B080 Fractalis Reach: Difference between revisions
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Fill B080 Fractalis Reach from the local tables: factions, resources, harvest, weather, mobs, nodes, world events, quests, NPCs, items, recipes, image prompt. |
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| Mirrorwalk Shelf || primary || N/A || [[F08 Frosthold Vigil]] | | Mirrorwalk Shelf || primary || N/A || [[F08 Frosthold Vigil]] | ||
|} | |} | ||
== Factions present == | |||
{| class="wikitable" | |||
! Faction !! Where recorded | |||
|- | |||
| [[F08 Frosthold Vigil]] || Home faction of this biome. Controlling faction on every recorded settlement row. | |||
|- | |||
| [[F02 Verdania Collective]] || All seven NPC rows. | |||
|} | |||
The settlement rows and the NPC rows record different factions. Both are left as recorded. | |||
== Resources == | == Resources == | ||
| Line 60: | Line 72: | ||
* Refined Windscoured Flint (GATHERABLE, Uncommon) | * Refined Windscoured Flint (GATHERABLE, Uncommon) | ||
* Snowbloom Extract (Fract) (GATHERABLE, Rare) | * Snowbloom Extract (Fract) (GATHERABLE, Rare) | ||
=== Signature, primary, secondary, and minerals === | |||
These rows are recorded on the B080 resource table and were not in the gatherable list above. | |||
{| class="wikitable" | |||
! ID !! Name !! Type !! Rarity | |||
|- | |||
| SIG-080 || Temporal Crystal || SIGNATURE || Rare–Legendary | |||
|- | |||
| PRI-080 || Echo Flake || PRIMARY || Uncommon–Rare | |||
|- | |||
| SEC-080 || Fractal Glass || SECONDARY || Common–Uncommon | |||
|- | |||
| MIN-COM-ICE || Ice Ore || Common Mineral || Common | |||
|- | |||
| MIN-COM-FRA || Fractalite || Common Mineral || Common | |||
|- | |||
| MIN-COM-TEM || Temporal || Common Mineral || Common | |||
|- | |||
| MIN-RARE-FRA || Fractal Crystal || Rare Mineral || Rare | |||
|- | |||
| MIN-RARE-TEM || Temporal Glass || Rare Mineral || Rare | |||
|} | |||
=== Harvest === | |||
The harvestable index records counts for biome 080 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here. | |||
Named flora recorded for Fractalis Reach: | |||
{| class="wikitable" | |||
! ID !! Name !! Harvestable | |||
|- | |||
| FLORA-FROS-080 || Frostgrass || Yes | |||
|- | |||
| FLORA-SNOW-080 || Snowbloom || Yes | |||
|- | |||
| FLORA-ICE--080 || Ice-Fern || No | |||
|- | |||
| FLORA-MURK-080 || Murk Lichen || No | |||
|- | |||
| FLORA-FROS-080 || Frost Moss || No | |||
|- | |||
| FLORA-PERM-080 || Permafrost Spike || No | |||
|- | |||
| FLORA-ICE -080 || Ice Cap Flower || No | |||
|- | |||
| FLORA-WINT-080 || Winter Grass || No | |||
|} | |||
Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Ice-Fern, Murk Lichen, Frost Moss, Permafrost Spike, Ice Cap Flower, and Winter Grass. | |||
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3. | |||
== Deep zone == | == Deep zone == | ||
| Line 96: | Line 163: | ||
| Ground blurb || The Bleak Prowler the Ancient is the apex expression of Fractalis Reach's ecosystem — a creature that has been shaped by subpolar cold conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Fractalis Reach would be if the biome could choose to fight. | | Ground blurb || The Bleak Prowler the Ancient is the apex expression of Fractalis Reach's ecosystem — a creature that has been shaped by subpolar cold conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Fractalis Reach would be if the biome could choose to fight. | ||
|} | |} | ||
== Weather == | |||
The atmosphere row records weather patterns Frost Crystal Wind and Temporal. Those two names are not rows in the weather table. Six weather rows are recorded for this biome. | |||
{| class="wikitable" | |||
! ID !! Name !! Code !! Recorded effect | |||
|- | |||
| WX-080-STORM || Storm || STORM || Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity. | |||
|- | |||
| WX-080-ASH || Ashfall || ASH || Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Temporal Crystal harvest modified. | |||
|- | |||
| WX-080-SNOW || Cold Event || SNOW || Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types. | |||
|- | |||
| WX-080-ANY || Any Weather || ANY || Weather-independent spawn — present in all conditions. | |||
|- | |||
| WX-080-RAIN || Rain/Mist || RAIN || Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions. | |||
|- | |||
| WX-080-CLEAR || Clear Sky || CLEAR || Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields. | |||
|} | |||
Spawn entries recorded on those rows: Storm 13, Ashfall 9, Cold Event 13, Any Weather 6, Rain/Mist 11, Clear Sky 18. Night-multiplier entries above 2.0 recorded on those rows: Storm 2, Ashfall 1, Cold Event 4, Any Weather 1, Rain/Mist 3, Clear Sky 4. | |||
== Mobs == | |||
Five named mobs are recorded. One further row records 65 additional spawn-table entries that are not named. Those 65 are not listed as species here. That summary row records 12 corrupted variants and 0 event overrides. Its weather distribution cells are all zero. | |||
{| class="wikitable" | |||
! ID !! Name !! Archetype !! HP !! Creature ID !! Node guardian | |||
|- | |||
| MOB-080-01 || Fractalishorn || Large Herbivore || 123 || CR05531 || False | |||
|- | |||
| MOB-080-02 || Temporalmantle || Pack Predator || 78 || CR05532 || False | |||
|- | |||
| MOB-080-03 || Fractalistalker || Ambush Predator || 86 || CR05533 || False | |||
|- | |||
| MOB-080-04 || Temporalhorn || Ancient Walker || 186 || CR05534 || False | |||
|- | |||
| MOB-080-05 || Fractaliscoil || Scavenger || 77 || CR05535 || False | |||
|} | |||
== Nodes == | |||
Eight network nodes are recorded. Three are positive and five are negative. The node profile records dominant NEGATIVE, density moderate, base respawn 174 minutes, and modifier 1.45x. | |||
{| class="wikitable" | |||
! ID !! Name !! Type !! Location !! Signature resource growth !! Guardian | |||
|- | |||
| NODE_080_P01 || Fractalis Primary Anchor || POSITIVE || Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Mirrorwalk Shelf zone. || No || None | |||
|- | |||
| NODE_080_P02 || Fractalis Light Node 2 || POSITIVE || Located within the main resource cluster, feeding crystal growth. Within the Fractal Hollow zone. || No || None | |||
|- | |||
| NODE_080_P03 || Fractalis Light Node 3 || POSITIVE || Located at the convergence of the two largest named locations. Within the Fractal Hollow zone. || No || None | |||
|- | |||
| NODE_080_N01 || Fractalis Void Node 1 || NEGATIVE || Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Temporal Disorientation) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present | |||
|- | |||
| NODE_080_N02 || Fractalis Void Node 2 || NEGATIVE || Located at the most hazardous point of the primary hazard zone. The primary hazard (Temporal Disorientation) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present | |||
|- | |||
| NODE_080_N03 || Fractalis Void Node 3 || NEGATIVE || Located beneath the primary ambush predator territory centre. The primary hazard (Temporal Disorientation) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present | |||
|- | |||
| NODE_080_N04 || Fractalis Void Node 4 || NEGATIVE || Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Temporal Disorientation) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present | |||
|- | |||
| NODE_080_N05 || Fractalis Void Node 5 || NEGATIVE || Located within the node guardian's primary patrol circuit centre. The primary hazard (Temporal Disorientation) is most intense within 20m of this node. || Yes — unresolved token {sig_res} within 40m || Present | |||
|} | |||
The node-network file records a guardian name string on each of these eight nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the three positive nodes and a guardian present on the five negative nodes. Both records are left as recorded. | |||
== World events == | |||
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded. | |||
{| class="wikitable" | |||
! ID !! Biome-pack name !! Master name !! Type !! Duration cell !! Cooldown cell !! Broadcast !! Trigger !! Notes duration | |||
|- | |||
| WE0238 || Glacial Echo Event || Fractalis Re Environmental Event || Environmental || 120min || 12hr || FALSE || WEATHER || 45-90 minutes real-time | |||
|- | |||
| WE0239 || Memory Flare || Fractalis Re Resource Event || Resource || 15min || 8hr || FALSE || TIME_CYCLE || 30 minutes real-time | |||
|- | |||
| WE0240 || Timelock Fracture || Fractalis Re Major Transformation Event || Major Transformation || 0min || 0hr || TRUE || RANDOM || 3-8 hours real-time | |||
|} | |||
WE0238 notes: Temporal Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. WE0239 notes: Temporal Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0240 notes: Temporal Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Biome state change recorded as Fractalis Reach_STATE_ALTERED. | |||
== Quests == | == Quests == | ||
* [[Q0712 The Fractalis Toll]] | Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here. | ||
* [[Q0713 Fractalis Watch]] | |||
* [[Q0714 Fractalis Vault Count]] | * [[Q0712 The Fractalis Toll]] — Main — giver NPC0554 | ||
* [[Q0715 The Ice-Well Fracture — Fractalis Reach]] | * [[Q0713 Fractalis Watch]] — Surface — giver NPC0554 | ||
* [[Q0716 Temporal Crystal for the Vigil]] | * [[Q0714 Fractalis Vault Count]] — Underground — giver NPC0559 | ||
* [[Q0717 Disorientation Season — Fractalis Reach]] | * [[Q0715 The Ice-Well Fracture — Fractalis Reach]] — Aquatic — giver NPC0557 | ||
* [[Q0718 What the Fractalis Vault Hums]] | * [[Q0716 Temporal Crystal for the Vigil]] — Main — giver NPC0554 | ||
* [[Q0719 After the Ice-Well Draw — Fractalis Reach]] | * [[Q0717 Disorientation Season — Fractalis Reach]] — Surface — giver NPC0556 | ||
* [[Q0720 Skyreach Covenant on the Fractalis Line]] | * [[Q0718 What the Fractalis Vault Hums]] — Underground — giver NPC0557 | ||
* [[Q0719 After the Ice-Well Draw — Fractalis Reach]] — Aquatic — giver NPC0559 | |||
* [[Q0720 Skyreach Covenant on the Fractalis Line]] — Main — giver NPC0554 | |||
== NPCs == | |||
Seven NPCs are recorded with location Fractalis Reach. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell. | |||
{| class="wikitable" | |||
! NPC ID !! Name !! Role !! Settlement !! Faction | |||
|- | |||
| NPC0554 || Wren Ironveil || quest_giver || Mirrorwalk Shelf, Fractalis Reach || [[F02 Verdania Collective]] | |||
|- | |||
| NPC0555 || Faeron Klarenfield || merchant || Mirrorwalk Shelf, Fractalis Reach || [[F02 Verdania Collective]] | |||
|- | |||
| NPC0556 || Gorath Mirewood || trainer || Mirrorwalk Shelf, Fractalis Reach || [[F02 Verdania Collective]] | |||
|- | |||
| NPC0557 || Faeron Obsidianwatch || lore_keeper || Mirrorwalk Shelf, Fractalis Reach || [[F02 Verdania Collective]] | |||
|- | |||
| NPC0558 || Enna Quarrystone || blacksmith || Mirrorwalk Shelf, Fractalis Reach || [[F02 Verdania Collective]] | |||
|- | |||
| NPC0559 || Brix Stonecleft || quest_giver || Mirrorwalk Shelf, Fractalis Reach || [[F02 Verdania Collective]] | |||
|- | |||
| NPC0560 || Corra Umbrafen || merchant || Mirrorwalk Shelf, Fractalis Reach || [[F02 Verdania Collective]] | |||
|} | |||
== Items == | |||
Sixteen crafted items are recorded for Fractalis Reach. All are crafted at Memory Anchor Chisel. The item table records Temporal Crystal as the primary material on every row. | |||
{| class="wikitable" | |||
! Item ID !! Name !! Type !! Slot !! Rarity !! Primary material | |||
|- | |||
| B080_WPN_01 || Fractalis Temporal Edge || Weapon || Weapon || Rare || Temporal Crystal | |||
|- | |||
| B080_HLM_01 || Temporal Ward Helm || Armor || Helm || Uncommon || Temporal Crystal | |||
|- | |||
| B080_CHS_01 || Temporal Breastplate || Armor || Chest || Rare || Temporal Crystal | |||
|- | |||
| B080_HND_01 || Fractalis Grips || Armor || Hands || Uncommon || Temporal Crystal | |||
|- | |||
| B080_LEG_01 || Fractalis Greaves || Armor || Legs || Uncommon || Temporal Crystal | |||
|- | |||
| B080_FET_01 || Fractalis Treads || Armor || Feet || Uncommon || Temporal Crystal | |||
|- | |||
| B080_TRK_01 || Temporal Relic || Trinket || Necklace || Rare || Temporal Crystal | |||
|- | |||
| B080_REL_01 || Fractalis First-Stone || Trinket || Relic || Epic || Temporal Crystal | |||
|- | |||
| B080_CON_01 || Fractalis Draught || Consumable || || Common || Temporal Crystal | |||
|- | |||
| B080_SAL_01 || Fractalis Salve || Consumable || || Uncommon || Temporal Crystal | |||
|- | |||
| B080_MAT_01 || Refined Fractalis Grit || Material || || Common || Temporal Crystal | |||
|- | |||
| B080_BAR_01 || Temporal Ingot || Material || || Rare || Temporal Crystal | |||
|- | |||
| B080_TOL_01 || Fractalis Node Pick || Tool || Tool || Uncommon || Temporal Crystal | |||
|- | |||
| B080_KIT_01 || Fractalis Field Kit || Tool || Tool || Uncommon || Temporal Crystal | |||
|- | |||
| B080_UPG_01 || Temporal Catalyst || Upgrade Component || || Rare || Temporal Crystal | |||
|- | |||
| B080_FOC_01 || Fractalis Focus || Weapon || Off-Hand || Uncommon || Temporal Crystal | |||
|} | |||
== Recipes == | |||
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded. | |||
{| class="wikitable" | |||
! Recipe ID !! Output !! Workstation !! Materials !! Unlock reputation | |||
|- | |||
| RCP_B080_WPN_01 || Fractalis Temporal Edge || Memory Anchor Chisel || Temporal Crystal x9; Refined Fractalis Grit x1 || T3 Honoured | |||
|- | |||
| RCP_B080_HLM_01 || Temporal Ward Helm || Memory Anchor Chisel || Temporal Crystal x7; Refined Fractalis Grit x1 || T2 Trusted | |||
|- | |||
| RCP_B080_CHS_01 || Temporal Breastplate || Memory Anchor Chisel || Temporal Crystal x9; Refined Fractalis Grit x1 || T3 Honoured | |||
|- | |||
| RCP_B080_HND_01 || Fractalis Grips || Memory Anchor Chisel || Temporal Crystal x7; Refined Fractalis Grit x1 || T2 Trusted | |||
|- | |||
| RCP_B080_LEG_01 || Fractalis Greaves || Memory Anchor Chisel || Temporal Crystal x7; Refined Fractalis Grit x1 || T2 Trusted | |||
|- | |||
| RCP_B080_FET_01 || Fractalis Treads || Memory Anchor Chisel || Temporal Crystal x7; Refined Fractalis Grit x1 || T2 Trusted | |||
|- | |||
| RCP_B080_TRK_01 || Temporal Relic || Memory Anchor Chisel || Temporal Crystal x9; Refined Fractalis Grit x1 || T3 Honoured | |||
|- | |||
| RCP_B080_REL_01 || Fractalis First-Stone || Memory Anchor Chisel || Temporal Crystal x11; Refined Fractalis Grit x1 || T4 Honoured | |||
|- | |||
| RCP_B080_CON_01 || Fractalis Draught || Memory Anchor Chisel || Temporal Crystal x5; Refined Fractalis Grit x1 || T1 Known | |||
|- | |||
| RCP_B080_SAL_01 || Fractalis Salve || Memory Anchor Chisel || Temporal Crystal x7; Refined Fractalis Grit x1 || T2 Trusted | |||
|- | |||
| RCP_B080_MAT_01 || Refined Fractalis Grit || Memory Anchor Chisel || Temporal Crystal x5; Refined Fractalis Grit x1 || T1 Known | |||
|- | |||
| RCP_B080_BAR_01 || Temporal Ingot || Memory Anchor Chisel || Temporal Crystal x9; Refined Fractalis Grit x1 || T3 Honoured | |||
|- | |||
| RCP_B080_TOL_01 || Fractalis Node Pick || Memory Anchor Chisel || Temporal Crystal x7; Refined Fractalis Grit x1 || T2 Trusted | |||
|- | |||
| RCP_B080_KIT_01 || Fractalis Field Kit || Memory Anchor Chisel || Temporal Crystal x7; Refined Fractalis Grit x1 || T2 Trusted | |||
|- | |||
| RCP_B080_UPG_01 || Temporal Catalyst || Memory Anchor Chisel || Temporal Crystal x9; Refined Fractalis Grit x1 || T3 Honoured | |||
|- | |||
| RCP_B080_FOC_01 || Fractalis Focus || Memory Anchor Chisel || Temporal Crystal x7; Refined Fractalis Grit x1 || T2 Trusted | |||
|} | |||
== Image prompt == | |||
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B080, followed by the ground description and settlement names already on this page. | |||
Recorded overview prompt: ABERNON game concept art, Biome 080 Fractalis Reach, K3V amber light, subpolar_cold environment, 0.68g low gravity, Frosthold Vigil faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity. | |||
Detailed prompt for an image creator: Painterly cinematic establishing shot of Fractalis Reach, biome 080, subpolar cold, under K3V amber light at 0.68g. A frost-bitten highland of luminous fractal ice formations that repeat their geometry from millimeter to kilometer scale. The formations act as a planet-scale crystal antenna. Creatures here have fractalized bone structures echoing the landscape. Terrain recorded as temporal disorientation fractalis landscape. Ice-edged highlands and wind-carved stone. The amber sun gives little warmth here. Temporal Disorientation is the recorded primary hazard. Temporal Crystal is the signature resource. Recorded colour palette: Blue-grey murk ice, pale tundra, amber K3V long-shadow cast. The Frosthold Vigil settlement Fractalis Settlement is visible, with Fractal Hollow and Mirrorwalk Shelf in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image. | |||
The image-prompt table also records twenty ungenerated prompts, IMG01581 through IMG01600. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Fractalis Reach, subpolar cold biome, [type], amber tundra, ice-edged stone, cold wind haze, Temporal Disorientation environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic. | |||
{| class="wikitable" | |||
! ID !! Type !! Status | |||
|- | |||
| IMG01581 || hero_landscape || UNGENERATED | |||
|- | |||
| IMG01582 || apex_creature || UNGENERATED | |||
|- | |||
| IMG01583 || weather_event || UNGENERATED | |||
|- | |||
| IMG01584 || flora_closeup || UNGENERATED | |||
|- | |||
| IMG01585 || faction_outpost || UNGENERATED | |||
|- | |||
| IMG01586 || loading_screen || UNGENERATED | |||
|- | |||
| IMG01587 || ambient_day || UNGENERATED | |||
|- | |||
| IMG01588 || ambient_night || UNGENERATED | |||
|- | |||
| IMG01589 || energy_node || UNGENERATED | |||
|- | |||
| IMG01590 || hazard_event || UNGENERATED | |||
|- | |||
| IMG01591 || npc_portrait || UNGENERATED | |||
|- | |||
| IMG01592 || creature_combat || UNGENERATED | |||
|- | |||
| IMG01593 || resource_gather || UNGENERATED | |||
|- | |||
| IMG01594 || world_event || UNGENERATED | |||
|- | |||
| IMG01595 || sky_atmosphere || UNGENERATED | |||
|- | |||
| IMG01596 || underground_entrance || UNGENERATED | |||
|- | |||
| IMG01597 || coastal_view || UNGENERATED | |||
|- | |||
| IMG01598 || mystery_fragment || UNGENERATED | |||
|- | |||
| IMG01599 || faction_landmark || UNGENERATED | |||
|- | |||
| IMG01600 || player_action || UNGENERATED | |||
|} | |||
Canonical URL: https://wiki.abernon.com/index.php?title=B080_Fractalis_Reach | Canonical URL: https://wiki.abernon.com/index.php?title=B080_Fractalis_Reach | ||
Revision as of 10:51, 9 October 2026
B080 Fractalis Reach
| Field | Value |
|---|---|
| BiomeID | 080 |
| Biome name | Fractalis Reach |
| Climate | SUBPOLAR_COLD |
| Difficulty | 6 |
| Controlling faction | F08 Frosthold Vigil |
| Primary hazard | Temporal Disorientation |
| Signature resource | Temporal Crystal |
| MysteryZone | False |
| Continent | PLATE_NORTHRIM |
| Region | Northrim — Eastern Temporal Zone |
| Elevation_m | 500 |
| Status | LIVE_CANON |
| Source | LIVE/DATA/biome_registry_v5.7.4.json |
Ground
A frost-bitten highland of luminous fractal ice formations that repeat their geometry from millimeter to kilometer scale. The formations act as a planet-scale crystal antenna. Creatures here have fractalized bone structures echoing the landscape.
Settlements
| Name | Type | Population | Controlling faction |
|---|---|---|---|
| Fractalis Settlement | Faction Outpost | 1500 | F08 Frosthold Vigil |
| Fractal Hollow | secondary | N/A | F08 Frosthold Vigil |
| Mirrorwalk Shelf | primary | N/A | F08 Frosthold Vigil |
Factions present
| Faction | Where recorded |
|---|---|
| F08 Frosthold Vigil | Home faction of this biome. Controlling faction on every recorded settlement row. |
| F02 Verdania Collective | All seven NPC rows. |
The settlement rows and the NPC rows record different factions. Both are left as recorded.
Resources
- Cold Iron (Fract) (GATHERABLE, Uncommon)
- Fracta Frost Crystal (GATHERABLE, Common)
- Fracta Icewort Fiber (GATHERABLE, Uncommon)
- Fracta Murkvine Bark (GATHERABLE, Epic)
- Ice Shard (Fract) (GATHERABLE, Common)
- Permafrost Clay (Fract) (GATHERABLE, Rare)
- Refined Frost Crystal (GATHERABLE, Uncommon)
- Refined Murkvine Bark (GATHERABLE, Uncommon)
- Refined Tundra Salt (GATHERABLE, Rare)
- Refined Windscoured Flint (GATHERABLE, Uncommon)
- Snowbloom Extract (Fract) (GATHERABLE, Rare)
Signature, primary, secondary, and minerals
These rows are recorded on the B080 resource table and were not in the gatherable list above.
| ID | Name | Type | Rarity |
|---|---|---|---|
| SIG-080 | Temporal Crystal | SIGNATURE | Rare–Legendary |
| PRI-080 | Echo Flake | PRIMARY | Uncommon–Rare |
| SEC-080 | Fractal Glass | SECONDARY | Common–Uncommon |
| MIN-COM-ICE | Ice Ore | Common Mineral | Common |
| MIN-COM-FRA | Fractalite | Common Mineral | Common |
| MIN-COM-TEM | Temporal | Common Mineral | Common |
| MIN-RARE-FRA | Fractal Crystal | Rare Mineral | Rare |
| MIN-RARE-TEM | Temporal Glass | Rare Mineral | Rare |
Harvest
The harvestable index records counts for biome 080 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.
Named flora recorded for Fractalis Reach:
| ID | Name | Harvestable |
|---|---|---|
| FLORA-FROS-080 | Frostgrass | Yes |
| FLORA-SNOW-080 | Snowbloom | Yes |
| FLORA-ICE--080 | Ice-Fern | No |
| FLORA-MURK-080 | Murk Lichen | No |
| FLORA-FROS-080 | Frost Moss | No |
| FLORA-PERM-080 | Permafrost Spike | No |
| FLORA-ICE -080 | Ice Cap Flower | No |
| FLORA-WINT-080 | Winter Grass | No |
Two named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Ice-Fern, Murk Lichen, Frost Moss, Permafrost Spike, Ice Cap Flower, and Winter Grass.
Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.
Deep zone
| Field | Value |
|---|---|
| Deep zone | Deep Fractalis — Fractalis Hollow |
| Layout | Mist Labyrinth Run |
| Max players | 6 |
| Lockout hours | 72 |
| Boss name | Temporalhorn — Deep Form |
| Ground note | The Fractalis Hollow has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth. |
Boss
| Field | Value |
|---|---|
| Boss | Temporalhorn, Ancient of Biome 080 |
| Difficulty | T3_Heroic |
| Recommended party | 4 |
| Damage type | Nature |
| Arena | {'location': 'Mirrorwalk Shelf', 'description': "The boss encounter takes place in the heart of Fractalis Reach's most extreme terrain feature. The arena is shaped by subpolar cold conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.", 'arena_size_m': 108, 'special_terrain': 'Temporal disorientation fractalis landscape', 'hazard_active': 'Temporal Disorientation'} |
| Ground blurb | The Bleak Prowler the Ancient is the apex expression of Fractalis Reach's ecosystem — a creature that has been shaped by subpolar cold conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Fractalis Reach would be if the biome could choose to fight. |
Weather
The atmosphere row records weather patterns Frost Crystal Wind and Temporal. Those two names are not rows in the weather table. Six weather rows are recorded for this biome.
| ID | Name | Code | Recorded effect |
|---|---|---|---|
| WX-080-STORM | Storm | STORM | Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity. |
| WX-080-ASH | Ashfall | ASH | Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Temporal Crystal harvest modified. |
| WX-080-SNOW | Cold Event | SNOW | Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types. |
| WX-080-ANY | Any Weather | ANY | Weather-independent spawn — present in all conditions. |
| WX-080-RAIN | Rain/Mist | RAIN | Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions. |
| WX-080-CLEAR | Clear Sky | CLEAR | Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields. |
Spawn entries recorded on those rows: Storm 13, Ashfall 9, Cold Event 13, Any Weather 6, Rain/Mist 11, Clear Sky 18. Night-multiplier entries above 2.0 recorded on those rows: Storm 2, Ashfall 1, Cold Event 4, Any Weather 1, Rain/Mist 3, Clear Sky 4.
Mobs
Five named mobs are recorded. One further row records 65 additional spawn-table entries that are not named. Those 65 are not listed as species here. That summary row records 12 corrupted variants and 0 event overrides. Its weather distribution cells are all zero.
| ID | Name | Archetype | HP | Creature ID | Node guardian |
|---|---|---|---|---|---|
| MOB-080-01 | Fractalishorn | Large Herbivore | 123 | CR05531 | False |
| MOB-080-02 | Temporalmantle | Pack Predator | 78 | CR05532 | False |
| MOB-080-03 | Fractalistalker | Ambush Predator | 86 | CR05533 | False |
| MOB-080-04 | Temporalhorn | Ancient Walker | 186 | CR05534 | False |
| MOB-080-05 | Fractaliscoil | Scavenger | 77 | CR05535 | False |
Nodes
Eight network nodes are recorded. Three are positive and five are negative. The node profile records dominant NEGATIVE, density moderate, base respawn 174 minutes, and modifier 1.45x.
| ID | Name | Type | Location | Signature resource growth | Guardian |
|---|---|---|---|---|---|
| NODE_080_P01 | Fractalis Primary Anchor | POSITIVE | Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Mirrorwalk Shelf zone. | No | None |
| NODE_080_P02 | Fractalis Light Node 2 | POSITIVE | Located within the main resource cluster, feeding crystal growth. Within the Fractal Hollow zone. | No | None |
| NODE_080_P03 | Fractalis Light Node 3 | POSITIVE | Located at the convergence of the two largest named locations. Within the Fractal Hollow zone. | No | None |
| NODE_080_N01 | Fractalis Void Node 1 | NEGATIVE | Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Temporal Disorientation) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_080_N02 | Fractalis Void Node 2 | NEGATIVE | Located at the most hazardous point of the primary hazard zone. The primary hazard (Temporal Disorientation) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_080_N03 | Fractalis Void Node 3 | NEGATIVE | Located beneath the primary ambush predator territory centre. The primary hazard (Temporal Disorientation) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_080_N04 | Fractalis Void Node 4 | NEGATIVE | Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Temporal Disorientation) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
| NODE_080_N05 | Fractalis Void Node 5 | NEGATIVE | Located within the node guardian's primary patrol circuit centre. The primary hazard (Temporal Disorientation) is most intense within 20m of this node. | Yes — unresolved token {sig_res} within 40m | Present |
The node-network file records a guardian name string on each of these eight nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the three positive nodes and a guardian present on the five negative nodes. Both records are left as recorded.
World events
Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.
| ID | Biome-pack name | Master name | Type | Duration cell | Cooldown cell | Broadcast | Trigger | Notes duration |
|---|---|---|---|---|---|---|---|---|
| WE0238 | Glacial Echo Event | Fractalis Re Environmental Event | Environmental | 120min | 12hr | FALSE | WEATHER | 45-90 minutes real-time |
| WE0239 | Memory Flare | Fractalis Re Resource Event | Resource | 15min | 8hr | FALSE | TIME_CYCLE | 30 minutes real-time |
| WE0240 | Timelock Fracture | Fractalis Re Major Transformation Event | Major Transformation | 0min | 0hr | TRUE | RANDOM | 3-8 hours real-time |
WE0238 notes: Temporal Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. WE0239 notes: Temporal Crystal nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is ANCIENT_WALKER. WE0240 notes: Temporal Crystal nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Biome state change recorded as Fractalis Reach_STATE_ALTERED.
Quests
Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.
- Q0712 The Fractalis Toll — Main — giver NPC0554
- Q0713 Fractalis Watch — Surface — giver NPC0554
- Q0714 Fractalis Vault Count — Underground — giver NPC0559
- Q0715 The Ice-Well Fracture — Fractalis Reach — Aquatic — giver NPC0557
- Q0716 Temporal Crystal for the Vigil — Main — giver NPC0554
- Q0717 Disorientation Season — Fractalis Reach — Surface — giver NPC0556
- Q0718 What the Fractalis Vault Hums — Underground — giver NPC0557
- Q0719 After the Ice-Well Draw — Fractalis Reach — Aquatic — giver NPC0559
- Q0720 Skyreach Covenant on the Fractalis Line — Main — giver NPC0554
NPCs
Seven NPCs are recorded with location Fractalis Reach. Sex, age, items held, kinship, and the quests-given cell are blank on those rows. Quest giver ids above come from the quest table, not from the quests-given cell.
| NPC ID | Name | Role | Settlement | Faction |
|---|---|---|---|---|
| NPC0554 | Wren Ironveil | quest_giver | Mirrorwalk Shelf, Fractalis Reach | F02 Verdania Collective |
| NPC0555 | Faeron Klarenfield | merchant | Mirrorwalk Shelf, Fractalis Reach | F02 Verdania Collective |
| NPC0556 | Gorath Mirewood | trainer | Mirrorwalk Shelf, Fractalis Reach | F02 Verdania Collective |
| NPC0557 | Faeron Obsidianwatch | lore_keeper | Mirrorwalk Shelf, Fractalis Reach | F02 Verdania Collective |
| NPC0558 | Enna Quarrystone | blacksmith | Mirrorwalk Shelf, Fractalis Reach | F02 Verdania Collective |
| NPC0559 | Brix Stonecleft | quest_giver | Mirrorwalk Shelf, Fractalis Reach | F02 Verdania Collective |
| NPC0560 | Corra Umbrafen | merchant | Mirrorwalk Shelf, Fractalis Reach | F02 Verdania Collective |
Items
Sixteen crafted items are recorded for Fractalis Reach. All are crafted at Memory Anchor Chisel. The item table records Temporal Crystal as the primary material on every row.
| Item ID | Name | Type | Slot | Rarity | Primary material |
|---|---|---|---|---|---|
| B080_WPN_01 | Fractalis Temporal Edge | Weapon | Weapon | Rare | Temporal Crystal |
| B080_HLM_01 | Temporal Ward Helm | Armor | Helm | Uncommon | Temporal Crystal |
| B080_CHS_01 | Temporal Breastplate | Armor | Chest | Rare | Temporal Crystal |
| B080_HND_01 | Fractalis Grips | Armor | Hands | Uncommon | Temporal Crystal |
| B080_LEG_01 | Fractalis Greaves | Armor | Legs | Uncommon | Temporal Crystal |
| B080_FET_01 | Fractalis Treads | Armor | Feet | Uncommon | Temporal Crystal |
| B080_TRK_01 | Temporal Relic | Trinket | Necklace | Rare | Temporal Crystal |
| B080_REL_01 | Fractalis First-Stone | Trinket | Relic | Epic | Temporal Crystal |
| B080_CON_01 | Fractalis Draught | Consumable | Common | Temporal Crystal | |
| B080_SAL_01 | Fractalis Salve | Consumable | Uncommon | Temporal Crystal | |
| B080_MAT_01 | Refined Fractalis Grit | Material | Common | Temporal Crystal | |
| B080_BAR_01 | Temporal Ingot | Material | Rare | Temporal Crystal | |
| B080_TOL_01 | Fractalis Node Pick | Tool | Tool | Uncommon | Temporal Crystal |
| B080_KIT_01 | Fractalis Field Kit | Tool | Tool | Uncommon | Temporal Crystal |
| B080_UPG_01 | Temporal Catalyst | Upgrade Component | Rare | Temporal Crystal | |
| B080_FOC_01 | Fractalis Focus | Weapon | Off-Hand | Uncommon | Temporal Crystal |
Recipes
Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.
| Recipe ID | Output | Workstation | Materials | Unlock reputation |
|---|---|---|---|---|
| RCP_B080_WPN_01 | Fractalis Temporal Edge | Memory Anchor Chisel | Temporal Crystal x9; Refined Fractalis Grit x1 | T3 Honoured |
| RCP_B080_HLM_01 | Temporal Ward Helm | Memory Anchor Chisel | Temporal Crystal x7; Refined Fractalis Grit x1 | T2 Trusted |
| RCP_B080_CHS_01 | Temporal Breastplate | Memory Anchor Chisel | Temporal Crystal x9; Refined Fractalis Grit x1 | T3 Honoured |
| RCP_B080_HND_01 | Fractalis Grips | Memory Anchor Chisel | Temporal Crystal x7; Refined Fractalis Grit x1 | T2 Trusted |
| RCP_B080_LEG_01 | Fractalis Greaves | Memory Anchor Chisel | Temporal Crystal x7; Refined Fractalis Grit x1 | T2 Trusted |
| RCP_B080_FET_01 | Fractalis Treads | Memory Anchor Chisel | Temporal Crystal x7; Refined Fractalis Grit x1 | T2 Trusted |
| RCP_B080_TRK_01 | Temporal Relic | Memory Anchor Chisel | Temporal Crystal x9; Refined Fractalis Grit x1 | T3 Honoured |
| RCP_B080_REL_01 | Fractalis First-Stone | Memory Anchor Chisel | Temporal Crystal x11; Refined Fractalis Grit x1 | T4 Honoured |
| RCP_B080_CON_01 | Fractalis Draught | Memory Anchor Chisel | Temporal Crystal x5; Refined Fractalis Grit x1 | T1 Known |
| RCP_B080_SAL_01 | Fractalis Salve | Memory Anchor Chisel | Temporal Crystal x7; Refined Fractalis Grit x1 | T2 Trusted |
| RCP_B080_MAT_01 | Refined Fractalis Grit | Memory Anchor Chisel | Temporal Crystal x5; Refined Fractalis Grit x1 | T1 Known |
| RCP_B080_BAR_01 | Temporal Ingot | Memory Anchor Chisel | Temporal Crystal x9; Refined Fractalis Grit x1 | T3 Honoured |
| RCP_B080_TOL_01 | Fractalis Node Pick | Memory Anchor Chisel | Temporal Crystal x7; Refined Fractalis Grit x1 | T2 Trusted |
| RCP_B080_KIT_01 | Fractalis Field Kit | Memory Anchor Chisel | Temporal Crystal x7; Refined Fractalis Grit x1 | T2 Trusted |
| RCP_B080_UPG_01 | Temporal Catalyst | Memory Anchor Chisel | Temporal Crystal x9; Refined Fractalis Grit x1 | T3 Honoured |
| RCP_B080_FOC_01 | Fractalis Focus | Memory Anchor Chisel | Temporal Crystal x7; Refined Fractalis Grit x1 | T2 Trusted |
Image prompt
Text only. No file is uploaded. The prompt below is the recorded overview prompt for B080, followed by the ground description and settlement names already on this page.
Recorded overview prompt: ABERNON game concept art, Biome 080 Fractalis Reach, K3V amber light, subpolar_cold environment, 0.68g low gravity, Frosthold Vigil faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.
Detailed prompt for an image creator: Painterly cinematic establishing shot of Fractalis Reach, biome 080, subpolar cold, under K3V amber light at 0.68g. A frost-bitten highland of luminous fractal ice formations that repeat their geometry from millimeter to kilometer scale. The formations act as a planet-scale crystal antenna. Creatures here have fractalized bone structures echoing the landscape. Terrain recorded as temporal disorientation fractalis landscape. Ice-edged highlands and wind-carved stone. The amber sun gives little warmth here. Temporal Disorientation is the recorded primary hazard. Temporal Crystal is the signature resource. Recorded colour palette: Blue-grey murk ice, pale tundra, amber K3V long-shadow cast. The Frosthold Vigil settlement Fractalis Settlement is visible, with Fractal Hollow and Mirrorwalk Shelf in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.
The image-prompt table also records twenty ungenerated prompts, IMG01581 through IMG01600. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Fractalis Reach, subpolar cold biome, [type], amber tundra, ice-edged stone, cold wind haze, Temporal Disorientation environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.
| ID | Type | Status |
|---|---|---|
| IMG01581 | hero_landscape | UNGENERATED |
| IMG01582 | apex_creature | UNGENERATED |
| IMG01583 | weather_event | UNGENERATED |
| IMG01584 | flora_closeup | UNGENERATED |
| IMG01585 | faction_outpost | UNGENERATED |
| IMG01586 | loading_screen | UNGENERATED |
| IMG01587 | ambient_day | UNGENERATED |
| IMG01588 | ambient_night | UNGENERATED |
| IMG01589 | energy_node | UNGENERATED |
| IMG01590 | hazard_event | UNGENERATED |
| IMG01591 | npc_portrait | UNGENERATED |
| IMG01592 | creature_combat | UNGENERATED |
| IMG01593 | resource_gather | UNGENERATED |
| IMG01594 | world_event | UNGENERATED |
| IMG01595 | sky_atmosphere | UNGENERATED |
| IMG01596 | underground_entrance | UNGENERATED |
| IMG01597 | coastal_view | UNGENERATED |
| IMG01598 | mystery_fragment | UNGENERATED |
| IMG01599 | faction_landmark | UNGENERATED |
| IMG01600 | player_action | UNGENERATED |
Canonical URL: https://wiki.abernon.com/index.php?title=B080_Fractalis_Reach