather 9, Rain/Mist 14, Clear Sky 10. Night-multiplier entries above 2.0 recorded on those rows: Storm 3, Ashfall 2, Cold Event 0, Any Weather 2, Rain/Mist 2, Clear Sky 4.
== Mobs ==
Four named mobs are recorded. One further row records 66 additional spawn-table entries that are not named. Those 66 are not listed as species here. That summary row records 12 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.
{| class="wikitable"
! ID !! Name !! Archetype !! HP !! Creature ID !! Node guardian
|-
| MOB-089-01 || Moonblindhorn || Large Herbivore || 139 || CR06161 || False
|-
| MOB-089-02 || Darkmantle || Pack Predator || 89 || CR06162 || False
|-
| MOB-089-03 || Moonblindtalker || Ambush Predator || 105 || CR06163 || False
|-
| MOB-089-04 || Moonblindcoil || Scavenger || 101 || CR06164 || False
|}
== Nodes ==
Ten network nodes are recorded. Four are positive and six are negative. The node profile records dominant NEGATIVE, density high, base respawn 69 minutes, and modifier 1.15x.
{| class="wikitable"
! ID !! Name !! Type !! Location !! Signature resource growth !! Guardian
|-
| NODE_089_P01 || Moonblind Primary Anchor || POSITIVE || Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Moonblind Cavern zone. || No || None
|-
| NODE_089_P02 || Moonblind Light Node 2 || POSITIVE || Located within the main resource cluster, feeding crystal growth. Within the Darkreach Layer zone. || No || None
|-
| NODE_089_P03 || Moonblind Light Node 3 || POSITIVE || Located at the convergence of the two largest named locations. Within the Darkreach Layer zone. || No || None
|-
| NODE_089_P04 || Moonblind Light Node 4 || POSITIVE || Located near the biome's primary water source or geological anchor. Within the Darkreach Layer zone. || No || None
|-
| NODE_089_N01 || Moonblind Void Node 1 || NEGATIVE || Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Sensory Overload) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present
|-
| NODE_089_N02 || Moonblind Void Node 2 || NEGATIVE || Located at the most hazardous point of the primary hazard zone. The primary hazard (Sensory Overload) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present
|-
| NODE_089_N03 || Moonblind Void Node 3 || NEGATIVE || Located beneath the primary ambush predator territory centre. The primary hazard (Sensory Overload) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present
|-
| NODE_089_N04 || Moonblind Void Node 4 || NEGATIVE || Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Sensory Overload) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present
|-
| NODE_089_N05 || Moonblind Void Node 5 || NEGATIVE || Located within the node guardian's primary patrol circuit centre. The primary hazard (Sensory Overload) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present
|-
| NODE_089_N06 || Moonblind Void Node 6 || NEGATIVE || Located at the lowest point of any geological feature — voids sink. The primary hazard (Sensory Overload) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present
|}
The node-network file records a guardian name string on each of these ten nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the four positive nodes and a guardian present on the six negative nodes. Both records are left as recorded.
== World events ==
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.
{| class="wikitable"
! ID !! Biome-pack name !! Master name !! Type !! Duration cell !! Cooldown cell !! Broadcast !! Trigger !! Notes duration
|-
| WE0265 || Moonblind Season || Moonblind Ho Environmental Event || Environmental || 15min || 24hr || FALSE || WORLD_STATE || 45-90 minutes real-time
|-
| WE0266 || Lichen Bloom || Moonblind Ho Resource Event || Resource || 15min || 4hr || FALSE || PLAYER_COUNT || 30 minutes real-time
|-
| WE0267 || Darkreach Surge || Moonblind Ho Major Transformation Event || Major Transformation || 0min || 0hr || TRUE || TIME_CYCLE || 3-8 hours real-time
|}
WE0265 notes: Darkreach Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0266 notes: Darkreach Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0267 notes: Darkreach Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ANCIENT_WALKER. Biome state change recorded as Moonblind Hollow_STATE_ALTERED.


== Quests ==
== Quests ==


* [[Q0793 The Moonblind Toll]]
Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.
* [[Q0794 Moonblind Watch]]
 
* [[Q0795 Moonblind Vault Count]]
* [[Q0793 The Moonblind Toll]] — Main — giver NPC0617
* [[Q0796 The Drip-Well Static — Moonblind Hollow]]
* [[Q0794 Moonblind Watch]] — Surface — giver NPC0617
* [[Q0797 Darkreach Crystal for the Conclave]]
* [[Q0795 Moonblind Vault Count]] — Underground — giver NPC0622
* [[Q0798 Overload Season — Moonblind Hollow]]
* [[Q0796 The Drip-Well Static — Moonblind Hollow]] — Aquatic — giver NPC0620
* [[Q0799 What the Moonblind Vault Hums]]
* [[Q0797 Darkreach Crystal for the Conclave]] — Main — giver NPC0617
* [[Q0800 After the Drip-Well Draw — Moonblind Hollow]]
* [[Q0798 Overload Season — Moonblind Hollow]] — Surface — giver NPC0619
* [[Q0801 The Verdania Collective on the Moonblind Line]]
* [[Q0799 What the Moonblind Vault Hums]] — Underground — giver NPC0620
* [[Q0800 After the Drip-Well Draw — Moonblind Hollow]] — Aquatic — giver NPC0622
* [[Q0801 The Verdania Collective on the Moonblind Line]] — Main — giver NPC0617
 
== NPCs ==
 
Seven NPCs are recorded with location Moonblind Hollow. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.
 
{| class="wikitable"
! NPC ID !! Name !! Role !! Settlement !! Faction
|-
| NPC0617 || Juno Thornwick || quest_giver || Moonblind Cavern, Moonblind Hollow || [[F06 Cogmist Engineers]]
|-
| NPC0618 || Fyren Voidwatch || merchant || Moonblind Cavern, Moonblind Hollow || [[F06 Cogmist Engineers]]
|-
| NPC0619 || Fyren Xenstone || trainer || Moonblind Cavern, Moonblind Hollow || [[F06 Cogmist Engineers]]
|-
| NPC0620 || Enna Zephyrcroft || lore_keeper || Moonblind Cavern, Moonblind Hollow || [[F06 Cogmist Engineers]]
|-
| NPC0621 || Gorath Bleakwood || blacksmith || Moonblind Cavern, Moonblind Hollow || [[F06 Cogmist Engineers]]
|-
| NPC0622 || Oswyn Duskhollow || quest_giver || Moonblind Cavern, Moonblind Hollow || [[F06 Cogmist Engineers]]
|-
| NPC0623 || Petra Frostmark || merchant || Moonblind Cavern, Moonblind Hollow || [[F06 Cogmist Engineers]]
|}
 
== Items ==
 
Sixteen crafted items are recorded for Moonblind Hollow. All are crafted at Shade Forge. The item table records Darkreach Crystal as the primary material on every row.
 
{| class="wikitable"
! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material
|-
| B089_WPN_01 || Moonblind Darkreach Edge || Weapon || Weapon || Rare || Darkreach Crystal
|-
| B089_HLM_01 || Darkreach Ward Helm || Armor || Helm || Uncommon || Darkreach Crystal
|-
| B089_CHS_01 || Darkreach Breastplate || Armor || Chest || Rare || Darkreach Crystal
|-
| B089_HND_01 || Moonblind Grips || Armor || Hands || Uncommon || Darkreach Crystal
|-
| B089_LEG_01 || Moonblind Greaves || Armor || Legs || Uncommon || Darkreach Crystal
|-
| B089_FET_01 || Moonblind Treads || Armor || Feet || Uncommon || Darkreach Crystal
|-
| B089_TRK_01 || Darkreach Relic || Trinket || Necklace || Rare || Darkreach Crystal
|-
| B089_REL_01 || Moonblind First-Stone || Trinket || Relic || Epic || Darkreach Crystal
|-
| B089_CON_01 || Moonblind Draught || Consumable ||  || Common || Darkreach Crystal
|-
| B089_SAL_01 || Moonblind Salve || Consumable ||  || Uncommon || Darkreach Crystal
|-
| B089_MAT_01 || Refined Moonblind Grit || Material ||  || Common || Darkreach Crystal
|-
| B089_BAR_01 || Darkreach Ingot || Material ||  || Rare || Darkreach Crystal
|-
| B089_TOL_01 || Moonblind Node Pick || Tool || Tool || Uncommon || Darkreach Crystal
|-
| B089_KIT_01 || Moonblind Field Kit || Tool || Tool || Uncommon || Darkreach Crystal
|-
| B089_UPG_01 || Darkreach Catalyst || Upgrade Component ||  || Rare || Darkreach Crystal
|-
| B089_FOC_01 || Moonblind Focus || Weapon || Off-Hand || Uncommon || Darkreach Crystal
|}
 
== Recipes ==
 
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.
 
{| class="wikitable"
! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation
|-
| RCP_B089_WPN_01 || Moonblind Darkreach Edge || Shade Forge || Darkreach Crystal x9; Refined Moonblind Grit x1 || T3 Honoured
|-
| RCP_B089_HLM_01 || Darkreach Ward Helm || Shade Forge || Darkreach Crystal x7; Refined Moonblind Grit x1 || T2 Trusted
|-
| RCP_B089_CHS_01 || Darkreach Breastplate || Shade Forge || Darkreach Crystal x9; Refined Moonblind Grit x1 || T3 Honoured
|-
| RCP_B089_HND_01 || Moonblind Grips || Shade Forge || Darkreach Crystal x7; Refined Moonblind Grit x1 || T2 Trusted
|-
| RCP_B089_LEG_01 || Moonblind Greaves || Shade Forge || Darkreach Crystal x7; Refined Moonblind Grit x1 || T2 Trusted
|-
| RCP_B089_FET_01 || Moonblind Treads || Shade Forge || Darkreach Crystal x7; Refined Moonblind Grit x1 || T2 Trusted
|-
| RCP_B089_TRK_01 || Darkreach Relic || Shade Forge || Darkreach Crystal x9; Refined Moonblind Grit x1 || T3 Honoured
|-
| RCP_B089_REL_01 || Moonblind First-Stone || Shade Forge || Darkreach Crystal x11; Refined Moonblind Grit x1 || T4 Honoured
|-
| RCP_B089_CON_01 || Moonblind Draught || Shade Forge || Darkreach Crystal x5; Refined Moonblind Grit x1 || T1 Known
|-
| RCP_B089_SAL_01 || Moonblind Salve || Shade Forge || Darkreach Crystal x7; Refined Moonblind Grit x1 || T2 Trusted
|-
| RCP_B089_MAT_01 || Refined Moonblind Grit || Shade Forge || Darkreach Crystal x5; Refined Moonblind Grit x1 || T1 Known
|-
| RCP_B089_BAR_01 || Darkreach Ingot || Shade Forge || Darkreach Crystal x9; Refined Moonblind Grit x1 || T3 Honoured
|-
| RCP_B089_TOL_01 || Moonblind Node Pick || Shade Forge || Darkreach Crystal x7; Refined Moonblind Grit x1 || T2 Trusted
|-
| RCP_B089_KIT_01 || Moonblind Field Kit || Shade Forge || Darkreach Crystal x7; Refined Moonblind Grit x1 || T2 Trusted
|-
| RCP_B089_UPG_01 || Darkreach Catalyst || Shade Forge || Darkreach Crystal x9; Refined Moonblind Grit x1 || T3 Honoured
|-
| RCP_B089_FOC_01 || Moonblind Focus || Shade Forge || Darkreach Crystal x7; Refined Moonblind Grit x1 || T2 Trusted
|}
 
== Image prompt ==
 
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B089, followed by the ground description and settlement names already on this page.
 
Recorded overview prompt: ABERNON game concept art, Biome 089 Moonblind Hollow, K3V amber light, subsurface_cavern environment, 0.68g low gravity, Nightroot Conclave faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.
 
Detailed prompt for an image creator: Painterly cinematic establishing shot of Moonblind Hollow, biome 089, subsurface cavern, under K3V amber light at 0.68g. A lightless subterranean hollow where creatures evolved without eyes over countless generations. The hollow is suffused with veilstag musk and ebonmoss lichen that create a chemical language replacing sight entirely. The darkreach layer below holds entities that predate light itself. Terrain recorded as sensory overload hollow. Underground networks stretch for kilometers. Fungal light. Memory-altering spores. Sounds travel wrong. Sensory Overload is the recorded primary hazard. Darkreach Crystal is the signature resource. Recorded colour palette: cave black, phosphore. The Nightroot Conclave settlement Moonblind Settlement is visible, with Darkreach Layer and Moonblind Cavern in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.
 
The image-prompt table also records twenty ungenerated prompts, IMG01761 through IMG01780. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Moonblind Hollow, subsurface cavern biome, [type], fungal light, cavern depth, memory-haze atmosphere, Sensory Overload environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.
 
{| class="wikitable"
! ID !! Type !! Status
|-
| IMG01761 || hero_landscape || UNGENERATED
|-
| IMG01762 || apex_creature || UNGENERATED
|-
| IMG01763 || weather_event || UNGENERATED
|-
| IMG01764 || flora_closeup || UNGENERATED
|-
| IMG01765 || faction_outpost || UNGENERATED
|-
| IMG01766 || loading_screen || UNGENERATED
|-
| IMG01767 || ambient_day || UNGENERATED
|-
| IMG01768 || ambient_night || UNGENERATED
|-
| IMG01769 || energy_node || UNGENERATED
|-
| IMG01770 || hazard_event || UNGENERATED
|-
| IMG01771 || npc_portrait || UNGENERATED
|-
| IMG01772 || creature_combat || UNGENERATED
|-
| IMG01773 || resource_gather || UNGENERATED
|-
| IMG01774 || world_event || UNGENERATED
|-
| IMG01775 || sky_atmosphere || UNGENERATED
|-
| IMG01776 || underground_entrance || UNGENERATED
|-
| IMG01777 || coastal_view || UNGENERATED
|-
| IMG01778 || mystery_fragment || UNGENERATED
|-
| IMG01779 || faction_landmark || UNGENERATED
|-
| IMG01780 || player_action || UNGENERATED
|}


Canonical URL: https://wiki.abernon.com/index.php?title=B089_Moonblind_Hollow
Canonical URL: https://wiki.abernon.com/index.php?title=B089_Moonblind_Hollow

Revision as of 10:52, 9 October 2026

B089 Moonblind Hollow

Field Value
BiomeID 089
Biome name Moonblind Hollow
Climate SUBSURFACE_CAVERN
Difficulty 4
Controlling faction F10 Nightroot Conclave
Primary hazard Sensory Overload
Signature resource Darkreach Crystal
MysteryZone False
Continent CONT_ASHARA
Region Ashara — Underground (Moonblind)
Elevation_m -450
Status LIVE_CANON
Source LIVE/DATA/biome_registry_v5.7.4.json

Ground

A lightless subterranean hollow where creatures evolved without eyes over countless generations. The hollow is suffused with veilstag musk and ebonmoss lichen that create a chemical language replacing sight entirely. The darkreach layer below holds entities that predate light itself.

Settlements

Name Type Population Controlling faction
Moonblind Settlement Faction Outpost 1500 F10 Nightroot Conclave
Darkreach Layer secondary N/A F10 Nightroot Conclave
Moonblind Cavern primary N/A F10 Nightroot Conclave

Factions present

Faction Where recorded
F10 Nightroot Conclave Home faction of this biome. Controlling faction on every recorded settlement row.
F06 Cogmist Engineers All seven NPC rows.

The settlement rows and the NPC rows record different factions. Both are left as recorded.

Resources

  • Cave Crystal (Moonb) (GATHERABLE, Rare)
  • Darkness Ore (Moonb) (GATHERABLE, Uncommon)
  • Memory Moss (Moonb) (GATHERABLE, Rare)
  • Moonbl Cavern Stone (GATHERABLE, Common)
  • Moonbl Gloomfungus Cap (GATHERABLE, Common)
  • Moonbl Nightroot Extract (GATHERABLE, Epic)
  • Refined Cavern Clay (GATHERABLE, Common)
  • Refined Cavern Stone (GATHERABLE, Uncommon)
  • Refined Gloomfungus Cap (GATHERABLE, Rare)
  • Refined Shadow Resin (GATHERABLE, Uncommon)
  • Sporecap Fiber (Moonb) (GATHERABLE, Uncommon)


Signature, primary, secondary, and minerals

These rows are recorded on the B089 resource table and were not in the gatherable list above.

ID Name Type Rarity
SIG-089 Darkreach Crystal SIGNATURE Rare–Legendary
PRI-089 Sporeshade Spore PRIMARY Uncommon–Rare
SEC-089 Shadelure Resin SECONDARY Common–Uncommon
MIN-COM-DAR Darkite Common Mineral Common
MIN-COM-MOO Moonblindite Common Mineral Common
MIN-COM-VEI Veil Slate Common Mineral Common
MIN-RARE-DAR Darkreach Crystal Rare Mineral Rare
MIN-RARE-VEI Veil Glass Rare Mineral Rare

Harvest

The harvestable index records counts for biome 089 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.

Named flora recorded for Moonblind Hollow:

ID Name Harvestable
FLORA-CAVE-089 Cavemoss Yes
FLORA-EBON-089 Ebonmoss Yes
FLORA-NIGH-089 Nightroot Yes
FLORA-SHAD-089 Shadelure Bloom Yes
FLORA-SPOR-089 Sporeshade Mycelium No
FLORA-CAVE-089 Cave Luminweed No
FLORA-BLIN-089 Blind Root No — Protected
FLORA-FUNG-089 Fungal Shelf No

Four named flora rows are marked harvestable. Duplicate flora ids are left as separate recorded rows. The ecological-role cell says PROTECTED SPECIES on Sporeshade Mycelium, Cave Luminweed, Blind Root, and Fungal Shelf. The harvestable cell says No on Sporeshade Mycelium, Cave Luminweed, and Fungal Shelf and No — Protected on Blind Root. Both wordings are left as recorded.

Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.

Deep zone

Field Value
Deep zone Deep Moonblind — Blind Core
Layout Gloom Spire Chamber
Max players 6
Lockout hours 72
Boss name Moonblindcoil — Deep Form
Ground note The Blind Core has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.

Boss

Field Value
Boss Moonblindcoil, Ancient of Biome 089
Difficulty T3_Heroic
Recommended party 4
Damage type Arcane
Arena {'location': 'Moonblind Cavern', 'description': "The boss encounter takes place in the heart of Moonblind Hollow's most extreme terrain feature. The arena is shaped by subsurface cavern conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.", 'arena_size_m': 92, 'special_terrain': 'Sensory overload hollow', 'hazard_active': 'Sensory Overload'}
Ground blurb The Spore Prowler the Ancient is the apex expression of Moonblind Hollow's ecosystem — a creature that has been shaped by subsurface cavern conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Moonblind Hollow would be if the biome could choose to fight.

Weather

The atmosphere row records weather patterns Veil Wind, Lichen Rain, and Dark Mist. Those three names are not rows in the weather table. Six weather rows are recorded for this biome.

ID Name Code Recorded effect
WX-089-STORM Storm STORM Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.
WX-089-ASH Ashfall ASH Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Darkreach Crystal harvest modified.
WX-089-SNOW Cold Event SNOW Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.
WX-089-ANY Any Weather ANY Weather-independent spawn — present in all conditions.
WX-089-RAIN Rain/Mist RAIN Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.
WX-089-CLEAR Clear Sky CLEAR Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.

Spawn entries recorded on those rows: Storm 10, Ashfall 9, Cold Event 18, Any Weather 9, Rain/Mist 14, Clear Sky 10. Night-multiplier entries above 2.0 recorded on those rows: Storm 3, Ashfall 2, Cold Event 0, Any Weather 2, Rain/Mist 2, Clear Sky 4.

Mobs

Four named mobs are recorded. One further row records 66 additional spawn-table entries that are not named. Those 66 are not listed as species here. That summary row records 12 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.

ID Name Archetype HP Creature ID Node guardian
MOB-089-01 Moonblindhorn Large Herbivore 139 CR06161 False
MOB-089-02 Darkmantle Pack Predator 89 CR06162 False
MOB-089-03 Moonblindtalker Ambush Predator 105 CR06163 False
MOB-089-04 Moonblindcoil Scavenger 101 CR06164 False

Nodes

Ten network nodes are recorded. Four are positive and six are negative. The node profile records dominant NEGATIVE, density high, base respawn 69 minutes, and modifier 1.15x.

ID Name Type Location Signature resource growth Guardian
NODE_089_P01 Moonblind Primary Anchor POSITIVE Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Moonblind Cavern zone. No None
NODE_089_P02 Moonblind Light Node 2 POSITIVE Located within the main resource cluster, feeding crystal growth. Within the Darkreach Layer zone. No None
NODE_089_P03 Moonblind Light Node 3 POSITIVE Located at the convergence of the two largest named locations. Within the Darkreach Layer zone. No None
NODE_089_P04 Moonblind Light Node 4 POSITIVE Located near the biome's primary water source or geological anchor. Within the Darkreach Layer zone. No None
NODE_089_N01 Moonblind Void Node 1 NEGATIVE Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Sensory Overload) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_089_N02 Moonblind Void Node 2 NEGATIVE Located at the most hazardous point of the primary hazard zone. The primary hazard (Sensory Overload) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_089_N03 Moonblind Void Node 3 NEGATIVE Located beneath the primary ambush predator territory centre. The primary hazard (Sensory Overload) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_089_N04 Moonblind Void Node 4 NEGATIVE Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Sensory Overload) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_089_N05 Moonblind Void Node 5 NEGATIVE Located within the node guardian's primary patrol circuit centre. The primary hazard (Sensory Overload) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_089_N06 Moonblind Void Node 6 NEGATIVE Located at the lowest point of any geological feature — voids sink. The primary hazard (Sensory Overload) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present

The node-network file records a guardian name string on each of these ten nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the four positive nodes and a guardian present on the six negative nodes. Both records are left as recorded.

World events

Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.

ID Biome-pack name Master name Type Duration cell Cooldown cell Broadcast Trigger Notes duration
WE0265 Moonblind Season Moonblind Ho Environmental Event Environmental 15min 24hr FALSE WORLD_STATE 45-90 minutes real-time
WE0266 Lichen Bloom Moonblind Ho Resource Event Resource 15min 4hr FALSE PLAYER_COUNT 30 minutes real-time
WE0267 Darkreach Surge Moonblind Ho Major Transformation Event Major Transformation 0min 0hr TRUE TIME_CYCLE 3-8 hours real-time

WE0265 notes: Darkreach Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0266 notes: Darkreach Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0267 notes: Darkreach Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ANCIENT_WALKER. Biome state change recorded as Moonblind Hollow_STATE_ALTERED.

Quests

Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.

NPCs

Seven NPCs are recorded with location Moonblind Hollow. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.

NPC ID Name Role Settlement Faction
NPC0617 Juno Thornwick quest_giver Moonblind Cavern, Moonblind Hollow F06 Cogmist Engineers
NPC0618 Fyren Voidwatch merchant Moonblind Cavern, Moonblind Hollow F06 Cogmist Engineers
NPC0619 Fyren Xenstone trainer Moonblind Cavern, Moonblind Hollow F06 Cogmist Engineers
NPC0620 Enna Zephyrcroft lore_keeper Moonblind Cavern, Moonblind Hollow F06 Cogmist Engineers
NPC0621 Gorath Bleakwood blacksmith Moonblind Cavern, Moonblind Hollow F06 Cogmist Engineers
NPC0622 Oswyn Duskhollow quest_giver Moonblind Cavern, Moonblind Hollow F06 Cogmist Engineers
NPC0623 Petra Frostmark merchant Moonblind Cavern, Moonblind Hollow F06 Cogmist Engineers

Items

Sixteen crafted items are recorded for Moonblind Hollow. All are crafted at Shade Forge. The item table records Darkreach Crystal as the primary material on every row.

Item ID Name Type Slot Rarity Primary material
B089_WPN_01 Moonblind Darkreach Edge Weapon Weapon Rare Darkreach Crystal
B089_HLM_01 Darkreach Ward Helm Armor Helm Uncommon Darkreach Crystal
B089_CHS_01 Darkreach Breastplate Armor Chest Rare Darkreach Crystal
B089_HND_01 Moonblind Grips Armor Hands Uncommon Darkreach Crystal
B089_LEG_01 Moonblind Greaves Armor Legs Uncommon Darkreach Crystal
B089_FET_01 Moonblind Treads Armor Feet Uncommon Darkreach Crystal
B089_TRK_01 Darkreach Relic Trinket Necklace Rare Darkreach Crystal
B089_REL_01 Moonblind First-Stone Trinket Relic Epic Darkreach Crystal
B089_CON_01 Moonblind Draught Consumable Common Darkreach Crystal
B089_SAL_01 Moonblind Salve Consumable Uncommon Darkreach Crystal
B089_MAT_01 Refined Moonblind Grit Material Common Darkreach Crystal
B089_BAR_01 Darkreach Ingot Material Rare Darkreach Crystal
B089_TOL_01 Moonblind Node Pick Tool Tool Uncommon Darkreach Crystal
B089_KIT_01 Moonblind Field Kit Tool Tool Uncommon Darkreach Crystal
B089_UPG_01 Darkreach Catalyst Upgrade Component Rare Darkreach Crystal
B089_FOC_01 Moonblind Focus Weapon Off-Hand Uncommon Darkreach Crystal

Recipes

Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.

Recipe ID Output Workstation Materials Unlock reputation
RCP_B089_WPN_01 Moonblind Darkreach Edge Shade Forge Darkreach Crystal x9; Refined Moonblind Grit x1 T3 Honoured
RCP_B089_HLM_01 Darkreach Ward Helm Shade Forge Darkreach Crystal x7; Refined Moonblind Grit x1 T2 Trusted
RCP_B089_CHS_01 Darkreach Breastplate Shade Forge Darkreach Crystal x9; Refined Moonblind Grit x1 T3 Honoured
RCP_B089_HND_01 Moonblind Grips Shade Forge Darkreach Crystal x7; Refined Moonblind Grit x1 T2 Trusted
RCP_B089_LEG_01 Moonblind Greaves Shade Forge Darkreach Crystal x7; Refined Moonblind Grit x1 T2 Trusted
RCP_B089_FET_01 Moonblind Treads Shade Forge Darkreach Crystal x7; Refined Moonblind Grit x1 T2 Trusted
RCP_B089_TRK_01 Darkreach Relic Shade Forge Darkreach Crystal x9; Refined Moonblind Grit x1 T3 Honoured
RCP_B089_REL_01 Moonblind First-Stone Shade Forge Darkreach Crystal x11; Refined Moonblind Grit x1 T4 Honoured
RCP_B089_CON_01 Moonblind Draught Shade Forge Darkreach Crystal x5; Refined Moonblind Grit x1 T1 Known
RCP_B089_SAL_01 Moonblind Salve Shade Forge Darkreach Crystal x7; Refined Moonblind Grit x1 T2 Trusted
RCP_B089_MAT_01 Refined Moonblind Grit Shade Forge Darkreach Crystal x5; Refined Moonblind Grit x1 T1 Known
RCP_B089_BAR_01 Darkreach Ingot Shade Forge Darkreach Crystal x9; Refined Moonblind Grit x1 T3 Honoured
RCP_B089_TOL_01 Moonblind Node Pick Shade Forge Darkreach Crystal x7; Refined Moonblind Grit x1 T2 Trusted
RCP_B089_KIT_01 Moonblind Field Kit Shade Forge Darkreach Crystal x7; Refined Moonblind Grit x1 T2 Trusted
RCP_B089_UPG_01 Darkreach Catalyst Shade Forge Darkreach Crystal x9; Refined Moonblind Grit x1 T3 Honoured
RCP_B089_FOC_01 Moonblind Focus Shade Forge Darkreach Crystal x7; Refined Moonblind Grit x1 T2 Trusted

Image prompt

Text only. No file is uploaded. The prompt below is the recorded overview prompt for B089, followed by the ground description and settlement names already on this page.

Recorded overview prompt: ABERNON game concept art, Biome 089 Moonblind Hollow, K3V amber light, subsurface_cavern environment, 0.68g low gravity, Nightroot Conclave faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.

Detailed prompt for an image creator: Painterly cinematic establishing shot of Moonblind Hollow, biome 089, subsurface cavern, under K3V amber light at 0.68g. A lightless subterranean hollow where creatures evolved without eyes over countless generations. The hollow is suffused with veilstag musk and ebonmoss lichen that create a chemical language replacing sight entirely. The darkreach layer below holds entities that predate light itself. Terrain recorded as sensory overload hollow. Underground networks stretch for kilometers. Fungal light. Memory-altering spores. Sounds travel wrong. Sensory Overload is the recorded primary hazard. Darkreach Crystal is the signature resource. Recorded colour palette: cave black, phosphore. The Nightroot Conclave settlement Moonblind Settlement is visible, with Darkreach Layer and Moonblind Cavern in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.

The image-prompt table also records twenty ungenerated prompts, IMG01761 through IMG01780. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Moonblind Hollow, subsurface cavern biome, [type], fungal light, cavern depth, memory-haze atmosphere, Sensory Overload environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.

ID Type Status
IMG01761 hero_landscape UNGENERATED
IMG01762 apex_creature UNGENERATED
IMG01763 weather_event UNGENERATED
IMG01764 flora_closeup UNGENERATED
IMG01765 faction_outpost UNGENERATED
IMG01766 loading_screen UNGENERATED
IMG01767 ambient_day UNGENERATED
IMG01768 ambient_night UNGENERATED
IMG01769 energy_node UNGENERATED
IMG01770 hazard_event UNGENERATED
IMG01771 npc_portrait UNGENERATED
IMG01772 creature_combat UNGENERATED
IMG01773 resource_gather UNGENERATED
IMG01774 world_event UNGENERATED
IMG01775 sky_atmosphere UNGENERATED
IMG01776 underground_entrance UNGENERATED
IMG01777 coastal_view UNGENERATED
IMG01778 mystery_fragment UNGENERATED
IMG01779 faction_landmark UNGENERATED
IMG01780 player_action UNGENERATED

Canonical URL: https://wiki.abernon.com/index.php?title=B089_Moonblind_Hollow