B053 Frostfall Crater: Difference between revisions

From Abernon
Fill B053 Frostfall Crater from the local tables: factions, resources, harvest, weather, mobs, nodes, world events, quests, NPCs, items, recipes, image prompt.
Ruling: biome control is dynamic; starting control and contested biomes
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| Difficulty || 5
| Difficulty || 5
|-
|-
| Controlling faction || [[F08 Frosthold Vigil]]
| Starting control || [[F08 Frosthold Vigil]]
|-
|-
| Primary hazard || Frostfall Crevasse Entrapment
| Primary hazard || Frostfall Crevasse Entrapment
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No other faction is recorded on a Frostfall Crater NPC row or settlement row.
No other faction is recorded on a Frostfall Crater NPC row or settlement row.
The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time.


== Resources ==
== Resources ==

Revision as of 11:35, 9 October 2026

B053 Frostfall Crater

Field Value
BiomeID 053
Biome name Frostfall Crater
Climate POLAR_GLACIAL
Difficulty 5
Starting control F08 Frosthold Vigil
Primary hazard Frostfall Crevasse Entrapment
Signature resource Caldera Amber
MysteryZone False
Continent CONT_FROSTMERE
Region Frostmere — Deepice Zone
Elevation_m 1800
Status LIVE_CANON
Source LIVE/DATA/biome_registry_v5.7.4.json

Ground

A harsh frozen wasteland located within the caldera of an ancient extinct volcano now filled with compacted ice and snow. The crater rim acts as a wind barrier creating a still cold zone inside. Beneath the ice an ancient geothermal system still ticks.

Settlements

Name Type Population Controlling faction
Frostfall Settlement Faction Outpost 1500 F08 Frosthold Vigil
Crater Ice Plain primary N/A F08 Frosthold Vigil
Geothermal Hollow secondary N/A F08 Frosthold Vigil

Factions present

Faction Where recorded
F08 Frosthold Vigil Home faction of this biome. Controlling faction on every recorded settlement row. All seven NPC rows.

No other faction is recorded on a Frostfall Crater NPC row or settlement row.

The faction named as starting control in the header holds the biome at the start. Control can change during play, and quests follow whoever controls the biome at the time.

Resources

  • Ancient Glacier Shard (Frost) (GATHERABLE, Rare)
  • Blizzard Ore (Frost) (GATHERABLE, Uncommon)
  • Frostf Glacial Core (GATHERABLE, Rare)
  • Frostf Ice Resin (GATHERABLE, Rare)
  • Frostf Permafrost Stone (GATHERABLE, Uncommon)
  • Frostfall Crystal (Frost) (GATHERABLE, Common)
  • Refined Glacial Core (GATHERABLE, Common)
  • Refined Glacial Salt (GATHERABLE, Common)
  • Refined Permafrost Stone (GATHERABLE, Rare)
  • Refined Tundra Core (GATHERABLE, Uncommon)
  • Void Ice (Frost) (GATHERABLE, Uncommon)


Signature, primary, secondary, and minerals

These rows are recorded on the B053 resource table and were not in the gatherable list above.

ID Name Type Rarity
SIG-053 Caldera Amber SIGNATURE Rare–Legendary
PRI-053 Frostfall Crystal PRIMARY Uncommon–Rare
SEC-053 Ice Core Resin SECONDARY Common–Uncommon
MIN-COM-ICE Ice Ore Common Mineral Common
MIN-COM-FRO Frostite Common Mineral Common
MIN-COM-CRA Crater Slate Common Mineral Common
MIN-RARE-FRO Frost Crystal Rare Mineral Rare
MIN-RARE-ICE Ice Glass Rare Mineral Rare

Harvest

The harvestable index records counts for biome 053 only: flora 4, ore 3, trees 3, total 10. That index does not name the rows, so those counts are not assigned to names here.

Named flora recorded for Frostfall Crater:

ID Name Harvestable
FLORA-ICEW-053 Icewort Yes
FLORA-GLAC-053 Glacialbloom Yes
FLORA-ICE -053 Ice Crystal Moss No
FLORA-BLIG-053 Blight Lichen No
FLORA-GLAC-053 Glacial Spore No
FLORA-FROS-053 Frost Crystal Plant No
FLORA-CAVE-053 Cave Liverwort No
FLORA-ICE -053 Ice Algae Yes

Three named flora rows are marked harvestable. That does not match the harvestable index count of 4. Duplicate flora ids are left as separate recorded rows. Both figures are left as recorded. The ecological-role cell says PROTECTED SPECIES on Ice Crystal Moss, Blight Lichen, Glacial Spore, Frost Crystal Plant, and Cave Liverwort.

Not recorded: a named tree list, and a named ore list that matches the index counts of 3 and 3.

Deep zone

Field Value
Deep zone Deep Frostfall — Frostfall Core
Layout Frost Vault Chamber
Max players 6
Lockout hours 72
Boss name Glacialhorn — Deep Form
Ground note The Frostfall Core has never been accessible to surface explorers. The Deep Zone system reveals what the biome contains at its most dangerous depth.

Boss

Field Value
Boss Glacialhorn, Ancient of Biome 053
Difficulty T3_Heroic
Recommended party 4
Damage type Fire
Arena {'location': 'Crater Ice Plain', 'description': "The boss encounter takes place in the heart of Frostfall Crater's most extreme terrain feature. The arena is shaped by polar glacial conditions — no neutral ground exists. In 0.68g, player jump arcs extend 47% further than Earth-equivalent, and boss knockback sends players 35% further than expected.", 'arena_size_m': 100, 'special_terrain': 'Crevasse-prone deep ice field', 'hazard_active': 'Frostfall Crevasse Entrapment'}
Ground blurb The Arctic Prowler the Ancient is the apex expression of Frostfall Crater's ecosystem — a creature that has been shaped by polar glacial conditions across centuries of adaptation in 0.68g. It is not simply dangerous. It is what Frostfall Crater would be if the biome could choose to fight.

Weather

The atmosphere row records weather patterns Blizzard, Ice Storm, and Frost Mist. Those three names are not rows in the weather table. Six weather rows are recorded for this biome.

ID Name Code Recorded effect
WX-053-STORM Storm STORM Severe visibility reduction. Player movement restricted. Pack predators shelter. Ambush predators peak activity.
WX-053-ASH Ashfall ASH Reduces visibility. Ash-adapted creatures +15% aggro. Node guardian activity increases. Caldera Amber harvest modified.
WX-053-SNOW Cold Event SNOW Winter only. Fauna density minimum. Node guardians reduced patrol. Resource yield -20% all types.
WX-053-ANY Any Weather ANY Weather-independent spawn — present in all conditions.
WX-053-RAIN Rain/Mist RAIN Rare moisture event. Suppresses primary hazard temporarily. Most comfortable traversal conditions.
WX-053-CLEAR Clear Sky CLEAR Maximum K3V amber light. Visibility maximum. Best navigation conditions. Standard resource yields.

Spawn entries recorded on those rows: Storm 9, Ashfall 14, Cold Event 11, Any Weather 13, Rain/Mist 9, Clear Sky 14. Night-multiplier entries above 2.0 recorded on those rows: Storm 4, Ashfall 5, Cold Event 1, Any Weather 1, Rain/Mist 1, Clear Sky 2.

Mobs

Seven named mobs are recorded. One further row records 63 additional spawn-table entries that are not named. Those 63 are not listed as species here. That summary row records 12 corrupted variants and 0 event overrides. Its weather distribution cells are all zero. Craterwatcher has archetype Node Guardian but the node-guardian cell reads False. Both are left as recorded.

ID Name Archetype HP Creature ID Node guardian
MOB-053-01 Frostfallhorn Large Herbivore 113 CR03641 False
MOB-053-02 Craterscale Swift Scout 64 CR03642 False
MOB-053-03 Frostfallstalker Ambush Predator 79 CR03643 False
MOB-053-04 Craterfang Elemental Creature 92 CR03644 False
MOB-053-05 Glacialhorn Ancient Walker 159 CR03645 False
MOB-053-06 Frostfallcoil Scavenger 80 CR03646 False
MOB-053-07 Craterwatcher Node Guardian 123 CR03647 False

Nodes

Eight network nodes are recorded. Two are positive and six are negative. The node profile records dominant NEGATIVE, density low, base respawn 312 minutes, and modifier 1.30x.

ID Name Type Location Signature resource growth Guardian
NODE_053_P01 Frostfall Primary Anchor POSITIVE Located at the summit of the primary terrain feature, where K3V light exposure is maximum. Within the Crater Ice Plain zone. No None
NODE_053_P02 Frostfall Light Node 2 POSITIVE Located within the main resource cluster, feeding crystal growth. Within the Geothermal Hollow zone. No None
NODE_053_N01 Frostfall Void Node 1 NEGATIVE Located in the deepest depression of the biome's terrain, where void energy pools. The primary hazard (Frostfall Crevasse Entrapment) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_053_N02 Frostfall Void Node 2 NEGATIVE Located at the most hazardous point of the primary hazard zone. The primary hazard (Frostfall Crevasse Entrapment) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_053_N03 Frostfall Void Node 3 NEGATIVE Located beneath the primary ambush predator territory centre. The primary hazard (Frostfall Crevasse Entrapment) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_053_N04 Frostfall Void Node 4 NEGATIVE Located at the outer boundary of the biome, where it transitions to adjacent terrain. The primary hazard (Frostfall Crevasse Entrapment) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_053_N05 Frostfall Void Node 5 NEGATIVE Located within the node guardian's primary patrol circuit centre. The primary hazard (Frostfall Crevasse Entrapment) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present
NODE_053_N06 Frostfall Void Node 6 NEGATIVE Located at the lowest point of any geological feature — voids sink. The primary hazard (Frostfall Crevasse Entrapment) is most intense within 20m of this node. Yes — unresolved token {sig_res} within 40m Present

The node-network file records a guardian name string on each of these eight nodes. Those strings are not rows in the named mob list above. The biome file, used in this table, records no guardian on the two positive nodes and a guardian present on the six negative nodes. Both records are left as recorded.

World events

Three world events are recorded. Where the duration cell and the notes cell disagree, both figures are left as recorded. The biome-pack names and the world-event master names disagree. Both name sets are left as recorded.

ID Biome-pack name Master name Type Duration cell Cooldown cell Broadcast Trigger Notes duration
WE0157 Blizzard Season Frostfall Cr Environmental Event Environmental 120min 24hr FALSE WORLD_STATE 45-90 minutes real-time
WE0158 Frost Bloom Frostfall Cr Resource Event Resource 60min 12hr FALSE PLAYER_COUNT 30 minutes real-time
WE0159 Ice Rupture Frostfall Cr Major Transformation Event Major Transformation 0min 0hr TRUE WORLD_STATE 3-8 hours real-time

WE0157 notes: Caldera Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is FALSE. Spawn override on that row is ELITE_SURGE. WE0158 notes: Caldera Amber nodes surge, triple yield during the event. Resource bonus on that row is TRUE. Affects territory is FALSE. Spawn override on that row is NODE_GUARDIAN_ELITE. WE0159 notes: Caldera Amber nodes restricted, hazard blocks access during the event. Resource bonus on that row is FALSE. Affects territory is TRUE. Spawn override on that row is ELITE_SURGE. Biome state change recorded as Frostfall Crater_STATE_ALTERED.

Quests

Nine quests are recorded for this biome. Listed as id, title, layer, and giver id only. No quest prose is added here.

NPCs

Seven NPCs are recorded with location Frostfall Crater. Sex, age, items held, and the quests-given cell are blank on those rows. Kinship is blank except where the table records it. Quest giver ids above come from the quest table, not from the quests-given cell.

NPC ID Name Role Settlement Faction Kinship
NPC0365 Xaris Bleakwood quest_giver Crater Ice Plain, Frostfall Crater F08 Frosthold Vigil Bleakwood kin of Brynja Bleakwood NPC0001, the same as Fyren Bleakwood NPC0183.
NPC0366 Yolande Duskhollow merchant Crater Ice Plain, Frostfall Crater F08 Frosthold Vigil
NPC0367 Zephyr Frostmark trainer Crater Ice Plain, Frostfall Crater F08 Frosthold Vigil
NPC0368 Ashan Hollowbane lore_keeper Crater Ice Plain, Frostfall Crater F08 Frosthold Vigil
NPC0369 Brix Jadestone blacksmith Crater Ice Plain, Frostfall Crater F08 Frosthold Vigil
NPC0370 Corra Lumenbrook quest_giver Crater Ice Plain, Frostfall Crater F08 Frosthold Vigil
NPC0371 Dravin Nightfall merchant Crater Ice Plain, Frostfall Crater F08 Frosthold Vigil

Items

Sixteen crafted items are recorded for Frostfall Crater. All are crafted at Ice Forge. The item table records Caldera Amber as the primary material on every row.

Item ID Name Type Slot Rarity Primary material
B053_WPN_01 Frostfall Caldera Edge Weapon Weapon Rare Caldera Amber
B053_HLM_01 Caldera Ward Helm Armor Helm Uncommon Caldera Amber
B053_CHS_01 Caldera Breastplate Armor Chest Rare Caldera Amber
B053_HND_01 Frostfall Grips Armor Hands Uncommon Caldera Amber
B053_LEG_01 Frostfall Greaves Armor Legs Uncommon Caldera Amber
B053_FET_01 Frostfall Treads Armor Feet Uncommon Caldera Amber
B053_TRK_01 Caldera Relic Trinket Necklace Rare Caldera Amber
B053_REL_01 Frostfall First-Stone Trinket Relic Epic Caldera Amber
B053_CON_01 Frostfall Draught Consumable Common Caldera Amber
B053_SAL_01 Frostfall Salve Consumable Uncommon Caldera Amber
B053_MAT_01 Refined Frostfall Grit Material Common Caldera Amber
B053_BAR_01 Caldera Ingot Material Rare Caldera Amber
B053_TOL_01 Frostfall Node Pick Tool Tool Uncommon Caldera Amber
B053_KIT_01 Frostfall Field Kit Tool Tool Uncommon Caldera Amber
B053_UPG_01 Caldera Catalyst Upgrade Component Rare Caldera Amber
B053_FOC_01 Frostfall Focus Weapon Off-Hand Uncommon Caldera Amber

Recipes

Sixteen recipes are recorded, one for each item above. Output quantity is 1. The third material cell is blank on every row, so no third material is listed. Recipe unlock cells use T1 Known, T2 Trusted, T3 Honoured, and T4 Honoured. The faction reputation row names those bands T1 Neutral, T2 Friendly, T3 Honoured, and T4 Revered. Both wordings are left as recorded.

Recipe ID Output Workstation Materials Unlock reputation
RCP_B053_WPN_01 Frostfall Caldera Edge Ice Forge Caldera Amber x9; Refined Frostfall Grit x1 T3 Honoured
RCP_B053_HLM_01 Caldera Ward Helm Ice Forge Caldera Amber x7; Refined Frostfall Grit x1 T2 Trusted
RCP_B053_CHS_01 Caldera Breastplate Ice Forge Caldera Amber x9; Refined Frostfall Grit x1 T3 Honoured
RCP_B053_HND_01 Frostfall Grips Ice Forge Caldera Amber x7; Refined Frostfall Grit x1 T2 Trusted
RCP_B053_LEG_01 Frostfall Greaves Ice Forge Caldera Amber x7; Refined Frostfall Grit x1 T2 Trusted
RCP_B053_FET_01 Frostfall Treads Ice Forge Caldera Amber x7; Refined Frostfall Grit x1 T2 Trusted
RCP_B053_TRK_01 Caldera Relic Ice Forge Caldera Amber x9; Refined Frostfall Grit x1 T3 Honoured
RCP_B053_REL_01 Frostfall First-Stone Ice Forge Caldera Amber x11; Refined Frostfall Grit x1 T4 Honoured
RCP_B053_CON_01 Frostfall Draught Ice Forge Caldera Amber x5; Refined Frostfall Grit x1 T1 Known
RCP_B053_SAL_01 Frostfall Salve Ice Forge Caldera Amber x7; Refined Frostfall Grit x1 T2 Trusted
RCP_B053_MAT_01 Refined Frostfall Grit Ice Forge Caldera Amber x5; Refined Frostfall Grit x1 T1 Known
RCP_B053_BAR_01 Caldera Ingot Ice Forge Caldera Amber x9; Refined Frostfall Grit x1 T3 Honoured
RCP_B053_TOL_01 Frostfall Node Pick Ice Forge Caldera Amber x7; Refined Frostfall Grit x1 T2 Trusted
RCP_B053_KIT_01 Frostfall Field Kit Ice Forge Caldera Amber x7; Refined Frostfall Grit x1 T2 Trusted
RCP_B053_UPG_01 Caldera Catalyst Ice Forge Caldera Amber x9; Refined Frostfall Grit x1 T3 Honoured
RCP_B053_FOC_01 Frostfall Focus Ice Forge Caldera Amber x7; Refined Frostfall Grit x1 T2 Trusted

Image prompt

Text only. No file is uploaded. The prompt below is the recorded overview prompt for B053, followed by the ground description and settlement names already on this page.

Recorded overview prompt: ABERNON game concept art, Biome 053 Frostfall Crater, K3V amber light, polar_glacial environment, 0.68g low gravity, Frosthold Vigil faction territory, AAA game quality, cinematic painterly, panoramic establishing shot, biome landscape at K3V amber light, faction settlement visible, atmosphere establishes biome identity.

Detailed prompt for an image creator: Painterly cinematic establishing shot of Frostfall Crater, biome 053, polar glacial, under K3V amber light at 0.68g. A harsh frozen wasteland located within the caldera of an ancient extinct volcano now filled with compacted ice and snow. The crater rim acts as a wind barrier creating a still cold zone inside. Beneath the ice an ancient geothermal system still ticks. Terrain recorded as crevasse-prone deep ice field. Deep ice, ancient and slow-moving. Creatures here evolved over millions of years for the cold. Frostfall Crevasse Entrapment is the recorded primary hazard. Caldera Amber is the signature resource. Recorded colour palette: ice-blue,. The Frosthold Vigil settlement Frostfall Settlement is visible, with Crater Ice Plain and Geothermal Hollow in the same territory. AAA game concept art, faction territory readable in the architecture, no text in the image.

The image-prompt table also records twenty ungenerated prompts, IMG01041 through IMG01060. Each uses this recorded stem, with the type name in place of the scene type: AAA game concept art, Frostfall Crater, polar glacial biome, [type], ancient ice, void darkness, amber star distant, Frostfall Crevasse Entrapment environmental hazard visible, Unreal Engine 5 quality, painterly, cinematic lighting, amber K3V star palette, alien yet familiar world aesthetic.

ID Type Status
IMG01041 hero_landscape UNGENERATED
IMG01042 apex_creature UNGENERATED
IMG01043 weather_event UNGENERATED
IMG01044 flora_closeup UNGENERATED
IMG01045 faction_outpost UNGENERATED
IMG01046 loading_screen UNGENERATED
IMG01047 ambient_day UNGENERATED
IMG01048 ambient_night UNGENERATED
IMG01049 energy_node UNGENERATED
IMG01050 hazard_event UNGENERATED
IMG01051 npc_portrait UNGENERATED
IMG01052 creature_combat UNGENERATED
IMG01053 resource_gather UNGENERATED
IMG01054 world_event UNGENERATED
IMG01055 sky_atmosphere UNGENERATED
IMG01056 underground_entrance UNGENERATED
IMG01057 coastal_view UNGENERATED
IMG01058 mystery_fragment UNGENERATED
IMG01059 faction_landmark UNGENERATED
IMG01060 player_action UNGENERATED

Canonical URL: https://wiki.abernon.com/index.php?title=B053_Frostfall_Crater